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(MELL002) Labyrinth Lord Gnome Class

(MELL002) Labyrinth Lord Gnome Class


One of the races considered prominent in Mithgarthr is gnomes, but for those who like to play their Labyrinth Lord games with only the core rules there are no rules to play them! Mithgarthr Entertainment presents our version of a race-as-class gnome! Inside you'll find a description of their appearance (notably different than that given for gnomes in the monster section of the core rule book; these...   [click here for more]
Mithgarthr Entertainment  Pay What You Want

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(MELL007) The Mines of Valdhum

(MELL007) The Mines of Valdhum


At last!! We present the Labyrinth Lord version of The Mines of Valdhum! This new version of our first module has all of its numbers adjusted to LL from BECMI (not that there was a huge difference...), swaps out the spells used by the troglodyte shaman to those in ME004 "The Magic of Chaos," and does away with the excessive boxed text for referees who prefer to weave the fabric...   [click here for more]
Mithgarthr Entertainment  $4.99

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* Mutant Future 80% off [BUNDLE] *

* Mutant Future 80% off [BUNDLE] *


This very special bundle contains a score of bestselling supplements developed for use with sci-fi and post-apocalyptic, and even some modern, horror, and fantasy RPGs! They are especially well-suited for TTRPGs like the Mutant Future retroclone of classic Gamma World and compatible with OSR/OGL/d20 games. We have also thrown in a number of almost-free...   [click here for more]
Skirmisher Publishing  $61.77 $11.99

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0one's Blueprints: Hunters' Lodge

0one's Blueprints: Hunters' Lodge


Deep in the woods rises the Hunters' Lodge, a place where the hunters and rangers meet and share facilities and information. The Hunters’ Lodge was built upon the ashes of an ancient orc outpost, after a fierce battle which involved a group of determined rangers and hunters led by a man named Garmas Woodstone. The outpost was totally destroyed during the battle thus Garmas decided to build...   [click here for more]
0one Games  $1.95

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100 Consequences for Resurrecting Fantasy PC's-List

100 Consequences for Resurrecting Fantasy PC's-List


The Player Characters died, but someone wants them brought back. Not advisable. But..if you insist...., then there will be consequences. ...   [click here for more]
Donovan D. Corzo  $1.50

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100 Encounters for Post-Apocalyptic Farmlands (Mutant Future)

100 Encounters for Post-Apocalyptic Farmlands (Mutant Future)


This supplement has 100 different encounters that characters could have in the old or current farmlands of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Post-Apocalyptic Rivers (Mutant Future)

100 Encounters for Post-Apocalyptic Rivers (Mutant Future)


This supplement has 100 different encounters that characters could have on the rivers of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Post-Apocalyptic Ruins (Mutant Future)

100 Encounters for Post-Apocalyptic Ruins (Mutant Future)


This supplement has 100 different encounters that characters could have in ruined cities and towns in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Coast (Mutant Future)

100 Encounters for the Post-Apocalyptic Coast (Mutant Future)


This supplement has 100 different encounters that characters could have along the coast, most likely on land but in some cases by boat as well, of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Desert (Mutant Future)

100 Encounters for the Post-Apocalyptic Desert (Mutant Future)


This supplement has 100 different encounters that characters could have in the desert of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Forest (Mutant Future)

100 Encounters for the Post-Apocalyptic Forest (Mutant Future)


This supplement has 100 different encounters that characters could have in the forest of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Hills (Mutant Future)

100 Encounters for the Post-Apocalyptic Hills (Mutant Future)


This supplement has 100 different encounters that characters could have in the hills of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Jungle (Mutant Future)

100 Encounters for the Post-Apocalyptic Jungle (Mutant Future)


This supplement has 100 different encounters that characters could have in the jungle of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Moors (Mutant Future)

100 Encounters for the Post-Apocalyptic Moors (Mutant Future)


This supplement has 100 different encounters that characters could have in the moors and heaths of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Mountains (Mutant Future)

100 Encounters for the Post-Apocalyptic Mountains (Mutant Future)


This supplement has 100 different encounters that characters could have in the mountains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Ocean (Mutant Future)

100 Encounters for the Post-Apocalyptic Ocean (Mutant Future)


This supplement has 100 different encounters that characters could have on the ocean of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Plains (Mutant Future)

100 Encounters for the Post-Apocalyptic Plains (Mutant Future)


This supplement has 100 different encounters that characters could have on the plains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for the Post-Apocalyptic Swamp (Mutant Future)

100 Encounters for the Post-Apocalyptic Swamp (Mutant Future)


This supplement has 100 different encounters that characters could have in the swamps of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Fantasy Cargos-List

100 Fantasy Cargos-List


Here's everything that a cart/wagon for hire might be carrying in a fantasy setting. Sometimes getting the cargo can be an adventure in and of itself. I hope y'all like it. Enjoy  Corzo Creations, LLC ...   [click here for more]
Donovan D. Corzo  $1.50 $1.35

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100 Hooks and Rumours for the City of Dolmvay

100 Hooks and Rumours for the City of Dolmvay


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Hooks and Rumours for the City of Dolmvay II

100 Hooks and Rumours for the City of Dolmvay II


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Notes and Letters for the City of Dolmvay

100 Notes and Letters for the City of Dolmvay


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Azukail Games  $2.49 $1.49

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100 Notes and Letters for the City of Dolmvay II

100 Notes and Letters for the City of Dolmvay II


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Azukail Games  $2.49 $1.49

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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild,...   [click here for more]
Skirmisher Publishing  $0.99

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100 Perfumes, Scents and Eau de Toilette -List

100 Perfumes, Scents and Eau de Toilette -List


Add a little spice to your game. The players might encounter a "Nose"  in their travels or even might be brought in to consult on a case where someone was poisoned using perfume to cover it up. The possibilities are endless.  I hope you enjoy all of my hard work ddc ...   [click here for more]
Donovan D. Corzo  $1.50

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100 Post-Apocalyptic Snow and Ice Encounters (Mutant Future)

100 Post-Apocalyptic Snow and Ice Encounters (Mutant Future)


This supplement has 100 different encounters that characters could have in the cold areas of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Post-Apocalyptic Underwater Encounters (Mutant Future)

100 Post-Apocalyptic Underwater Encounters (Mutant Future)


This supplement has 100 different encounters that characters could have underwater in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland (Mutant Future)

100 Potentially Useful Things to Find in the Post-Apocalyptic Wasteland (Mutant Future)


This is a modern list of useful items that could be found by players scavenging for supplies from corpses, vehicles and buildings following an apocalyptic event. Most of these items are useful, although sometimes they may not be specifically useful for characters and in some cases the use is largely as oddly-shaped treasure. The items are less advanced than the high tech equipment from the core rulebook,...   [click here for more]
Azukail Games  $1.00

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13 Weird One-Shots

13 Weird One-Shots


13 WEIRD ONE-SHOTS The ancient world of Harth withers beneath its dying sun…but it’s not dead yet. The land is still riddled with villages in danger, cultists in caves, angels gone mad, eldritch horrors making strange deals, raging dragons, bandits in the woods, and cruel monsters lurking in every shadow. These 13 adventures span a wide variety of locations, environments, creatures,...   [click here for more]
Dungeon Age Adventures  $10.00

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1st Ed Advanced Character Sheet

1st Ed Advanced Character Sheet


A redesign of a classic character sheet from 1978.  Perfect for use with the recently reprinted 1st Edition Advanced rules of the World's Most Popular Fantasy Roleplaying Game.  The sheet is also ideal for use with Labyrinth Lord'sTM Advanced Edition Companion. ...   [click here for more]
Gold Piece Publications   FREE 

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2022 Pagan Witch Bundle [BUNDLE]

2022 Pagan Witch Bundle [BUNDLE]


The Pagan Witch Pack Five books for four different OSR rulesets (Old School Essentials, Labyrinth Lord, Blueholme, and Swords & Wizardry). Plus the Witch/Warlock Character Folio. 333 pages. This product contains assets that were procedurally generated with the aid of creative software(s) powered by machine learning. NOTE: Only the cover of this bundle (displayed here)...   [click here for more]
The Other Side Publishing  $23.44 $11.99

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5E Ice Kingdoms: Lair of the White Wyvern

5E Ice Kingdoms: Lair of the White Wyvern


Now for 5E. is amiss in the village of Ainhild. A sickness sweeps through the people and no cure can be found. Rumors and tall tales lead the desperate to blame a long vanished wyvern for the illness. Can your adventurers unravel the secret of The Lair of the White Wyvern? The Lair of the White Wyvern is the first adventure for the Ice Kingdoms campaign setting. It is a suitable adventure for characters...   [click here for more]
Mad Martian Games  $2.25

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5E Ice Kingdoms: The Temple of Drawoh Rock

5E Ice Kingdoms: The Temple of Drawoh Rock


Now for 5E. The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly...   [click here for more]
Mad Martian Games  Pay What You Want

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A Baker's Denizen

A Baker's Denizen


In the heart of Elbion, the city of Mages & Sages, a new bakery is spreading joy and icing to the local residents.  The long-time baker Horthron Delb thinks something smells rotten in Ystala Tremain's ovens, but the people of Elbion just keep going back for the Sticky Icky Buns and the Sugared Orc Ears.  The old baker is willing to pay cold, hard cash for someone to end her reign as the new Queen...   [click here for more]
Goblin Stomper Games  Pay What You Want

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A Coward's Guide to Goblins

A Coward's Guide to Goblins


How Did I Get Into This Mess? "Oh, hullo. My name is Bucky Bandersnatch, halfling gardener, and I find myself in a terrible prediciment. You see, I've fallen in with some mercenaries who call themselves "adventurers." More like tomb robbers, if you ask me! But to help keep others from going off on foolish errands like mine, I'm keeping a chronicle of the horrible...   [click here for more]
Gallant Knight Games  $2.00

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A Guide to Thieves' Guilds

A Guide to Thieves' Guilds


This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. ...   [click here for more]
Third Kingdom Games  $5.95

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A Midsummer Night's Dream Adventure

A Midsummer Night's Dream Adventure


In the spirit of Dungeonland and The Land Beyond the Magic Mirror, introducing "A Midsummer Night's Dream" adventure for your favorite OSR or original edition compatible roleplaying game. Immerse yourself in the enchanting world of "A Midsummer Night's Dream" – Shakespeare's timeless masterpiece, where love, magic, and mischief converge beneath the ethereal moonlight. Enter the...   [click here for more]
Night Owl Workshop  $5.00

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A Myriad of Magic Items

A Myriad of Magic Items


A Myriad of Magic Items is a collection of new and unusual magic items designed for use with Labyrinth Lord, but readily useable with any Old School RPG. A Myriad of Magic Items contains a total of 80 new magic items, including three of four special items for each of the following classes: Assassins Barbarians (and Berserkers)...   [click here for more]
James Mishler Games  $3.00

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A Pipeful Of Trouble

A Pipeful Of Trouble


Those who buy the PDF now, can claim the print-on-demand version at cost when it is ready! All is not well in Brierfield. The idyllic halfling village has fallen prey to unknown bandits and marauders. These peaceful victims of shattered loves and broken dreams need a band of heroes to save them. Are you willing to help them in their time of needs? A Pipeful Of Trouble is a Classic...   [click here for more]
D-oom Products  $4.99

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A Spooky Celebration - Scenario for MAID RPG

A Spooky Celebration - Scenario for MAID RPG


A Spooky Celebration brings the fun of Halloween to your table. This scenario is aimed towards any groups, beginner or experienced, and was designed to play with the rules of  MAID RPG. Halloween is just around the corner and the maids want to celebrate it. However, they must keep their plan a secret because they want it to be a surprise for the master! The maids have to do their...   [click here for more]
Eryssel's Journeys  $2.00 $0.99

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A1 Lair of the Goblin King

A1 Lair of the Goblin King


Lair of the Goblin King is the first in a series of adventures that takes the characters from the beginings of their career to eventual heroes.  It is also the first in the unique series of products that includes both an OSRIC compatible version and a version for the Altus Adventum 2nd edition game. This Adventure is designed for 4-6 1st level characters who find themselves broke and...   [click here for more]
Izegrim Creations  $1.00

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A1 The Oracle of Basylthor

A1 The Oracle of Basylthor


Enjoy great savings during our Old School Adventures sale! Journey to the Oracle of Basylthor and learn the location of the Eye of the Griffon before the village of Wardstone is destroyed. The Guardians are failing. The magic powering the statues that defend the village of Wardstone is beginning to fade and with the Wolfskull goblins raiding the area, things are looking grim for the villagers,...   [click here for more]
New Realms Publishing  $1.68

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A2 The Tomb of Azar Mor

A2 The Tomb of Azar Mor


For new products, product lines, current sales and specials visit our publisher page. Journey to the Tomb of Azar Mor and recover the Eye of the Griffon before the village of Wardstone is destroyed. The location of the Eye has been learned, but the artifact is said to be located within the Tomb of Azar Mor. The final resting place of a powerful and foul cleric, the tomb is sure to be guarded by...   [click here for more]
New Realms Publishing  $1.68

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A5 B/X OSR Character Sheet

A5 B/X OSR Character Sheet


A compact, simple A5-sized character sheet, featuring Stuart Robertson's superb OSR logo.  Perfect for use with Basic/Expert rules of the World's Most Popular Fantasy Roleplaying Game.  The sheet is also ideal for use with Labyrinth LordTMand other b/x retroclones. ...   [click here for more]
Gold Piece Publications   FREE 

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Abandoned Glacial Rift of Blurut of the Crepuscular Claw - Mini Adventure

Abandoned Glacial Rift of Blurut of the Crepuscular Claw - Mini Adventure


The frozen lands are dominated by Blurut of the Crepuscular Claw and he has laid plans to expand his reign and dominate the realms. Can the adventurers infiltrate his lair and thwart Blurut’s plans before he unleashes his final assault? This module is a ready-made mini adventure in a sandbox style for OSR role-playing games. Inspired by Adventure Bot, the twitter bot that randomly generates adventure...   [click here for more]
Night Owl Workshop  $0.50

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Aberrant Reflections

Aberrant Reflections


Print copies available on the directsunGames store. At the bottom of an ancient temple, beyond the mirror's edge, lies the spot where reality was sundered. Fortune and power await those who learn its secrets. A fate worse than death is reserved for those who fail. You’ve come to plunder the temple between worlds and gaze...   [click here for more]
directsun  $7.95

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Acrobat

Acrobat


Flying Through the Air with Death Defying Leaps! With the Acrobat, a new 14-level player character class for Labyrinth Lord (and other old-school fantasy role-playing games) you'll be able to accomplish feats of agility and daring with the greatest of ease! Whether its leaping across vast chasms or dodging dragon breath, you'll be ready to handle it! ...   [click here for more]
Gallant Knight Games  $1.00

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Across the Realms Encyclopedia of Adventure #3: New Abilities for Classic Classes

Across the Realms Encyclopedia of Adventure #3: New Abilities for Classic Classes


Across the Realms Encyclopedia of Adventure: New Abilities for Classic Classes is a collection of 40 skills and special abilities to add to your fantasy adventure games.  Although these abilities can be used with any role-playing game you need them for, they were designed with the classic, old school fantasy adventure game in mind where the characters may have few, if any, abilities outside...   [click here for more]
New Realms Publishing  $1.68

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Across the Realms: Encyclopedia of Adventure #1 Here Be Monsters

Across the Realms: Encyclopedia of Adventure #1 Here Be Monsters


Kor pulled his fur cloak tighter around him as he stepped further into the icy chamber. Torchlight reflected off patches of ice and mounds of snow and with each exhale his breath formed trailers of mist that drifted toward the icicle-studded ceiling. The air was still and nothing moved. Then a faint rustling and a crack ice came from his right. Kor drew his sword and turned to face the source...   [click here for more]
New Realms Publishing  $1.66

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Advanced Ancient Academy

Advanced Ancient Academy


Advanced Ancient Academy is a classic dungeon crawl module for Old School Essentials and other old-school roleplaying games. This book includes background on the dungeon, rules for assembling the party and preparing for the adventure, a dungeon map, and details for more than 40 locations. This module is designed for a group of 4 to 6 player characters of 1st or 2nd level. Larger groups or...   [click here for more]
Robertson Games  $10.00

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