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Within the pages of this tome, you will find eight incredible adventures taht cover time periods from the 'magic & powder' setting, Gun Kingdoms, to the more traditional dungeons of standard fantasy. Three adventures follow the exploits of a post magical apocalyse crew as they look for lost magic and gold amid the ruins, while five other adventures say within the confines a true fantasy. Delve... [click here for more] |
Art of the Genre |
$25.00 $19.99
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Come join the adventure with this comprehensive 126 page double trilogy! Compiling the full extent of the Hidden Valoria trilogy and the Ghosts of Taux trilogy from Folios #8-#13, as well as supplemental mini-adventures for each Folio, and the Places of Valoria V1-2 supplement, this is an epic double city adventure. Written in both 1E AD&D and 5E D&D mechanics, this huge text has been designed... [click here for more] |
Art of the Genre |
$17.49
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Come join the adventure with this comprehensive 136 page mega-dungeon! Compiling the full Roslof Keep Campaign adventures series from Folio 1-6, as well as supplemental mini-adventures 1.5-6.5 and the Nameless Realms Races supplement, this is a true monster of a dungeon crawl. Written in both 1E AD&D and 5E D&D mechanics, this huge text has been designed to mimic the essence of the classic... [click here for more] |
Art of the Genre |
$17.49
|
Come join the adventure with this comprehensive 128 page mega-adventure!
Compiling the full White Ship Campaign adventures series from Folio 14-19, as well as over half a dozen supplemental mini-adventures and the Ports of the Nameless Realms supplement, this is a true monster of a sea-based dungeon and lost island crawl.
Written in both 1E AD&D and 5E D&D mechanics, this huge adventure... [click here for more] |
Art of the Genre |
$19.99
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Valoria, jewel of the world of Mythras... This ancient and fabled city is home to more than fifty thousand inhabitants, but little does that matter to the downtrodden who find refuge in the Patina Court. Once a place of high magic, now little more than a forgotten slum, this neighborhood holds more adventure and mystery than one might think. Can your players discover all its secrets? Will they... [click here for more] |
Art of the Genre |
$4.19
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Inpired by the classic TSR 'orange spine' hardcovers of the 1980s, this 128 page tome contains 115 new monsters that are playable in both AD&D and 5th Edition formats as well as treasure tables, climate encounter tables, monster level encounter tables, and a regional treasure table. ... [click here for more] |
Art of the Genre |
$19.99
|
The Complete Dungeons at World's End contains two trilogy adventure series, as well as two 'bonus' mini-modules, for use with classic AD&D as well as 5th Edition D&D. The first trilogy, Ice on the Water, follows a party aboard a ship in the far north as they try to retrieve a series of ancient trees to stop a druid from destroying a southern city. In the second trilogy, a party must enter... [click here for more] |
Art of the Genre |
$29.99 $19.99
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Rol yapma oyunları dünyasında yeni bir sayfa açılıyor! Bonobo Press, klasik masaüstü RYO (Rol Yapma Oyunu) deneyimini Türkiye’ye taşıyor: Dungeon Crawl Classics (DCC) RPG Oyun Sistemi’nin Hızlı Başlangıç Kuralları, şimdi Türkçe ve tamamen ücretsiz!
DCC RPG Nedir?
DCC RPG, hayal gücünün sınırlarını zorlayan, klasik fantezi ve macera dolu bir oyun sistemidir.... [click here for more] |
Bonobo Press |
FREE
|
Calidar’s Series 3 project features two warring realms of elves,
cursed forests, druids, rangers, and living skyships.
From the creative mind behind the World of Mystara's Gazetteers at TSR
and Dragon Magazine's Voyage of the Princess Ark.
Contents
The Queen’s Gift: As with previous releases, this campaign book’s opening chapter is a novelette... [click here for more] |
Calidar Publishing |
$9.90
|
Discover all the details about the upcoming Calidar project. This promo handout already tells a lot about Alfdain elves, the overtone and dynamics of the setting, and what books will make up Calidar's Series 3. It goes much further than mere advertising. This tour shows the quality of the graphics involved in the project, and tells what goes into the pages of its core Gazetteer, "Alfdain Ascendant."... [click here for more] |
Calidar Publishing |
FREE
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This players' guide is associated with its core gazetteer CAL3 Alfdaín Ascendant, expanding Calidar's Series 3 collection. It offers the players basic information on Alfdaín's land, people, and history. The bulk of the guide focuses on the elves with up to seven sub-races, each with unique natural abilities and character class adaptations. The last chapter is... [click here for more] |
Calidar Publishing |
$2.90
|
The normally quiet town of Ockney's Hold finds itself in disarray as a result of a vast criminal conspiracy. When Baron Reinson, the head of state, began to act erratically and destructively, a group of brave adventurers was hired to get to the bottom of the trouble. After a harrowing investigation, the adventurers confronted the terrible Brain Gorger, Marlipp, and were successful in forcing him to... [click here for more] |
Gamehole Publishing |
$4.99
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FOR THE MOST PART, THE TOWN OF OCKNEY'S HOLD HAS ALWAYS BEEN A PEACEFUL PLACE - BORDERING ON BORING. THE MOST INTERESTING 'THINGS GOING ON IN THIS FRONTIER MINING SETTLEMENT INCLUDE THE ANNUAL LIVESTOCK FAIR, THE COST OF SPIRITS AT ITS VARIOUS INNS, AND SPECULATION FUELED BY 'THOSE SAME SPIRITS AS TO WHAT FOUL 'THINGS ARE BEING DUMPED INTO THE RIVER BY THE ORE REFINERY.
RECENTLY, HOWEVER, THE USUALLY... [click here for more] |
Gamehole Publishing |
$14.99 $4.99
|
Your party has been tasked with finding the hidden city of Belwah, lost in ages past beneath the shifting sands of the Blighted Lands, and within it, the forsaken Temple of Darwah. Retrieve the life-giving waters from this temple and the people of Chentoufi will reward you handsomely. Fail and you might be comsidered lucky of you are among the dead. A fantasy adventure through Luke Gygax's world of... [click here for more] |
Gaxx Worx (Luke Gygax) |
$20.00 $9.95
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Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the... [click here for more] |
Goodman Games |
$4.99
|
DCC #68: The People of the Pit
A Level 1 Adventure for DCC RPG
It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The... [click here for more] |
Goodman Games |
$6.99
|
A Level 5 Adventure Set in Lankhmar!
A member of your gang awakens in an alleyway with foggy memories of a deal made, a job taken, a partner slain, and a heist planned. They struggle to remember the details, but you all agree that breaking into an abandoned temple should be a simple matter – in and out. Yet the heist is on a collision course with something sinister.
What begins as an easy... [click here for more] |
Goodman Games |
$6.99
|
The multiverse spins wildly through the ether and another year passes. Grey-bearded sages reflect upon the days that were, collecting happenings of merit in their demon-hide tomes to be remembered down the eons. One such tome has slipped through
the dimensional barriers to manifest as the Goodman Games 2022 Yearbook. Dare you peer within its covers?
This annual release from Goodman Games is... [click here for more] |
Goodman Games |
$13.99
|
A Game Designer’s Notebook
Writers are desperate and dangerous souls, seldom allowed out in pleasant company. Best left alone in their garrets and fed a steady diet of red meat and whiskey, these madmen and women create horrible works of written art, works they unleash on the unwitting public! Only the brave efforts of editors and publishers can keep these maniacs restrained.
But... [click here for more] |
Goodman Games |
$6.99
|
A Game Designer’s Notebook
Harley has been writing Goodman Games adventures since DCC #17: Doom of the Savage Kings, which is good because he is really slow. Collected herein are bits that distracted him from meeting his deadlines.
Reviewers say this about Harley Stroh’s work:
One of the best published adventures. Ever. It fits. You need this. Harley Stroh... [click here for more] |
Goodman Games |
$6.99
|
Designing monsters is as easy as A, B, C!
What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with the Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet.
A is for Android, B is for Breath Weapon, C is for Crossbreed! Game masters of any rule system will find inspiration for creating strange, new abominations:... [click here for more] |
Goodman Games |
$11.99
|
Non sei un eroe.
Sei un avventuriero:
un predone,
un tagliaborse,
un uccisore di miscredenti,
un taciturno stregone che custodisce segreti morti da molto tempo.
Sei in cerca d’oro e gloria,
e li guadagni con spada e magia,
ricoperto dal sangue e dalla... [click here for more] |
Kaizoku Press |
FREE
|
Open a Chamber of Hidden Lore!
DARKLY FANTASTIC MATERIAL FOR THE WORLD’S FIRST RPG
Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths. Only for you, the Warlock Grimoire 2!
Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore of Midgard:... [click here for more] |
Kobold Press |
$14.99
|
Han pasado años desde que fuera sacrificada la última virgen: ¡y ahora la bestia de la sima ha despertado de nuevo! Una vez cada generación sale arrastrándose sobre tentáculos ondulantes desde su lugar de reposo en lo más profundo de la gran quebrada, y su inmensa masa bulbosa arrasa la tierra para luego retornar a su letargo de décadas. Pero esta vez es diferente. La Gigantesca Bestia ataca... [click here for more] |
Other Selves |
$4.25
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Rodeados por un mar de flogisto, ¡tres magos disputan una batalla por el control de la realidad! Pero con la llegada de cada nuevo día todos sus logros se desvanecen y el juego comienza de nuevo. Los aventureros deberán ser quienes alteren este arcaico equilibrio, ¡y huir del semi-plano menguante antes de que todo quede reducido al Caos en estado puro!
¿Llegaréis a un acuerdo, jurando lealtad... [click here for more] |
Other Selves |
$1.32 $1.08
|
Al fondo de un callejón, en el estrafalario y sobrenatural mercado de la fe conocido como el Bazar de los Dioses, se encuentran las ruinas de una capilla olvidada. Antaño se practicaba el culto a la Matarife a lo largo y ancho de la Ciudad de las Mil Puertas. Pero un grupo de guerreros sagrados se alzó contra la secta de verdugos y torturadores, derribando sus símbolos y desperdigando sus devotos... [click here for more] |
Other Selves |
$4.25
|
In this deadly new 96-page adventure by TPK Games, the players (4-6 7th level characters) must delve deep into the Sorrowfen, an ancient swamp infested with lizardmen who have suddenly risen to threaten the beleaguered nearby village of Wyverglynn. The village needs aid from a aged witch that lives deep in the swamps and sends the heroes to seek her out. But will the swamp devour them before they can... [click here for more] |
Total Party Kill Games |
$9.99
|
Four Books, 26 Full Color Maps, all in PDFs, conveniently packaged into 3 downloadable zip files!
“The Marmoreal Tomb has been found! The sun rises on the Viper Head Pass. The massive dwarven statues framing the green marble doors lead inside to a settlement pillaged years ago by stone giants and their minions. Great treasures have been left undisturbed, and tunnels loaded with... [click here for more] |
Troll Lord Games |
$99.00
|
Behind every great hero is a story - a tale of brave deeds, cunning plans, self-sacrifice, and bold fortitude in the face of overwhelming odds.
A Hero's Tale is a collection of nine short adventures, each slightly more challenging than the one before and suitable for any campaign world. Use them for a change of pace between larger quests or to sidetrack the heroes during major missions.
Each adventure... [click here for more] |
Wizards of the Coast |
$4.99
|
You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this... [click here for more] |
Wizards of the Coast |
$1.99
|
A New Age...For New Heroes
In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories.
The Age of Mortals is a time of discovery. Secrets both ancient and new... [click here for more] |
Wizards of the Coast |
$9.99
|
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$4.99
|
The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information... [click here for more] |
Wizards of the Coast |
$9.99
|
Once, it was a generation ship, carrying one and a half million colonists from Earth through the emptiness of space to the distant worlds of the Xi Ursae Majoris system. Then came the Crisis. During the anarachy that followed, most of the ship's crew perished, while others mutated into strange, wonderful, and deadly new species. Now, centuries later, descendants of those survivors strive to explore... [click here for more] |
Wizards of the Coast |
$9.99
|
Threshold. The northernmost town in the Duchy?and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn... [click here for more] |
Wizards of the Coast |
$9.99
|
Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the sun... [click here for more] |
Wizards of the Coast |
$4.99
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The Blood of Ancient Battles Rises
An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.
"Bastion of Broken Souls" is a stand-alone... [click here for more] |
Wizards of the Coast |
$4.99
|
This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures.
These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios.
Lavishly illustrated... [click here for more] |
Wizards of the Coast |
$4.99
|
The Bestiary of Krynn returns by popular demand! The sourcebook for the creatures of the Dragonlance game world is being reprinted in an expanded, revised edition. All errata from the previous edition has been incorporated into a book that has been re-organized for easier reference. The original artwork that won awards is back, along with creatures useful for Dragonlance campaigns but could... [click here for more] |
Wizards of the Coast |
$19.99
|
A king stands in the hight turret of his castle, squinting at the distant hills. He can just make out the figures of his troops engaging the enemy in battle. As a damp breeze whips at his cloak, he contemplates the war. He has culled the best generals, captains, and troops from his land. His court wizard wields powers that unnerve even the most seasonal warriors. Can the forces he commands hold the... [click here for more] |
Wizards of the Coast |
$9.99
|
Cerilia: Where gods died and kings now rule with divine powers. Where dark powers contaminate flesh and blood, and evil shows its true visage in the abominations that stalk the land. Where monarchs both pure and corrupt clash over rulership of the BIRTHRIGHT campaign world! This book, designed for the Dungeon Master, is a guided to the most dangerous creatures on the face of Cerilia: the awnsheghlien.... [click here for more] |
Wizards of the Coast |
$9.99
|
It is terribly cold. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. A biting wind from the north drives through your wet clothes, chilling you to the bone. Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood. Your stomach has just begun to complain... [click here for more] |
Wizards of the Coast |
$4.99
|
Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the... [click here for more] |
Wizards of the Coast |
$9.99
|
A Light in the Darkness...
In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light!
Built by dwarves, protected by Solamnic Knights, and sacred to pilgrims of virtually every race on Krynn, the crystal domes of the Citadel of Light are the Fifth Age's first and greatest center of new magic. Guided by Goldmoon, venerable Hero... [click here for more] |
Wizards of the Coast |
$7.99
|
More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,... [click here for more] |
Wizards of the Coast |
$7.99
|
The king requests your presence in the honorable kingdom of Norwold. If you're worthy, you may be appointed lord of a dominion filled with friendly villages, sturdy fortresses, and raging band of monsters. Raging bands of monsters? Well, yes, and you may have to lead your forces into a war or two. But you'll be ready for the challenge. You'll be ready for treacherous spies who conspire to steal... [click here for more] |
Wizards of the Coast |
$4.99
|
A King's Commission leads to danger!
All communication with the barony of Twolakes Vale has ceased. King Ericall, worried about the security of his border and angered at the loss of tax revenues, has commissioned you, a delegation of powerful adventurers, to investigate. This is not a petty problem to by solved by the armies of local nobility. Indeed, the king's forces are desperately needed elsewhere.... [click here for more] |
Wizards of the Coast |
$4.99
|
With the coming of the Dragon of Shades, an Age of the World came to an apocalyptic end. Centuries passed, and civilization limped back into the light of knowledge. Now a new Age has dawned, as the wizards of the present seek to discover the lost arcane art of the past known only as The Language Primeval! College of Wizardry presents a complete guild of magic that can be placed in its entirety into... [click here for more] |
Wizards of the Coast |
$4.99
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Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a... [click here for more] |
Wizards of the Coast |
$9.99
|
Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme! IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them! IMAGINE having abilities... [click here for more] |
Wizards of the Coast |
$9.99
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