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Shadowrun 4 vintage : Harlequin et le retour d'Harlequin

Shadowrun 4 vintage : Harlequin et le retour d'Harlequin

Black Book Editions  $10.61 $5.31

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Shadowrun: Celtic Double-Cross

Shadowrun: Celtic Double-Cross


Renowned as a land of wonders, Tir Na Nog brims with ancient elven art and sophisticated elven nobles, powerful magic and cutting-edge technologies. But beneath this cultured facade lies a dark mix of long-simmering feuds and Machiavellian plots. Now add a dash of good old UCAS politics, and you have a Byzantine brew of betrayal and bloodshed, a Mickey Finn with a lethal kick. Celtic Double-Cross...   [click here for more]
Catalyst Game Labs  $4.00

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Shadowrun: Harlequin's Back

Shadowrun: Harlequin's Back


Harlequin's Back… …and the world may never be the same! It's long been said that trouble follows Harlequin around like a loyal dog, but this time he's taking the lead and dragging some shadowrunners along on his waking nightmare. It's clear that the level of magic is rising in the Sixth World, and bigger magic makes the world a more dangerous place. But the particular danger Harlequin's...   [click here for more]
Catalyst Game Labs  $8.00

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Shadowrun: Imago

Shadowrun: Imago


GREAT BRITAIN AWAITS! There's bound to be trouble when Seattle-based shadowrunners are imported to take care of business in the United Kingdom. A valuable employee of one of Britain's largest megacorporations may be missing, and Transys Neuronet will be damned if they're going to let anyone on their side of the pond know about it. The search takes the runners through Scotland, the city of...   [click here for more]
Catalyst Game Labs  $4.00

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Shadowrun: Paranormal Animals of Europe

Shadowrun: Paranormal Animals of Europe


Horrible. Strange. Beautiful. The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape. Paranormal Animals of Europe is a field guide to these...   [click here for more]
Catalyst Game Labs  $8.00

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Wewnętrzny Wróg - Część 3: Szara Eminencja - Niezbędnik

Wewnętrzny Wróg - Część 3: Szara Eminencja - Niezbędnik


I w wyznaczonym czasie powstaniemy z naszych miejsc ukrycia, by zburzyć miasta i wsie Imperium. Chaos okryje ziemię, a my, wybrani słudzy, zostaniemy wyniesieni w Jego oczach. Niech będzie pozdrowiony Tzeentch, Ten Który Zmienia Drogi! Njawrr’thakh Lzimbarr Tzeentch! Szara Eminencja jest trzecim tomem unowocześnionej i zaktualizowanej wersji reżyserskiej Wewnętrznego Wroga, jednej...   [click here for more]
Copernicus Corporation  $17.99

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Warhammer Fantasy Role Play :  Power Behind the Throne Companion

Warhammer Fantasy Role Play : Power Behind the Throne Companion


WFRP: Power Behind the Throne Companion The Power Behind the Throne Companion is the third of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WFRP games set in the Empire. Power Behind the Throne Companion Includes: Guest...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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Warhammer Fantasy Roleplay 2nd Edition: Plundered Vaults

Warhammer Fantasy Roleplay 2nd Edition: Plundered Vaults


Are you ready for a life of danger and excitement? Can you tell the difference between an unspeakable cult and a social club for gentlemen? Are you willing to go into the darkest corners of the Empire and face unimaginable horrors with little more than your sword and your wits?  If you answered yes to any of these questions, we may have some work for you.  We are not responsible for any dismemberment...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Warhammer Fantasy Roleplay Apocrypha Now

Warhammer Fantasy Roleplay Apocrypha Now


This is a page by page scan of the original Aprocrypha Now from first edition. 'Aprocrypha Now' - is a compendium of long-lost writings that will enhance your Warhammer Fantasy Roleplay campaign like never before. In this PDF you will find: Optional rules covering areas as diverse as combat, psychology and social class. New magical gear and greatly expanded rules for firearms in the Warhammer World. New...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition - Castle Drachenfels

Warhammer Fantasy Roleplay First Edition - Castle Drachenfels


This product is a scan of Castle Drachenfels from first edition WFRP. Deep within the Grey Mountains, almost hidden amongst the jagged peaks, lurks the dark imposing castle of the Great Enchanter Drachenfels. Even though its master is now dead, his terrible presence scoured from the conscious mind and only mentioned in fireside tales, the mute stone walls of the castle still...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition - Empire in Flames The Enemy Within Part 5

Warhammer Fantasy Roleplay First Edition - Empire in Flames The Enemy Within Part 5


 "Graf Boris, Ar-Ulric and myself have talked for many hours. We planned and thought, but in the end we realised that desperate times need desperate measures. "We want you to find Ghal-maraz, the Hammer of Sigmar Heldenhammer."   The Emperor is weak - maybe - ready to abdicate. The Empire is torn by internal strife: old hatreds are remembered and new ones invented. Summoned to meet...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition - Middenheim: City of Chaos

Warhammer Fantasy Roleplay First Edition - Middenheim: City of Chaos


A complete guide to the great city of Middenheim Ancient and imposting, the walled city of Middenheim perches atop a sheer-sided pinnacle of rock. On all sides stretches Drak Wald forest, where Beastmen dwell, and not far to the north lie the spawning-grounds of Chaos. Middenheim has stoof here for over two thousand years;yet while the solidity and majesty of the city seem to say...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay First Edition - Power Behind the Throne The Enemy Within Part 3

Warhammer Fantasy Roleplay First Edition - Power Behind the Throne The Enemy Within Part 3


Intrigue, Corruption and Death in the great city of Middenheim! Refugees fleeing town, ridiculous taxes, priests of Ulric and Sigmar fighting in the streets, and rumours of beasts in the sewers – something is very wrong in the City of Middenheim. In the confusion of the city’s carnival, only the cunning and the brave will be able to cut away a web of conspiracy...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy Roleplay Warhammer Companion 1st Ed

Warhammer Fantasy Roleplay Warhammer Companion 1st Ed


This product is a scan of Warhammer Companion from first edition WFRP. Welcome to the first Warhammer Companion, containing a rare mixture of diverse materials for GM's and players of WFRP. Within these covers you'll find four complete adventures that can be used as part of your own campaign, a wide range of articles presenting new character careers, rules for magic...   [click here for more]
Cubicle 7 Entertainment Ltd.  $9.99

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Warhammer Fantasy 4º ed. - El poder tras el trono - aventura

Warhammer Fantasy 4º ed. - El poder tras el trono - aventura


EL PODER TRAS EL TRONO PARTE 3 DE LA CAMPAÑA EL ENEMIGO INTERIOR A la hora señalada, nos levantaremos de nuestros lugares secretos y derribaremos los pueblos y ciudades del Imperio. El caos cubrirá esta tierra, y nosotros, los Siervos Elegidos, seremos exaltados a Sus ojos. ¡Salve Tzeentch, El Que Cambia las Cosas! ¡Njawrr’thakh Lzimbarr Tzeentch! El Poder tras el Trono es...   [click here for more]
Devir  $14.65 $14.64

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Denizens of Earthdawn Volume One

Denizens of Earthdawn Volume One


DENIZENS OF EARTHDAWN VOLUME ONE The Name-givers. The eight Name-giving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive.   Denizens of Earthdawn, Volume I provides an in-depth look at four of the Name-giving...   [click here for more]
FASA  $10.80

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Earthdawn Player's Guide (Revised Edition)

Earthdawn Player's Guide (Revised Edition)


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Bold heroes from all across Barsaive band together—ready to fight for life and freedom...   [click here for more]
FASA  $17.99

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Namegivers of Barsaive

Namegivers of Barsaive


THE NAMEGIVERS Eight Namegiving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive. This volume provides an indepth look at the Namegiver races of Barsaive: Dwarfs: stout and stubborn, the industrious dwarfs are the...   [click here for more]
FASA  $23.99

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Earthdawn - Schleier des Wahnsinns (EPUB) als Download kaufen

Earthdawn - Schleier des Wahnsinns (EPUB) als Download kaufen


Nachdem die Völker der Welt vierhundert Jahre lang in ihren magischen Festungen dem Eindringen der Dämonen getrotzt haben, öffnen sich nun wieder die Pforten ihrer selbstgewählten Gefängnisse. Doch die Bewohner Barsaives müssen feststellen, dass ihre Welt vollständig verwüstet wurde und ihre alten Feinde immer noch gegenwärtig sind. Es liegt am Zwergenkönigreich...   [click here for more]
Feder & Schwert  $5.30

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Earthdawn (1. Edition) - Abenteuer in Himmelsspitze (PDF) als Download kaufen

Earthdawn (1. Edition) - Abenteuer in Himmelsspitze (PDF) als Download kaufen


In dem von den gnadenlosen Theranern kontrollierten Gebiet rund um Himmelsspitze warten zahlreiche Herausforderungen auf mutige Adepten. Neben den wunderbaren Errungenschaften auf magischem Gebiet, die es hier zu bestaunen gibt, ist die Provinz Vivane auch für das undurchschaubare Geflecht aus Intrigen bekannt: Wer im falschen Augenblick das Falsche sagt oder tut, kann sich schon im nächsten Moment...   [click here for more]
Ulisses Spiele  $5.30

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Warhammer Fantasy-Rollenspiel 4 - Der Innere Feind 3 - Die Graue Eminenz (PDF) als Download herunterladen

Warhammer Fantasy-Rollenspiel 4 - Der Innere Feind 3 - Die Graue Eminenz (PDF) als Download herunterladen


Zur festgesetzten Zeit werden wir uns aus unseren Verstecken erheben und die Städte des Imperiums niederwerfen. Das Chaos wird sich über diesem Land ausbreiten, und wir, die Auserkorenen Diener, werden unter SEINEN Augen aufsteigen. Gepriesen seist du Tzeentch, Wandler der Wege! Njawrr’thakh Lzimbarr Tzeentch! Die Graue Eminenz ist der dritte Band des überarbeiteten und aktualisierten Director’s...   [click here for more]
Ulisses Spiele  $28.65

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Warhammer Fantasy-Rollenspiel 4 - Der Innere Feind 3 - Die Graue Eminenz - Kompendium (PDF) als Download kaufen

Warhammer Fantasy-Rollenspiel 4 - Der Innere Feind 3 - Die Graue Eminenz - Kompendium (PDF) als Download kaufen


Zur festgesetzten Zeit werden wir uns aus unseren Verstecken erheben und die Städte des Imperiums niederwerfen. Das Chaos wird sich über diesem Land ausbreiten, und wir, die Auserkorenen Diener, werden unter SEINEN Augen aufsteigen. Gepriesen seist du Tzeentch, Wandler der Wege! Njawrr’thakh Lzimbarr Tzeentch! Das Die Graue Eminenz: Kompendium ist der dritte Teil unserer fünfteiligen Reihe von...   [click here for more]
Ulisses Spiele  $25.46

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AM2: For Faerie, Queen, and Country Universe Book

AM2: For Faerie, Queen, and Country Universe Book


"It's a right pea-souper, innit, guv'ner! No telllin' what kinds a' bogie're out slippin' 'round tonight." The fish vendor tips his filthy porkpie hat to the passing inspector, who hardly notices the vague shape lurking in the shadow of the narrow alleyway behind him. "Certain and it's not a fit night out fo-" His voice is cut off sharply as a clawed hand closes around his throat, its iron nails digging...   [click here for more]
Wizards of the Coast  $9.99

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B11 King's Festival (Basic)

B11 King's Festival (Basic)


Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, this module also provides...   [click here for more]
Wizards of the Coast  $4.99

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B12 Queen's Harvest (Basic)

B12 Queen's Harvest (Basic)


The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or as a complete adventure...   [click here for more]
Wizards of the Coast  $4.99

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DDA3 Eye of Traldar (Basic)

DDA3 Eye of Traldar (Basic)


This entry-level D&D module, perfect for the new player, includes a short adventure with wizards and other monsters. An exciting beginner-level module designed to get novice game players started in the D&D world. Product History DDA3: "Eye of Traldar" (1991), by Carl Sargent, is an adventure for the Basic D&D game. It was published in June 1991. Origins: A Transitional...   [click here for more]
Wizards of the Coast  $4.99

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DMGR4 Monster Mythology (2e)

DMGR4 Monster Mythology (2e)


Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel.... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshipped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the Underdark - even illithids and beholders...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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From the Ashes (2e)

From the Ashes (2e)


The dust has settled. The smoke has cleared. The war machines of Greyhawk's armies have ground to a halt. In the aftermath of the great war, the people of Oerik piece together, some struggling to retain their homes, others pilgrimaging to the cities, searching for opportunities. And searching for answers. Who is in power? Which borders still stand, and which have been dissolved? Can anyone be trusted,...   [click here for more]
Wizards of the Coast  $9.99

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GAZ13 The Shadow Elves (Basic)

GAZ13 The Shadow Elves (Basic)


Note: The table of contents lists the DM's Guide as FOLLOWING the Player's Guide, but the softcover include those pages BEFORE the Player's Guide, an error in the original printing of the book. Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that...   [click here for more]
Wizards of the Coast  $9.99

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Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)


A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
Wizards of the Coast  $9.99

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PC2 Creature Crucible: Top Ballista (Basic)

PC2 Creature Crucible: Top Ballista (Basic)


Blue Fox, scramble. Red Dragon at 5 o'clock! The Realms of the Sky belongs to Serraine, the incredible Flying City of the gnomes. They know no borders, and fear no monsters. From the far reaches of Alphatia to the mysterious lands of Arypt, their neverending quest is for the magical fuel.that will keep them flying! Top Ballista describes the City of Serraine and its facetious inhabitants....   [click here for more]
Wizards of the Coast  $4.99

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The City of Greyhawk (2e)

The City of Greyhawk (2e)


Greyhawk - City of High Culture and Low Life! From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set. ...   [click here for more]
Wizards of the Coast  $9.99

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Tome of Magic (2e)

Tome of Magic (2e)


Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game.  In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered...   [click here for more]
Wizards of the Coast  $9.99

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WGR4 The Marklands (2e)

WGR4 The Marklands (2e)


In the wake of the Greyhawk Wars, kingdoms are struggling to survive. Beset by the hostile forces of Iuz, and the twisted soldiers of the Great Kingdom, the world's two greatest forces for good must strive to save themselves from overwhelming evil. The kingdom of Furyondy, rent with internal disputes, strugglers to construct its northern defenses before Iuz can attack again. Southern lords protest...   [click here for more]
Wizards of the Coast  $4.99

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WGR5 Iuz the Evil (2e)

WGR5 Iuz the Evil (2e)


From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to threaten him. Iuz surveys his domain and cackles gleefully. He has added much to his holdings, but he is...   [click here for more]
Wizards of the Coast  $4.99

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WGR6 The City of Skulls (2e)

WGR6 The City of Skulls (2e)


Glory—or fate worse than death—in the World of Greyhawk! The dreadful jails below the appalling City of Skulls, luz's nightmare capital, contain many wretched and desperate captives. Among them is Earl Holmer, Knight Commander of the Shield Lands. A brave spy in Dorakaa has show the way to find and free Holmer—is your party up to the job of freeing him? King Belvor IV of Furyondy...   [click here for more]
Wizards of the Coast  $4.99

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WGS1 Five Shall Be One (2e)

WGS1 Five Shall Be One (2e)


Adventure in the world of Greyhawk! Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events that they have initiated? Those who hold the magical blades will not easily give them up. Plucking them from the grasp...   [click here for more]
Wizards of the Coast  $4.99

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  Journal d'Indochine, Volume 1