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Orbis Terrarum core rules & setting
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Orbis Terrarum core rules & setting

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ORBIS TERRARUM

THE BRITISH RPG OF SWORDS, SORCERY AND SCIENCE

Open this weighty tome and you’ll find a world waiting to be explored. A world of high peaks and steaming jungles, sheer ice and endless sand, ancient ruins and thronging cities. A world inspired by the picaresque journeys of Fafhrd and the Gray Mouser, by Conan, Elric and Nifft the Lean. A world of violence and intrigue, clashing cultures, magic and daemons and lost secrets.

Orbis Terrarum is a science-fantasy roleplaying game inspired by C.J Cherryh’s Morgaine Cycle and Merovingian Nights, Joe Abercrombie’s First Law series and the Scott Lynch’s Gentleman Bastards. By Jack Vance’s Dying EarthHoward’sHyborian Age, Fritz Leiber’s Lankhmar and Lyndon Hardy’s Master of the Five Magics. It’s a world colourful and deep, filled with heroes righteous and fervent, holy men and magi,swashbucklers and rogues.

The living world of Uma is the ultimate sandbox for yourRPG adventures, uniquely customizable to YOUR needs and YOUR vision of its people and secrets. Everything you needto bring your version of the world to life is in these pages:

A world of ingenuity and invention, where science and sorcery work together.

Brutal and bloody combats, where skill and imagination counts.

Factions, history, magi and mysteries, each can be tailored to your style and unique secret history of the world.

Breathtaking geography, from the mighty peaks of the World Keel Mountains to the white desert dunes of the Kutsal and the beautiful but deadly blue ice valleys of the far north.

A savage and alien ecology. A horde of daemons and their scheming masters, the Daemon Princes. Monsters and beasts not drawn from earth, unseen in any game before!

Vibrant cultures to explore, from ancient, decadent,daemon-summoning Dromal to the fierce and pious Battari, their ancient nomad enemies. Savage Hutzlunr barbarians, among whom life is cheap and severed heads whisper secrets of the future. Colourful, roguish, swaggering Raphaelians with their orange sashes and geometric magic of sigils and runes. Refined intellectual Pelosians, masters of science and war. Wild Dummonii tribes and their ten thousand gods, and the primitive and mysterious Uru from a distant land. Wise Yerwi, masters of the living magic of earthpower, and half men from the Daemon City of Nostapyrax.  

So take up a mighty hutzaxe, a flashing sabre or rune-blasting spitzroden and set out for gold and glory

Featuring:

  • Eight distinct magic arts that can be combined and manipulated to form new and unique powers.
  • DaVincian science and physics that work with, not against physics and the magic of the setting.
  • Nine+ rich cultures in a Humanocentric setting, where evil is found in the blackness of men’s hearts as well as the ancient Daemon threat from beyond.
  • Classless and levelless advancement complimenting the unique 'Metier' system to define and distil the essence of a character into tangible game altering rewards and effects.



 
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Reviews (0)
Discussions (6)
Customer avatar
John L February 14, 2017 3:12 am UTC
PURCHASER
Lovely pdf. It is a shame you were unable to print the physical book in a manner that befits the its electronic form. I hope this is someday possible. That said, the pdf is honkin' large and strains tablets. As long as the printed book is greyscale, how about a tablet-friendly greyscale version of the pdf?
Customer avatar
John W October 25, 2015 10:53 pm UTC
Currently doing artwork on 'Bright Lights, Dark Waters' a 100,000 word plus book of scenarios set in Nostapyrax.
Customer avatar
John W March 27, 2015 12:29 pm UTC
Alex,
QS version of the book is now out on Drivethru.

Re the future of the range, I know the system's two authors have lots of material in the pipeline. I've also written a book of scenarios ( some 88,000 words to date) set in the City State of Nostapyrax, that is in the play testing stage.
Customer avatar
simon C March 03, 2015 7:38 am UTC
PUBLISHER
Hi Alexandre L, sorry I missed your comment below first time :)

I know we've spoken on our facebook page but for the record here, we've taken your (and others) requests on board and have briefly paused in our work on the Nostapyrax players guide to get a quick start rules sorted. :)

We hope to have the QS pdf done and available (for free) within the next few weeks.

The plan is that as well as slightly reduced option character creation and combat rules it will also contain examples of at least two magic sytems, some sample beasties some details on our 'metier' system, and a quick play scenario penned by John White.
Customer avatar
Alexandre L February 25, 2015 1:19 am UTC
PURCHASER
The lack of feedback is even more disconcerting! It doesn´t bode well that is for sure!
Customer avatar
Alexandre L February 03, 2015 10:07 am UTC
PURCHASER
Any description, albeit basic, of how the system works, main mechanisms, combat, etc? So far I´ve seen only a review on the magic part but nothing on the main system and setting. Something like a Quick/Starter rules booklet would be very handy!
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Product Information
Copper seller
Rule System(s)
Pages
360
Publisher Stock #
OTC0001
File Size:
110.83 MB
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File Last Updated:
August 07, 2014
This title was added to our catalog on August 20, 2014.