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 Featured Product
On Downtime and Demesnes (Basic D&D)
by Hack & Slash Publishing

Do you sometimes wish you didn't have to put in so much effort into engaging your players?

Wouldn't it be nice if they couldn't wait to play around in your world?

If they were pushing you to spend more time in the land you create?

On Downtime and Demesnes (Basic D&D)
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 Hottest Classic D&D/AD&D
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Dungeon Crawl Classics #86: The Hole In The Sky

Dungeon Crawl Classics #86: The Hole In The Sky


A Level 0 Adventure The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars...   [click here for more]
Goodman Games  $6.99

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LC1: Fangs in the Dark

LC1: Fangs in the Dark


A daring escape from the clutches of Gnoll marauders liberates you from a life of brutal servitude, yet your struggle for survival continues…  for now you find yourself alone and unarmed, beset by unseen horrors that lie in wait at every turn, with only your wits, your courage, and your strength to sustain you. The party has been captured by Gnolls that have been ravaging the...   [click here for more]
99c Adventures  $0.99

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No Class Hack - RKG-BH1

No Class Hack - RKG-BH1


No Class Hack is a supplement for use with  David Black's, THE BLACK HACK and its variants to replace broader Classes with specific abilities and enhancements called Edges. No Class Hack also presents additional modular rules options for: Classic Fantasy Races (Dwarf, Elf, Gnome, Halfling, Human, and Orc) Light Levels & Vision Armaments Ranged Weapons Optional Drawbacks Spell...   [click here for more]
Red Kobold Games  $2.00

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DARK PLACES & DEMOGORGONS for Old-School Essentials - Happy Campers - Adventure

DARK PLACES & DEMOGORGONS for Old-School Essentials - Happy Campers - Adventure


FOR DARK PLACES & DEMOGORGONS for Old-School Essentials Requires Old-School Essentials This is a location-based adventure where the players will explore the campground in search of a dangerous cadre of bloodsucking vampires who, once dormant and quiet, have grown bold and are moving beyond their traditional hunting grounds. With no adult willing to take the threat of “vampires”...   [click here for more]
Bloat Games  $9.99 $7.99

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Crawl! fanzine no.3

Crawl! fanzine no.3


The 3rd issue of Crawl! features:Simple Spell System for NPCs! The Magic Wand spell by RavenCrowking! A Magical Kobold by Sean Ellis! Anti-Magic Items by Jon Wilson! Expanded Familiar entries by Colin Chapman! The long-awaited Patron Spells of Van den Danderclanden by Brett Miller! Note!...   [click here for more]
STRAYCOUCHES PRESS  $2.99

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The Rad-Hack

The Rad-Hack


WELCOME TO THE APOCALYPSE! The Rad-Hack is a fully illustrated, tabletop role-playing game, based on the highly popular OSR game "The Black Hack". The Rad-Hack is set in a weird, post apocalyptic future where Mutants, Robots, Psionics and Humans team up against the dangers of the wasteland in search of Tech, Slugs and Adventure! ...   [click here for more]
Karl Stjernberg  $6.66

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Nebin Pendlebrook's Perilous Pantry (DCC)

Nebin Pendlebrook's Perilous Pantry (DCC)


"This is one of those rare purchases that I honestly think should be more expensive and it would still be totally worth it." - Humanitarion Orc "It might just be the perfect introductory adventure for folk new to tabletop and to the Dungeons Crawl Classics RPG in particular." - Just Another Old School Gaming Blog (full review below) The tiny village of Bitterweed Barrow is unaccustomed...   [click here for more]
Purple Sorcerer Games  $4.49

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Crawl! fanzine no. 4

Crawl! fanzine no. 4


The 4th issue of Crawl! is an adventure module by Yves Larochelle and art by Scott Ackerman. It features: A complete adventure for 4 to 8 5th-level characters! A detailed village full of interesting locals but with a hidden secret! A nearby forest full of unique beasts including a dragon! A deadly dungeon with a sinister evil! Plus new magic items and...   [click here for more]
STRAYCOUCHES PRESS  $2.99

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WGR1 Greyhawk Ruins (2e)

WGR1 Greyhawk Ruins (2e)


Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Crawl Classics #103: Bloom on the Blood Garden

Dungeon Crawl Classics #103: Bloom on the Blood Garden


A Level 0 Adventure Funnel for DCC RPG There’s something strange blooming up at the old manor on Cob Hill. Locals hired by the new owner have gone missing. Unknown to all, an ancient blood pact is being honored, allowing a demonic being entrance into the world. DCC #103: Bloom of the Blood Garden is a 0-level funnel designed to kick off a new campaign or serve as a one-shot adventure....   [click here for more]
Goodman Games  $6.99

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MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)

MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)


Beneath the blistering rays of the Athasian sun live creatures more horrible than anything yet found in the AD&D game. In this harsh world, only the strongest can survive. Even the most timid looking creatures must be ready to kill or be killed at any time. The Dark Sun Monstrous Compendium contains 96 pages of new monsters specially designed for use in the Dark Dun campaign setting. Within these...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Castles & Crusades Codex Classicum

Castles & Crusades Codex Classicum


An Ancient World This codex explores a large array of mythical monsters and beings from both Greek, Etruscan and Roman cultures, their beliefs (what is known or understood), and their legendary lands. Travel through the Hellenic, Hellenistic, Etruscan, or any of the Roman periods, factual or mythical within this vast canvas in the Codex Classicum and experience the Classical Ideal somewhere along...   [click here for more]
Troll Lord Games  $28.49

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FR5 The Savage Frontier (1e)

FR5 The Savage Frontier (1e)


North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine of the World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor—one with a great love...   [click here for more]
Wizards of the Coast  $4.99

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The B/X Rogue

The B/X Rogue


Explode the talents of your sneaky characters with this book! More than simply a thief, the rogue class has access to talents drawn from a wide array of archetypes, all integrated into a single class. Scouts & spies, burglars & tomb robbers, charlatans & con-artists, swashbucklers & explorers, brigands & highwaymen, assassins & thugs. No need...   [click here for more]
Necrotic Gnome  $4.00

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Adventures Dark and Deep Game Masters Toolkit

Adventures Dark and Deep Game Masters Toolkit


The Adventures Dark and Deep™ Game Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?" The Game Masters...   [click here for more]
BRW Games  $9.95

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The Midderlands Expanded

The Midderlands Expanded


*** 2019 ENnie Award Nominated for Best Cartography *** This book is an expansion to The Midderlands - An OSR Setting & Bestiary - /product/221994/The-Midderlands--OSR-Bestiary-and-Setting Important Note: This book contains some content already found in The Midderlands Additions, and The Midderlands Additions...   [click here for more]
MonkeyBlood Design  $20.00

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A Hack of Class

A Hack of Class


This supplement contains seven lightweight classes for The Black Hack: Assassin, Bard, Druid, Illusionist, Monk, Paladin, and Ranger. The also includes spell lists for druids and illusionists. It has been a pleasure to create these. I hope the reader can have fun with them. ...   [click here for more]
Weird Realm Games  $1.00

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The Majestic Fantasy RPG, Basic Rules

The Majestic Fantasy RPG, Basic Rules


A set of rules for creating and advancing characters from level 1 to 5. Has the Burglar, Cleric of Mitra, Fighter, and Magic User classes, plus backgrounds, combat rules, equipment, and spells. For the referee there are lists of monsters, NPCs, and magic items suitable to challenge and reward your players during a campaign. These rules feature abilities for use for when character do things outside...   [click here for more]
Bat in the Attic Games  $9.99

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Forgive Us

Forgive Us


Writing, Art, and Cartography by Kelvin Green Layout and Book Design by Eero Tuovinen 1625 was a plague year in Norwich. History tells us that it was an outbreak of the Black Death. History is wrong. An adventure for a party of the 4th level, for use with LAMENTATIONS OF THE FLAME PRINCESS WEIRD FANTASY ROLEPLAYING and other old school adventure roleplaying games. ...   [click here for more]
Lamentations of the Flame Princess  $7.99

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Green Devil Face #5

Green Devil Face #5


12 pages of charts, procedures, and other fun stuff for your old school games! In this issue:     A Rather Unfair Trap     Critical Hit & Fumble Charts     New Character Creation, Advancement, and Experience procedures     What's Up With That Cult?     Stranded On the Shore: What Happens?     The Loch Ness Monster: What Is It? ...   [click here for more]
Lamentations of the Flame Princess  $1.99

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The Kobold Lair (An Encounter Area for 5th Edition)

The Kobold Lair (An Encounter Area for 5th Edition)


“Kobold Lair” is devoted to a detailed encounter area occupied by a tribe of Kobolds and a number of affiliated creatures and includes stats for all of them and a fully-keyed map that also covers the outdoor areas leading up to it. It is designed to present a challenge for a party of four or five 1st or 2nd level characters and can easily be expanded using included guidelines to be suitable for...   [click here for more]
Skirmisher Publishing  $2.99

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The Anthropophagi of Xambaala

The Anthropophagi of Xambaala


THE ANTHROPOPHAGI of XAMBAALA™ An adventure in Hyperborea designed for from four to six characters of 1st through 3rd level Furtive and odious tales circle through various Hyperborean ports of call. Rumours whisper of an ancient occult city, Xambaala, clinging to the edge of the Zakath Desert. Perhaps the hideous horrors said to assail the city in the darkest...   [click here for more]
North Wind Adventures  $10.00

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X10 Red Arrow, Black Shield (Basic)

X10 Red Arrow, Black Shield (Basic)


A cloud of dust forms over the horizon as a titanic army of evil threatens the entire civilized world! The Master of the Desert Nomads and his legions are back, and they form the greatest threat that you have ever faced. You must persuade powerful rulers to join you cause, stave off threats to the alliance, and lead your armies to victory! This adventure contains a full-color map of the D&D...   [click here for more]
Wizards of the Coast  $4.99

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CASTLE OLDSKULL - 1,000 Rooms of Chaos II

CASTLE OLDSKULL - 1,000 Rooms of Chaos II


"Ah, yes.  And what do we find here?  Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether:  Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull.  But here in this codex, which I now grant you, lieth only the names of the rooms,...   [click here for more]
Kent David Kelly  $2.99

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Weird Adventures

Weird Adventures


Welcome to the City... The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town.  You think you got what it takes? Grab your gun or grimoire and find out. Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era.  It's a world where hobogoblins hop trains, gargoyles...   [click here for more]
Hydra Cooperative  $9.99

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The Wreckers of Windward Isle

The Wreckers of Windward Isle


Sitting at the entrance to the Bay of Spirits is an imposing rocky island that has been a hazard to ships and seafarers since the early years of exploration in the region. The weather, rough seas, pirates and the damnable Wreckers make ocean voyage in the area perilous at best. The land itself can be just as dangerous with adventure and intrigue around every corner.  Welcome to Windward Isle and...   [click here for more]
Roan Studio  $2.99

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Demonology

Demonology


NOTE: This title depicts nudity and some adult situations. Discretion is advised. Within these pages you will find a plethora of demons to bring to your table! From the lowly manes to the Queen of Demons, Agrat, you will find faces old and new! Within these pages you will find Orcus and Abraxas, Pazuzu and Lamashtu and many more! You will get statistics for all demons and Demon Lords along...   [click here for more]
Appendix N Entertainment  $9.00

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MC9 Monstrous Compendium Spelljammer Appendix II (2e)

MC9 Monstrous Compendium Spelljammer Appendix II (2e)


Prepare to be boarded! Here are still more new, inventive, dangerous, and entertaining creatures and races for your SPELLJAMMER campaign setting! There are giant undead insects, star gypsies, space plants, and much, much more awaiting your stellar travelers in these pages. Elven war-beasts, giant space turtles, orcish death-creatures, and other beings of the phlogiston, crystal spheres, and wildspace...   [click here for more]
Wizards of the Coast  $4.99

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SJR4 Practical Planetology (2e)

SJR4 Practical Planetology (2e)


Groundlings have no idea, but any spelljamming adventurer worth his salt knows the universe is huge! Let Practical Planetology open new possibilities for your AD&D SPELLJAMMER campaign. Herein find fifteen unique planets, exotic and mysterious, ripe for plunder or other less profitable adventures. Weigh anchor at the air world Alabeth, and float with marooned elves atop their massive holbags....   [click here for more]
Wizards of the Coast  $4.99

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Hinterland: a Guide to the Wilds

Hinterland: a Guide to the Wilds


Part guide, part adventure, Hinterland: a Guide to the Wilds introduces you to the backcountry of the Bay of Spirits. The rugged wilderness extending beyond the rocky coastline remains untamed, beckoning for adventurers and explorers. It is a land of woodsfolk, Goblins, Elves, and the wild creatures that dwell within. Beyond the comforts of village life and the crackling fire of a roadside inn...   [click here for more]
Roan Studio  $2.99

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Umerican Survival Guide, Delve cover (DCC)

Umerican Survival Guide, Delve cover (DCC)


The Umerican Survival Guide A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still...   [click here for more]
Shield of Faith Studios  $6.99

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The Doom-Cave of the Crystal-Headed Children

The Doom-Cave of the Crystal-Headed Children


The Doom-Cave of the Crystal-Headed Children was LotFP's Free RPG Day 2013 release, and is presented here as a Pay What You Want item. If you want to pay $0.00 for it, no problem. However, without financial pressures of keeping the page count down for the print version, the layout for this PDF edition has been redone from scratch (the print version was 36 pages + cover). Half...   [click here for more]
Lamentations of the Flame Princess  Pay What You Want

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Green Devil Face #1

Green Devil Face #1


Green Devil Face #1 is a funhouse dungeon adventure by James Edward Raggi IV featuring over 50 detailed areas to be used as-is, or custom-fitted for your traditional fantasy game. The dungeon itself is a collection of deadly traps, wild encounters, and unlikely situations, roughly themed to be poking fun at the traditional gaming scene. In this adventure, players can: • See a microscopic basilisk...   [click here for more]
Lamentations of the Flame Princess  $1.99

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The Will and the Way (2e)

The Will and the Way (2e)


In the deserts and cities of Athas, the most dangerous weapon is the mind. With a thought, deadly mindbenders can shatter stone, bend steel, or break opponents. Thousands of Athasians possess wild psionic talents, but only a select few can master the Way and call themselves psionicists. The Will and the Way provides more details on psionics and psionicist characters. It introduces new character kits...   [click here for more]
Wizards of the Coast  $4.99

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Crawl! fanzine no. 11

Crawl! fanzine no. 11


Crawl! fanzine no.11: The Seafaring Issue! (PDF) The long awaited maritime issue is now available! Features: Naval Warfare for Ocean Crawlers Nautical Mighty Deeds Fantastic Forms of Sea Ship Propulsion The Deep Elders - Deep sea servants of Dagon Life Aboard - Ship morale and on-board events Written by Bob Brinkman, Rev. Dak...   [click here for more]
STRAYCOUCHES PRESS  $2.99

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Red Steel Campaign

Red Steel Campaign


An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to...   [click here for more]
Wizards of the Coast  $4.95

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Angels, Daemons, and Beings Between

Angels, Daemons, and Beings Between


Patrons, more than just mere supernatural benefactors, are schemers whose plots set the world in motion. They are beings who amuse, enthrall, and terrify the mortals who dare to bargain with them. You, dear reader, will find thirteen fully developed patrons to use for the Dungeon Crawl Classics RPG. This product includes 40 new spells, monstrous minions, and new spell burn and Patron taint tables...   [click here for more]
Dragons Hoard Publishing  $15.00 $6.00

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DARK PLACES & DEMOGORGONS for Old-School Essentials - We're Gonna Need a Bigger Boat- Adventure

DARK PLACES & DEMOGORGONS for Old-School Essentials - We're Gonna Need a Bigger Boat- Adventure


FOR DARK PLACES & DEMOGORGONS for Old-School Essentials Requires Old-School Essentials Searchers wanted! Volunteers needed! A massive manhunt is underway for a missing teenager after the mangled bodies of his friends were discovered inside a wrecked pontoon boat. Authorities are concentrating their search on the Parklands where the boat ran aground, but rumors suggest they are also...   [click here for more]
Bloat Games  $9.99 $7.99

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Crawl! fanzine no. 9

Crawl! fanzine no. 9


Crawl! no.9The Arwich Grinder The Curwen Family have lived up among the pine woods on the outskirts of Arwich Village for as long as the oldest village gaffers can remember. The beautiful Bessie Curwen's bonnet is found in a strange creature's grasp. The village owes much to her family, so someone must go up into the dark pine-clad hills to make sure that the Curwens are all...   [click here for more]
STRAYCOUCHES PRESS  $2.99

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The Jester Dragon's Bag of Beans

The Jester Dragon's Bag of Beans


One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical...   [click here for more]
Skirmisher Publishing  $2.99

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Alchemist Handbook: Alchemist Class For Old-School Essentials

Alchemist Handbook: Alchemist Class For Old-School Essentials


Alchemy: the ancient philosophical and proto-scientific practice aimed at transforming base metals into noble metals, such as gold, and finding the elixirs that grant immortality and incalculable power. It’s portrayal in role playing games maintain the intrigue and allure that have surrounded alchemy throughout its history, adding depth and mystique to the stories they inhabit. This supplement includes...   [click here for more]
2Die10 Games  $3.00

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Oldskull Game Expansions Book III - Adventurer's Arsenal

Oldskull Game Expansions Book III - Adventurer's Arsenal


Wonderland Imprints is proud to present the third volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge the...   [click here for more]
Kent David Kelly  $4.99

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Volo's Guide to Waterdeep (2e)

Volo's Guide to Waterdeep (2e)


Well met, traveler! You hold in your hands an amusing and insightful guide to Waterdeep—the metropolis of the North, the City of Splendors. This handy pouch-sized tome presents Volo's choice of the finest, most spectacular, and least known (but most desired) information about the people, customs, and locations in Waterdeep, ranked with a handy coin, dagger, pipe, and tankard...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Builder's Guidebook (2e)

Dungeon Builder's Guidebook (2e)


You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?...   [click here for more]
Wizards of the Coast  $4.99

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BX Ascending for Old School Essentials & Labyrinth Lord

BX Ascending for Old School Essentials & Labyrinth Lord


Do you love B/X Essentials, Old School Essentials, Moldvay’s version of the World’s First RPG, and Labyrinth Lord? Do you also love some of the innovations from the later edition of the First RPG? B/X Ascending is a supplement that focuses on unifying the game to a roll-high d20 mechanic based on classic saving throws. It updates the Classes while keeping  Race-As-Class,...   [click here for more]
Cross Planes Game Studio  $3.99

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The Rod of Seven Parts (2e)

The Rod of Seven Parts (2e)


Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished....   [click here for more]
Wizards of the Coast  $9.99

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Old-School Monster Cards Vol. 4 - | O to Z | - 69 Print & Play, Tarot-Sized Monster Cards for Old-School Essentials

Old-School Monster Cards Vol. 4 - | O to Z | - 69 Print & Play, Tarot-Sized Monster Cards for Old-School Essentials


Need More Monsters? You got'em! Welcome to Old-School Monster Cards Vol. 4 In this volume you'll find 69 Print & PlayTarot-Sized Monster Cards from Old-School Essentials System Refference Document Bestiary, displayed as printable, foldable 4.75 in x 2.75 in (12 cm x 7 cm) cards. This...   [click here for more]
Hexplore Publishing  $4.99

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Lake of Abominations Ultimate Hexcrawl

Lake of Abominations Ultimate Hexcrawl


This massive book contains the contents of the Lake of Abominations Compiled and Supplemental Hexcrawls, with eight detailed, fully fleshed out hexes and 82 additional hexes painted in broad strokes. It includes: Compiled *Hex 17.23 The Lake of Abominations. A ruined mage's tower on an island. Includes rules for a simple skill system, expanded poison options, and an overview of magic...   [click here for more]
Third Kingdom Games  $25.95

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Al-Qadim: Land of Fate (2e)

Al-Qadim: Land of Fate (2e)


Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs...   [click here for more]
Wizards of the Coast  $9.99

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CASTLE OLDSKULL - Combat Tables

CASTLE OLDSKULL - Combat Tables


This supplement to the 1979 Game Master’s Guide – as originally authored by E. Gary Gygax and the worthy sages of TSR – provides several decades’ worth of comprehensive improvements, expansions, errata, clarifications, rulings, and interpretive aids for the Advanced rules set of the world’s foremost Fantasy Role-Playing Game. Supplementary notes, provided for particularly enterprising Game...   [click here for more]
Kent David Kelly  $2.99

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