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Vornheim: The Complete City Kit
by Thilo G. [Featured Reviewer]
Publisher: Lamentations of the Flame Princess
Date Added: 03/27/2017 05:42:50
Vornheim: The Complete City Kit An Endzeitgeist.com review This book is 64 pages long, with one page credits...and we actually get MORE out of the book than its 64 pages. How does that work? Well, let me elaborate. This pdf is based on the second edition, primarily the print edition. It has received pretty much a selection of awards. So why review this now? Because all reviews I found did not really prepare me for what this book actually brings to the table. So let's start with the obvious: This book is radically and systematically designed to make use of the features of the physicality of the medium book. The hardcover comes with a sleeve and on the inside of the sleeve, you get a massive full-color map that can be found via a secret link if you get the pdf version. The map , much like the cover image and interior artwork, all adhere to author Zak Sabbath's unique and distinct style - a style that may polarize, but personally, I enjoy the somewhat post-punk/post-gothic, fantastic anachronism that the de...

Rating:
[5 of 5 Stars!]
Campaign Kits: What Lies in the Shadows Under the Trees
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 03/27/2017 05:40:09
Campaign Kits: What Lies in the Shadows Under the Trees An Endzeitgeist.com review This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let's take a look! Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail - haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a bit from previous installments of the series - instead of focusing on encounters that are intended for the use with pretty much any forested terrain. This time around, the encounters contained here will range from level 1 to level 6 and have not hub to tie them together - think of this instead as a genera...

Rating:
[4 of 5 Stars!]
Caster Prestige Archetype: Darkfire Adept
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 03/27/2017 05:37:37
Caster Prestige Archetype: Darkfire Adept An Endzeitgeist.com review This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let's take a look! So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X's flood, many players and GMs were justifiably tired of the concept...something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the "prestige"-aspect - the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially inherited this issue - while there now are significantly more PrCs that emphasize "prestige", we still have ample of concepts that do not have to be represented by a PrC. The massive amount of excellent assassin-fixes out there would be just one example that not all PrCs should be PrCs. Enter this series. Presti...

Rating:
[4 of 5 Stars!]
Campaign Kits: Maidenhill and Her Many Secrets
by Thilo G. [Featured Reviewer]
Publisher: Fat Goblin Games
Date Added: 03/27/2017 05:35:57
Campaign Kits: Maidenhill and Her Many Secrets An Endzeitgeist.com review This installment of the Campaign Kits-series clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 34 pages of content, so let's take a look! So, what is a campaign kit? The simple reply to this question is that is somewhere between a dressing file and a sequence of encounters that can be developed into basically a collection of different little modules. We get the small city of Maidenhill, with full-color map (alas, sans key-less version, but since it has no SPOILERS, I'm okay with it) and settlement statblock - Maidenhill can easily be placed in pretty much any campaign setting: You just need a forest and a river. The city itself is pretty sketch-like and basic in its depiction - it basically acts as a kind of everyday village backdrop for the encounters/adventure-sketches presented herein; we get 2 level 1, 2 and 3 encounters/modules as well as 1 for levels...

Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
by Gaetan V.
Publisher: Wizards of the Coast
Date Added: 03/27/2017 01:27:23
DDAL05-02 The Black Road (5e) Good content, nice setup for the future. Major Pros: - Multiple points in the adventure with good player decisions. - Memorable NPCs. - Some difficult fights with reasonable rewards. - Extensive handouts. For those wondering why it's 45 pages, that's because of the handouts. The handouts are worthy of extra mention here. There is - Adventure Flowchart - Maps for each of the three combats. Two of those combats have a real vertical component with a separate "side-view". - 6 "Adventure Hook" player handouts. One for each faction + a generic one. - A rough map from the Moonsea to Parnast. - A banner of a Major NPC for these side adventures. - A possible message the PCs can intercept. For $3, this is solid AL content....

Rating:
[5 of 5 Stars!]
DDAL05-14 Reeducation (5e)
by Earl B.
Publisher: Wizards of the Coast
Date Added: 03/27/2017 00:35:25
DDAL05-14 Reeducation (5e) This module is absolute trash. A competent mid tier two party could handle the module as written, let alone a tier three. There's absolutely no challenge, and even if the DM reskins Strahd as the final boss it would be too easy. If I had not recieved a free copy thanks to a playtest, these might have been the first mainline AL adventures that our store would have skipped. The sole reason to purchase and run these are for the Season 5 DM quests. Unless you're dead set on an aarakocra, stay far, far away....

Rating:
[1 of 5 Stars!]
World Builder's Guidebook (2e)
by James J.
Publisher: Wizards of the Coast
Date Added: 03/26/2017 23:24:07
World Builder's Guidebook (2e) This is a very nice, very clean complete scan of the 2e AD&D WBG, By Rich Baker. I have physically owned this about 3 times, it is my go to for designing campaigns for any system, except modern, or wild west. THere are some areas in the text that need erratta'd calculating kingdom sizes, but it is overall, one of the best products in gaming ever made for the campaign designing homebrew referee. You can use this book to start top down, bottom up, or somewhere in the middle, with chapters that focus on each stqage of continent, region, province and city. I started using this to design my own Birthright world. And these days use it with Pathfinder's Complete Campaign. This is not a ready made campaign, this is a book of charts, tableas and ideas to completely do it yourself. If you like Drawing campaign worlds and making maps and detailing a setting, especially a fantasy setting, this is the book you need. It also works for doing worlds for games like Traveller, but you'd ne...

Rating:
[5 of 5 Stars!]
D&D 5th Edition Monster Cards
by Customer Name Withheld
Publisher: Matthew Perkins
Date Added: 03/26/2017 22:59:51
D&D 5th Edition Monster Cards Simple, useful, enjoy the resource. The cards are easily readable and have all pertinent information on them.

Rating:
[5 of 5 Stars!]
Wield
by Kenneth S.
Publisher: John Wick Presents
Date Added: 03/26/2017 22:26:13
Wield I picked this up because it sounded like Bloodlust, which was a French game I'd heard about where the PCs were intelligent weapons and other players were the characters using them. So Wield has that same basic concept and some fun suggestions for items and character creation. It's a nice looking book too. It doesn't really have a setting. No bestiary or equipment lists or NPCs or maps... or anything. Beyond the concept of the Vatcha it's just an outline of some simple mechanics... simple to the point that I wonder if the authors' goal was rules-lite or work-lite. I'm not so fond of it's combat system... it feels like something from a kid's party game and is very 'meta'. Overall, it was worth the purchase for some grand ideas... but I think I'll be using the Vatcha in a different system, probably some flavor of BRP. Now... If I could just find a copy of Bloodlust in English......

Rating:
[3 of 5 Stars!]
One of the Living
by Aaron W.
Publisher: Eden Studios
Date Added: 03/26/2017 17:42:35
One of the Living It's no secret that All Flesh Must Be Eaten was made for one-shots. While the core rulebook certainly does have more than enough information to run an extended campaign, it doesn't have specific rules for all of the problems you'll encounter in the long run. That's where this book comes in. It has rules for scavenging, jury-rigging, and farming. It also has new Miracles for the Inspired. The Deadworlds seem shorter than in other AFMBE books, but still contain useful information for your game. One of the Living has no short supply of items to use in your game either. Chapter 4 has items like iodine tablets for water, spear guns for killing zombies, and even Necronomicon Ex Mortis: The Book of the Dead. Unlike most other AFMBE sourcebooks, where if you take out the zombies you have yourself a genre book, One of the Living works best for survival horror campaigns. That is actually what makes it my favorite AFMBE sourcebook. It feels more like an extension of the corebook than any other...

Rating:
[5 of 5 Stars!]
Player's Guide to the Aegean (BASH Fantasy)
by Tom H.
Publisher: Skirmisher Publishing
Date Added: 03/26/2017 17:38:08
Player's Guide to the Aegean (BASH Fantasy) A very well written handbook that provides a wealth of detail and background for creating interesting characters for the Kos setting using the BASH Fantasy system. I liked the obvious effort put into creating a historical fantasy flavour for players while still working in several of the standard and well-loved fantasy races (orcs and elves for example). It also presents players with some different races that I thought were cool options. The Cynocephalians for example; who wouldn't want to play a sword wielding, jackal-headed warrior? The Arachnaean and Centaurian races round this out with two other options to create some further diversity amongst PCs. There is effort made to give each of these races a back story as opposed to just making them a block of stats. I really liked how everything has a very ancient feel flavoured by Greek mythology, which ties directly to the equally well written and developed Swords of Kos campaign setting (check it out). Although this is called a player's h...

Rating:
[5 of 5 Stars!]
Armageddon the End Times
by Aaron W.
Publisher: Eden Studios
Date Added: 03/26/2017 16:19:54
Armageddon the End Times I originally bought the book for the Primal Powers it has, but as it turns out, this book offers so much more than that. If you use the Unisystem at all, this book is a must-have. Along with the setting-specific stuff (which I will admit I hardly even read, but I'm sure is great), it comes with a few Greater Invocations, Spirit Patrons (Boons granted by spirits, demons, and basically anything else more powerful than humans, as well as Obligations which you can take to lessen the cost of the Boons. Think Qualities/Drawbacks), rules for magic item creation (Much different from the magic item creation rules provided in Dungeons & Zombies), and of course Primal Powers (Powers granted by Old Gods, think Divine Inspiration in Witchcraft/AFMBE, but way more badass and with significantly more options to choose from). The rules, like in all other Eden Games, can be used in basically any setting you want. ...

Rating:
[5 of 5 Stars!]
Sword Breaker Issue No. 2 - The Hollow Fingers
by Christian H.
Publisher: Sword Breaker
Date Added: 03/26/2017 15:03:33
Sword Breaker Issue No. 2 - The Hollow Fingers The second issue of Sword Breaker provides an imaginative new setting in The Hollow Fingers, a desert community in great termite-hive constructions. Fits right into any setting's desert region, I certainly know I will be using it.

Rating:
[5 of 5 Stars!]
D20 Girls Magazine - Special Free Comic Book Day Edition
by Ben S.
Publisher: Le Nurd Mystique, LLC
Date Added: 03/26/2017 13:21:54
D20 Girls Magazine - Special Free Comic Book Day Edition I picked this up because it was free. I wasn't expecting much but was very pleasantly surprised at the wealth of information about female historical characters. Both an eye opener and an informative source, it's definitely worth reading.

Rating:
[5 of 5 Stars!]
The Ballad of Sally Anne
by Ben S.
Publisher: Leicester 's Rambles
Date Added: 03/26/2017 13:18:20
The Ballad of Sally Anne Great little adventure with a neat little ballad to go along with it. It's definitely worth picking up for your games as a haunting interlude.

Rating:
[5 of 5 Stars!]
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