“And at the appointed time we shall rise from our secret places and throw down the towns ans cities of the Empire. Our brethren shall pour forth from the forests to slay and burn. Chaos will cover the land and we, the chosen servants, shall be exalted in His eyes. Hail to Tzeench, Changer of the Ways – Njawrr’thakh ‘Lzimbarr Tzeentch!” Excerpt from The Book of... [click here for more]
“The time shall come when the enemies of Chaos shall relax their guard and pay no heed to the shadows at their backs. Then shall the Great Mutator cause the warped moon to awaken, and the beloved of Mórr shall spit upon the lands of The Empire. Where his spittle doth land, there shall the weak fear to tread, but the possessor of the spittle shall wield great power” -Extract from Omens... [click here for more]
A complete guide to the great city of Middenheim
Ancient and imposting, the walled city of Middenheim perches atop a sheer-sided pinnacle of rock. On all sides stretches Drak Wald forest, where Beastmen dwell, and not far to the north lie the spawning-grounds of Chaos. Middenheim has stoof here for over two thousand years;yet while the solidity and majesty of the city seem to say... [click here for more]
Officially licensed by the estate of Fred Saberhagen, this sourcebook offers everything you need to play DCC RPG campaigns in the world of the Empire of the East.
Thousands of years ago, the ashes of nuclear fire changed the world. The weapons of mass destruction ceased to work as the laws of physics altered. In their wake came elementals and demons, creatures from the darkest dreams... [click here for more]
Morvan Morlanhal! Morvan shall arise!
The chronicles of the Winter of the World echo down the ages in half-remembered myth and song – tales of the mysterious powers of the Mastersmiths, of the forging of great weapons, of the subterranean kingdoms of the Duergar, of gods who walked abroad… and of the Powers of the Ice, endlessly seeking dominion.
Michael Scott... [click here for more]
The Adventuring Companies have located the final piece of an ancient map of Parlainth. Trapped inside the borders of Blood Wood, a deal has brokered with members of the Carithasca ranelle to release the artifact. This adventure sets characters on an journey through Kaer Eidolon and into the Wood itself. There, the players must tread right under the elven queen’s watchful gaze in order to liberate... [click here for more]
DEATH FROM ABOVE
The crystal raiders of the high mountains fly their sleek drakkars in search of ripe, rich targets to loot and plunder. With their gleaming crystal armor and weapons they leap from the decks of their ships into battle, bellowing and bashing down their opposition. The dark shadow of their airships is known and feared all across Barsaive. The crystal raiders are one of the most formidable... [click here for more]
A CALL TO ARMS
The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.
The Dwarf nation of Throal attempts to gather the political and military support of the peoples of Barsaive... [click here for more]
EVERWAY: Silver Anniversary Edition
You play as fantasy heroes of myths and legends. Discover your hero’s story from rich vision images and collaborative questions. Create your own fantastic powers and magic.
Gateway to a Thousand Worlds
Explore many cultures and realms as you quest across a thousand spheres connected by mystic gates. At the crossroads of these... [click here for more]