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FLAMES OF FREEDOM Grim & Perilous RPG: Character Sheets – Powered by Zweihander RPG

FLAMES OF FREEDOM Grim & Perilous RPG: Character Sheets – Powered by Zweihander RPG


Players! Grab your official ZWEIHÄNDER Grim & Perilous RPG: Character Sheets today, and prepare yourself for a world of grim & perilous adventure! This zip file includes a form-fillable and a clean PDF for use at your game table. CHANGELOG We have instituted a new taxonomy for digital title names. For purposes of determining what the correct PDFs to use are, reference the...   [click here for more]
Andrews McMeel Publishing   FREE 

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FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG

FLAMES OF FREEDOM Grim & Perilous RPG: Quickstart – Powered by Zweihander RPG


Experience Flames of Freedom with this free Quickstart. It comes equipped with 32 pages of game rules, an 11-page adventure, 7 pre-generated characters, cut-out paper miniatures, and a print-out map. It can be played one-on-one, but also supports up to 7 players and one gamemaster. The rules and adventure are designed for new gamers, providing a 2-3 hour play experience. This...   [click here for more]
Andrews McMeel Publishing   FREE 

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Logomancy: An RPG Within a Horror RPG

Logomancy: An RPG Within a Horror RPG


What if RPGs really did lead to madness, murder, and suicide? In this system-neutral horror scenario, the PCs will investigate the spread of a new RPG that drives people mad, not unlike the King in Yellow. The PCs need to find out what's going on and find the source of the game before more people get hurt. The scenario includes a micro-game designed to be used as an in-game handout....   [click here for more]
Kid Minotaur   FREE 

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Night at the Mausoleum

Night at the Mausoleum


BattleSauce, a rules light awesomesauce RPBG.  None of the fat, all of the flavor.  Full length adventures, or Meals as we like to call them - keeping with the whole food related theme here - feed your tastes for adventure, story, and well, battling. So grab the FREE BATTLESAUCE RULEBOOK, read it over - don't worry, no TLDR sections - create an awesome character or two and then jump...   [click here for more]
BattleSauce   FREE 

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Phobos: A TTRPG Horror Experience

Phobos: A TTRPG Horror Experience


Phobos is a spine chilling, nail biting, terror inducing, short form horror TTRPG. Insert yourself into your own horror film where YOU are the main character! Phobos can be played on its own or components can be used to supplement existing game systems. No matter how you play can you survive the torment or will you succumb to the terrors held within? ...   [click here for more]
Kyler G.   FREE 

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Pith bio-mech reference book (old)

Pith bio-mech reference book (old)


Want to play a Martian but dont have time to create your own bio-mech? Come on down to redthings market of stuff we got like 3 or 4 models. Made to be used with the Pith core rule book and the neatherlight rolling system. ...   [click here for more]
Pith  Pay What You Want

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Pith phone reference book (old)

Pith phone reference book (old)


   The Promise of the tabletop RPG has always been a direct answer to the constraints of other games or mediums - they are meant to allow you to do anything, to solve problems in any way, to truly give the player the power. In that sense, the Tabletop game Pith is a direct answer to the constraints and limitations of contemporary roleplaying games. In Pith, the player is...   [click here for more]
Pith  Pay What You Want

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Trypophobia

Trypophobia


For years, the small Pacific Northwestern town of Bleakwood has been as dependent on opioids as it is on the dying timber industry. Locals dubbed the economy "recession proof." That's starting to change. Many locals are kicking their habits and living healthier lives. But amidst this surprising turn of events, there's something strange going on. Why did a dead body turn-up covered in tiny holes? And...   [click here for more]
Kid Minotaur   FREE 

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ZWEIHANDER Fantasy Horror RPG: Character Sheet

ZWEIHANDER Fantasy Horror RPG: Character Sheet


Have you purchased the ZWEIHANDER Fantasy Horror RPG: Starter Kit and want to start making your own profession folios? Download this form-fillable 4-page character sheet to get started! ...   [click here for more]
ZWEIHANDER Games  Pay What You Want

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ZWEIHANDER Fantasy Horror RPG: House Style Guide

ZWEIHANDER Fantasy Horror RPG: House Style Guide


Are you creating your own content for the Grim & Perilous Library and need a helping hand? The House Style Guide has you covered. It is inclusive of several Powered by ZWEIHANDER titles, including: ZWEIHANDER Fantasy Horror RPG: Starter Kit ZWEIHANDER RPG: Revised Core Rulebook Flames of Freedom: Grim & Perilous RPG To Be or Not To Be A Villain Blackbirds: The Extinguishing Eternal Night of...   [click here for more]
ZWEIHANDER Games  Pay What You Want

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ZWEIHANDER Fantasy Horror RPG: Profession Folios

ZWEIHANDER Fantasy Horror RPG: Profession Folios


Have you purchased the ZWEIHANDER Fantasy Horror RPG: Starter Kit and need replacement profession folios? Download all twelve to get started! Includes: Aetherealist Barber Surgeon Bounty Hunter Charlatan Chosen Bravo Investigator Jester Pugilist Reeve Sellsword Smuggler ...   [click here for more]
ZWEIHANDER Games  Pay What You Want

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ZWEIHANDER RPG Reforged Edition: Session Zero

ZWEIHANDER RPG Reforged Edition: Session Zero


Begin your gothic fantasy horror adventures with ZWEIHANDER RPG Reforged Edition: Session Zero! This includes all the rules to play and create your first survivor. This 83-page free download includes: Chapter 1: Welcome to ZWEIHANDER Chapter 2: Learn to Play Chapter 3: Your Lifepath (abbreviated from the full release) Survivor Sheet (form-fillable) CHANGELOG We have instituted a new taxonomy for...   [click here for more]
ZWEIHANDER Games   FREE 

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エクスプレスフロンティアシステム - エクスプレスフロンティアシステム - EFS Japanese Version

エクスプレスフロンティアシステム - エクスプレスフロンティアシステム - EFS Japanese Version


Express Frontier System (EFS) は、凝縮された簡潔なロールプレイ ゲーム システムであり、上級ゲームマスターまたはすでに Original Frontiers ゲームに精通している人向けに設計されています。これは、世界最大のゲーム コミュニティであるテーブルトップ RPG ゲームの世界に何かをお返しする私の方法でもあります。...   [click here for more]
Original Frontiers  Pay What You Want

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Haven Fallen - Solo Adventure - Ashen Skies

Haven Fallen - Solo Adventure - Ashen Skies


The Ashen Raiders are a Formari mercenary company. Their number comprises mostly of veterans of the many conflicts fought among the Formari of Earth descent. A state of mutual enmity, isolated clashes, and cold wars between the Trinity Pact and the United Colonies of Erisia (UCE) have provided a steady flow of disaffected military personnel, battle-worn and dissuaded from the notion of humans killing...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Solo Adventure - Bearer Of Whispers

Haven Fallen - Solo Adventure - Bearer Of Whispers


The Bearer of Whispers has been a long standing rumour in the furthest reaches of the Known, a watchword for raiders and roguers, and for all those who would menace the peace of the peaceful. Some say the Bearer of Whispers is a wayward Magic User, an individual touched by the Spirit Realm and left to function in the Corporeal. Some say the Bearer of Whispers has fought for justice in every Universal...   [click here for more]
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Haven Fallen - Solo Adventure - Beast Messiah

Haven Fallen - Solo Adventure - Beast Messiah


The Beast Messiah is perhaps the most dread of all cruiser ships to prowl the Deep Space of the Wahid Sector. Captained by the necro-scientist Doctor Mave Gravis, the ship itself is a colossal laboratory. Doctor Gravis, though most of her physical makeup is cybernetically enhanced, is technically the only bipedal sentient member of the Beast Messiah’s crew. The ship’s central AI, Aura, works in...   [click here for more]
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Haven Fallen - Solo Adventure - Beneath The Remains

Haven Fallen - Solo Adventure - Beneath The Remains


In the Trinity Pact’s rich military history many elite unites have been able to claim the title of “the best”. The Pact have triumphed on all types of Worlds, in all kinds of conditions, and this is down to the backbone of their specialist Operatives. But when a unit has exhausted its function the Pact have been known to reshape the narrative history of its operations to serve the purpose of...   [click here for more]
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Haven Fallen - Solo Adventure - Blood Forest

Haven Fallen - Solo Adventure - Blood Forest


Planet Blunhelm, simply known as the “Blood Forest”, was settled by a loosely affiliated society of Magic Users descended from the original Wild Kin. Blunhelm, originally a Trinity Pact territory, proved to be inhospitable for most Formari and lay dormant for centuries. With its forests and great lakes largely, colossal fauna and inedible flora, the planetoid seemingly had little to offer. When...   [click here for more]
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Haven Fallen - Solo Adventure - Broken Light

Haven Fallen - Solo Adventure - Broken Light


In Haven Fallen – Broken Light you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - By Dusk And Grace

Haven Fallen - Solo Adventure - By Dusk And Grace


The Order of Dusk and Grace was forged in violence, but now represents a rare haven of tranquillity in one of the most chaotic regions of the Wahid Sector. Thirty-six disputed Planetoids, rarely mentioned in mainstream circles, form the Pandemonium Vortex. These Planetoids change hands in varying disputes at any given time between self-styled Houses. Some of these Houses are simply well-funded Underworld...   [click here for more]
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Haven Fallen - Solo Adventure - Crown Citadel

Haven Fallen - Solo Adventure - Crown Citadel


The Crown Citadel is located on Planet Brumzan in Parnathia and was once a celebrated palace on an overworld rarely frequented by the Parnun dynasties it was built for. Instead, the untouched tower became a place of meditation and Magical contemplation for off-worlders who would then proceed to visit the Parnun nobility on Brumzan below the Planet’s surface. A handful of Parnun Magic Users form...   [click here for more]
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Haven Fallen - Solo Adventure - Dawning Star

Haven Fallen - Solo Adventure - Dawning Star


The line between cybernetic and organic augmentation is becoming increasingly blurred due to the developments and more widespread understanding of nano technology. The Dawning Star project is an attempt by the remnants of Salvus Industries to corner the market of those in need, or otherwise prepared, to experiment with an all-encompassing exosuit aimed to boost the life quality of the wearer on an...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Solo Adventure - Dead Waters

Haven Fallen - Solo Adventure - Dead Waters


The warriors of the Formarian Star League (FSL) rarely venture beyond their own territory. Though the Auric Legions train constantly and are always on alert, ready to defend the Sisters, the reality is that they have not seen sustained combat in a very long time. Few would risk the wrath of the FSL, known for their advanced tech and ruthless tactics. The Supreme Elder would argue that this places the...   [click here for more]
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Haven Fallen - Solo Adventure - Dread Tacitus

Haven Fallen - Solo Adventure - Dread Tacitus


Tacitus Fornea is one of the few rogue Spirit Magic practitioners of Earth-bound origin. Since her early life Tacitus has been the focal point of numerous studies on the notion that Magic can be linked to the fundamental sciences of the Universes itself. The energy she has manifested over the years has been used to power space stations and save millions of lives throughout the known. Or so she was...   [click here for more]
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Haven Fallen - Solo Adventure - Exigent Corps

Haven Fallen - Solo Adventure - Exigent Corps


The Exigent Corps (EC) are a collective independent from any Assemblage and dedicated to the preservation of peace throughout the Wahid Sector. The EC maintain a presence on Kaos V, Earth, and Erisia, and from their power-bases on these Planets the EC monitor potential threats to political stability among the Trinity Pact, UCE, and Wild Kin. The EC occasionally work with non-Formari Assemblages to...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Solo Adventure - Far Scars

Haven Fallen - Solo Adventure - Far Scars


Every Assemblage in the Known Universe has evolved technologically to include some form of cyber defence. Some take this one step further, deploying entire hidden armies to secure their online borders. This has led to a concealed culture among the higher echelons of Known society, with the ultra-rich picking and choosing the best cyber operatives to do their bidding. Combining the skills of cyber subterfuge...   [click here for more]
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Haven Fallen - Solo Adventure - Fated Nova

Haven Fallen - Solo Adventure - Fated Nova


In a Galaxy where Assemblages rule the day to day lives of their citizens and conflict at top level is only a mistimed compliment away, the desire for independent living away from structured society is ever present. The Nova Initiative was started by Dilya Allanis, a former Trinity Pact scientist, and was deemed the most ambitious private excursion development ever known to the Wahid Sector. Dr Allanis...   [click here for more]
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Haven Fallen - Solo Adventure - Fusion Burial

Haven Fallen - Solo Adventure - Fusion Burial


Once a respected centre for scientific research, the small World of Fusion I has been overtaken by something sinister. The beacon of commerce has faded and given way to a darker ambience; the Wahid Sector’s shadow on the wall.  Though the Planetoid is ostensibly a territory belonging to the Trinity Pact, it is now ultra-quarantined and does not appear on any modern star charts.  Some speculate...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Solo Adventure - Gathered Blood

Haven Fallen - Solo Adventure - Gathered Blood


Within her high towers of Ahalma, the ancient Gifted Noble Roberta Servandeth plots the expansion of her territory. Among the dozen Counts whom she has chosen serve her agenda, the Wild Kin warrior Teshna (an original survivor of Urathun), is the one who has her ear. Teshna’s point of view has never been marred by the intricacies of Galactic politicking or power-mongering. Teshna’s immortality...   [click here for more]
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Haven Fallen - Solo Adventure - Germ State

Haven Fallen - Solo Adventure - Germ State


Unity City is a City-State; the only sign of civilisation on the desolate and largely uninhabitable Planetoid Unity III. Unity City was the brain-child of Trinity Pact Executive Martik Dajal and the Diaruvarn Noble Tarn’Eth Xant. Both had much to contribute by way of philosophy, technology, and a large number of followers willing to found their vision. But Unity City holds secrets. With so much money...   [click here for more]
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Haven Fallen - Solo Adventure - Gold Troop

Haven Fallen - Solo Adventure - Gold Troop


The Trinity Pact’s Gold Troop are near-mythic among Formari Security Forces. Some believe Gold Troop are a piece of propaganda, a fabrication of the Pact Executive to project a façade of prestige unto a largely conscripted armed force. Gold Troop are, however, very real. They are dispatched to deal with threats to the Pact which fall within the category of “supervenient and hostile”. This does...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Solo Adventure - Grave Defiance

Haven Fallen - Solo Adventure - Grave Defiance


Planet Terilia, in the Thalatha Sector, holds the key to further understanding of the Haven Crystals and their origin. The Planet was discovered by the Tenarnun shaman Ti’Luk and his followers. Though the Tenarnun oppose expansionist settlement, Terilia is seen as belonging – at least in spirit – to the Tenarnun Zaralunil Nations. This understanding has come under threat following the demise...   [click here for more]
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Haven Fallen - Solo Adventure - Headfirst To The Earth

Haven Fallen - Solo Adventure - Headfirst To The Earth


The United Colonies of Erisia (UCE) have always utilised their heavy duty industrial tech to gain advantage on the battlefield. This is, after all, how they won independence from the Trinity Pact in the first place. There are many citizens on Earth, ostensibly citizens of the Trinity Pact, who have longed for the autonomy to decide their own fate. Whispers of revolution among the stars have reached...   [click here for more]
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Haven Fallen - Solo Adventure - Heathen Garden

Haven Fallen - Solo Adventure - Heathen Garden


The code of the Heathen Garden states that all is permitted when pursuing the truth. Assassinations, payoffs, intimidation – everything is syndicated to the Heathen Garden and their operatives (the Heathens themselves) are only too eager to oblige. To the Heathen, the importance of maintaining checks and balances among the most powerful entities in the Known cannot be overestimated. Though a Heathen...   [click here for more]
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Haven Fallen - Solo Adventure - Heirs Of Omega

Haven Fallen - Solo Adventure - Heirs Of Omega


The current state of Planet Omega has left some within the Galactic community wondering whether the World was unofficially designated to be a place of conflict by their UCE Governor, Silas Morgan. Two rival factions within the UCE – the civilian militia of the Omega Revolutionary Movement (ORM), and the established UCE government – fight running battles on a daily basis. Production has ground to...   [click here for more]
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Haven Fallen - Solo Adventure - Iceravens Of Sheadrah

Haven Fallen - Solo Adventure - Iceravens Of Sheadrah


The independent World of Sheadrah is an ice Planet in the Wahid Sector. Sheadrah was once the property of Trinity Corporation Meritosa, but was condemned and abandoned to independence decades ago due to the lack of technological availability for planetary excavation. Those who stayed behind eventually petitioned the Trinity Pact for a Writ of Independent Governance, under the advisement of Yindris...   [click here for more]
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Haven Fallen - Solo Adventure - Last Days

Haven Fallen - Solo Adventure - Last Days


The Odenkynd of Earth were an ancient Order sworn to protect the Planet from the worst denizens of the Spirit Realm. Though much has now been learned about the other world, the home of that which does not sleep, aspects of the Spirit Realm remain a mystery to all but the most studious of scholars the Known has to offer.  Sweyn Angor is the last Odenkynd in the Known Universe. His comrades have been...   [click here for more]
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Haven Fallen - Solo Adventure - Mournful Seed

Haven Fallen - Solo Adventure - Mournful Seed


Of all the Formari cultures to have perished below oceans, lost in the sands of time, the mythic island Kingdom of Atlantis was, for a time, the spiritual home of Magic upon the Earth. The Atlanteans, betrayed by their Sorcerer-King Mardenieas, perished and took with them knowledge of the most powerful Spirit Magic the Formari of Earth would ever know. Mardenieas, not content to suffer in the Spirit...   [click here for more]
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Haven Fallen - Solo Adventure - Naexis Revival

Haven Fallen - Solo Adventure - Naexis Revival


Naexis is a sacred City on Planet Tal’Forn in the Diaruvarn Empire. It was in Naexis that the first Matriarch of the Havenwatch, Ela’Un Havnafal, did battle with the colossal Razorscarab Species of megafauna which dwelled below the surface of Tal’Forn. Ela’Un and her circle of faithful eradicated the Razorscarab threat and founded Naexis in the visage of Old Diaruth – a place of terrible...   [click here for more]
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Haven Fallen - Solo Adventure - New Shore

Haven Fallen - Solo Adventure - New Shore


The UCE’s expeditionary force – Forward Wing – are a voluntary company of settlers authorised to use military tactics to defend UCE interests on newly settled Worlds. Dubbed “new shores” by established fighting Forces, the Forward Wing are noted for their commitment to preserving life and establishing connections beyond the UCE. This does not diminish the threats faced by the Forward Wing...   [click here for more]
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Haven Fallen - Solo Adventure - Plague Strike

Haven Fallen - Solo Adventure - Plague Strike


The leaders of the Trinity Pact have always relied upon subterfuge and the art of the double (and sometimes triple) deal to advance their position on the Galactic stage. They maintain the illusion of being all things to all of their people and use this as a justifiable ends to all of their means. But even within their ranks, some do not approve of the benevolent veil worn by their peers. To these individuals...   [click here for more]
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Haven Fallen - Solo Adventure - Scrolls of Ela

Haven Fallen - Solo Adventure - Scrolls of Ela


The Temple of Ela on Planet Rohigar holds the key to the origins of life throughout the Known. The pyramid palace dedicated to Ela is the centre of a constant shower of Magical energy which is called “the rain”, and those who meditate within the Temple of Ela report an increase in their affinity with Magic and universal energy. No Assemblage has ever been able to claim dominion over Rohigar for...   [click here for more]
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Haven Fallen - Solo Adventure - Second Shift

Haven Fallen - Solo Adventure - Second Shift


Though the Formarian Star League do not follow the beliefs of old as staunchly as their pre-space fairing ancestors, the ideals of Zhilta and Irali are still central to FSL society. The reason the FSL have been able to maintain their utopian Worlds is their non-expansionist doctrine, focusing instead on the people within the confines of their jurisdiction. But a new doctrine is emerging within a handful...   [click here for more]
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Haven Fallen - Solo Adventure - So Below

Haven Fallen - Solo Adventure - So Below


Bhedun myth states that the after-life for those who have committed great evil looks like a vast, dark ocean plagued by “those faces with yellow eyes, where wretched claws drag the denizens of the below into the gaping maws of the deathless”. Many Bhedun do not undertake journeys across large bodies of water at night for this very reason. Like all of the myths told by the peoples of the Known,...   [click here for more]
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Haven Fallen - Solo Adventure - Stormport Sigma

Haven Fallen - Solo Adventure - Stormport Sigma


Stormport Sigma is the only point of civilisation on Planet Sirilan, a water World which is largely unexplored. The Stormport serves a valuable and lucrative purpose to the UCE – namely the covert storage and transportation of valuable minerals. There are few prying eyes willing to survey the comings and goings on Sirilan – quite the opposite. The tales of this Planet among the Parnun and the Tenarnun...   [click here for more]
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Haven Fallen - Solo Adventure - Tenjun Nights

Haven Fallen - Solo Adventure - Tenjun Nights


Tenjun City was once a thriving metropolis, the pride of New Harbour, a UCE planetoid famed for its connection to the monasteries of old. Since the downturn in the economy Tenjun City has become a haven for the grey entrepreneur , those who seek their fortune by any means legal or otherwise. Only the few survive at the top of the corporate chain, and only a small amount of wealth trickles down to those...   [click here for more]
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Haven Fallen - Solo Adventure - The Block

Haven Fallen - Solo Adventure - The Block


Eden Block in the Prima sector of Kaos V has always had a reputation. It started out as a social experiment; a utopian space dedicated to the pursuit of socialist ideals. The UCE-backed project was supposed to give a break to those who needed it most. It wasn’t long before the organised underworld of Kaos V noticed that the Eden Block was ripe for occupation. Now the Block is not so much a place...   [click here for more]
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Haven Fallen - Solo Adventure - The Canton And The Orb

Haven Fallen - Solo Adventure - The Canton And The Orb


Reliq Canton is an experimental World, a place where life is monitored by the ever-present Orb. The Orb was the brainchild of Magnus Vars, one-time collaborator with Tirelli Salvus. Salvus initially rejected the development of an omni-present terraforming project in favour of pursuing the secrets of nano-technology. Vars persisted with his research and the result is the Orb – a mobile and self-aware...   [click here for more]
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Haven Fallen - Solo Adventure - The Hexen Trials

Haven Fallen - Solo Adventure - The Hexen Trials


The Supernal Azrulir, ever searching for ways to influence those who dwell within the Known, has created many Planes of existence by which he uses to test the souls of his adherents. The Hexen Trials are a microcosm of all of these Planes brought forth unto the Corporeal Realm. During the Hexen Trials an adherent may choose to reconstruct their image with the aid of Azrulir’s Shapers, request a...   [click here for more]
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Haven Fallen - Solo Adventure - The Homecoming

Haven Fallen - Solo Adventure - The Homecoming


The concept of the Spirit Realm being home to demons is not exclusive to the Formari of Earth. Though many Supernals (shaper deities and beings of Magic) of the Spirit Realm are benevolent to the beings of the Corporeal Realm (Known Space), there are those who lurk on the fringes of the Spirit Realm waiting for their Corporeal counterparts to drop the ball. Those who hold no disregard for the balance...   [click here for more]
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