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 Hottest Miscellaneous, Phone PDF, GMs Day Sale
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Masks: A New Generation (Phone Edition)

Masks: A New Generation (Phone Edition)


A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped. Just another day in Halcyon City.   Masks: A New Generation is an ENnie-award winning superhero roleplaying game in which a team of young heroes fights...   [click here for more]
Magpie Games  $4.99

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Year Zero Mini

Year Zero Mini


The preview has the full PDF of the dark phone PDF version if you would like to try before you buy. UPDATE FEB 2023: YZM will be getting an update (planned in the second half of 2023) including a commissioned logo by Harry Boddice, some changes to the ruleset to reflect the past years of play and feedback, and some additional content. Once this update goes live, the cost...   [click here for more]
3 Skulls Pub  $4.00 $2.00

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Excalibur Unbound - Core Rulebook

Excalibur Unbound - Core Rulebook


Introduction The Bryttania of Excalibur Unbound differs greatly from the history we have been presented. In this account (beginning in the 7th Century AD) the peoples of the fragmented British Isles remain untouched by a history of Roman oppression or grim Monotheistic ideals of servitude. The people are still connected to Universal Magical energy bonded to the Old Gods. Though the human Kingdoms...   [click here for more]
Original Frontiers  $9.99

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Nations and Cannons: Core Rules

Nations and Cannons: Core Rules


The British are Coming! The year is 1775. The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. While the Redcoats mass in Boston, the 2nd Continental Congress has just formed a provisional government. Without help, the Patriots will surely fall to the British forces. Join the fight for liberty in this Revolutionary campaign setting!...   [click here for more]
Flagbearer Games  $4.99

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Dark Age: Legends - Solo Adventure - Scars of Grace

Dark Age: Legends - Solo Adventure - Scars of Grace


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
Frontier Gaming  $1.99

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Dark Age: Legends - Core Rulebook

Dark Age: Legends - Core Rulebook


Dark Age: Legends is a tabletop roleplay game which incorporates the ability to raise armies, sieze lands and earn titles. Create your own unit unit types through a combination of different weapons, armour and levels of training. Generate revenue by taxing your lands. Meet the criteria to attain a title in this anarchic version of medieval history, where nobility is earned at the tip of a sword. ...   [click here for more]
Frontier Gaming  $4.99

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Year Zero Nano

Year Zero Nano


YEAR ZERO NANO (YZN) is an even lighter off-shoot of Year Zero Mini -- both of which are designed to provide lightweight frameworks for quickly jumping into your favourite setting.  Where other rules-light games might emphasise action or heroics, YZN is more down to earth - telling stories of a more gritty and relatable nature. The preview...   [click here for more]
3 Skulls Pub  $2.00

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Sabre & Powder - Solo Adventure - Taja The Ghost

Sabre & Powder - Solo Adventure - Taja The Ghost


Captain Taja Morienti – simply referred to as the “Ghost” or the “Ghost Captain” – is a pirate leader unlike any other. Controlling a fleet of dozens of ships, the Ghost runs her vessels as a private profiteering navy. For the right price Taja prides herself on being able to solve any problem for anyone able to pay. Her Officers, notoriously loyal (and wealthy), have hundreds of sailors...   [click here for more]
Frontier Gaming  $1.99

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Dark Age: Legends - Solo Adventure - The Hammer

Dark Age: Legends - Solo Adventure - The Hammer


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
Frontier Gaming  $1.99

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Sabre & Powder - Solo Adventure - Azure Ravens

Sabre & Powder - Solo Adventure - Azure Ravens


The Azure Ravens are a spy network operating throughout Western Europe. They serve no king, no politician, and ask for no coin. Their main goal is to hold the most powerful people in the land to account by gathering secrets and sewing intrigue. Most Ravens are trained in hand to hand combat and some known to have even dabbled in the art of assassination. They have made many enemies along the way. When...   [click here for more]
Frontier Gaming  $1.99

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The Book of the Kiss

The Book of the Kiss


Romantic fantasy is the "road less traveled." Many are not comfortable with romance at the gaming table; however there are those mature, adult players who realize that, if managed well and if done with an eye to player's wellbeing, romance can be an excellent means to lift an ordinary fantasy story into a more realistic, more relevant and compelling experience. The Book of the Kiss seeks to give GMs...   [click here for more]
Sam Chupp Media  $15.00

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Pitchfork: Village Creator

Pitchfork: Village Creator


Harry Boddice can be found at Instagram (@pencil_sword_paints) & ArtStation (@pencilswordpaints). WHAT IS THIS? This is a village creation mini-game created for my in-development medieval folk horror game Pitchfork. The villages created are designed to feel like medieval Germany because (a) I love Warhammer Fantasy Roleplay and (b) I live in Germany....   [click here for more]
3 Skulls Pub  $2.00

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vs. MECHA

vs. MECHA


Become One with the Machine vs. MECHA is a small roleplaying game set in a world of giant war machines. You’ll need 2-4 players, a standard deck of playing cards for each player, some pencils, paper, and about three hours. Your young pilot is one of the few compatible with warsuit technology. Although you navigate the warzone in a walking tank, you might find the real battlefield...   [click here for more]
Denagh Design  $4.00

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vs. MARS

vs. MARS


Watch the skies! vs. MARS is a small roleplaying game set during the early days of an alien invasion in a sleepy little town. You’ll need 2-6 players, a standard deck of playing cards for each player, some pencils, paper, and about three hours. Lights float in the forest outside town. Cattle mutilations are on the rise. The military base is on lockdown. Dogs bark at something in...   [click here for more]
Denagh Design  $4.00

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vs. HITLER

vs. HITLER


Punch a Nazi in the face. That’s why Nazis have them. vs. HITLER is a small roleplaying game of World War Two-fisted action. You’ll need 2-5 players, each with a standard deck of playing cards, pencils, paper, and about three hours. Your squad is on the long march to Berlin, ready to take on the Nazi menace and save the world for freedom. vs. HITLER is a complete game, suitable...   [click here for more]
Denagh Design  $4.00

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Bushido Spirit - Core Rules and Setting

Bushido Spirit - Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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vs. SPY

vs. SPY


“Mr. Bond, they have a saying in Chicago: ‘Once is happenstance. Twice is coincidence. The third time it’s enemy action.’” -Auric Goldfinger vs. SPY is a small roleplaying game about espionage and betrayal. You’ll need 3-4 other players, identical standard decks of playing cards for each player, some pencils, paper, and about three hours. You are an agent...   [click here for more]
Denagh Design  $4.00

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100 Maps of Fantasy Islands

100 Maps of Fantasy Islands


A Book Containing 100 Islands Hello, explorer of uncharted seas! This book contains 100 Maps of Fantasy Islands that you can use in your tabletop games every time your party's ship reaches new uncharted shores. For your convenience we also include each map in a separate not watermarked high-res file, so you can print it out or use it on a virtual tabletop platform. Maps are...   [click here for more]
The Lore Observer  $25.00

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Move Action - Ulkoiluroolipeli

Move Action - Ulkoiluroolipeli


Haluaisitko liikkua enemmän?  Voittaako roolipelisessio lenkille lähdön aina kun arkesi minuutteja jaetaan?  Kuinka ulkoilun voisi yhdistää roolipelaamiseen ja näin tehdä liikkumisesta hauska ja tarinallinen kokemus?  Nyt tähän on ratkaisu, ja se löytyy tämän pelin sivuilta!  Kirjanen sisältää lisäksi useita generaattoreita eri tyylisiin peleihin, joten voit alkaa pelata kavereidesi...   [click here for more]
Storycraftsman  $8.29

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Dusk's Ascent - Core Rules and Setting

Dusk's Ascent - Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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Blast Radius

Blast Radius


Blast Radius looks at a stock plot device from the inside. It doesn't ask you what you'll do, it asks you how you got here. And 'here' is no less than the end of the world. It's a game I'm scared to play. -Rose Bailey, Fantasy Heartbreaker A solo lyric game about bringing on the apocalypse. The spiritual successor to us and Them. Talk to the horror and let it tell you it loves you....   [click here for more]
Jacqueline Bryk  $10.00 $7.99

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Desolate Plains Of Talanhar- Core Rules and Setting

Desolate Plains Of Talanhar- Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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Hyrds Of Midgard - Core Rules and Setting

Hyrds Of Midgard - Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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  Yin-Sloth Jungles™ 2nd Ed. Sneak Preview