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S.I.D.s Bulletin 10 - Killer Bee

S.I.D.s Bulletin 10 - Killer Bee


S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years the number of super-powered individuals has skyrocketed.   S.I.D. Bulletin is a flyer that will highlight solo villains that have come on to the scene. The same care will be taken with their entry...   [click here for more]
Tiger Paw Press  $1.99

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Red Cobra

Red Cobra


A notorious Cold War supervillain from the 1980s, who came to seem a little ridiculous after Communism fell, the Red Cobra hasn't been seen since 1992.  She used to lead bank robberies and armored car hijackings all across America, in an effort to soften the country up for the Soviets.  Or that's what she said about herself, anyway.  She was here to weaken America, to shake its faith in its own...   [click here for more]
Hero Games  $4.95 $4.21

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Western Hero: Rough and Ready Roleplaying

Western Hero: Rough and Ready Roleplaying


Six shooters, wild wranglers, evil outlaws, noble braves, railroad heists, dry gulches, gold rushes, and more: all at your fingertips and ready to go! If you've been wanting to play a Wild West campaign, then you've come to the right place, pardner. Western Hero contains everything you need to have a rough and ready roleplaying experience. Packed with resources, information, and tools to build characters,...   [click here for more]
Hero Games  $15.00

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Champions Now

Champions Now


Forty years ago, Champions: the Super Roleplaying Game was inspired by off-the-leash newsstand comics full of weird and headstrong creators. No one knew where a story was going, and what “heroic” meant changed constantly. That’s why it was the first role-playing game to hand you and a few friends a creative studio, rather than a constructed genre package. This book presents an exploration of...   [click here for more]
Hero Games  $15.00

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The Island of Dr Destroyer

The Island of Dr Destroyer


The first Champions adventure ever published is now available again, updated to Sixth edition! With new, updated content matching modern times and game play, The Island of Doctor Destroyer is back for you and your gaming group. Experience the excitement and thrills of the world’s first Champions module, a product that launched an entirely new gaming genre, today!...   [click here for more]
Hero Games  $7.50

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Champions Complete

Champions Complete


The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes...   [click here for more]
Hero Games  $20.00

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The Taming of Tascora

The Taming of Tascora


SADDLE UP, Pard.  The town of Tascora is being overrun by badmen, and needs your help! This is the first adventure module for Western Hero© by Hero Games, designed for a party of shootists, hunters, cowboys, scouts, and any other Wild West character.  Join in the fight to free Tascora from its troubles, face down gun-slick crooks, and experience the open adventure of the Wild West with your friends....   [click here for more]
Hero Games  $4.99 $4.24

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Robot Warriors to HERO System Current Editions

Robot Warriors to HERO System Current Editions


This work started it in the early 1990’s with the goal of using Robot Warriors mecha construction and combat rules with 4th edition Champions and the HERO System Rulesbook. It has been updated and enhanced to help you do the same—with any current edition of HERO! Convert Robot Warriors characters to the 4th, 5th, or 6th editions of the HERO System! Use Robot Warriors robot writeups—as is—in...   [click here for more]
Hero Games  Pay What You Want

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How To Play HERO System

How To Play HERO System


The HERO System may look intimidating, but in reality it's a tight core system with a lot of options. This guide will help demystify all of the options! ...   [click here for more]
Hero Games  Pay What You Want

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Champions International: Larisagrad

Champions International: Larisagrad


Located at a hidden location deep within the Ural Mountains, Larisagrad is a super-technological city-state inhabited by unscrupulous scientists who sell their services and devices to the highest bidders. Once a part of the Soviet Union, since that government’s collapse in the early Nineties it has become an independent entity that relies on its weapons, security forces, and secret location to keep...   [click here for more]
Hero Games  $15.00

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Champions International: Transnistria

Champions International: Transnistria


A tiny breakaway state on a narrow sliver of land between the river Dniester and the Ukrainian boarder, Transnistria’s brief but complex independent history has been marred by war, regional instability, smuggling, and rumored associations with several supervillain teams. A true time capsule, it has kept all of the imagery and much of the ideology of the country to which it once belonged: the Soviet...   [click here for more]
Hero Games  $7.50

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Champions International: Lugendu

Champions International: Lugendu


Located on the bight of the western African coast and possessing extensive natural resources, Lugendu was once considered a nation of great possibilities. Unfortunately, decades of violent and chaotic conditions, culminating in the tyrannical rule of President-for-Life Joseph Otanga since 1995, have left this once promising nation a miserable place beset by poverty, crime, despair... and, some say,...   [click here for more]
Hero Games  $7.50

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Champions International: Taqiristan

Champions International: Taqiristan


A small nation wedged in between Iran, Afghanistan, and Turkmenistan, Taqiristan has spent most of its existence either being ignored by the rest of the world, or as part of one empire or another over the centuries. But in the modern day, with the region highly unstable and international crime on the rise, Taqiristan has come under increasing scrutiny from various countries and organizations who wonder...   [click here for more]
Hero Games  $7.50

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Champions International: Costa Azul

Champions International: Costa Azul


An archipelago consisting of three principal islands and several smaller ones located south of Jamaica and Haiti, Costa Azul has long been known as a haven for drug smugglers and other international criminals whom the corrupt leadership assisted in return for a cut of the profits. Fortunately, in recent years a better class of governing officials has taken charge of the country and revitalized it as...   [click here for more]
Hero Games  $15.00

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Aaron Allston's Strike Force

Aaron Allston's Strike Force


A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition. In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential...   [click here for more]
High Rock Press  $20.00

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HERO System 6th Edition - Complete Library

HERO System 6th Edition - Complete Library


The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of. Whatever you want to do, in any genre, setting, or time period, the HERO System 6th Edition rules will let you do it! The 6th Edition rules...   [click here for more]
Hero Games  $50.00

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HERO System Basic Rulebook

HERO System Basic Rulebook


The Basic Rulebook contains all of the core HERO System rules, including character creation, combat and adventuring, and equipment - but without all of the options and details found in the standard rulebook. The Basic Rulebook boils the HERO System down to its essential elements so you can easily teach yourself the game, bring new players into your campaign quickly,...   [click here for more]
Hero Games  $14.99

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Forgotten Enemies #8

Forgotten Enemies #8


Forgotten Enemies #08 – Viper - Solo   Many villains are always in the news; many are always on our minds. Some however, have not been seen for years and to some this means that they are retired, in jail or dead. Only if this was in fact the truth of the matter, but it isn’t.   Many villains have gone into hiding while others are simply enjoying the fruits of their labor. Some are sitting...   [click here for more]
Hero Games  $3.99 $3.39

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Champions: The Super Roleplaying Game

Champions: The Super Roleplaying Game


Champions, the world's greatest superhero roleplaying game! Champions 6th Edition for the HERO System is the ultimate guide to creating heroes, having superheroic adventures, and creating superhero campaigns. Soar through the skies, fight villains, and save humanity from all kinds of fiendish menaces! ...   [click here for more]
Hero Games  $20.00

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Champions: The Super Role Playing Game (4th edition)

Champions: The Super Role Playing Game (4th edition)


Champions is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. Champions is all that is needed to bring the four-color heroics of comic books to life. This contains the award winning HERO system rules, The Champions source book, as well as Campaign Book: everything necessary for instant heroic super team! ...   [click here for more]
Hero Games  $20.00

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Adventurers Club Volume 10

Adventurers Club Volume 10


The tenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 The Traveling Show by Ozzie Nibs … PAGE 5 Champions Minus by Blumberg, Hannigan, Malony … PAGE 6 Hands of the Strangler by Scott Bennie … PAGE 13 The Hero System by George MacDonald … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 1

Adventurers Club Volume 1


The first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Steve Peterson … PAGE 2 Between the Lines by Steve Peterson … PAGE 3 Superhype by Ray Greer … PAGE 4 Crooks and Crusaders by Bruce Harlick … PAGE 6 Covert Action by Steve Peterson … PAGE 8 Champions Plus by Dennis Mallonee ......   [click here for more]
Hero Games  $10.00 $2.00

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Adventurers Club Volume 27

Adventurers Club Volume 27


The twenty-seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! … PAGE 5 Hogan’s Reach by Steven S. Long … PAGE 6 Getting What You Pay For by Spike Y. Jones … PAGE 13 The Advantage of Disadvantages by Jonathan Osborne … PAGE 17 “Words Will Never...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 5

Adventurers Club Volume 5


The fifth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPER HYPE! by R.A. Greer … PAGE 3 FOXBAT & FANDOM by Lenore … PAGE 6 REFEREEING CHAMPIONS DISADVANTAGES by Steve Maurer … PAGE 8 SEND IN THE MARINES! By Greg Porter … PAGE 14 IMPOSSIBLE CRIMES by Steve...   [click here for more]
Hero Games  $10.00 $3.00

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Modern Dispatch (#66): Superheroic Adventure Generator

Modern Dispatch (#66): Superheroic Adventure Generator


Another random adventure generator from Adamant Entertainment! This issue of Modern Dispatch features a generator specifically for superheroic d20 campaigns. There are a number of d20-based superhero games on the market, and the Superheroic Adventure Generator is usable with all of them...or any non-d20 superhero game, for that matter! The core concept of a comic-book-style adventure...   [click here for more]
Adamant Entertainment  $1.99 $1.49

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The Monster Hunter International Employee Handbook and Roleplaying Game

The Monster Hunter International Employee Handbook and Roleplaying Game


Vampires, werewolves, zombies, and other horrors have plagued our world unchecked for far too long. Now you can help put an end to these monsters, and many others, with The Monster Hunter International Employees Handbook and Roleplaying Game! Based on the best-selling "Monster Hunter International" novels by Larry Correia, the MHIEHRPG is your official guide to Monster Hunter International...   [click here for more]
Hero Games  $25.00

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Adventurers Club Volume 6

Adventurers Club Volume 6


The sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM by Lenore… PAGE 6 FLAWED MIRRORS by Scott K. Jamison … PAGE 8 CROOKS & CRUSADERS by Greg Porter … PAGE 12 CHAMPIONS PLUS by George Mac Donald … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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HERO System Advanced Player's Guide

HERO System Advanced Player's Guide


The HERO System 6th Edition contains all the rules you need to create any sort of character, power, gadget, spell, vehicle, monster, or weapon you can think of. But sometimes a few more rules can make your job easier, or open up possibilities for your character that you hadn't considered. If you're interested in ways to expand the HERO System, or to change it to suit particular campaigns or play...   [click here for more]
Hero Games  $18.75

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Adventurers Club Volume 11

Adventurers Club Volume 11


The eleventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 Ozzie’s Feedback … PAGE 4 The Travelling Show by Rob Bell … PAGE 5 Care and Feeding of Deathtraps by Duane Tremaine … PAGE 6 Treasure Chest by Tim W. Brown … PAGE 13 Exotic Weapons...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 12

Adventurers Club Volume 12


The twelfth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1988. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Ozzie’s Feedback … PAGE 2 The Travelling Show by Rob Bell … PAGE 3 Letters … PAGE 4 Superhype! by Rob Bell … PAGE 7 The Superhero and the Legal System by Tom Steubing … PAGE 8 A Flash of Steel by...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 13

Adventurers Club Volume 13


The thirteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 The Travelling Show by Rob Bell … PAGE 4 Letters … PAGE 6 Superhype! by Rob Bell … PAGE 8 Agents of Darkness by Kevin R. Criscione … PAGE 11 Legions of Hell by David Rogers … PAGE 23  Submission...   [click here for more]
Hero Games  $10.00 $6.00

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Adventurers Club Volume 2

Adventurers Club Volume 2


The second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Stephen Peterson .. PAGE 2 Foxbat & Fandom … PAGE 4 Superhype by R.A. Greer … PAGE 6 Between the Lines by Bruce Harlick … PAGE 9 Covert Action by L. Douglas Garrett … PAGE 10 Crooks & Crusaders by Bruce Harlick … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 3

Adventurers Club Volume 3


The third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 THE ART OF THE DNPC by Dennis Mallonee … PAGE 8 COVERT ACTION by L. Douglas Garrett … PAGE 12 TEAMWORK by Aaron Allston … PAGE 16 TERROR...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 4

Adventurers Club Volume 4


The fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 CROOKS & CRUSADERS by Christopher Allen … PAGE 9 COVERT ACTION by L. Douglas Garrett … PAGE 10 CAPTAIN CRUSADER AND THE WRIGGLIES FROM...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 7

Adventurers Club Volume 7


The seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 LETTERS TO LENORE by Lenore… PAGE 4 PRESENCE OF MIND by John L. Hall … PAGE 7 LANDS OF MYSTERY ERRATA … PAGE 11 RAID ON BLACKGULTCH by Andrew Robinson … PAGE 13 A LETTER FROM I.C.E … PAGE 30  GADGETS...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 8

Adventurers Club Volume 8


The eighth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by Steve Peterson … PAGE 4 VIPER UPDATE by Steven Maurer … PAGE 7 SOUND THE ALARM, PART ONE by Greg Porter … PAGE 17 THE ROCKHALL CURSE by Aaron Allston … PAGE 24 CROOKS & CRUSADERS by Nora...   [click here for more]
Hero Games  $10.00 $3.00

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Champions Powers

Champions Powers


There are thousands of possible superpowers that a hero or villain could have - and you'll find them all in Champions Powers! If you need to create a Champions character quickly and easily, or are looking for inspiration for a character, this book provides you with just what you need. Champions Powers includes: -complete descriptions of superpowers in nearly fifty categories, including Acid, Cyberkinesis,...   [click here for more]
Hero Games  $20.00

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Fantasy Hero Complete

Fantasy Hero Complete


FANTASY YOUR WAY Unsheathe your glowing swords, loose your mighty spells, and ride into glory with Fantasy Hero Complete! All the legendary flexibility and power of the renowned HERO System rules plus spells, monsters, and magic items, in addition to all of the Skills, Powers, and Complications needed to complete epic quests, delve the deepest dungeons, and thwart the devious machinations of evil...   [click here for more]
Hero Games  $10.00

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Adventuers Club Volume 26

Adventuers Club Volume 26


The twenty-sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by HERO Staff … PAGE 5 Enter The Scarlet Queen by Chris Avellone … PAGE 6 A Matter of Heart by AMy Crittenden … PAGE 19 The First Adventurers Club index by Geoff Berman … PAGE 23 CHAMPIONS...   [click here for more]
Hero Games  $3.00

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Adventurers Club Volume 14

Adventurers Club Volume 14


The fourteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Superhype! by Rob Bell … PAGE 4 Battle Zone by John Habermas … PAGE 7  Autogiros and Airships by Bob Cahill … PAGE 21 Gadgets! by Bob Martino and David Rakoniz … PAGE 25 Treasure Chest by Harr &...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 17

Adventurers Club Volume 17


The seventeenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1991. This issue features- ‘Nuff Said by John Brunkhart … PAGE 3 Superhype! by Monte Cook … PAGE 4 Silly Martial Arts by Aaron Allston … PAGE 6 Ancient Chinese Secrets by Stephen S. Long … PAGE 12 Ninja Hero Errata by Aaron Allston … PAGE 18 Morituri te Salutant!...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 21

Adventurers Club Volume 21


The twenty-first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D.  Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Writing and Running Tournament Games, Part 2 by Dead F. Edgell … PAGE 6 Carolina Caldwell and the Quest for the Gold Idol by Steven S. Long … PAGE 12  “Curse You,...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 24

Adventurers Club Volume 24


The twenty-fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Super Hype! by Bruce Harlick … PAGE 5 SWARM! by Curtis Craddock … PAGE 6 Battle at Castle Rockwell by Brian J. Hotovec … PAGE 12 Building Your Own Corporation by Mark Arsenault … PAGE 22 Kumite!...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 9

Adventurers Club Volume 9


The ninth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 THE TRAVELING SHOW by Ozzie Nibs … PAGE 3 LETTERS … PAGE 5 SOUND THE ALARM, PART 2 by Greg Porter … PAGE 8 HANDLING HUNTEDS AND DNPCS by Scott Bennie … PAGE 15 ON POWERGAMING by Greg Porter … PAGE 18 ...   [click here for more]
Hero Games  $10.00 $3.00

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Adventures Club Volume 16

Adventures Club Volume 16


The sixteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1990. This issue features- ‘Nuff Said by Jeff George .. PAGE 3 Superhype! by Rob Bell … PAGE 4 Champions Fourth Edition Errata by Rob Bell … PAGE 6 Toxic Terror by Scott Heine … PAGE 10 HeroNet by David Rogers … PAGE 16 Treasure Chest by Masters, Tate, and Beeman …...   [click here for more]
Hero Games  $3.00

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Adventurers Club Volume 15

Adventurers Club Volume 15


The fifteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1990. This issue features- ‘Nuff Said by Jeff George .. PAGE 3 Letters … PAGE 4 Superhype! by Rob Bell … PAGE 6 The Mentally-Balanced Superteam by David Rogers … PAGE 8 No More Mr. Nice Guy by Stephen Beeman … PAGE 12 Treasure Chest by Kirk Tate … PAGE 25 Empire...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 18

Adventurers Club Volume 18


The eighteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1992. This issue features- ‘Nuff Said by Bill Robinson … PAGE 2 Superhype! by Bruce Harlick … PAGE 4 Weapons Combat by Aaron Allston … PAGE 6 Champions: The Computer Game by Bruce Harlick … PAGE 8 Palomon: The Cursed King by Aaron Allston … PAGE 14 The House That...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 19

Adventurers Club Volume 19


The nineteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W.D. Robinson … PAGE 2 Superhype! by Monte Cook … PAGE 4 I Can Research It For You, Wholesale by Don McKinney … PAGE 6 The Murder of Lord Ernesto by L. Douglas Garrett … PAGE 12 Another Look at Vehicles by Wayne Shaw … PAGE 32 ...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 22

Adventurers Club Volume 22


The twenty-second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Shaking The Pillars of Heaven by Steven S. Long … PAGE 6 Crooks & Crusaders by Dean Shomshak … PAGE 15 Weaving Characters by Adiran R. Ownby … PAGE 19 The...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 23

Adventurers Club Volume 23


The twenty-third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 The Secret History by David A. Utter … PAGE 6 The Cassandra Matrix by Alex J. Morgan … PAGE 8 More Realistic Spell Casting by Douge Tabb … PAGE 15 Customized Elementals...   [click here for more]
Hero Games  $10.00 $3.00

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