Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves.
But that’s just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there’s only one rule: Always take it to the Edge.
Take the big... [click here for more]
When you’re stalking the streets of Night City, it pays to know the locals and where they’re lurking. One wrong move and you could end up as Bozo bait or worse. And when you’re the GM of a Cyberpunk RED game, knowing the score is even more important. Otherwise, your REDadventure might bog down in a ton of tiny stuff that can make or break a... [click here for more]
Tales of magic and monsters as told by The World's Greatest Bard!
Adventure across the world of The Witcher, uncovering its secrets, slaying its monsters, and bringing its stories to life, as entirely and truthfully recollected by the famed bard Dandelion.
In this book, you'll travel from the could mountains of Kovir to the wine soaked region of Toussaint in Nilfgaard,... [click here for more]
When a Netrunner locates an access point and slots in they enter a different world. A digital realm where Black ICE patrols virtual floors and Demons stand ready to activate the defenses that’ll flatline the Crew in Meat Space.
The Netrunning Deck comes with all the cards a Cyberpunk RED campaign need to build a NET Architecture and run through it, straight to the bottom.... [click here for more]
Cyberpunk RED - Livre de règles
Bienvenue à l’Ère du Rouge, Choomba ! Les mégacorporations ont passé des décennies à tout détruire et après leur dernière guerre, c’est chacun pour sa peau !
Pas de problème. Vous pouvez gérer. Après tout, dans un monde de gangs de boosters vicieux, de cyborgs déchaînés, d’assassins corporatistes et de cultes... [click here for more]