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Wolves of God: Adventures in Dark Ages England

Wolves of God: Adventures in Dark Ages England


It is 710 AD. It is an age of iron and ruin, a wolf-season amid the ashes of Roman Britain. The spears of the English tribes are raised against their rivals, and the Wealh of the western hills remember bitterly what was taken from them. The shattered caesters of past Roman glory litter the land, each one laden with forgotten troves hidden by desperate men of the last days. Sorcerous Arxes once...   [click here for more]
Sine Nomine Publishing  $19.99 $15.99

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Fate System Toolkit

Fate System Toolkit


Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life. Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Building Worlds

Building Worlds


Building Worlds is an essential system-neutral toolkit for all tabletop roleplayers, gamemasters, and game designers. It helps you focus your worldbuilding efforts toward the critical elements needed to run compelling, richly-textured adventures. Understand the problem that you’re solving for before you begin, then spend your time working on the pieces that matter most and have the...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Building Adventures

Building Adventures


Building Adventures is an essential system-neutral toolkit for all tabletop roleplayers, gamemasters, and game designers. There is a way to create engaging stories and scenarios that don’t require the gamemaster to prep for every possibility, without railroading players into a limited number of actions. It begins with setting a compelling adventure goal, then allowing players to...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Adventure Generator Vol. 1

Adventure Generator Vol. 1


A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there you can customize...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Bullet Journaling for Gamemasters

Bullet Journaling for Gamemasters


Publisher's Note: A revised and expanded edition of this title is in the works. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new edition separately.  Advice on adapting the popular organizational tool for tabletop roleplaying games. Bullet Journaling...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best...   [click here for more]
Encoded Designs  $9.95

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Building Characters

Building Characters


Building Characters is an essential system-neutral toolkit for all tabletop roleplayers, gamemasters, and game designers. Explore what goes into crafting memorable and enjoyable tabletop roleplaying character backgrounds! This book looks at how characters influence and are influenced by the worldbuilding, adventures, and systems of a tabletop roleplaying game.  What you need...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Adventure Generator Vol. 2

Adventure Generator Vol. 2


Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting. 10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Building Worlds 2

Building Worlds 2


A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system. Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Building Monsters

Building Monsters


A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting. Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations and scientific experiments...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to...   [click here for more]
Encoded Designs  $11.95

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Masks: 1,000 Memorable NPCs for Any Roleplaying Game

Masks: 1,000 Memorable NPCs for Any Roleplaying Game


"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review 2013 ENnie Award winner for Best Aid/Accessory - 2012 Golden Geek...   [click here for more]
Encoded Designs  $16.95

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Eureka: 501 Adventure Plots to Inspire Game Masters

Eureka: 501 Adventure Plots to Inspire Game Masters


"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review 2010 Golden Geek Award nominee for Best Supplement Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501 complete...   [click here for more]
Encoded Designs  $16.95

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Game Angry: How to RPG The Angry Way

Game Angry: How to RPG The Angry Way


Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway? Well, wonder no longer. The Angry Game Master is here to explain it all. Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing...   [click here for more]
Angry Games, Inc.  $15.00 $12.00

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Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions


The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to Running...   [click here for more]
Encoded Designs  $11.95

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How to Gamemaster

How to Gamemaster


A manual for running any tabletop roleplaying game using any system, setting, or genre. My first experience with tabletop a roleplaying games was as the gamemaster. It was 1979, and my friends and I had pooled our money to buy the Dungeons & Dragons Basic Set. None of us had ever played before. There was no one else to run for us, or teach us how things were...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Forthright Open Roleplay Core Rulebook

Forthright Open Roleplay Core Rulebook


You Are In Control Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with an undead army of followers, and more! Will you be remembered as the hero of your story ... or its villain? This is the Full-Color, Full-Art Edition of the 2018 ENnie-Nominated...   [click here for more]
Room 209 Gaming  $9.99

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TimeWatch

TimeWatch


A ROLEPLAYING GAME OF TIME TRAVEL ACTION AND INVESTIGATION History isn’t written by the victors. It’s written by the people with the time machines. “Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the historical record on her holographic tether....   [click here for more]
Pelgrane Press  $21.20 $14.20

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Tales from the Ninth World

Tales from the Ninth World


THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own...   [click here for more]
Monte Cook Games  $2.99 $2.00

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Horror on the Orient Express

Horror on the Orient Express


MAN DIES THREE TIMES IN ONE NIGHT! A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart. Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd summons,...   [click here for more]
Chaosium  $39.99

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The Happiest Apocalypse on Earth

The Happiest Apocalypse on Earth


Nominated for the 2018 ENnies Product of the Year, The Happiest Apocalypse on Earth is set in a fictional theme park called Mouse Park. Its special blend of satire and horror takes collaborative storytelling to the brink, where players can take on the role of guests or staff in a theme park that barely masks a terrible horror lurking beneath. What horror Mouse Park brings is up to you—the...   [click here for more]
Christopher Grey  Pay What You Want

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Building Theme

Building Theme


A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting.   When discussing any other form of storytelling, the concept of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, even a comic book or a song. The people having the discussion might be writers, readers, critics, or...   [click here for more]
Dancing Lights Press  $5.00 $3.75

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Rosette Diceless Companion

Rosette Diceless Companion


The Rosette Diceless Companion is a supplement for Rosette Diceless, our collaborative and consent-based storytelling system. Based on our years of running Rosette Diceless, we've compiled new optional rules, advice for Narrators and players, and new character options into a single volume for easy reference. There are a bunch of original pieces of advice and proposed rules...   [click here for more]
Future Proof Games  $4.99

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Tales from The Strange

Tales from The Strange


Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with life,...   [click here for more]
Monte Cook Games  $2.99 $2.00

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The Great American Novel

The Great American Novel


The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres. The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:...   [click here for more]
Gallant Knight Games  $10.00

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Time Travel Dinosaur

Time Travel Dinosaur


Novel-length branching path interactive fiction in the Choose Your Own Adventure vein! You'll get a mobi file, an epub, and a pdf. You work for the Time Travel Investigation Agency, a job which, to be honest, is mind-meltingly dull. That is, until a raving lunatic in a lab coat breaks the laws of physics and drastically alters the space-time continuum (changing your...   [click here for more]
Chooseomatic Books  $3.99

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Daring Comics Role-Playing Game

Daring Comics Role-Playing Game


The Daring Comics Role-Playing Game is a super-hero game designed around the foundations of Fate Core, giving you everything you need to create your own comic book adventures. More than just a core set of rules, it’s also a toolkit system allowing you to customize your series to get the feel you want at the table. The Daring Comics Role-Playing Game features: Full Fate system rules. Series...   [click here for more]
Daring Entertainment  $14.99

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More Tales from the Ninth World

More Tales from the Ninth World


More Beauty, Wonder, and Weirdness of the Ninth World Life after death, time travel, teleportation. The things that are impossible now—these are things that aren’t just possible in the Ninth World, but probable. It doesn’t matter whether you’re a noble, a thief, a tinkerer, or a serial killer, when you come face to face with impossibilities becoming realities, you must make hard choices....   [click here for more]
Monte Cook Games  $2.99 $2.00

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to: Select...   [click here for more]
MWS Media  $2.99

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Spark Roleplaying Game

Spark Roleplaying Game


What is Spark? Shakespeare’s Romeo and Juliet is a tale of two youths torn between family loyalty and romantic love. Moby Dick, by Herman Melville, focuses on the cost of vengeance. The Spark RPG helps you tell those kinds of stories. It’s about examining your characters’ motivations, convictions, and perspectives. Spark is a roleplaying, storytelling game....   [click here for more]
Genesis of Legend Publishing  $5.00

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Ken Writes About Stuff: Vol. 3

Ken Writes About Stuff: Vol. 3


Ken Writes About Stuff Vol. 3 KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable...   [click here for more]
Pelgrane Press  $24.95

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Sig: Manual of the Primes

Sig: Manual of the Primes


THERE IS ONLY ONE TRUE CITY Sig is the nexus of the multiverse: a city connected to everywhere, a refuge for the oppressed, and a prize for tyrants. It’s a launching point, allowing fools and heroes to venture into the eternal planes of existence. Play as one of the Giants of the Plane of Stone or the Wyrms of the Plane of Destruction. Challenge yourself in scorched wastelands...   [click here for more]
Genesis of Legend Publishing  $15.00

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The Fate Codex - Volume 3, Issue 1

The Fate Codex - Volume 3, Issue 1


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Friendly Local Game Store: A Five-Year Path to a Middle-Class Income

Friendly Local Game Store: A Five-Year Path to a Middle-Class Income


Build the Store Your Community Deserves. Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need to know...   [click here for more]
Gameplaywright  $9.95

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Behind Enemy Times

Behind Enemy Times


Behind Enemy Times is a series of missions for the TimeWatch RPG. Run them separately or as a linked campaign. Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized, with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted...   [click here for more]
Pelgrane Press  $12.95 $8.68

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Tales from the Mount

Tales from the Mount


In the Deep Reaches of the Shadow Barrens, Something Evil Stirs The blasted expanse of the Shadow Barrens has menaced the Kingdom of the Blue Rose for generations. Legends of its sinister residents and the fallen glories of long-lost Mount Oritaun have provoked both fear and wistful hope. Now, an envoy from that lost kingdom has made contact, and a history long forgotten by all but a few scholars has...   [click here for more]
Green Ronin Publishing  $9.99 $7.99

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Tales Beyond the Ninth World

Tales Beyond the Ninth World


What Wonders Lie Beyond Earthly Boundaries? An ancient vessel sailing the darkness of night encounters a demon of the void. A distraught mother seeks her dead child in a parallel dimension where that death never took place. A tomb robber raids an ancient ship, and must overcome the ocean's watery pull—and the dark shadows of her own expectations. The wonders of the Ninth World—our Earth,...   [click here for more]
Monte Cook Games  $2.99 $2.00

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Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]

Ken Writes About Stuff: Vol. 1 [SUBSCRIPTION]


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic...   [click here for more]
Pelgrane Press  $24.95

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The Book of Changing Years

The Book of Changing Years


On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed these items to me together with a banker's draft drawn...   [click here for more]
Pelgrane Press  $16.95 $11.36

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Random Exes

Random Exes


Player characters visit a lot of different places and we don't see every minute of their time "on screen" during the game. Is it strange to imagine that they're getting tangled up in romantic (or casual) relationships? This short document has a few tables for you to roll on to create exes to add in the game. Whether you're a player who wants to see what broken hearts your PC has left behind, or a...   [click here for more]
Devon J. Kelley  Pay What You Want

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Seven Wonders

Seven Wonders


Different times call for different games Have you ever wondered... how the children from Narnia coped back in the real world? what it's like to voyage into a black hole? how dystopias are created, and destroyed? what you would sacrifice to protect your family? what heroes talk about on the eve of a life-altering battle? how to defend your village, when your heroes...   [click here for more]
Pelgrane Press  $11.96 $8.01

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Sovereigns of the Blue Rose

Sovereigns of the Blue Rose


Aldis, the Kingdom of the Blue Rose, has been defined and uplifted over its history by the lives and actions of its Sovereigns. Each chosen by the Golden Hart, these Sovereigns have been vital in the shaping of the lands and culture of the Aldin people, and their stories are the stories of kingdom as a whole. Some were bright shining paragons, cultural heroes for the kingdom; others were troubled,...   [click here for more]
Green Ronin Publishing  $7.19 $5.75

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GUMSHOE Zoom: Mind Control

GUMSHOE Zoom: Mind Control


GUMSHOE Zoom: Mind Control You are growing very interested. The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort, or a film like ScannersPush,InceptionVideodrome,...   [click here for more]
Pelgrane Press  $2.95

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Galileo Uplift

Galileo Uplift


To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development. Galileo...   [click here for more]
Pelgrane Press  $2.95 $1.98

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Sacred Band (2nd Ed.)

Sacred Band (2nd Ed.)


A re-release of Joe Carriker’s critically-acclaimed LGBTQ+ superhero novel The golden age of heroes is decades past. Society at large found it could not condone vigilantism. Now metahumans are just citizens — albeit citizens with incredible talents — who are assisted in living "normal" lives by the government. Magnetically-empowered college student Rusty Adamson may have been...   [click here for more]
Green Ronin Publishing  $8.99 $7.19

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Gunwave

Gunwave


Gunwave is a tabletop role-playing system using giant robots. The rules strike a balance between speed and rich tactical options, in a simplification of elements from D&D and World of Darkness in an attempt to capture the fast-moving fun of an anime mecha series. In Gunwave, you play with a pilot character and a mecha. Each pilot character...   [click here for more]
Brent P. Newhall's Musaeum  $4.99

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With Great Power: Master Edition

With Great Power: Master Edition


Superheroes! Impossibly fast. Inconceivably strong. Irresistibly inspiring. Supervillains! Mind-bogglingly skilled. Breath-takingly ambitious. Heart-stoppingly cruel. With Great Power is a cooperative and competitive story-making game. You and your friends will provoke, encourage, interrogate, tease, and applaud one another. The game will both drive...   [click here for more]
Incarnadine Press  $14.00

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Mutant City Spies

Mutant City Spies


Issue #4 of Ken Writes About Stuff Volume 3 Ten years after the ghost flu hit, the world is changed — but the secret world stays the same. Enemies of your country still plot, terrorists still scheme — but now they might have superpowers. An espionage-specops frame for Mutant City Blues takes the super fights into the shadows. Mutant City Spies is the...   [click here for more]
Pelgrane Press  $4.45

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