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Shadowrun: 4th Ed. 20th Anniversary Core Rulebook

Shadowrun: 4th Ed. 20th Anniversary Core Rulebook


The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers a completely...   [click here for more]
Catalyst Game Labs  $15.00

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Shadowrun: 4th Ed. Rules Expansion [BUNDLE]

Shadowrun: 4th Ed. Rules Expansion [BUNDLE]


This special bundle product contains the following titles. Shadowrun: Arsenal Regular price: $12.00 Bundle price: $10.00 Format: Watermarked PDF When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal....   [click here for more]
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Shadowrun: Arsenal

Shadowrun: Arsenal


When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal. Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers the intricacies of the...   [click here for more]
Catalyst Game Labs  $12.00

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Shadowrun: Augmentation

Shadowrun: Augmentation


Upgrade or Die! Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech: bio-drones, cybermancy,...   [click here for more]
Catalyst Game Labs  $12.00

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Shadowrun: Runner's Companion

Shadowrun: Runner's Companion


MASTER THE SHADOWS   Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society. This core book for Shadowrun, Twenieth Anniversary...   [click here for more]
Catalyst Game Labs  $12.00

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Shadowrun: Safehouses

Shadowrun: Safehouses


Hiding from the Heat If it hasn’t happened to you yet, it will. A run will go south. People will be looking for you. Their eyes will be everywhere—your home, your friends’ houses, the places you hang out, even the spots where you buy your soykaf. They’re looking for you, waiting for you, and when they find you, they’re not going to talk. It’ll be a single shot, or a flash...   [click here for more]
Catalyst Game Labs  $4.95

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Shadowrun: Street Legends: Home Edition

Shadowrun: Street Legends: Home Edition


Crackpot Ideas Need Love Too When developing Shadowrun, we come across all sorts of ideas. Good ideas. Crazy ideas. Ideas guaranteed to make us require yet more expensive psychotherapy bills. Yet we don’t believe there are bad ideas—only ideas that need the right outlet. Street Legends: Home Edition is our way of providing a place for those ideas that, in normal...   [click here for more]
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Shadowrun: Unwired

Shadowrun: Unwired


HACK THE PLANET! Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the...   [click here for more]
Catalyst Game Labs  $12.00

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The Year of Shadowrun

The Year of Shadowrun


The Sixth World is Here! December 21st marks the end of the Mayan calendar, which launched the return of magic and the beginning of Shadowrun’s “Sixth World.” In our world, this launches The Year of Shadowrun, where we bring you an avalanche of superb games set in the ever-popular and fantastic Shadowrun universe, one of the most dynamic and long-standing fictional...   [click here for more]
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