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Dragon's Hoard Issue 2

Dragon's Hoard Issue 2


Welcome to the second issue of Dragon's Hoard, the Alea Publishing Group's newsletter with perks!  In this issue Players and Game Masters will enjoy: Wounds Impress all the ladies with your battle scars!  A simple and brief system of introducing wounds to your adventures. Apprenticeships Learning a trade at an early age might teach you a few skills to help during an encounter. ...   [click here for more]
Alea Publishing Group  $1.75

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Old School Gazette #11

Old School Gazette #11


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $1.75

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Old-School Gazette #7

Old-School Gazette #7


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $1.75

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Old-School Gazette #8

Old-School Gazette #8


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $1.75

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Old-School Gazette #9

Old-School Gazette #9


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
Expeditious Retreat Press  $1.75

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Rooms & Encounters: Desecrated Temple

Rooms & Encounters: Desecrated Temple


You enter a vast hall, some 50 by 65 foot. The 20 foot high, vaulted ceiling is supported by 30 pillars, and riddled with cracks. Tapestries hang in tatters from the walls, and it’s impossible to tell what was once depicted on them. Some remnants of words or aphorisms remain, painted on the pillars, a single letter still legible in places. Wooden benches are piled up against the walls, apparently...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Gormoth the Ever-Hungry

Rooms & Encounters: Gormoth the Ever-Hungry


Even as you approach this darkened chamber, you are overwhelmed by the offensively pungent odor of rotting dung. The stonework here seems different then the rest of the dungeon, strangely out of place, as does the symmetrically awkward structure of the room. Pillars line the room, spaced 5-feet from the outer walls in 10-foot intervals. Unfortunately, your examination of the room is cut quick by...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Midnight Theatre

Rooms & Encounters: Midnight Theatre


At the tunnel’s end is an empty suit of armor posed with its arms swept toward the entrance as though welcoming you in with a bow. The corridor leads to a large room scattered with fragments of brass horns and other instruments. Only the enormous pipe organ opposite the entrance has escaped destruction. Above its vast and varicolored keyboard, long pipes crawl in a twisted mass toward the ceiling....   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Pillars of Salt

Rooms & Encounters: Pillars of Salt


As emerge through the salt covered door, your eyes are assaulted by a disorienting contrast of glare and shadow. Like the cramped tunnels leading here, the room inside is limned with salt deposits that cover the walls, floor, and ceiling. Scattered throughout the small chamber, a half dozen or so massive crystalline formations jut in threatening angles like frozen thorn bushes after a midwinter’s...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: Shrine of the Sisterhood

Rooms & Encounters: Shrine of the Sisterhood


A thick stone door blocks the doorway, its surface carved with hundreds of shells and undersea plants. The stone has been smashed away around a keyhole beneath a rusty iron pull-ring. It looks as though the lock were destroyed and later repaired. The dungeon’s brick walls give way to a tunnel hewn roughly through the rock. Though wide and high enough to stand upright, the tunnel seems perilous,...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Corrupted Nursery

Rooms & Encounters: The Corrupted Nursery


The door opens easily to the sound of a music box and the humming of a lullaby. The room appears to be a nursery, there is an elderly elf woman seated in a rocking chair in the north east corner. Two wooden dolls cavort about the room with toys in their hands. Another wooden doll tugs at the old woman’s skirt.   She stops her humming, “what is it Leigh?” “Momma Idril,...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Crucifixion Chamber

Rooms & Encounters: The Crucifixion Chamber


The arched stairwell dips slightly before it climbs upwards into what appears to be a small symmetrical chamber filled with a dull greenish glow. A distorted and crumpled humanoid shadow trickles across the room’s rune-scripted walls dissipating down the dark basalt steps.    The chamber itself is small and stark, with the exception of it its centerpiece, a raised dais bearing...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Crypt of the Plague-Bringers

Rooms & Encounters: The Crypt of the Plague-Bringers


The trapdoor lifts upward to reveal a vaulted chamber lined with ten stone sarcophagi, each carved with a humanoid figure and engraved with dust-caked runes. A ten-foot statue of a vulture-like humanoid stands in an alcove halfway down the left wall. The statue has enormous wings and talons tipped with obsidian.   Discover the Crypt of the Plague-Bringers! The Dungeon...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Hall of Bedlam

Rooms & Encounters: The Hall of Bedlam


Despite the passage of untold centuries, the chamber beyond has lost little of its grandeur and awe. Tucked neatly in the chamber’s perimeter alcoves are six black marble statues of great warriors armed with swords and shields. Gold and silver necklaces hang from the necks of each statue, and an illuminated torch is tightly wedged between an outstretched arm and torso. A tile mosaic of a man wearing...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Living Tomb

Rooms & Encounters: The Living Tomb


The trap door opens, dim light flickers and unearthly shadows bounce and reflect from every angle and you’re immediately assaulted by the foul stench of ancient rotting blood. A faint creaking sound comes from the ceiling above. As your eyes quickly adjust, you realize that the walls and ceiling of the room are covered in large mirrored panels set into a spidery framework of black lacquered bone.  ...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Plunderers

Rooms & Encounters: The Plunderers


You enter a large T-shaped room. Large panels of plain gray granite form the walls floor and ceiling. In the center is a raised dais atop of which sits a massive statue of an obese three-horned, four-armed, monkey-like creature. Large gems glitter in each of its eye sockets, and its long forked tongue slithers from an eerie smile. Hammered into the side of the statue, several iron spikes spaced...   [click here for more]
0one Games  $1.85

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Rooms & Encounters: The Sinister Vault

Rooms & Encounters: The Sinister Vault


The great doors open smoothly outward to reveal a ten foot wide limestone tunnel leading deep into an expansive vault with a ceiling stretching over 25 ft. above the floor. Obscene glowing skulls light the vault chamber ahead of you from steel hooks mounted on the walls. They stare covetously down at the treasure and objects d?art strewn across the floor and around the four limestone pillars. There...   [click here for more]
0one Games  $1.85

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Wilderness Traps

Wilderness Traps


Wilderness Traps System: d20 Genre: Any Interior Illustrations: 6 Onscreen Page Count (Including cover and OGL): 16 Printer Friendly Page Count (Including cover and OGL): 8 This supplement details twelve wilderness traps that can be constructed from simple materials such as rocks, sticks, grass, and mud. Deadfalls, foot traps, grass scythes, and other...   [click here for more]
Bloodstone Press  $1.85

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Mutant: Mythic Artifacts

Mutant: Mythic Artifacts


Mutant Year Zero: Mythic Artifacts Pew Pew! This supplement contains 26 new unique artifacts for Mutant: Year Zero, inspired by Forbidden Lands (with special effects, drawbacks and artifact dice) and by the Geek culture. Could you recognize all the movies, novels and videogames that inspired these artifacts? PDF Formats Included: US Letter US...   [click here for more]
Free League Publishing  $1.95

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10 Fantasy Traps

10 Fantasy Traps


This product offers a number of traps and devious devices to impede, fool, slow down, or outright slay heroes who aren’t careful. Each trap presents some suggestions on how they may be tailored, and Gamemasters are encouraged to use these as guidelines for devising their own variations. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com....   [click here for more]
Misfit Studios  $1.99

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10 More Fantasy Traps

10 More Fantasy Traps


This product offers a number of traps and devious devices to impede, fool, slow down, or outright slay heroes who aren’t careful. Each trap presents some suggestions on how they may be tailored, and Gamemasters are encouraged to use these as guidelines for devising their own variations. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com....   [click here for more]
Misfit Studios  $1.99

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100 Oddities for a Treasure Hoard

100 Oddities for a Treasure Hoard


Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way.  Have you ever needed to stock a treasure hoard?...   [click here for more]
Skirmisher Publishing  $1.99

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100 Oddities for a Viking Encounter

100 Oddities for a Viking Encounter


Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch. These...   [click here for more]
Skirmisher Publishing  $1.99

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Arcane Startups, Practical Magic, and Magical Mishaps (5e Rules)

Arcane Startups, Practical Magic, and Magical Mishaps (5e Rules)


Have you ever wanted to invent an amazing new magical product and sell it to the masses? Do you imagine what sort of practical magic items and spells a pervasively-arcane society might develop? Or perhaps you wonder what might happen if the magical process went wrong... This book describes supplemental 5e rules for the campaign setting of Djorde, a gilded age location where the recent discovery of...   [click here for more]
Three Wild Embers, LLC  Pay What You Want

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Battlemaps Lairs: Orc Sighting Tower

Battlemaps Lairs: Orc Sighting Tower


Welcome to Battlemaps Lairs. These products are part of the acclaimed Master Accessories line. Each product features a small monster’s lair, usually three or four rooms, that can be easily added to your ongoing campaign. For each product, you get a wonderful overview map and three or four battlemaps for miniature games, detailing each room of the lair. The battlemaps are superb...   [click here for more]
0one Games  $1.99

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Cinematic Chases

Cinematic Chases


The Chase is On!   Sometimes you need to run down fleeing foes, outpace your enemies on the way to your goal, or escape a collapsing cave. When such a need arises, the basic rules just don’t cover these events in a way that’s exciting or inspiring for most players.  This book introduces new chase rules for the 2nd edition of the Pathfinder Roleplaying Game, allowing you to recreate the...   [click here for more]
Necromancers of the Northwest  $1.99

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Encounter Cards: Aquatic Deck

Encounter Cards: Aquatic Deck


Encounter Cards: Aquatic Deck The Aquatic Deck of Encounter Cards has 30 different encounters for waterborne adventures including floating debris, sea monsters, troublesome harbor bureaucrats, shipwreck survivors, pirates, and more! Each Deck Theme includes: (5) Traps (5) Hazards (5) NPC Encounters (10) Monster Encounters (Moderate/Avg. CR5, Advanced/Avg. CR10, Extreme/Avg....   [click here for more]
AAW Games  $1.99

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Magic & Mundane: Optional Magic & Masterwork Item Crafting Rules

Magic & Mundane: Optional Magic & Masterwork Item Crafting Rules


Magic & Mundane is an enhancement of existing gear rules by classifying special gear attributes as Descriptors to allow players and game masters to create minor magic and superior mundane items. Inside you'll find: A collection of 14 Gear Descriptors to augment standard gear and a system to apply these Descriptors to create common magic items or masterwork items. 7 sample...   [click here for more]
Apokalyptic Publishing  $1.99

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Nature's Wrath - New Environmental Hazards

Nature's Wrath - New Environmental Hazards


Wondrous and Fantastic Terrain!   Heroes and monsters in the Pathfinder Second Edition roleplaying game have plenty of options to make them fantastic and magical, but that doesn’t mean that they should get all the fun. Fantasy media is full of examples of  strange, exotic, and downright magical locations where the terrain itself is just as much a fantasy as the events that take place upon...   [click here for more]
Necromancers of the Northwest  $1.99

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Nature's Wrath - New Environmental Hazards II

Nature's Wrath - New Environmental Hazards II


Wondrous and Fantastic Terrain!   Heroes and monsters in the Pathfinder Second Edition roleplaying game have plenty of options to make them fantastic and magical, but that doesn’t mean that they should get all the fun. Fantasy media is full of examples of  strange, exotic, and downright magical locations where the terrain itself is just as much a fantasy as the events that take place upon...   [click here for more]
Necromancers of the Northwest  $1.99

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Yet 10 More Fantasy Traps

Yet 10 More Fantasy Traps


This product offers several traps and devious devices to impede, fool, slow down, or outright slay heroes who aren't careful. Each trap presents some suggestions on how they may be tailored, and Gamemasters are encouraged to use these as guidelines for devising their own variations. Includes fire-breathing torches, magic nullifying gas, teleport traps, noisemakers, exploding floors, trapped monsters,...   [click here for more]
Misfit Studios  $1.99

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Curious Things: Horrid Treasures

Curious Things: Horrid Treasures


The door to the treasure chamber gave way with a final blow from the warrior’s heavy axe. Peering inside the trio of adventurers saw nothing more than a simple wooden box sitting on a plain stone pedestal. Curiously enough, the box was unlocked and opened easily. Lying inside the box was nothing more than mummified human hand. Its withered flesh was covered in strange tattoos. “What...   [click here for more]
Fishwife Games  $2.00

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Fresh Press: Items of Artifice

Fresh Press: Items of Artifice


Items of artifice introduces a variety of new useful magical items for your party to use! That is, strictly speaking, they do have a use. The use may not necessarily be what you expect, and the items may have a few drawbacks, but the makers assure you that they are definitely useful.  In short, enjoy your bootleg magical items, including: Amulet of Some Planes Amulet of Wealth Bag of Bees BEAN...   [click here for more]
CoffeeSnake Studios  $2.00

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Riyal's Research: Haunts (PFRPG)

Riyal's Research: Haunts (PFRPG)


The great adventurer, abjurer and researcher, Riyal Starlight, has explored much of the world. Throughout his travels he documented many of the dangerous and unusual hazards he has lived to tell the tale. Now within these pages, he shares his findings with you. Riyal's Research: Haunts brings you two dozen new haunts for you to endanger your player characters' very lives. These haunts...   [click here for more]
Jon Brazer Enterprises  $2.00

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Riyal's Research: Traps (PFRPG)

Riyal's Research: Traps (PFRPG)


The great adventurer, abjurer and researcher, Riyal Starlight, has explored much of the world. Throughout his travels he documented many of the dangerous and unusual hazards he has lived to tell the tale. Now within these pages, he shares his findings with you. Riyal's Research: Traps brings you two dozen new traps for you to endanger your player characters' very lives. These traps...   [click here for more]
Jon Brazer Enterprises  $2.00

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Tenfold: Fief de L'ombre

Tenfold: Fief de L'ombre


Welcome to the illustrious world of Tenfold. Here, you will find a full guide for a highly detailed castle setting, usable as a base or adventure locale. Complete with maps, lore, gameplay, and background music, this can be used to add flavor and interest to your campaign, whether your players are friendly or hostile to those who live in this castle. Contents include: Fief de L'ombre PDF:1 full-color...   [click here for more]
Hero Games  $2.00

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The Dungeon Masters Armory

The Dungeon Masters Armory


...   [click here for more]
Christopher Miller-Ford  $3.00 $2.00

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Curses: Ring of the Ghostly Choir and Egil’s Magnificent (5E)

Curses: Ring of the Ghostly Choir and Egil’s Magnificent (5E)


Cursed items have long been a staple of fantasy stories and games. Whether a magical ring that turns its wearer invisible (and has a mind of its own) or a sentient sword capable of drinking souls, such items pose a difficult question for the story’s protagonist: do they wield the item for its power in spite of the trouble and grief it inevitably brings? Unfortunately with most such relics, accepting...   [click here for more]
LPJ Design  $2.29

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Curses: Tome of Whispers & Tyrant’s Sorrow (5E)

Curses: Tome of Whispers & Tyrant’s Sorrow (5E)


Cursed items have long been a staple of fantasy stories and games. Whether a magical ring that turns its wearer invisible (and has a mind of its own) or a sentient sword capable of drinking souls, such items pose a difficult question for the story’s protagonist: do they wield the item for its power in spite of the trouble and grief it inevitably brings? Unfortunately with most such relics, accepting...   [click here for more]
LPJ Design  $2.29

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Terrors of Obsidian Apocalypse: Haunts (PFRPG)

Terrors of Obsidian Apocalypse: Haunts (PFRPG)


On rare occasions a soul tainted by dread, fear, rage and anger  leaves its broken corpse, if it is powerful enough, that soul may return as a ghost, a wraith or some worse form of undead. If it is powerful enough, angry enough…..Souls lacking the metaphysical hardiness to retain their own identity after death may also return to the living as something else, something lesser, a ghostly presence...   [click here for more]
LPJ Design  $2.29

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Two Dozen Dangers: Haunts (PFRPG)

Two Dozen Dangers: Haunts (PFRPG)


When a soul fouled by anger and fear leaves its broken corpse, if it is strong enough, that soul may return as a ghost, a wraith or some worse form of undead. If it is strong enough…..Souls lacking the metaphysical vigor to retain their own identity after death may also return… as something else, something lesser, a ghostly presence that blurs the line between a magical trap and a true undead....   [click here for more]
LPJ Design  $2.29

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Two Dozen Dangers: Traps (PFRPG)

Two Dozen Dangers: Traps (PFRPG)


  Traps have been a part of fantasy role playing since the beginning of the hobby, and all veteran players can tell stories of characters killed by ingenious and sadistic machines. Here are two dozen new death-dealers for the Pathfinder Roleplaying Game, all intended to kill adventurers in the most interesting and spectacular ways possible. The new traps in this short sourcebook are designed to be...   [click here for more]
LPJ Design  $2.29

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Ultimate Maze Decks: Crypts (PFRPG)

Ultimate Maze Decks: Crypts (PFRPG)


Do you want to add a labyrinth element to your game in a hurry, and neither you or your players want to spend lots of time on mapping? Look no more. Ultimate Maze Decks: Crypts provides 47 cards, each with a crypt location and a different challenge to overcome. Ultimate Maze Decks transforms maze-delving from a tedious chore to a fast-paced activity with its unique mechanics, challenges and art. Ultimate...   [click here for more]
LPJ Design  $2.29

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Ultimate Maze Decks: Sewers (PFRPG)

Ultimate Maze Decks: Sewers (PFRPG)


Do you want to add a labyrinth element to your game in a hurry, and neither you or your players want to spend lots of time on mapping? Look no more. Ultimate Maze Decks: Sewers provides over 40 cards, each with a crypt location and a different challenge to overcome. Ultimate Maze Decks transforms maze-delving from a tedious chore to a fast-paced activity with its unique mechanics, challenges and art....   [click here for more]
LPJ Design  $2.29

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Ultimate Traps Deck (PFRPG)

Ultimate Traps Deck (PFRPG)


Need some deadly traps with awesome visuals in a hurry? Then look no more. Ultimate Traps Decks provides 10 ready to go deadly traps that are Pathfinder compatible for use anywhere in your game. Each card includes a description and the mechanics of a trap, as well as a vivid, high quality image of the trap to show your players exactly what killed them. Bring the fear of Total Party Kill back into your...   [click here for more]
LPJ Design  $2.29

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A Necromancer's Grimoire: The Art of Traps

A Necromancer's Grimoire: The Art of Traps


  Dozens of Devious Devices       What dungeon would be complete without traps? You're not really an adventurer until you've fallen into a few pit traps, been hit with at least one poisoned dart, and, of course, been on the wrong side of a hail of arrows launched out of a wall.       Trapmakers with only core rulebooks to work with will quickly find themselves running out of new and creative...   [click here for more]
Necromancers of the Northwest  $2.49

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Artifacts & Equipment - Body of the Armored Tyrant

Artifacts & Equipment - Body of the Armored Tyrant


The first skirmishes between the gods and primordials left not only countless bodies in their wake, but ancient and primeval tools of war. The materials which survived are not to be trifled with – suffused with incredibly powerful magics, most of these pieces can provide the means to reshape kingdoms and continents. Building off of the existing Fifth Edition rules for magical items and...   [click here for more]
TBM Games  $2.49

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Artifacts & Equipment - Death Shroud of the First Paladin

Artifacts & Equipment - Death Shroud of the First Paladin


There is little glory to be found in the tale of the First Paladin, and the Death Shroud serves as a physical token of the apology written in blood by the gods for their failure to answer the First Paladin’s pleas in a time of need. The legend goes that a once-peaceful land was ravaged by the forces of evil, until a youth, barely old enough to draw a blade, stood to oppose them.  Building...   [click here for more]
TBM Games  $2.49

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Magic & Spells - A Treatise on Chronomancy

Magic & Spells - A Treatise on Chronomancy


Chronomancy, the application of magical energies to affect other times, is not formally recognized as its own school of magic – documented uses of these spells are uncommon at best, and scholars are much more likely to attribute its effects to one of the other schools of magic, or at their most generous, a confluence of Transmutation and another school. Despite this academic rejection, the following...   [click here for more]
TBM Games  $2.49

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#30 Haunts for Battlefields (PFRPG)

#30 Haunts for Battlefields (PFRPG)


When that much blood is spilled, the battlefield remembers. The pain and anger and fear linger long after the battle ends. Within #30 Haunts for Battlefields you will find places of death, disease, and despair. You will see apparitions held together by undying wrath and hunger for glory. You will dodge bursts of flame and showers of ash. All of these haunts take place outdoors or in the countryside...   [click here for more]
Rite Publishing  $2.95

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