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Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)
by Catalyst Game Labs

Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners. He had hoped that a particularly dark chapter of his life had come to a close, but another killer is out there—one that needs to be stopped—and the challenge McAllister is about to face is one he never could have anticipated.

Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)
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Shadowrun: Runner's Black Book Combo

Shadowrun: Runner's Black Book Combo


The Power of the World The unending fight of a shadowrunner is the effort to somehow manage a fair fight against all the powers of the world that are lined up to take you down. If you want a chance, you need an array of tools—weapons, cars, planes, boats, drones and more. Two compilations released for Shadowrun, Twentieth Anniversary Edition, Runner’s Black Book and Runner’s...   [click here for more]
Catalyst Game Labs  $59.99

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Shadowrun: Runner's Black Book

Shadowrun: Runner's Black Book


FLAUNT IT! You’ve got the talent. You hopefully have lived long enough to collect a decent amount of nuyen. So show it off! Get a better gun. A bigger boat. A zeppelin that can sneak you across borders where no one thinks to look. All these toys are here, and many, many more. Runner’s Black Book is a shopping catalog for the ambitious and successful runner—and it’s a guide to the weapons, drones,...   [click here for more]
Catalyst Game Labs  $34.99

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Shadowrun: Runner's Black Book 2074

Shadowrun: Runner's Black Book 2074


THE MOST TOYS WINS! Asking a shadowrunner if they really need another gun is like asking someone if they need all that oxygen floating around them. Are you ever going to use all that air? Maybe not. But you’re sure as hell not going to be one of those suckers who’s going to be caught short. RUNNER’S BLACK BOOK 2074 is about options, giving runners more choices of guns, weapons, vehicles, and...   [click here for more]
Catalyst Game Labs  $34.99

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Cyberpunk Battlemaps - Multiverse Bundle

Cyberpunk Battlemaps - Multiverse Bundle


Sirens echo in the distance. Above, the sky is clear and offers a respite to the last few weeks of rain. The aromas from the streets mingle in the air. Glass monoliths that reach the heavens are always omnipresent, casting their powerful message in all their neon glory. Tonight is as good as any to make a score or take down a corporate. Use all your cybernetic tools of war and rip out a piece of the...   [click here for more]
Lion Banner Games  $37.23 $26.59

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Shadowrun: 2050

Shadowrun: 2050


Rewind and Reload Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth World a legend....   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Bloody Business

Shadowrun: Bloody Business


Wounded Fury A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Book of the Lost (A Shadowrun Campaign Book)

Shadowrun: Book of the Lost (A Shadowrun Campaign Book)


No Longer Hidden The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown’s hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse....   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth World is full...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Dirty Tricks

Shadowrun: Dirty Tricks


Digging in the Dirt Politics is only a dirty word when it's not working for you. For shadowrunners, politics aren’t about debates and position papers—they’re about taking some of the money people are throwing around. During election season, when power is up for grabs, people are willing to do just about anything to get a piece of the pie. If you can help them get what they want, they’ve...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Hard Targets (Deep Shadows Sourcebook)

Shadowrun: Hard Targets (Deep Shadows Sourcebook)


THE CLOAK OF DEATH It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive. Hard Targets is...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Hazard Pay

Shadowrun: Hazard Pay


The Ends of the Earth—And Beyond Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled dark of the...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Lockdown

Shadowrun: Lockdown


Voices of Disaster The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all levels of society, from squatters in burned-out warehouses to corporate CEOs. It’s...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Market Panic (Campaign Book)

Shadowrun: Market Panic (Campaign Book)


PAIN POINTS Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Runner's Toolkit

Shadowrun: Runner's Toolkit


NEVER GO IN UNARMED! When you go into a tight spot, you go in prepared. One gun might be good, but two is better. And two guns and a grenade launcher is better still. Throw in a spellslinger to watch your back, and you're on to something. Runner's Toolkit is the well-stocked arsenal all runners should have, the ultimate accessory to the Shadowrun, Twentieth Anniversary...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Seattle 2072

Shadowrun: Seattle 2072


It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians. As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native or not, Seattle...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Sixth World Almanac

Shadowrun: Sixth World Almanac


THE SIXTH WORLD IS YOURS What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo?   The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the most...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Storm Front

Shadowrun: Storm Front


All-Shaking Thunder It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of overwhelming...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Street Legends

Shadowrun: Street Legends


CASTING A LONG SHADOW At the end of a run, you’ve either got a good story to tell or you’re dead. Live long enough, and you’ll get enough stories to fill a book, and some of them will be killer. There is a certain class of people out on the streets that runners love to talk about, the people at the center of the stories swapped late at night over a round of wiper-fluid hooch. Some of...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Chrome Flesh

Shadowrun: Chrome Flesh


EDGE OF THE POSSIBLE Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Court of Shadows

Shadowrun: Court of Shadows


The Falling Dream You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you. The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Data Trails

Shadowrun: Data Trails


THE INFINITE FRONTIER The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Kill Code (Advanced Matrix Rules)

Shadowrun: Kill Code (Advanced Matrix Rules)


The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you. Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: No Future (A Cyberpunk Sourcebook)

Shadowrun: No Future (A Cyberpunk Sourcebook)


SCREAM YOUR TRUTH The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages. But they can’t keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they’re starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Rigger 5.0

Shadowrun: Rigger 5.0


PREMIUM RUSH Spin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren’t supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Run & Gun

Shadowrun: Run & Gun


Nothing Is Free Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Run Faster (Second Printing)

Shadowrun: Run Faster (Second Printing)


The Cost of Greatness Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Seattle Sprawl Digital Box Set

Shadowrun: Seattle Sprawl Digital Box Set


Infinite Shadows It’s the shadowrunning capital of the world for a reason. Seattle offers an unparalleled intersection of corporate, political, and criminal powers. This is where icons are made—like the Ancients, the Halloweeners, the Finnigan Crime Family, the Skraacha, Dante’s Inferno, Renraku Arcology, the Big Rhino, and the Alabaster Maiden. And this is where runners like Dodger, Sally Tsung,...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Stolen Souls

Shadowrun: Stolen Souls


The War Within Not all has been right in our shadows of late. Especially in the dark shadows of my mind. Those were among FastJack’s parting words to JackPoint when he left, the victim of a condition that divided his mind against itself. And the condition is spreading. Across the Sixth World, people’s minds are in schism, as new personalities emerge and battle the old. The world is in chaos, and...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Street Grimoire

Shadowrun: Street Grimoire


Paying with Your Soul Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands. Spells, rituals, alchemical preparations, adept powers,...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Street Lethal (Advanced Combat Rules)

Shadowrun: Street Lethal (Advanced Combat Rules)


Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones will suffer....   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: The Complete Trog (Runner Resources)

Shadowrun: The Complete Trog (Runner Resources)


Big, bad, and awesome They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Cutting Black (Plot Sourcebook)

Shadowrun: Cutting Black (Plot Sourcebook)


TOTAL DARK Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it. The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up, and...   [click here for more]
Catalyst Game Labs  $22.99

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Shadowrun: Firing Squad (Core Combat Rulebook)

Shadowrun: Firing Squad (Core Combat Rulebook)


Someone, somewhere, is about to get hurt.  Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive? Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge...   [click here for more]
Catalyst Game Labs  $22.99

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Shadowrun 2050

Shadowrun 2050


Shadowrun 2050 Chromaugen. Messerklauen, klobige Decks mit Kabelverbindung. Buntere Haare, gröbere Cyberware, dickere Kanonen. Dies ist das Jahr, in dem Shadowrun startete. Tritt einen Schritt zurück in der Geschichte und entdecke die Wurzeln der Sechsten Welt in diesem Buch, das die alte Shadowrunwelt mit den neusten Regeln der 5. Edition abbildet. Shadowrun 2050...   [click here for more]
Pegasus Press  $21.22

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Shadowrun 5 Grundregelwerk

Shadowrun 5 Grundregelwerk


Alles hat seinen Preis In der Welt existieren Schatten. Risse im System. Schlupfwinkel in der Gesellschaft. Sie verstecken dich, halten dich am Leben und machen dich zu dem, was du bist: ein Shadowrunner – ein Grenzgänger, ein Glücksritter, zwischen machtvollen Megakonzernen, mystischen Verschwörungen und hungrigen Großdrachen. Jemand, der tut, was kein anderer kann. Du hast kein...   [click here for more]
Pegasus Press  $21.22

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Shadowrun 6 Grundregelwerk

Shadowrun 6 Grundregelwerk


RISKIERE ALLES! Die Wetten stehen gegen dich. Das tun sie immer. Die anderen haben mehr Leute, mehr Feuerkraft, mehr Geld – sie haben von allem mehr! Was sie nicht haben, bist du: deine Ideen, deinen Mut und deinen eisernernen Willen, um durchzukommen und dich an die Spitze der Nahrungskette zu setzen! Shadowrun 6 ist die neuste Edition eines der populärsten Rollenspiele aller...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: 30 Nächte und 3 Tage

Shadowrun: 30 Nächte und 3 Tage


WENN ES DUNKEL WIRD   In der ersten Nacht eines Stromausfalls kommt es in der Regel zu Unruhen. In der zweiten setzt das Chaos ein. Aber in den Nächten danach? Wie lange kann ein Stromausfall dauern? Runner, die sich in die Finsternis begeben, müssen um ihr Leben fürchten: Grausame Kreaturen schleichen durch das Dunkel, seltsame Geister und verdrehte, metaplanare Wesen, die unbekannte...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Anarchy

Shadowrun: Anarchy


SHADOWRUN: ANARCHY - Der neue Aufbruch in die Sechste Welt Mensch. Maschine. Magie.   Shadowrun. Die Sechste Welt. Orks im Nadelstreifen-Anzug mit Maschinenpistolen. Tätowierte Zwerge, die ihren Geist in Fahrzeuge einklinken und in halsbrecherischer Geschwindigkeit durch die Straßenschluchten von Megasprawls rasen. Menschen, die Feuerbälle herbeizaubern und das...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Arkane Kräfte

Shadowrun: Arkane Kräfte


Spüre deine Macht   Magie kann die Welt verändern oder sie in Stücke reißen. Sie kann Geister und Verbündete beschwören oder Feinde herbeirufen und dich in deinen eigenen Untergang ziehen. Sie kann Objekte voller Macht erschaffen … die dir im nächsten Augenblick um die Ohren fliegen. Shadowrunner nutzen die magischen Energien trotzdem für ihre Zwecke und gehen das riskante Spiel...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Arsenal 2070

Shadowrun: Arsenal 2070


Jäger oder Beute? Wenn die Konzernsicherheit einen Kugelhagel auf dich herabregnen lässt, kostet dich schlechtes Equipment dein Leben. Als Shadowrunner brauchst du die beste Ausrüstung, die du stehlen, bauen oder kaufen kannst, um gegen Gangs, Syndikate und Megakonzerne bestehen zu können. Im Arsenal 2070 findest du alles, was du für dein Team brauchst: von Waffen, Panzerung...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Asphaltkrieger

Shadowrun: Asphaltkrieger


RAUSCH DER GESCHWINDIGKEIT Jage mit durchdrehenden Reifen und feuerndem Geschütz durch die engen Straßen des Sprawls auf der Flucht vor Konzerneingreiftruppen. Fliege durch enge Schluchten und unter Brücken hindurch, während Raketen an deinem Hintern kleben. Fahre mit einem kleinen Panzer in den Unterschlupf der nächsten Gang und genieße, wenn die Feinde wie Hasen auseinanderstieben....   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Astrale Pfade

Shadowrun: Astrale Pfade


Entdecker gesucht! Seid ihr mutig? Kühn? Habt ihr die Fähigkeit, im Angesicht des unglaublich Bizarren gefasst zu bleiben? Dann warten die Metaebenen auf euch. In der Sechsten Welt sind Durchgänge zu verschiedenen Metaebenen aufgetaucht, die das metaplanare Reisen für mehr Metamenschen denn je möglich machen. Das heißt, es ist wahrscheinlicher, fremdartigen Geistern, seltsamen Artefakten und...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Auswurfschock

Shadowrun: Auswurfschock


DIGITALE UNENDLICHKEIT Gittercowboys, Code-Jongleure, Datenreiter – sie alle werden dir sagen, dass die Matrix die letzte Bastion der Freiheit ist: Der einzige Ort, wo du an die Mächtigen gelangst, mit ihnen Seite an Seite wandeln und sie vielleicht sogar bezwingen kannst. Die virtuellen Weiten sind die letzte Wildnis dieser Welt, das letzte Neuland, die letzte Chance für Pioniere. Aber...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Berlin

Shadowrun: Berlin


Großes B an der Spree Berlin – the second biggest megasprawl in the ADL. This PDF brings shadowrun-player to the divided city, on one hand the domains of the megacorps, on the other hand the deep shadows of the uncontrolled territories. The city is described for shadowrun 4 in detail from the german „panoptikum“, covering key topics...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Berlin 2080

Shadowrun: Berlin 2080


BERLIN 2080   Berlin. Kein Sprawl in der ADL ist so berüchtigt und berühmt wie der dystopische Megaplex an der Spree. Die Jahre der Anarchie haben das Stadtbild und die Metamenschen geprägt, die Rückeroberung der Konzerngebiete hat neue Farbe in die Berliner Schatten gebracht. Von den gesicherten Konzernmeilen rund um Tegel und Tempelhof bis zu den düstersten Ecken in Xhain, von...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Blackout

Shadowrun: Blackout


SCHREIE IN DER DUNKELHEIT   Die Stimmen der Verlorenen hallen durch die Nacht. Ihr Klang ist voller Leid und Schrecken. Das Geräusch kratzt an deiner Seele – und das ist noch nicht alles, was der Chor der Schmerzen mit sich bringt. Die Welt verändert sich: Verzweifelte Zeiten erfordern verzweifelte Maßnahmen. Und was immer auch kommt, es wird dir den Boden unter den Füßen...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Blutige Geschäfte

Shadowrun: Blutige Geschäfte


Aus den Fugen Ein angeschlagener Megakonzern reagiert wie ein wildes Tier: Er feuert in alle Richtungen ohne Rücksicht auf Verluste. Und derzeit sind viele der großen Zehn angeschlagen: NeoNET und Evo kämpfen mit den Auswirkungen des KFS-Virus. Ares wird von innen heraus zerfleischt. Horizon leckt seine Wunden nach dem verlorenen Aztlan-Amazonien-Krieg. Wenn die Konzerne gegeneinander gehen,...   [click here for more]
Pegasus Press  $21.22

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Shadowrun: Bodyshop

Shadowrun: Bodyshop


AM RANDE DES UNMÖGLICHEN Die Grenzen der Shadowrunner dürfen nicht von ihrem eigenen Körper bestimmt werden. Sie müssen schneller sein, stärker, robuster. Manche können sich Magie bedienen. Andere müssen dafür ihre Physis umbauen: Chromglänzende Cyberware verwandelt manchen Runner in einen Kampfkoloss, Genetik ändert die fundamentalsten Körperattribute, Drogen und Chemikalien...   [click here for more]
Pegasus Press  $21.22

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