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"A.P.P.L.E." A POST-PONED LOOTING ENGINE

"A.P.P.L.E." A POST-PONED LOOTING ENGINE


A.P.P.L.E.” (Quotemarks included) works like a loot in hindsight. Its purpose: prevent you from rolling 50 dice every time you kill a minor enemy -breaking the immersion looking at time-consuming tables and resources (for those like me, who have little time to play solo or GM-less games.) Download the image, or buy...   [click here for more]
Hogash  Pay What You Want

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"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES

"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES


This scenario is based upon the protracted hostilities between Britain and France in India over the course of two years during the time of the American War of Independence.  There were five battles of note during this period, fought between the French admiral Bailli de Suffren and the British admiral Sir Edward Hughes in the Indian Ocean between February 1782 and June 1783.  Each battle is designed...   [click here for more]
Studio7aUK  Pay What You Want

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100 1970s Era Bystanders 9

100 1970s Era Bystanders 9


100 1970s Era Bystanders 9 This list contains 100 different innocent (and not so innocent) bystanders that are perfect for adding to your retro rpg campaign. Included in each entry is a first and last name, gender, age, and role/occupation. ...   [click here for more]
Fishwife Games  Pay What You Want

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100 Encounters I

100 Encounters I


One Hundred encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game a hundred new flavors! Includes objects, sounds, traders, weather, people, conflicts, animals, insects, plants, and the road. ...   [click here for more]
Grey Wolf Writes  Pay What You Want

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100 Encounters II

100 Encounters II


One Hundred more encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game the next hundred options! Includes roadside buildings, night noises, structures, natural features, processions, locals, beggars, smells, and crime and punishment. ...   [click here for more]
Grey Wolf Writes  Pay What You Want

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100 Encounters III

100 Encounters III


One Hundred encounters of mystery, magic, and horror for your game. This offering from Grey Wolf Writes includes: Dreams, Signs, Nightmares, Lost Weapons, Lost Items, Fairy Kind, Holes, Doors, Boats and Mercenaries to intrigue your players and enrich your game. Include these flavors of mystery in your game today! ...   [click here for more]
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100 Encounters IV

100 Encounters IV


One Hundred encounters of mystery, magic, and horror for your game gleaned from the wandering writer Grey Wolf. This offering from Grey Wolf Writes includes: Festivals, Local Events, Disasters, Local Conflicts, Farmers, Adventurers, Shiny Things, Folk Tales, Ghosts and Witches. Include these encounters, tales and characters in your game today! ...   [click here for more]
Grey Wolf Writes  Pay What You Want

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100 Encounters VI

100 Encounters VI


The Latest in the 100 Encounters Series! Welcome to the Barony of Comharren! Check out the One Hundred Encounters Series for more great items, and don't forget to add music to your game from the Bard Joshua! ...   [click here for more]
Grey Wolf Writes  Pay What You Want

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100 Inane Comments and Useless Answers from Speaking to Animals

100 Inane Comments and Useless Answers from Speaking to Animals


So you can talk to the animals, and they can talk back to you. Does this mean they have anything useful to say? Many systems and settings have means by which characters can speak to animals, but this does not necessarily make the replies they get back from the creatures in question useful, intelligent or even relevant. This provides 100 different responses from our furry and feathered friends that...   [click here for more]
Azukail Games  Pay What You Want

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100 Items from the Wagon of Tokugawa Koshi

100 Items from the Wagon of Tokugawa Koshi


The Latest in the 100 Encounters Series! The latest answer to the question: What does the merchant have for sale? Check out the One Hundred Encounters Series for more great items, and don't forget to add music to your game from the Bard Joshua! ...   [click here for more]
Grey Wolf Writes  Pay What You Want

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100 Magic Items

100 Magic Items


One Hundred examples of the Magical Arts, gathered for you by the wandering chronicler Grey Wolf. This issue includes an introduction by the greatest secretary in the known worlds, A. Peachtree, and various and sundry items: Weapons, Totems, Servants, Clothing, Trinkets, Art, Furnishings, Tools, Locations, and Toys. Add these wondrous items to your game today, and delight, dismay, and bewitch your...   [click here for more]
Grey Wolf Writes  Pay What You Want

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100 Names for Horses

100 Names for Horses


 Onward Aloysius! Need some quick names for the horses that the party is about to buy? Want to give a little more personality to that knights mount? Well, you'll find perfect names for those horses and more here! The hundred names presented here range from sweet and maybe a bit silly to regal and dignified. Perfect for every sort of horse from a gentle old plow-mare to a powerful...   [click here for more]
Pink Dice Bag Publishing  Pay What You Want

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100 Names for Weapons

100 Names for Weapons


 This is Cenweard, a gift from my master. Need some quick names for the magical weapons in a king’s treasury? Want to give a little more personality to the sacred weapon of a deity? Well, you'll find perfect names for those weapons and more here! The hundred names presented were primarily drawn from words and deities from around the world related to war, death, victory, and protection. ...   [click here for more]
Pink Dice Bag Publishing  Pay What You Want

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100 Things for a GM to Say to Disconcert their Players

100 Things for a GM to Say to Disconcert their Players


This is a collection of 100 different phrases that a GameMaster can use in a game if they simply want to disconcert the players. They can cause players to overthink things, worry about what they have or haven’t done and question their actions and the motives of others. These should probably not be overused, as if they are, they could damage the enjoyment of a game. This PDF supports Adobe layers...   [click here for more]
Azukail Games  Pay What You Want

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1930's American Surnames

1930's American Surnames


Need quick names for your American 1930's NPCs? Here are two 1D100 tables with a mix of common and uncommon lasts that could be found in 1930's American.  Also see: Popular Adult Names in 1930’s America ...   [click here for more]
dicegeeks  Pay What You Want

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197X: Defend the Dakota - NPCs & Drive-In Delights

197X: Defend the Dakota - NPCs & Drive-In Delights


I had to cut a number of things from 197X: Defend the Dakota for space considerations but I liked them a lot and thought players should have them, so I decided to make them available separately. Here's an NPC encounter table that got cut, along with a list of subplot hooks and two tables for generating a horror-movie marathon comprised of actual films from the era. Though some of the material is specific...   [click here for more]
sometimes knot  Pay What You Want

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197X: Expanded Skill List

197X: Expanded Skill List


Due to limited space, I had to cut a bunch of stuff from 197X: Defend the Dakota. Most significantly, I had to omit an expanded skill list and some of the explanatory text that went with it. I didn't want any of that to go to waste though, so I thought I'd put it out as its own thing. These skills should enhance your ability to create custom characters for any of the upcoming adventures...   [click here for more]
sometimes knot  Pay What You Want

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20 Real Diseases and Their Effects

20 Real Diseases and Their Effects


The diseases on this table all actually exist. The symptoms, contagiousness and untreated mortality rates are estimated based on World Health Organization statistics, so roll a d20 and see what happens! You can find more cool stuff like this at neverengine.wordpress.com, and you can check out my other drivethrurpg products by clicking here. ...   [click here for more]
Never Engine  Pay What You Want

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366 semillas de rol para Revolución

366 semillas de rol para Revolución


366 semillas de aventura para el juego de rol Revolución. Ni más ni menos. En este libro encontrarás una semilla de aventura para cada uno de los días del año. Hechos históricos que pueden servir de trasfondo para cualquier director de juego. Simplemente, abrid el libro por cualquier fecha que os parezca adecuada, y lanzad a los aventureros a seguir el hilo que se presenta en la semilla. ¡Seguro...   [click here for more]
Agencia Especial  Pay What You Want

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5 Timberhook Adventure Hooks

5 Timberhook Adventure Hooks


5 Timberhook Adventure Hooks Get your hands on five quick adventure hooks. These adventure hooks were created to work with Timberhook City Bones, but can be easily modified to fit your campaign. Each adventure hook is system neutral and playable with your favorite game rules. The Adventure Hooks Tower Defense: What happens when the city's automated defenses turn on the people? Insider...   [click here for more]
RedRaggedFiend  Pay What You Want

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50 Story Prompts and Hooks from Norse Mythos

50 Story Prompts and Hooks from Norse Mythos


Lacking inspiration for game night?  We got you covered!  This PDF contains 50 prompts for Norse and Viking themed games.  Created for The Wyrd of Stromgard but 100% system agnostic, these prompts are heavily inspired by the Eddas and offer a multitude of situations, mythical figures, and legendary quests for your party to take on.  Flexible enough to jump-start an adventure but...   [click here for more]
Lost Dutchman Publishing  Pay What You Want

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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
Chaosium  Pay What You Want

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600 Ancient Hebrew Place Names

600 Ancient Hebrew Place Names


600 Ancient Hebrew Place Names contains authentic place names compiled from the Holy Bible and numbered for easily randomly selecting a place name. Perfect for naming any fantasy or ancient settings! ...   [click here for more]
Deep Sheep  Pay What You Want

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75 Fantasy Adventure Hooks

75 Fantasy Adventure Hooks


Goodness knows, no matter how well laid a game masters plans may be the players can send them crumbling down in a matter of moments leaving everyone wondering what’s next. Even when your campaign isn't in ruins sometimes you just plum run out of ideas. That's where this list comes in! Inside you will find 75 well thought out and interesting adventure hooks. This list is mostly system neutral so they...   [click here for more]
Pink Dice Bag Publishing  Pay What You Want

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A Coastal Voyage Windjammer Module

A Coastal Voyage Windjammer Module


This Windjammer Module is designed as a drop-in module to make maritime engagement in RPGs more interesting than fast travel or simple number-crunching, without having to be a skilled tall-ship sailor to understand what's going on. Designed for use alongside the books Jybe-Ho! and Low Bridge! these modules can be used independently of either. "A Coastal Voyage" gives three vessel...   [click here for more]
Ludos Calis Longa  Pay What You Want

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A Fantasy Guide to Classical Greece

A Fantasy Guide to Classical Greece


When most people think about creating a Greek inspired world, they might think of togas and maybe throwing a Pegasus or two into the world and decide to exclude the majority of the Monster Manual. But what does this mean for a game around a table? Can you throw mindflayers into a Greek inspired world and still have it feel like Classical Greece? In my own opinion, absolutely you can, and this guide...   [click here for more]
The Bearded Halfling  Pay What You Want

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A Green and Unpleasant Land RPG background and scenario

A Green and Unpleasant Land RPG background and scenario


“A Green and Unpleasant Land” The place: Earth... The time: Early 22nd Century… The situation: Desperate! Hmm, let me explain a little more… Mankind is still around, though God and Mother Nature have tried their damndest to eradicate us. A hundred years of abnormal solar activity and tectonic repercussions have reduced the population to an almost insignificant amount. But...   [click here for more]
Studio7aUK  Pay What You Want

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A Lark in a Cage

A Lark in a Cage


A two-to-three session scenario for the Gaslight period of Call of Cthulhu 7th Edition. The year is 1895. Oscar Wilde’s trial has just concluded, making the news across London. In Deptford, a family discovers that their child has been replaced by . . . something else. When the investigators take the case, they find themselves on a tour across the soot-choked streets of East London,...   [click here for more]
Chaosium  Pay What You Want

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A Little Knowledge is a Dangerous Thing - Adventure for Guild of Shadows

A Little Knowledge is a Dangerous Thing - Adventure for Guild of Shadows


Players have death on their minds as they explore the famed Kurstwahl University and its highly secure Library.  A Little Knowledge is a Dangerous Thing is part of the Kurstwahl Gambit adventure series for Guild of Shadows and focuses on the Assassin as the central character. Not featured in the Guild of Shadows campaign setting book, this adventure can be played with a single player or a group....   [click here for more]
SPQR Games  Pay What You Want

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A Paleontologist's Guide to Running Prehistoric Beasties

A Paleontologist's Guide to Running Prehistoric Beasties


A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ...   [click here for more]
Druid GM Designs  Pay What You Want

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A Shrieking Violet

A Shrieking Violet


Take on the roles of 1920's Chicago detectives investigating an unusual death in the Little Italy neighborhood. It's a tough time to be a copper, with Capone and his gang having the run of the town. It's December, and the snow and bodies are piling up. Keep your wits about you and you just might stay upright through Christmas. Find the killer, close the case. Couldn't be simpler. ...   [click here for more]
Chaosium  Pay What You Want

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A Tactical Simulation of Land-folk Fishers Plumbing the Watery Depths Of a Fantastical World

A Tactical Simulation of Land-folk Fishers Plumbing the Watery Depths Of a Fantastical World


What is a Game Master to do when their players decide to take leave of going to loggerheads with monsters and pursue that most profitable recreation– fishing? This supplement is designed to solve that age-old problem.  Compatible with most popular Fantasy role-playing games, the mini-game employs a skill based d4 drop table and over a dozen chancemedly tables to create a “Tactical Simulation...   [click here for more]
The Skull as a Complete Gentleman Co  Pay What You Want

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Achtung! Cthulhu 2d20 - Priority Mission 1: Resurrection Men PDF

Achtung! Cthulhu 2d20 - Priority Mission 1: Resurrection Men PDF


Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. In Resurrection Men Allied intelligence has discovered a network of Great War era tunnels...   [click here for more]
Modiphius  Pay What You Want

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Achtung! Cthulhu 2d20 - Priority Mission 2: Season of the Snake 1 - Our Lady of the Eternal Sapphire PDF

Achtung! Cthulhu 2d20 - Priority Mission 2: Season of the Snake 1 - Our Lady of the Eternal Sapphire PDF


Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. In Our Lady of the Eternal Sapphire, agents are tasked with investigating a monastery located...   [click here for more]
Modiphius  Pay What You Want

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Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF

Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF


Storm an Axis Airfield! Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. A mysterious Luftwaffe aircraft was spotted making what appeared...   [click here for more]
Modiphius  Pay What You Want

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Adobe de Rancho San Pedro (FotIC)

Adobe de Rancho San Pedro (FotIC)


Helping Kids with Every Purchase! 100% of proceeds from this product go to Extra Life, benefiting Children’s Miracle Network Hospitals. These donations help provide critical care, fund pediatric medical research, and ensure that no child or family fights alone. Your purchase today contributes to this vital mission. Thank you for joining us in supporting...   [click here for more]
Feast Games  Pay What You Want

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Adventures in Apple Bay: Here there Be Monsters

Adventures in Apple Bay: Here there Be Monsters


Here there be Monsters is a KID centric adventure written specifically for “the KID” supplement The heroes of the story are a group of KIDs in the town of Apple Bay. Make no mistake, there are monsters here, and, no, the KIDs won’t find Ol’ Man Smithers wearing a cheap mask. It’s up the intrepid KIDs to find and battle them. This suplament comes with 4 prebuilt KIDs and...   [click here for more]
Chaosium  Pay What You Want

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After the Rain: A Samurai Era Call of Cthulhu Scenario

After the Rain: A Samurai Era Call of Cthulhu Scenario


After the Rain - A Samurai Era Call of Cthulhu Scenario The small farming village of Kamatsoe has chafed under the yoke of a bandit gang for years, dutifully giving over a portion of their harvest in return for the bandit's "protection." The burning of a nearby village was the last straw, however, and the farmers have chosen to fight back by recruiting a small band of wandering samurai to liberate...   [click here for more]
Chaosium  Pay What You Want

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Age of Myth: Satyr and Bacchante

Age of Myth: Satyr and Bacchante


Preview for the Age of Myth. Includes the Satyr race and Bacchante barbarian. Like the preview? Check the full book at https://www.drivethrurpg.com/product/288543/Age-of-Myth ...   [click here for more]
KnuckleBones  Pay What You Want

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Age Past: The Incian Sphere Revised Power Cards (APISRpc)

Age Past: The Incian Sphere Revised Power Cards (APISRpc)


Welcome to Age Past The Revised Power Cards PDF contains a complete list of the Powers found in the Age Past: The Incian Sphere Revised RPG. The PDF contains 176 Cards total and they are formatted as 3.5"x2.5" Poker Cards.  Print them out to help track your Age Past Powers. The cards include the following: Offensive Powers Defensive Powers Social Powers Companion Powers High Level...   [click here for more]
Strange Machine Games  Pay What You Want

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Agencia Especial: Reglas Breves

Agencia Especial: Reglas Breves


Esta es una selección de reglas que incluyen parte de la mecánica y la acción de la segunda edición del juego Agencia Especial. También tienes una ficha de ejemplo, la de nuestro inefable McFry, y la ficha autoeditable para que la examines. Con este documento se puede empezar a jugar a Agencia Especial de inmediato. No se incluyen reglas especiales, reglas avanzadas, creación de personajes,...   [click here for more]
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Agent's Casefile

Agent's Casefile


An agent's casefile with reference tables, character sheets and room for casenotes. ...   [click here for more]
Postmortem Studios  Pay What You Want

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AGROH

AGROH


This is a mini-setting that contains a main adventure to end a campaign. In this game, we can play as cavemen or as time travelers in a primitive island controlled by a mutant being and by the idea of a new god: Agroh  This supplement has environmental themes, discussing destructive agriculture in a time it didn’t really exist. The game also sets civilized people and two ancestral people in counterpoint,...   [click here for more]
Sucata Games  Pay What You Want

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Alicarnassus Mausoleum

Alicarnassus Mausoleum


A System Agnostic One Page Dungeon for the One Page Dungeon Contest With the theme "Wonder", what is better to an adventure that take place inside one of the lost 7 World Wonders? Little and nothing is known of this mausoleum, nor of the elusive Alicarnassus. Some scholars argue that the name was of an ancient emperor buried here, others that it was the name of the city where once it stood, now...   [click here for more]
Barakiel The Archangel  Pay What You Want

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Alternative Landscape Hero Sheet

Alternative Landscape Hero Sheet


A nice landscape versión of the Hero Sheet, based in the streamlined version introduced in Heroes & Villains. This landscape version is ideal to use in convention games with pregenerated characters, or simply to use in your own games, with all the basic information at hand in one sheet.  File included: - 2 Versions of the landscape Alternative Sheet, one of them with an extra space that you...   [click here for more]
Chaosium  Pay What You Want

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Alternative Trap Detection and Disabling Rules

Alternative Trap Detection and Disabling Rules


This homebrew is something that helps make traps a more interactive and interesting part of an adventure or dungeon. As it is, with 5E and most d20 systems, detecting and disabling traps is basically just a die roll. That's pretty boring. This alternative set of rules adds a little more flavor and allows the creativity of the GM and players to shine through. These rules can be applied every time a...   [click here for more]
Big20 Games  Pay What You Want

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Amazing Adventures Quick Start Rules & Adventure

Amazing Adventures Quick Start Rules & Adventure


Learn what horrors are raining down on New York City! All the rules to get you started are here. Learn the value of the Siege Engine (that drives C&C) and the really cool pulp game Amazing Adventures. Author: Jason Vey Editor: Ross Thompson Interior and Cover Art: Peter Bradley ...   [click here for more]
Troll Lord Games  Pay What You Want

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Amazonia

Amazonia


Welcome to the land of the Amazons! This supplement contains a writeup for a nation inspired by the myths, legends, and histories of ancient Greece and Rome that includes pertinent information about the country and a complete set of random encounter tables. It is system-free and can be used in conjunction with any system.  This material is a sample of the content developed by Skirmisher Publishing...   [click here for more]
Skirmisher Publishing  Pay What You Want

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Amazons vs Valkyries: Campaign Primer

Amazons vs Valkyries: Campaign Primer


  The Daughters of Ares and the Daughters of Odin…  A Mythic World of Chaos and War…   Amazons Vs Valkyries: Campaign Primer   Pages: 52 Game System: D20 5e Genre: Classical Age (Greek/Norse Mythology) WARNING: This document contains content that is not suitable for all audiences. Consumer discretion is advised. Amazons vs Valkyries is a fantasy...   [click here for more]
Bloodstone Press  Pay What You Want

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America the Beautiful for Tiny Gunslingers

America the Beautiful for Tiny Gunslingers


This guide is printer friendly and it has a rough timeline of the Old West and other historical information. It also adds a new trait, fur trading, prospecting, and has rules for creating Bounties for your Bounty Hunters. There is also an Adventure Generator to help inspire you and to help you design adventures for your Gunslingers. ...   [click here for more]
Gallant Knight Games  Pay What You Want

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