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D100 Dungeon (Book 1) is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.
Your journey... [click here for more] |
Martin Knight |
$19.20 $15.01
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World Builder (Book 6) adds to the D100 Dungeon game a way to create and explore new and fascinating worlds. Your adventurer will travel the lands and interact with towns and cities, and explore a vast wilderness in search of adventure. They will find quests and side quests and may have events sprung on them as they explore. You have explored below, now its time to explore the above.... [click here for more] |
Martin Knight |
$16.15
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The Adventurer’s Companion (Book 2), is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into your games, and contains a new way to play quests, with the introduction of a campaign quest line and side quests. It is an essential companion to continue exploring your adventures.
The Adventurer’s Companion adds the following:... [click here for more] |
Martin Knight |
$14.90
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The Lost Tome of Extraordinary Rules (Book 4) adds lots of new rules that can be added to your D100 Dungeon games. None of them have to be included, and you are free to pick and choose which ones to use. Just follow their instructions and have fun. The new additions are as follows:
BEAST MASTERY (tame and use companion pets)
NEW FIND TABLE (with 100 individual entries)
ARTISAN (an... [click here for more] |
Martin Knight |
$16.15
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The Rune Forge (Book 7) introduces a different way of playing D100 Dungeon, and will give you choices much like a choose your own adventure game. It uses all of the D100 Dungeon rules from the main rulebook with a few modifications. Also included are new rules called "Random Dungeons", that can be implemented into any of your games; whether you're playing a quest, campaign, or using the World Builder... [click here for more] |
Martin Knight |
$14.90
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The Dragon Armour - Adventure Book One (Book 3) introduce a different way of playing D100 Dungeon, and will give you choices much like a traditional adventure game book. It use all of the D100 Dungeon game rules from the main rule book with a few modifications.
Also included are some additional rules that can be used in any of your D100 Dungeon games; whether playing a quest, campaign... [click here for more] |
Martin Knight |
$14.90
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D100 Dungeon – Tables and Game Sheets (PDF 2) compiles all of the charts and tables that have been added to D100 Dungeon since its release into a single printable volume (Please Note: it includes the tables only and does not provide the rules from the relevant publications). In addition, some of the tables have also been updated to reflect changes made by later publications, such as table... [click here for more] |
Martin Knight |
$13.66
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D100 Dungeon - Game Tracker (Accessory 3) takes the hard work out of tracking the various game elements, such as shading the time track, recording Monster and Player HP, logging Keys and Levers found, tracking Disease and Poison pips, recording your supplies (Oil, Food and Picks) and setting the Encounter Modifier. Use the 20 Crystal Tokens (printed and cut out in this print and play version)... [click here for more] |
Martin Knight |
$6.20
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D100 Dungeon - Mapping Game (Accessory 1) combines the D100 Dungeon rule book (not included), with cards and tokens to give the game a board game feel. It includes 96 mapping cards, 24 map overlay cards, 53 monster cards, and 150 tokens. By using the Mapping Game, you will get to create the dungeon your exploring on the table in front of you instead of drawing it on a Dungeon Sheet.... [click here for more] |
Martin Knight |
$16.17
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D100 Dungeon - The world of Terra (PDF 1) is offered as a resource for D100 Dungeon’s fantasy campaign setting of Terra. It has no actual game element, but details people, places and events that have been encountered in the storyline of the campaign and forthcoming adventure books, and has an updated world map. As Terra evolves, so will this supplement, and so it is presented as... [click here for more] |
Martin Knight |
$10.57
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The D100 Dungeon - Spell Cards (Accessory 4) contains the 25 spells found on Table S - Spells from the original game and features 8 additional reference cards to make finding rules easier and faster during game play. It also includes a Time Track Card and Yellow Crystal Marker (printed and cut out in this print and play version) to keep track of time in your dungeon, and a double sided Bonus... [click here for more] |
Martin Knight |
$6.20
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D100 Dungeon - Mapping Game Add-On (Accessory 7) updates the Mapping Game (Accessory 1) with a 150 new tokens. Included are tokens for The Dragon Armour (Book 3) and The Lost Tome of Extraordinary Rules (Book 4). A geographic counter, various bonus Monster Tokens (to be used with the bonus monster cards found in the Mapping Game and Spell Cards),... [click here for more] |
Martin Knight |
$6.20
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