Title |
Publisher |
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Command 400 New Spells for 5th Edition!
No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells.
Deep Magic Volume 1 collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 400 new and revised spells and other options:
Theurge base class, blending the arcane and the divine in one caster
16... [click here for more] |
Kobold Press |
$34.99
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This version (2016) has been updated to a new version (2023)
If you purchase the 2016 version, it will link you to purchase the 2023 version.
The 2016 version is no longer available and we recommend you head over to the 2023 version linked above. ... [click here for more] |
Kobold Press |
FREE
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A Prehistoric Monster Entombed in Ice!
It is March 1940 and Nachtwölfe has dispatched a secret expedition to an uncharted island colloquially known as Threshold in the US territorial waters of the Bering Strait.
Intercepted intelligence has alerted Section M to the expedition’s presence and agents are recruited as part of a joint Anglo-US mission to investigate and interdict. They... [click here for more] |
Modiphius |
$7.50
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Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures.
In Resurrection Men Allied intelligence has discovered a network of Great War era tunnels... [click here for more] |
Modiphius |
Pay What You Want
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Battle the Black Goat of the Woods!
It is March 1941, and Section M receives reports that a Ju 52 transport plane has been downed near the village of Glavica in Yugoslavia. Planes do crash in this remote mountain range, but reports of strange atmospheric conditions intrigue Section M’s analysts.
When further intelligence is received that the plane was carrying an unusual stele recently unearthed... [click here for more] |
Modiphius |
$8.00
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The Universe is a Machine. Your Hand is On The Lever.
You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop.
Deep Magic: Clockwork brings the secrets of... [click here for more] |
Kobold Press |
$3.99 $3.19
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Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Faeries offers Gamemasters and Players one of the most comprehensive supplements on Faeries ever released, applicable not only to Victorian-era d20 campaigns, but any game looking for a taste of the otherworldly realm.
Chapter... [click here for more] |
Adamant Entertainment |
$9.95
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While science and industry hold ever more sway over the world of Victoriana, magic remains a powerful force, from the aristocratic hermeticists who provide instant health care to the nobility to the petty conjurers who make a hard life a little more bearable for labourers.
But not all magic is so benign. The power to summon demons, to bring the dead back from the dead, to sacrifice the life of another... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$17.99
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Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. Imperial Age: Grimoire is designed to add realism to hermetic traditions in Victorian-era supernatural campaigns. This supplement describes the basics of ritual magick, enhancing the material found in Imperial Age: Magick (although usable separately... [click here for more] |
Adamant Entertainment |
$9.95
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Construct Craftsmanship Every adventurer has heard of that most fearsome of foes, the Golem. Long the guardians of the most formidable ancient tombs, mystic temples, and arcane towers, these mighty creatures are loyal and steadfast servants, outlasting their masters as they tirelessly stand vigil. Considered to be the pinnacle of magical item creation, most Constructs are far beyond the skills of... [click here for more] |
Dog Soul Publishing |
$2.95
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NOTE: THIS IS THE ROLL20 CONVERSION.
YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT
Deep Magic is the ultimate sourcebook for new and variant magic in any fantasy setting, offering over 300 full-color pages. Those pages feature:
Deep Magic starts by compiling almost every spell published in the Deep Magic series for... [click here for more] |
Kobold Press |
$39.99 $31.99
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Prior to the proliferation of affordable cars and flights after World War II, the most common mode of cross-country travel in the US was the train. Trains had their own culture and a mystique that survives even into the modern era due to their profound impact on American culture and lifestyle. More than mere conveyances, they were places to be. Whether playing cards in the club car with a sultry dame... [click here for more] |
LPJ Design |
$2.29
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Magesmith--the word conjures up images of a burly figure, hammer in hand, beating on a red hot sword with a mighty hammer, sparks flying and flashes of arcane energies washing over both smith and forge. Which, for what it is worth, is not a terribly inaccurate image, but is somewhat incomplete. For all the time spent struggling with fire and steel at the forge, the magesmith spends just as much time... [click here for more] |
Dog Soul Publishing |
$2.95
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Take you average basic cable or You-Tube paranormal investigation show and set it in the world of Tim Power's Experation Date and Earthquake Weather. This GUMSHOE Game puts your investigators in haunted houses looking for evidence to finally convince the world ghosts are real. Unfortunatelly for them, ghosts are real and they don't like being investigated; nor are spirts the only danger lurking in... [click here for more] |
Scott Carter Games |
$1.99
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Everybody knows that the world is full of stupid people. Stupid people make messes. Sometimes these messes are the walking, talking kind and sometimes not so much. Either way, messes attract attention, the wrong kind of attention. That is where you come in; you clean up the mess that stupid people leave behind. Big Tony’s stripper ex-girlfriend is about to turn State’s Evidence and she... [click here for more] |
LPJ Design |
$2.29
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The first of our supplements for the 5th edition of the world's most famous roleplaying game. This volume's theme is undeath. You get 1 New Race, 2 New Creatures, 3 Class Options, 4 New Magic Items, and 5 New Spells! Plus hooks and ideas for your campaign throughout. ... [click here for more] |
Scott Carter Games |
$1.99
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The Worldwalker class for the 5th edition of the world's most popular roleplaying game gives a new supernatural option for players and game masters alike. This class is built around the ability to make small "steps" through space in line of sight but builds to be an effective secondary warrior, thief, or mage depending on what options the player chooses. ... [click here for more] |
Scott Carter Games |
$1.99
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In this installment of Five Count we look at the lands of Ice with 1 new god (Ithaqua for you HPL fans), 2 Villainous Class Options, 3 Player Races, 4 icy spells, and 5 new items ... [click here for more] |
Scott Carter Games |
$1.99
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The Ghul bring a new undead threat to your 5e game, or any fantasy RPG. They are smart, seductive, and willing to make a deal. Just don't have dinner with them. ... [click here for more] |
Scott Carter Games |
$0.50
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Not far out at sea sits a lonely tower. Once a guardian of the waterways, it is now just a dilapidated ruin. Soldiers have fought there, and wizards have lived there. What mysteries might remain? A perfect small map for short play, or a one-off for sandbox campaigns.
This is a two level map of the lonely sea tower. Twelve layers allow you to toggle on/off different map features including a 5-foot... [click here for more] |
Brian Carter |
$0.50
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