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The Terrain Randomizer

The Terrain Randomizer


No more boring fights! How many times have your combats happened in a bland 2D map with no interesting tactical options? If you have time to prepare an encounter, you can craft a detailed map with flavorful options and a varied environment. If you're improvising or playing solo, you won't have that luxury. Usually, in this kind of games we don’t plan our encounters (or almost anything) in advance,...   [click here for more]
Crimson Scholar Press  $2.35

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SoRoPlay GamTools Zine: Sword and Sorcery Ref

SoRoPlay GamTools Zine: Sword and Sorcery Ref


This 141-page issue is a Sword and Sorcery Reference (Ref). From barbarians, beast masters, albino fallen kings to those in search of a great swords, mighty battle axe, or mythical greatstaff, the flawed heroes of sword and sorcery are in search of excting and violent adventures—sometimes in exotic places—often involving romantic flings, strange magic,...   [click here for more]
Ken Wickham  $3.00 $2.50

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SoRoPlay GamTools Zine: Post-Apocalypse Ref

SoRoPlay GamTools Zine: Post-Apocalypse Ref


This 127-page issue is a Post-Apocalypse Reference (Ref). From nuclear holocaust, killer robots, prophetic end-times, and zombie apocalypse to pandemic near extinction, post-apocalyptic fiction has entertain and warn of the potential collapse, destruction, or decline of human civilization. For over 100 years, writers and film makers have been speculating...   [click here for more]
Ken Wickham  $3.00

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SoRoPlay GamTools Zine: Mythology Ref

SoRoPlay GamTools Zine: Mythology Ref


This 149-page issue is a Mythology Reference (Ref). Most of the resources found are Western mythology sources: Greek, Roman, Egyptian, and Norse mythology primarily. Stories from the Odyssey, Iliad, Beowulf, and more have inspired this issue. From Zeus to Ra to Odin, and even Jesus, mythology brings epic stories of gods and goddesses to literature and...   [click here for more]
Ken Wickham  $3.00

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SoRoPlay GamTools Zine: Steampunk Ref

SoRoPlay GamTools Zine: Steampunk Ref


This 129-page issue is a Steampunk Reference (Ref). From airships to trains and clockworks steampunk subgenre of science fiction is one of the largest of the retrofuturism subgenres inspired by literary works from Jules Verne and H.G. Wells. Mix in a bit of Mary Shelley, Arthur Conan Doyle, L. Frank Baum, or Lewis Carroll here and there. This even has a tool to...   [click here for more]
Ken Wickham  $3.00

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SoRoPlay GamTools Zine: Hard Science Fiction Ref

SoRoPlay GamTools Zine: Hard Science Fiction Ref


This 76-page issue is a Science Fiction Reference (Ref). From near future science to first alien contact to strange virus outbreaks, hard science fiction tries to keep science fiction accurate, consistent, and logical. This issue looks at the more realistic science fiction media and such. This even has a tool to help generate random adventure story scene...   [click here for more]
Ken Wickham  $3.00

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SoRoPlay GamTools Zine: Space Opera Ref

SoRoPlay GamTools Zine: Space Opera Ref


This 108-page issue is a Space Opera Reference (Ref). From galactic empires or federations to strange other world adventure, some of the largest science fiction franchises with initials such as ST, SW, BSG, and SG tell epic action and adventures in interstellar and galactic space. It has tables to help generate new content and material based on this specific sceince...   [click here for more]
Ken Wickham  $3.00

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SoRoPlay GamTools Zine: Dark Fantasy Ref

SoRoPlay GamTools Zine: Dark Fantasy Ref


This 138-page issue is a Dark Fantasy Reference (Ref). From vampire slayers to witch hunters to monster hunters, dark fantasy brings together fantasy and horror. It mixes monsters, magic, supernatural, horror, and dread in a dark or gloomy tone. This even has a tool to help generate random adventure story scene synopsis or new dialogue based on interpreted...   [click here for more]
Ken Wickham  $3.00

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SoRoPlay GamTools Zine: Martial Arts Ref

SoRoPlay GamTools Zine: Martial Arts Ref


This 131-page issue is a Martial Arts Reference (Ref). From wuxia to anime to epic martial arts cinema to action-adventure video game fighting games, martial arts media brought punching, kicking, sword swinging, throwing, and overall action entertainment. Whether it's kung fu, karate, ninjas, or MMA this issue focuses on many different martial arts media. This...   [click here for more]
Ken Wickham  $3.00

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Nod 36

Nod 36


Welcome to Yore! This first issue of NOD for 2021 visits a land of halflings torn by civil war, introduces you to the halfling saints, and brings you Table Top Soccer. ...   [click here for more]
John M Stater  $3.99 $3.39

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SoRoPlay GamTools Zine: Weird & Cosmic Horror Ref

SoRoPlay GamTools Zine: Weird & Cosmic Horror Ref


This 75-page issue is a Weird & Cosmic Horror Reference (Ref). It has new material built around several questions. This has a tool to help generate random adventure story scene synopsis based on interpreted results. Example of using the Grammar Fuel tool to generate story ideas or dialogue. Noun. Roll 883 = temperature Verb. Roll 290...   [click here for more]
Ken Wickham  $3.00

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Hippogryph Issue Zero

Hippogryph Issue Zero


In This Issue: Welcome to Issue Zero - It’s a game system! It’s a zine about tabletop roleplaying! It’s both! An introduction to the Hippogryph project, what to expect in this issue, and what you can look forward to in future issues. How to Create Things - From characters to magic items to worlds, a unified system for creating all of the elements that go into...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Hippogryph Issue One

Hippogryph Issue One


in this issue:  fandom as religion - In the past decade fandom has become contentious and un-fun. With the mainstreaming of things formerly relegated to the fringes, is there any reason to continue supporting an increasingly toxic fan culture? novel-style character profiles - A character sheet is only good for the game system it was created for, but a character profile...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Hippogryph Issue Three

Hippogryph Issue Three


in this issue:  The Necessity of Kindness - Rather than write about horror as originally planned, I decided to focus on being pleasant to one another instead. There is no tabletop roleplaying without people. Play nice.  Paladins Revisited - We think of paladins as holy warriors, but what if we came at them from a more romantic perspective? Rather than devotion...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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SoRoPlay GamTools Zine: Cyberpunk Ref

SoRoPlay GamTools Zine: Cyberpunk Ref


This 94-page issue is a Cyberpunk Reference (Ref). It has new material built around several questions. This has a tool to help generate random adventure story scene synopsis based on interpreted results. Example of using the Grammar Fuel tool to generate story ideas or dialogue. Noun. Roll 883 = stranger Verb. Roll 290 = drop...   [click here for more]
Ken Wickham  $3.00 $2.85

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Hippogryph Issue Two

Hippogryph Issue Two


in this issue:  why do a wrestling issue? - If you don’t care about professional wrestling, why are you reading this issue? Well, it’s about unarmed combat, improvised weapons, character development, and storytelling. That’s RPG material right there. characters: wrestler archetypes - How to make RPG characters inspired by professional wrestling. Whether you’re...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Hippogryph Issue Four

Hippogryph Issue Four


Welcome to Issue Four: Quaranzine Part 1 A bit of clarification before we begin: This is not an issue packed with advice on running modern-day medical thrillers, developing post-apocalyptic fantasies, or rules for deadly viruses. Sorry. It’s the first of three issues that I’ve put together in response to the COVID-19 global pandemic. During this period of social distancing and self-isolation,...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Hippogryph Issue Five

Hippogryph Issue Five


Welcome to Issue Five: Quaranzine Part 2 If you haven’t read Issue Four, I need to tell you that this is not an issue packed with advice converting the classic board game Pandemic in to a tabletop roleplaying scenario, nor is it a devoted to Max Max-style post-apocalyptic settings. Sorry. It’s the second of three issues that I’ve put together in response to the COVID-19 global pandemic. I’ve...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Hippogryph Issue Six

Hippogryph Issue Six


Welcome to Issue Six: Quaranzine Part 3 If you’re experiencing a bit of deja vu, then you’ve already read Issue Four and Issue Five. Thanks! For those just tuning in, this “quaranzine” special is not an issue packed with advice recreating the 1995 medical disaster movie Outbreak at your tabletop. Nor does it delve into the possible armor class protection offed by hazmat suits. Sorry. It’s...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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SoRoPlay GamTools Zine: Pirate & Swashbuckler Ref

SoRoPlay GamTools Zine: Pirate & Swashbuckler Ref


This 88-page issue is a Pirate & Swashbuckler Reference (Ref). From heroic merry men to musketeers to masked vigilantes...during the Rennaisance on the in taxed villages, dark ports, vast seas, adventures in forests, and musket-guarded cities. This issue looks into the the heroic and the underworld world of sword fighting or bow-wielding heroes, vigilantes,...   [click here for more]
Ken Wickham  $3.00 $2.75

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One Hour TTRPG Prep

One Hour TTRPG Prep


You can prepare great games in less time! One Hour TTRPG Prep is a system agnostic, how-to guide for game masters of all abilities. You can prepare your next game with less stress, preparation, and effort without sacrificing any of the fun. This booklet will simplify your planning process and shorten the preparation time needed to run a great session of TTRPGs like Dungeons & Dragons,...   [click here for more]
Spiel Knights  $9.99 $8.49

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SoRoPlay GamTools Zine: Science Fiction Ref

SoRoPlay GamTools Zine: Science Fiction Ref


This 196-page issue is a Science Fiction Reference (Ref). It has new material built around several questions. Is a science fiction a genre? What fiction sources my serve as a companion to science fiction RPG gaming? What type of random d1000 tool may help to create a science fiction story? What is a brief timeline of highlights for science fiction novels, movies, TV shows, and video...   [click here for more]
Ken Wickham  $3.00 $2.55

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Hippogryph Issue Seven

Hippogryph Issue Seven


In This Issue: The Soft Reboot Revisiting the Black Box Movement RPG Manual Cost as Barrier to Entry Game Design: The Man in the Arena Do What You Can Black Box: Everything is a Remix Politics in Roleplaying Settings Black Box and Remix Culture Freebies, Trolls, and What Have You Guide Instead of Gamemaster System Rather Than Rules Why “Player” Is In But “Game” Is Out Dancing Lights Press Forums Current...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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in*die zine - June 2021

in*die zine - June 2021


The most powerful edition of the in*die zine yet! Our theme this time is POWER in all its forms. Can you corrupt power? Absolutely, corrupt power! We dedicate articles, games, and supplements to power and powers in all their various forms. All proceeds go directly to the creators of this zine, and your support is a vote in support of the indie TTRPG scene! Here's what you can find...   [click here for more]
in*die zine  $4.00

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Fortunes: The Tarot Card Storytelling Game

Fortunes: The Tarot Card Storytelling Game


Fortunes: The Tarot Card storytelling game might be played after a rousing seance or during the quietest hours of the night, ideally in a room with a candle. It could be played by an eccentric family who lives in a dilapidated mansion on a hill overlooking a small town in autumn, or it could be played by a curious young couple sitting on a hay bale as a harvest festival finally winds down on a Sunday...   [click here for more]
Eternity Games  $10.00

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SoRoPlay GamTools Zine: Mystery Ref

SoRoPlay GamTools Zine: Mystery Ref


This 145-page issue is a Mystery Reference (Ref). It has new material built around several questions. Is a mystery a genre? What fiction sources my serve as a companion to mystery RPG gaming? What type of random d1000 tool may help to create a mystery story? What is a brief timeline of highlights for mystery novels, movies, TV shows, and video games by decade or century? And what...   [click here for more]
Ken Wickham  $2.75 $2.34

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SoRoPlay GamTools Zine: Historical Fiction & History Ref

SoRoPlay GamTools Zine: Historical Fiction & History Ref


This 159-page issue is a Historical Fiction & History Reference (Ref). It has new material built around several questions. Is a historical fiction or history a genre? What fiction sources my serve as a companion to historical fiction or history RPG gaming? What type of random d1000 tool may help to create a historical fiction story? What is a brief timeline of highlights for history...   [click here for more]
Ken Wickham  $2.85 $2.42

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SoRoPlay GamTools Zine: Military & War Ref

SoRoPlay GamTools Zine: Military & War Ref


This 167-page issue is a Military & War Reference (Ref). It has new material built around several questions. Are military or war a genre? What fiction sources my serve as a companion to military or war RPG gaming? What type of random d1000 tool may help to create a war fiction story? What is a brief timeline of highlights for military history and war fiction non-fiction, novels,...   [click here for more]
Ken Wickham  $2.50 $2.13

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Madam Maze's Cabaret of Carrion Delights

Madam Maze's Cabaret of Carrion Delights


Deep inside the bowels of an Elderwolf god lies a crumbling cabaret. Like an intergalactic traveling circus, the cabaret is constructed from ingested realities, only the truly bizarre and profane making the cut. Haunted monasteries stand side-by-side with chateaus run by monstrous flies. Preceding over the amusements is the mysterious Madam Maze, and she has a business...   [click here for more]
Nick Milton Publishing  $4.99

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Tri Tac Spotlight on Incursion and FTL: 2448

Tri Tac Spotlight on Incursion and FTL: 2448


Spotlight on Tri Tac Games is a newsletter that focuses on one or more of the many Tri Tac Games RPGs. It typically has two or more adventures, some new gear for the game, background information on people or places within the RPG setting. Each issue of the newsletter will focus on one of Tri Tac Games’ products: Bureau 13: Stalking the Night Fantastic®­­­­­­­­­­­­­­­­­, Incursion,...   [click here for more]
Tri Tac Games LLC  $5.95

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SoRoPlay GamTools Zine: Superhero Ref

SoRoPlay GamTools Zine: Superhero Ref


This 126-page issue is a Superhero Reference (Ref). It has new material built around several questions. Is a category, superhero a genre? What fiction sources my serve as a companion to superhero RPG gaming? What type of random d1000 tool may help to create a superhero story? What is a brief timeline of highlights for superhero graphic novels, movies & TV, and videogames by decade...   [click here for more]
Ken Wickham  $3.00 $2.55

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Adventurers Club Volume 10

Adventurers Club Volume 10


The tenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 The Traveling Show by Ozzie Nibs … PAGE 5 Champions Minus by Blumberg, Hannigan, Malony … PAGE 6 Hands of the Strangler by Scott Bennie … PAGE 13 The Hero System by George MacDonald … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Best of Fenix - Volume 1-3

Best of Fenix - Volume 1-3


Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a...   [click here for more]
Askfageln  $34.95 $24.99

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SoRoPlay GamTools Zine: Myths and Fables

SoRoPlay GamTools Zine: Myths and Fables


How do I create a myth or fable if I've never done so? This was the topic of a series of posts many years ago. That original material has been, combined, edited, illustrated, and expanded in this new PDF. This 45 page Myths and Fables zine PDF brings together several social media posts for the creation of myths and fables. It includes 5 new random tablles, several article topics, and a bunch of new...   [click here for more]
Ken Wickham  $3.00 $2.55

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Adventurers Club Volume 1

Adventurers Club Volume 1


The first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Steve Peterson … PAGE 2 Between the Lines by Steve Peterson … PAGE 3 Superhype by Ray Greer … PAGE 4 Crooks and Crusaders by Bruce Harlick … PAGE 6 Covert Action by Steve Peterson … PAGE 8 Champions Plus by Dennis Mallonee ......   [click here for more]
Hero Games  $10.00 $2.00

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Adventurers Club Volume 27

Adventurers Club Volume 27


The twenty-seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! … PAGE 5 Hogan’s Reach by Steven S. Long … PAGE 6 Getting What You Pay For by Spike Y. Jones … PAGE 13 The Advantage of Disadvantages by Jonathan Osborne … PAGE 17 “Words Will Never...   [click here for more]
Hero Games  $10.00 $3.00

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SoRoPlay GamTools Zine: Romance Ref

SoRoPlay GamTools Zine: Romance Ref


This 181-page issue is a Romance Reference (Ref). It has new material built around several questions. Is a category, romance a genre? What fiction sources my serve as a companion to romance RPG gaming? What type of random d1000 tool may help to create a romance story? What is a brief timeline of highlights for romance novels, movies, TV shows, and video games by decade or century? And...   [click here for more]
Ken Wickham  $2.75 $2.34

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SoRoPlay GamTools Zine: Fantasy Ref

SoRoPlay GamTools Zine: Fantasy Ref


This 109-page issue is a Fantasy Reference (Ref). It has new material built around several questions. What is fantasy? What fiction sources my serve as a companion to fantasy RPG gaming? What type of random d1000 tool may help to create a horror story? What is a brief timeline of highlights for fantasy novels, movies & TV, and videogames by decade or century? And what fantasy...   [click here for more]
Ken Wickham  $3.00 $2.55

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Adventurers Club Volume 6

Adventurers Club Volume 6


The sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM by Lenore… PAGE 6 FLAWED MIRRORS by Scott K. Jamison … PAGE 8 CROOKS & CRUSADERS by Greg Porter … PAGE 12 CHAMPIONS PLUS by George Mac Donald … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Codex - Love 2 (Apr 2018)

Codex - Love 2 (Apr 2018)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Love 2: The Final Girl: A Game of Love This is the classic horror game The Final Girl re-skinned and lightly hacked to tell the story of a Bachelor-style TV dating show. …And...   [click here for more]
The Gauntlet  $5.00

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Wizard Funk Zine Issue 1

Wizard Funk Zine Issue 1


An Amateur Magazine for Original Fantasy RPG Enthusiasts. ...   [click here for more]
Dicebro  $1.00

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Fenix 1, 2021

Fenix 1, 2021


Fenix tar sig an Spöken och Odöda med äventyr till Call of Cthulhu Sverige, Kopparhavets Hjältar, Sagospelet Äventyr och Western. Eon tar sig an Lischar, Graeme Davis hjälper dig skräddarsy dina odöda och Pete Nash tar en snabb titt på odöda genom litteratur och folklore innan det blir Gyllene Skelett och en Krälande Hjärna. Marcus Brissman visar grottröjspelet CoraQuest i en artikel och...   [click here for more]
Askfageln  $6.99 $5.94

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Adventurers Club Volume 11

Adventurers Club Volume 11


The eleventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 Ozzie’s Feedback … PAGE 4 The Travelling Show by Rob Bell … PAGE 5 Care and Feeding of Deathtraps by Duane Tremaine … PAGE 6 Treasure Chest by Tim W. Brown … PAGE 13 Exotic Weapons...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 12

Adventurers Club Volume 12


The twelfth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1988. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Ozzie’s Feedback … PAGE 2 The Travelling Show by Rob Bell … PAGE 3 Letters … PAGE 4 Superhype! by Rob Bell … PAGE 7 The Superhero and the Legal System by Tom Steubing … PAGE 8 A Flash of Steel by...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 13

Adventurers Club Volume 13


The thirteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 The Travelling Show by Rob Bell … PAGE 4 Letters … PAGE 6 Superhype! by Rob Bell … PAGE 8 Agents of Darkness by Kevin R. Criscione … PAGE 11 Legions of Hell by David Rogers … PAGE 23  Submission...   [click here for more]
Hero Games  $10.00 $6.00

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Adventurers Club Volume 2

Adventurers Club Volume 2


The second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Stephen Peterson .. PAGE 2 Foxbat & Fandom … PAGE 4 Superhype by R.A. Greer … PAGE 6 Between the Lines by Bruce Harlick … PAGE 9 Covert Action by L. Douglas Garrett … PAGE 10 Crooks & Crusaders by Bruce Harlick … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 3

Adventurers Club Volume 3


The third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 THE ART OF THE DNPC by Dennis Mallonee … PAGE 8 COVERT ACTION by L. Douglas Garrett … PAGE 12 TEAMWORK by Aaron Allston … PAGE 16 TERROR...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 4

Adventurers Club Volume 4


The fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 CROOKS & CRUSADERS by Christopher Allen … PAGE 9 COVERT ACTION by L. Douglas Garrett … PAGE 10 CAPTAIN CRUSADER AND THE WRIGGLIES FROM...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 7

Adventurers Club Volume 7


The seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 LETTERS TO LENORE by Lenore… PAGE 4 PRESENCE OF MIND by John L. Hall … PAGE 7 LANDS OF MYSTERY ERRATA … PAGE 11 RAID ON BLACKGULTCH by Andrew Robinson … PAGE 13 A LETTER FROM I.C.E … PAGE 30  GADGETS...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 8

Adventurers Club Volume 8


The eighth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by Steve Peterson … PAGE 4 VIPER UPDATE by Steven Maurer … PAGE 7 SOUND THE ALARM, PART ONE by Greg Porter … PAGE 17 THE ROCKHALL CURSE by Aaron Allston … PAGE 24 CROOKS & CRUSADERS by Nora...   [click here for more]
Hero Games  $10.00 $3.00

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