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Publisher |
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Surprise and delight your players with these new magic items for the world's greatest roleplaying game! The Book of Wondrous Magic contains one hundred of the most imaginative and useful magic items ever devised! Each one has been carefully balanced so you can use it in your game right away. The perfect way to liven up any treasure hoard and an essential resource for every... [click here for more] |
M.T. Black Games |
$3.95
|
The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells!
Complete Player's Tome
This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf,... [click here for more] |
Necrotic Gnome |
$15.00
|
 With hundreds of windmills catching the breezes that blow off of Weaver's Bay, Silkgift looks like it might break away from the hills and chart its own course to the sea at any moment. While many sailors have made this observation in jest, there is always someone who shushes them, lest the city's ingeneurs decide to take the suggestion as a challenge. Though Silkgift was founded on spinning... [click here for more] |
Azukail Games |
$4.99 $3.99
|
The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures!
Referee's Tome of Monsters and Treasures
This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items.
Simple rules let imagination and fast-paced action take the spotlight.
Clear, modern... [click here for more] |
Necrotic Gnome |
$15.00
|
With hundreds of windmills catching the breezes that blow off of Weaver's Bay, Silkgift looks like it might break away from the hills and chart its own course to the sea at any moment. While many sailors have made this observation in jest, there is always someone who shushes them, lest the city's ingeneurs decide to take the suggestion as a challenge. Though Silkgift was founded on spinning... [click here for more] |
Azukail Games |
$4.99 $3.99
|
 For those who wish to know the exact specifics: This is a 146-page illustrated book, produced as a supplement to Old School Essentials, which is a direct translation of the classic 1981 Moldvay/Cook Basic/Expert version of the world’s classic Fantasy Role-Playing Game (FRPG), as created by Gygax and Arneson and originally published in 1974. This book can be most directly used with Holmes Basic (1978... [click here for more] |
Kent David Kelly |
$4.99
|
 Characters will often encounter pieces of paper when searching places and people. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be used to... [click here for more] |
Schwalb Entertainment |
$1.49
|
Magick is coming back to the world. Are you ready?
Tattered Magicks is a tabletop role-playing game for telling tales of urban fantasy and horror where magick and monsters are real. This world is just like ours, but will soon be challenged by creatures of myth and legend.
You play everyday heroes exposed to the Hidden World, forced to confront creatures of nightmare and shadow alongside wonders... [click here for more] |
Gallant Knight Games |
$9.99
|
Quick reference for Old-School Essentials Advanced Fantasy, compiling the most important tables, rules, and procedures into a convenient 32-page booklet:
Game procedures: Summaries of the core rules of the game, including the procedures for dungeon, wilderness, and waterborne adventuring, and combat.
Monsters: Complete dungeon encounter tables and monsters listed... [click here for more] |
Necrotic Gnome |
$4.00
|
Take the guesswork out of creating new classes for B/X-style RPGs
The B/X Options: Class Builder is the only race-as-class creation system 100% compatible with the classic fantasy classes presented in the core rules. Infinitely scalable for any setting or genre, the B/X Options: Class Builder lets you create new (or modify existing) classes guaranteed to match the level progression rates of the canon.... [click here for more] |
The Welsh Piper LLC |
$9.99
|
This supplement expands Old-School Essentials Classic Fantasy with 150 weird and wondrous magic items inspired by the beloved 1970s Advanced rules:
Magical miscellany: The apparatus of the crab, ioun stones, the deck of many things, and many more!
Swords and weapons: Magical arms to enhance the prowess of any warrior, including vorpal blades, dancing swords, and the mighty holy avenger.
Rods,... [click here for more] |
Necrotic Gnome |
$7.50
|
A GM’s Resource by Creighton Broadhurst
Thought lost after a year at sea the merchant ship Sea Sprite lies wrecked not five miles from home. Driven onto jagged rocks, the ship will not survive the next storm. Her mistress, the wealthy merchant Vilutar Pakkanen, needs stout heroes to board the wreck and recover the ship’s charts and logbook. The only problem, beyond the ship’s condition and... [click here for more] |
Raging Swan Press |
$3.45
|
Rising from the midst of the Trackless Quarter, Moüd looks like a mirage at first. A bustling city surrounded by empty wastes of dry dust seems like a fairy tale, but Moüd is very real. The ancient structure, lost for nearly a thousand years, has been reclaimed thanks to the tireless efforts of the Silver Wraiths. The city is the headquarters of this guild of gray-clad necromancers, and for nearly... [click here for more] |
Azukail Games |
$4.99 $3.99
|
 The world is filled with monsters for characters to encounter and slay, leaving the scenery to fade into the background. However, the menacing forest itself could be after our brave heroes just as much as the goblins and ghouls within. Add dangerous flora to the foreboding swamp, or set a seaweed trap on the seemingly benign beach. Should you stop to smell the flowers, they might just bite back. An... [click here for more] |
Azukail Games |
$2.49 $1.99
|
 Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
 Steep-sided hills dot this boulder-strewn plain, which is part of a desolate border between two kingdoms. The only travelers that frequent the Stony Fields are the smugglers and roving bandits based in Dimwood Refuge. Others crossing the Fields risks their lives. Aside from bandits and smugglers, the plain and the many caves hidden beneath its rocky surface are home to dangerous creatures.... [click here for more] |
PBE Games |
$2.69
|
For every major trade city, for every capital and for every glimmering bastion of power and wealth there are dozens of smaller towns and villages scattered across the map. Many of them are hardly worth notice in your average campaign; they're little more than a wide place in the road between your party and their quest. Sometimes you want those villages to stand out, though. You want to make them memorable,... [click here for more] |
Azukail Games |
$4.99 $3.99
|
 This is a collection of unusual valuable items that characters could find. These items might be loot, or perhaps they are for sale by a merchant who has all kinds of things on stock. Some items are difficult to transport; some are forms of transport. How to transport some of the items could be an adventure in itself. Not every item is suitable for finding everywhere; it is highly unlikely that elephants... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Rising from the midst of the Trackless Quarter, Moüd looks like a mirage at first. A bustling city surrounded by empty wastes of dry dust seems like a fairy tale, but Moüd is very real. The ancient structure, lost for nearly a thousand years, has been reclaimed thanks to the tireless efforts of the Silver Wraiths. The city is the headquarters of this guild of gray-clad necromancers, and for nearly... [click here for more] |
Azukail Games |
$4.99 $3.99
|
Beyond the World's Edge introduced the Shattered Lands, a region north of the Desolation where there is an enormous archipelago of predominately small islands. Most of these islands are uninteresting, with little in the way of flora or fauna, but a few are described in more detail. This supplement briefly describes thirteen more islands that characters could visit, and none of them are what can truly... [click here for more] |
Schwalb Entertainment |
$1.49
|
Please Note: This Deluxe and Revised Edition of the Platinum Best-Selling Game World Generator is actually two books in one. It is a fully expanded, reformatted, re-illustrated, and re-edited version of the original Game World Generator, along with a new 70,000-word book -- my requested City State Design Guide -- which is featured as a part herein, where the previous edition ended... [click here for more] |
Kent David Kelly |
$6.99
|
Nestled in the Dragonsbreath Mountains, the city of Ironfire sprawls like some great wyrm of legend. A legendary producer of fabled dragon steel, Ironfire is a city of industry and invention, where innovation and adventure often make for strange bedfellows. It’s said that fortunes are made within those city walls every, single day. For those who think to simply walk in and claim their... [click here for more] |
Azukail Games |
$4.99 $3.99
|
 Witikier's Well of Wondrous Magic Items
Welcome to Witiker’s Well of Wondrous Magic Items. This tome contains the powerful Archimage Witiker Von Elilume III’s knowledge. Which has been imbued in an arcane well.
Witiker's Wondrous Well imbues mundane items with powerful magic. Inside you will find three generators for magic items. These can be used to spice up any game as instantly... [click here for more] |
Crit Academy |
$4.95
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
|
A Pathfinder Roleplaying Game adventure for four 5th-level PCs by John Bennett
The Lonely Coast’s most remote village, Oakhurst broods under the dark boughs of the Tangled Woods. Rumours of incest, murder and vile rites during the black of night surround its insular citizens. It is a place most wise people avoid as the very air seems inhospitable to strangers. Yet in the rumours is a grain... [click here for more] |
Raging Swan Press |
$8.99
|
A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett
Wolverton rests on the rocky shores of the far-flung Lonely Coast. The mighty fortress Caer Syllan keeps a protective eye over its harbour which hosts ships from all over the world coming to trade for the precious metals and gems pulled from the nearby mines. A muddy, noisy place, Wolverton is home to hardy frontier folk... [click here for more] |
Raging Swan Press |
$5.99
|
ADVENTURE ACROSS THE GALAXY!
Ace Pilots, dead-eyed Gunslingers, and irrepressible Star Squirrels blast off across the stars to save the galaxy from the horrors of the Void! Hellfire Mecha march across the battlefield, leaving carnage in their wake! From the galactic center of Omega Consor to the Manrash System on the edge of the universe, the galaxy needs heroes!
Endless galactic... [click here for more] |
Gallant Knight Games |
$9.99
|
 There's no telling what conversations are held behind closed doors. Backroom bargains and whispered agreements might go without notice by the general populace, or they might sway the fate of nations. Organizations who operate in the shadows, and who use secrecy and ritual to hide their membership and true goals, can be enemies as often as they are allies. Whether you need an organization for your party... [click here for more] |
Azukail Games |
$1.99
|
Let Them Know Your Fame In Hell.
In this Labyrinth Lord-compatible guidebook you'll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign. Players will find new talents as Champions of their... [click here for more] |
Sine Nomine Publishing |
$9.99
|
 A GM’s Resource by Creighton Broadhurst
Thought lost after a year at sea the merchant ship Sea Sprite lies wrecked not five miles from home. Driven onto jagged rocks, the ship will not survive the next storm. Her mistress, the wealthy merchant Vilutar Pakkanen, needs stout heroes to board the wreck and recover the ship’s charts and logbook. The only problem, beyond the ship’s condition and... [click here for more] |
Raging Swan Press |
$3.45
|
Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury.
Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives... [click here for more] |
Raging Swan Press |
$3.45
|
Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you.
Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe’s society, practises, ecology, lair, battle tactics and notable tribal... [click here for more] |
Raging Swan Press |
$7.99
|
 Dungeon World One-Roll Generators contains three generators - Region, Dungeon and Monster - with which you'll roll a handful of polyhedrals (d4, d6, d8, d10, d12, d20) for a quick addition to your game, and comes with a sample roll for each. The monsters specifically use the tags and nomenclature of Dungeon World, but all three generators can help inspire you in any game!
For maximum context and worldbuilding,... [click here for more] |
Brian Holland |
$0.50
|
Characters will often spend a substantial amount of time in taverns, whether following up leads, meeting contacts, resting or looking for clues and information. Some of the people met may be important for whatever quest the characters are currently undertaking. But what about the others? Taverns and inns are not frequented just by people who are immediately needed. They will have other customers and... [click here for more] |
Azukail Games |
$1.99
|
 A GM’s Resource by Bart Wynants
The sea swells with fury. All around you, great walls of black water rise menacingly, only to break apart upon the jagged rocks surrounding the islet. Their thunderous roar drowns out the voices of your companions and the salty spray stings your eyes, leaving you blind, deaf and chilled to the bone. It’s hard to believe only moments ago, you walked here from the... [click here for more] |
Raging Swan Press |
$3.45
|
A Pathfinder Roleplaying Game GM’s Resource supplement by loads of great designers
Bored of giving out the same old treasures? Find yourself describing hoards that include “gems worth 100 gp,” “a piece of jewellery worth 500 gp or a masterwork longsword?” Want to add in more flavour to your treasure hoards, but simply don’t have the time to create them yourself?... [click here for more] |
Raging Swan Press |
$13.99
|
So Mote it Be!
“A witch is not what you do. It is what you are.”
Aradia. Bodhmall. Morgane Le Fey. Scáthach These are the pagan witches of old. The ones that defended their way of life against the coming of the new god. Now you can take up their fight.
Introducing the Pagan Tradition, witches dedicated to the ”Old Ways.” - The Bándrui and Followers of Aradia covens - 100 Spells... [click here for more] |
The Other Side Publishing |
$2.99
|
This is the tome of dragons deep,
This is the book of the orcish blade ...
Bloodied leer of cavern troll,
Canticle of the underworld.
Graven by the hand of Fate,
Beheld by Balor's crimson eye ...
This is the jeweled crown and key,
Death chant of the dungeon beast.
A major companion work to the well-received CLASSIC DUNGEON... [click here for more] |
Kent David Kelly |
$4.99
|
 This is a collection of 100 things that characters could encounter in a fantasy setting. They range from those that seem off or just don't seem right to those where there is clearly something wrong, due to the amount of death or blood that can be seen or inferred. These encounters can be used to add background events to a dark campaign or one where there are definitely bad things happening, or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
A 5e Compatible GM’s Resource supplement by loads of talented designers
Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or... [click here for more] |
Raging Swan Press |
$12.99
|
The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of assumptions and expectations about how characters heal, fight, and adventure, how magic works, what spells do, and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. In the Heroic... [click here for more] |
Autarch |
$10.00 $8.00
|
Nestled in the Dragonsbreath Mountains, the city of Ironfire sprawls like some great wyrm of legend. A legendary producer of fabled dragon steel, Ironfire is a city of industry and invention, where innovation and adventure often make for strange bedfellows. It’s said that fortunes are made within those city walls every, single day. For those who think to simply walk in and claim their... [click here for more] |
Azukail Games |
$4.99 $3.99
|
 This is a collection of 100 different wilderness locations that can be dropped into a setting to enliven a journey. The locations are of many different types, from large to small. Each location has been named and is described, and many could have potential adventure and encounter hooks as well. All the locations are in intended to be underwater, with flora and flora appropriately suited to the location.... [click here for more] |
Azukail Games |
$2.49 $1.99
|
The OLDSKULL MONSTER GENERATOR is the ultimate random monster creation tool, created specifically for both the Fifth and First Editions (5E, 1E) of the world’s first and foremost Fantasy Role-Playing Game (FRPG). Rules and guidelines are provided for both editions.
This colossal page compendium contains the largest, most comprehensive, and most ambitious monster creation system ever devised. ... [click here for more] |
Kent David Kelly |
$6.99
|
A 5e Compatible adventure designed for 1st-level characters by Creighton Broadhurst Far from the nearest town, hidden deep in the forest, lies a marshy, boggy valley. Woodsmen and hunters shun the place—kept away by rumours of a terrible beast lairing within and of a ghost haunting the valley’s boggy mere. But, as well as great danger, treasures magical and mundane may yet lie unclaimed... [click here for more] |
Raging Swan Press |
$5.95
|
The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following:
Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven... [click here for more] |
Autarch |
$10.00
|
The perfect accessory to play DCC #67: Sailors on the Starless Sea on a virtual tabletop! This set of maps and tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. The look and feel of these tokens capture the spirit of DCC gaming and its Appendix N origins, yet is scaled and prepared... [click here for more] |
Goodman Games |
$4.99
|
Lairs & Encounters™ is the ultimate supplement for fantasy RPG sandbox campaigns. Designed for use with the Adventurer Conqueror King System™ (ACKS™), it is readily compatible with other fantasy role-playing games built on the same core rules.
In Lairs & Encounters you will find:
More than 165 ready-to-play monstrous lairs— one for every major... [click here for more] |
Autarch |
$10.00 $8.00
|
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Scions of Evil presents scores of foes to bedevil your PCs and five sinister bands of black-hearted individuals.
As well as over 20 pages of new material including new villains and minions, Scions of Evil collates... [click here for more] |
Raging Swan Press |
$13.99
|
 This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
Azukail Games |
$1.49 $1.25
|