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Amazing Universe Campaign Setting Planner (Super-Powered by M&M)
by LPJ Design

Designed for fans of Super-Powered by M&M, this 38-page PDF, is a collection of forms for Game Masters can use, plan, create, track and develop their superhero campaigns.

Amazing Universe Campaign Setting Planner (Super-Powered by M&M)
 
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 Title    Publisher    Price  
Wrath & Glory: Core Rules

Wrath & Glory: Core Rules


A GRIM FUTURE OF GLORIOUS ADVENTURE The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished. Rallied...   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99

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Sprawlrunners

Sprawlrunners


Sprawlrunners is a 71-pages setting-agnostic Savage Worlds toolkit to help you run cyberpunk (with optional magic) in your games! It pays hommage to the classic cyberpunk games of old, bringing their (partially mythically enhanced) flavor to the Fast! Furious! Fun! of the Savage Worlds system. Sprawlrunners includes: Rules and ideas for playable species and how...   [click here for more]
Pinnacle Entertainment  $6.99

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ALIEN RPG Chariot of the Gods Scenario

ALIEN RPG Chariot of the Gods Scenario


The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the...   [click here for more]
Free League Publishing  $9.99

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The Codex of the Black Sun: Sorcery for Stars Without Number

The Codex of the Black Sun: Sorcery for Stars Without Number


Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun. In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice...   [click here for more]
Sine Nomine Publishing  $9.99

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ALIEN RPG Destroyer of Worlds

ALIEN RPG Destroyer of Worlds


The mission was a manhunt, the objectives clear—track down four fugitives, recover any assets they may have made off with, and keep ‘em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war. Nothing you couldn’t handle. But what it is that these bastards stole—and how the hell it got inside them—is another thing altogether....   [click here for more]
Free League Publishing  $14.99

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Numenera

Numenera


This is the original Numenera corebook. It is completely compatible with the new corebooks—Numenera Discovery and Numenera Destiny—but the latter are more up to date and expand the game greatly with new options, information, and modes of play. THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played...   [click here for more]
Monte Cook Games  $9.99

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Player's Guide to Solo Roleplay

Player's Guide to Solo Roleplay


Players Guide to Solo Roleplaying Using Cepheus Engine for Solo Play. Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not...   [click here for more]
Parts Per Million  $4.95

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Fate Space Toolkit

Fate Space Toolkit


Take your game into the great unknown! When you’re heading into the depths of outer space inside a tin can with a rocket strapped to one end, it’s critical to have the right instruction manual at your side. The Fate Space Toolkit is that manual, with advice and toolsets for Fate Core that run the gamut from hard science fiction to space opera and beyond.  The Fate...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Unbound: A Masks Supplement

Unbound: A Masks Supplement


Supers know that Halcyon City, the greatest city in the world, doesn’t just exist in this dimension. It’s a nexus of the multiverse, where an enterprising dimensional shifter could hop around to all manner of other words, with other problems, other powers—other versions of you. Here are four such worlds, strange mirrors of our own Halcyon City. They beckon, to show...   [click here for more]
Magpie Games  $11.99

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The Book of Random Tables: Cyberpunk 2

The Book of Random Tables: Cyberpunk 2


Do you play Cyberpunk RED, Shadowrun, or another cyberpunk tabletop RPG? Cut down your gamemaster prep time with 32 D100 random tables. Just like the first book, this book helps the gamemasters of cyberpunk tabletop role-playing games cut down their prep time. These random tables add details to campaigns and sessions with a roll of the dice. Find useful tables like Items in a Corporation Locker...   [click here for more]
dicegeeks  $4.99 $2.99

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The Book of Random Tables: Science Fiction 2

The Book of Random Tables: Science Fiction 2


25 Science Fiction 1D100 Random Tables Do you play science fiction tabletop role-playing games? Like Star Wars, Star Trek, Stars Without Number, Traveller or Starfinder? These 25 random tables help you cut down GM prep time. Don't waste time creating things your players never see. Fill in the details at the table or create the entire adventure by rolling dice. Focus on storytelling and have...   [click here for more]
dicegeeks  $2.99

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BattleTech: Technical Readout: Golden Century

BattleTech: Technical Readout: Golden Century


“Those who break faith with the Unity shall go down to darkness.” While the Great Houses of the Inner Sphere decimated each other over the shattered remains of the Star League and slid into the technological dark age of the Succession Wars, the Clans of Kerensky entered into a golden era of prosperity. Bereft of Nicholas Kerensky’s leadership, the Clans pushed their technological...   [click here for more]
Catalyst Game Labs  $14.99

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BattleTech: Recognition Guide: ilClan Vol. 12

BattleTech: Recognition Guide: ilClan Vol. 12


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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Shadowrun: Run Faster (Second Printing)

Shadowrun: Run Faster (Second Printing)


The Cost of Greatness Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;...   [click here for more]
Catalyst Game Labs  $24.99

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ALIEN RPG Maps and Markers Pack

ALIEN RPG Maps and Markers Pack


This Maps & Markers Pack contains useful gaming aids for the official ALIEN Roleplaying Game. Contents: A large full-color, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Hope's Last Day scenario included in the core rulebook. Game markers for keeping track of characters, motion tracker pings, spaceships and space combat...   [click here for more]
Free League Publishing  $4.99

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GeneFunk 2090 Core Rulebook

GeneFunk 2090 Core Rulebook


A BIOPUNK WORLD MADE FOR 5E This book contains everything you need to play GeneFunk 2090. A campaign setting, Shadows of Korea, is also available! The GeneFunk 2090 Core Rulebook includes the setting and 5E rules for: 60+ CYBERNETIC UPGRADES! 14 DIFFERENT BIOENGINEERED GENOMES! 48 DIFFERENT GENETIC ENHANCEMENTS! 8 NEW CLASSES WITH 21 ARCHETYPES! 31 NEW FEATS! 13 NEW BACKGROUNDS! MIND...   [click here for more]
CRISPR Monkey Studios  $19.00

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BattleTech: Recognition Guide: ilClan Vol. 11

BattleTech: Recognition Guide: ilClan Vol. 11


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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Persons of Interest: Creating Patrons and Nemeses

Persons of Interest: Creating Patrons and Nemeses


Forging Villains and Patrons Persons of Interest offers a selection of system-neutral tools for building antagonists and other NPCs for your GMing needs. While written for the Stars Without Number sci-fi role-playing game, the tools in Persons of Interest are compatible with almost any setting or game system. Within these...   [click here for more]
Sine Nomine Publishing  $7.99

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The Book of Random Tables: Science Fiction

The Book of Random Tables: Science Fiction


Do you play Traveller or StarfinderStar Trek, Star Wars, or Stars Without Number? Another science fiction tabletop role-playing game? If so, these 26 1D100 random tables will help you cut down your GM prep time. Don't waste time creating things your players will never see. Use these randoms tables to fill in the details, so you as the game master...   [click here for more]
dicegeeks  $2.99

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Halcyon City Herald Collection: A Masks Supplement

Halcyon City Herald Collection: A Masks Supplement


Halcyon City has been the epicenter of the earth’s superhuman madness for close to a century. The city is built on a history of heroes, villains, and the battles they bring with them. And the Halcyon City Herald has been there since the beginning, your eyes and ears on the ground. Now Keandra Hunt, editor-in-chief of the Herald, is revealing her personal collection of articles pointing...   [click here for more]
Magpie Games  $11.99

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Trinity Continuum: Terra Firma

Trinity Continuum: Terra Firma


Bleeding Edge Dangers and Ancient Mysteries!  Terra Firma expands the setting of Trinity Continuum: Aeon by revealing some of the many wonders and secrets found on Earth and Luna, while also providing Storytellers with the material they require to set exciting campaigns on either of these two worlds.  Terra Firma requires both the Trinity Continuum Core...   [click here for more]
Onyx Path Publishing  $14.99

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BattleTech: Recognition Guide: ilClan Vol. 10

BattleTech: Recognition Guide: ilClan Vol. 10


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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BattleTech: House Arano: The Aurigan Coalition

BattleTech: House Arano: The Aurigan Coalition


High Lady Kamea Arano led a rebellion, dispatched the usurpers who stole her throne, dismantled their dictatorial government, and restored peace to the Aurigan Coalition. Now her true battle begins… The Arano Restoration has succeeded, and High Lady Kamea rules over the reunited Aurigan Coalition. But all is not well – the Coalition’s hardscrabble planets teeter on the brink of collapse, while...   [click here for more]
Catalyst Game Labs  $14.99

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Secrets of A.E.G.I.S.: A Masks Supplement

Secrets of A.E.G.I.S.: A Masks Supplement


A.E.G.I.S., the Advanced Expert Group for Intervention and Security, is the premiere superhero law enforcement agency in all of Halcyon City. Its power is enormous; its actions, dangerous; its goals, secret. The agency is both respected and feared in equal measure. Now their secrets are laid bare for you. Cracked files, mission reports, and more await you within… Secrets...   [click here for more]
Magpie Games  $11.99

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The Ninth World Bestiary

The Ninth World Bestiary


This is the full version of The Ninth World Bestiary. Check out the free preview. "One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative...   [click here for more]
Monte Cook Games  $14.99

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Trinity Continuum: Distant Worlds

Trinity Continuum: Distant Worlds


New Mysteries, New Worlds, New Aliens, and Alien Heroes! Distant Worlds expands the setting of Trinity Continuum: Aeon with new worlds, new alien mysteries, and rules for playing actual aliens, the secretive telepathic Qin. Distant Worlds requires both Trinity Continuum:Aeon and the Trinity Continuum Corebook to play. Inside, you will find: Further information about...   [click here for more]
Onyx Path Publishing  $14.99

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BattleTech: Recognition Guide: ilClan Vol. 9

BattleTech: Recognition Guide: ilClan Vol. 9


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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Shadowrun: Run & Gun

Shadowrun: Run & Gun


Nothing Is Free Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to...   [click here for more]
Catalyst Game Labs  $24.99

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The Grid

The Grid


The grid - the endless runway of neon-lit data that hackers, codeslingers and A.I.s call home. It has invaded every part of modern life and made itself an unavoidable spectre that watches, listens and controls the lives of the careless and unwary. In this supplement for NEON CITY OVERDRIVE the grid is explored and explained, providing you the tools to take your games off the street and into...   [click here for more]
Peril Planet  $6.00 $4.99

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BattleTech: Recognition Guide: ilClan Vol. 7

BattleTech: Recognition Guide: ilClan Vol. 7


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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BattleTech: Recognition Guide: ilClan Vol. 1

BattleTech: Recognition Guide: ilClan Vol. 1


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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BattleTech: Recognition Guide: ilClan Vol. 8

BattleTech: Recognition Guide: ilClan Vol. 8


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
Parts Per Million  $4.95

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BattleTech: Recognition Guide: ilClan Vol. 6

BattleTech: Recognition Guide: ilClan Vol. 6


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic

Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic


The mighty Zynnythryx gives their insight into the inner workings of magic. Presented mainly as a guide for newcomers, it shows how Genesys magic can be narratively altered to fit a character's personality by giving an example of many spell customizations. Veterans of Genesys may find it useful as a new way of looking at the magic system as well as make use of two new spells, Mind and Move, with their...   [click here for more]
EDGE Studio  $2.95

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BattleTech: Recognition Guide: ilClan Vol. 2

BattleTech: Recognition Guide: ilClan Vol. 2


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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Trinity Continuum: Aeon Aexpansion

Trinity Continuum: Aeon Aexpansion


New Equipment, New Threats, and New Heroes!  The Æon Æxpansion expands the setting of Trinity Continuum: Æon by adding wondrous new technologies, two new types of playable characters, and a variety of terrifying new opponents.  The Æon Æxpansion requires both Trinity Continuum: Æon and the Trinity Continuum Core Rulebook to play. Inside, you will find: Information about new noetic biotech,...   [click here for more]
Onyx Path Publishing  $9.99

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BattleTech: Recognition Guide: ilClan Vol. 4

BattleTech: Recognition Guide: ilClan Vol. 4


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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BattleTech: Recognition Guide: ilClan Vol. 5

BattleTech: Recognition Guide: ilClan Vol. 5


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech: Clan...   [click here for more]
Catalyst Game Labs  $3.99

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BattleTech: Recognition Guide: ilClan Vol. 3

BattleTech: Recognition Guide: ilClan Vol. 3


The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:...   [click here for more]
Catalyst Game Labs  $3.99

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We Are All Mad Here

We Are All Mad Here


This is the full version of We Are All Mad Here. Check out the free preview. “You must be mad,” said the Cat, “or you wouldn’t have come here.” Jack climbing the beanstalk. The little mermaid finding her voice. Alice struggling with the madness of a place unruled by the laws of reality. The queen. The child. The woodsman. The knight. When you...   [click here for more]
Monte Cook Games  $18.99 $12.72

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Skinjobs

Skinjobs


Skinjobs. Artificial humans. Dolls. Skin-jumpers. Digital ghosts. The invention of the ghost chip was a game changer for those who could afford to re-skin, promising virtual immortality. This supplement for NEON CITY OVERDRIVE describes ghost chips and skins, integral technologies of the setting. It provides material for both players and game masters, including rules on re-skinning...   [click here for more]
Peril Planet  $4.99

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Artificer's Codex

Artificer's Codex


Light spread everywhere, covering the entire lab in a bright flood of luminescence. Elana squinted into the bright light as she carefully transferred her own arcane power into the opalescent stone cradled in its beveled setting. The gem dimmed back to a soft glow as it hung on the necklace. Hope filled Elana as she prayed to the gods that this artifact will be powerful enough to protect...   [click here for more]
Pinnacle Entertainment  $1.00

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Strange Adventures: Volume One

Strange Adventures: Volume One


Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, and Strange Things are Afoot at the Circle Q... Not to mention there is some Double Trouble at Skateland! Will a bunch of Boxcar Boys face a Minor Threat of Ghosts & Steel? Or will there be a Culling in Cheyenne? Only YOU can find out!   Strange...   [click here for more]
Hunters Entertainment  $4.99

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Shadowrun: Better Than Bad (Deep Shadows)

Shadowrun: Better Than Bad (Deep Shadows)


Righteous Fire Kill or be killed. Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive. Thinking of others is for suckers. Take care of your own and hope you don’t die early. But some runners think that’s no way to live. They know the world is stacked against them,...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: No Future (A Cyberpunk Sourcebook)

Shadowrun: No Future (A Cyberpunk Sourcebook)


SCREAM YOUR TRUTH The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages. But they can’t keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they’re starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast...   [click here for more]
Catalyst Game Labs  $24.99

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Numenera Character Options

Numenera Character Options


This is the full version of Numenera Character Options. Check out the free preview. The character you envision. “Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.” “A wonderful compliment to the core rulebook.” “A great...   [click here for more]
Monte Cook Games  $9.99

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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters...   [click here for more]
Parts Per Million  $4.95

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Psions

Psions


Psychic powers, psionics and the untapped powers of the mind have long been a staple of science-fiction - cyberpunk included. In this supplement for NEON CITY OVERDRIVE these ideas are explored, providing both players and GMs with tools to add amazing powers to their games. This book includes: Incorporating psionics: Advice and ideas to help you incorporate psionic powers...   [click here for more]
Peril Planet  $4.99

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Starfarer's Companion

Starfarer's Companion


A Companion to Adventure Across the Stars! An expansion to the Starfinder Core Rulebook, adding both classic character concepts and brand new options to expand the variety in your fantastic galaxy! Races – Aasimar, Catfolk, Deoxyians, Dhampirs, Grippli, Ifrit, Kitsune, Kobolds, Mechanoi, Nagaji, Oreads, Samsarans, Suli, Sylphs, Tengu, Tieflings, Undine, Vanaras, Vishkanya, and Wayangs! Classes...   [click here for more]
Rogue Genius Games  $19.95

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