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 Featured Product
The Adventure Crafter
by Word Mill Games

Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot!

The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play.

The Adventure Crafter
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100 Sights for a Naval Battle

100 Sights for a Naval Battle


This supplement has 100 things that could be seen on a ship, whether that the characters are on or another, during a naval battle. The results are suited for the Age of Sail when ships were armed with cannons, although some could be adapted to earlier eras. The sights range from the inconsequential to the serious, and could be used to narrate a naval combat without using mechanics, or be used to describe...   [click here for more]
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100 Strange Components to Find in a Wizard's Possession

100 Strange Components to Find in a Wizard's Possession


Wizards and wielders of magic will often need various different, and sometimes curious, items with which to carry out their experiments and cast spells. This supplement has 100 different items that could be found, perhaps in their possession, perhaps in a wizard's tower or laboratory. Some may have value and some may be magical in nature. This PDF supports Adobe layers and the page backgrounds and...   [click here for more]
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100 Strange Side-Effects from Potions

100 Strange Side-Effects from Potions


Not every potion is well-made, or perhaps it has been standing around for longer than it should. This supplement has 100 unplanned side-effects that a character could be affected by when drinking a potion. Some of the effects are harmful, others are helpful and some are mostly cosmetic. Most of the effects shouldn't last for too long; perhaps only a few minutes or few hours, though some may need to...   [click here for more]
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Village Snooper: Horse Trader

Village Snooper: Horse Trader


VILLAGE SNOOPER: HORSE TRADER This edition of the Village Snooper provides the basic floor plan for a trader of horses and other beasts of burden. When needed this trader and his family will also transport goods short distances with their cart and wagon. The map is perfect for a Game Master that needs a quick, basic floor plan for a horse trader’s establishment or other similar...   [click here for more]
Fishwife Games  $1.25

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Village Snooper: Rug Shop

Village Snooper: Rug Shop


VILLAGE SNOOPER: RUG SHOP This edition of the Village Snooper provides the basic floor plan for a rug shop. The owner, family, and apprentices work long hours each day making and selling a variety of rugs. These rugs are typically crafted from wool and the prices are determined by the size of the rug. A basic means of calculating the price of a rug is included as well as an adventure...   [click here for more]
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Village Snooper: Wagon and Cart Shop

Village Snooper: Wagon and Cart Shop


VILLAGE SNOOPER: WAGON AND CART SHOP This edition of the Village Snooper provides the basic floor plan for the home & business of a local builder of wagons, carts, carriages, etc. The artisan and  family are quite well off and hard working. You can find an array of carts, wagons, wheelbarrows, sleds, etc. at this shop. The map is perfect for a Game Master that needs a quick,...   [click here for more]
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What Has He Got in His Pockets? 100 Bard Items

What Has He Got in His Pockets? 100 Bard Items


Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated bard. Some are clearly junk, some may have value and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:...   [click here for more]
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What Has He Got in His Pockets? 100 Cleric Items

What Has He Got in His Pockets? 100 Cleric Items


Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated cleric. Some are clearly junk, some may have value, some have a minor magical effect and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
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What Has He Got in His Pockets? 100 Detailed Pieces of Junk

What Has He Got in His Pockets? 100 Detailed Pieces of Junk


This supplement has 100 items that could be found in the pockets of a defeated enemy or corpse, especially those with little judgement of value, though they are the sort of items that the searcher may regret finding. None are likely to be worth a single copper coin and more than a few are best described as disgusting. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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What Has He Got in His Pockets? 100 Druid Items

What Has He Got in His Pockets? 100 Druid Items


Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated druid. Some are clearly junk, some may have value and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:...   [click here for more]
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What Has He Got in His Pockets? 100 Fighter Items

What Has He Got in His Pockets? 100 Fighter Items


Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated fighter. Some are clearly junk, some may have value, some have a minor magical effect and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
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What Has He Got in His Pockets? 100 Mage Items

What Has He Got in His Pockets? 100 Mage Items


Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated mage. Some are clearly junk, some may have value, some have a minor magical effect and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
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What Has He Got in His Pockets? 100 Rogue Items

What Has He Got in His Pockets? 100 Rogue Items


Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated rogue. Some are clearly junk, some may have value and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:...   [click here for more]
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What's the Cleric Doing? 100 Activities

What's the Cleric Doing? 100 Activities


Non-player characters, when encountered, are rarely going to be doing nothing, unless they are specifically waiting for the characters to turn up. This supplement has 100 different activities that an encountered cleric might be doing when met by the characters. The different activities are primarily intended to what the NPC might be doing in their own home or temple, but some could be adapted to be...   [click here for more]
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What's the Fighter Doing? 100 Activities

What's the Fighter Doing? 100 Activities


Non-player characters, when encountered, are rarely going to be doing nothing, unless they are specifically waiting for the characters to turn up. This supplement has 100 different activities that an encountered fighter might be doing when met by the characters. The different activities are primarily intended to what the NPC might be doing in their own home or outdoors in some cases, but some could...   [click here for more]
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What's the Mage Doing? 100 Activities

What's the Mage Doing? 100 Activities


Non-player characters, when encountered, are rarely going to be doing nothing, unless they are specifically waiting for the characters to turn up. This supplement has 100 different activities that an encountered mage might be doing when met by the characters. The different activities are primarily intended to what the NPC might be doing in their own home or tower, but some could be adapted to be used...   [click here for more]
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What's the Thief Doing? 100 Activities

What's the Thief Doing? 100 Activities


Non-player characters, when encountered, are rarely going to be doing nothing, unless they are specifically waiting for the characters to turn up. This supplement has 100 different activities that an encountered thief might be doing when met by the characters. The different activities are primarily intended to what the NPC might be doing in their own home or guild, but some could be adapted to be used...   [click here for more]
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100 Campaign Hooks

100 Campaign Hooks


This product contains 100 hooks to help GMs design their next campaign. These events can also be used as background elements for your world. ...   [click here for more]
Atelier Clandestin  $1.26

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100 Low Fantasy Bandits

100 Low Fantasy Bandits


Everyone has a story, a quirk, or a fetish item... including bandits. This product contains a list of 100 bandits. Each of them comes with a name, a one sentence description and loot. This supplement is in A5 format, has a printable black and cover and can easily be printed into a booklet. ...   [click here for more]
Atelier Clandestin  $1.26

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100 Magic Hooks

100 Magic Hooks


This product contains 100 magic related hooks to help GMs design a campaign. These events can also be used as background elements for your world. ...   [click here for more]
Atelier Clandestin  $1.26

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Trinket Generator

Trinket Generator


Rather than treasure, adventurers often come across uncanny items of little monetary value but great sentimental value. Find out what those may be with the help of this generator! This product contains: 1 table for the type of trinket (small sculpture, natural item, fashion jewelry, other), 3 tables to generate small sculptures (condition, material, shape), 2 tables for small natural items (items,...   [click here for more]
Atelier Clandestin  $1.26

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100 Airs and Atmospheres to Encounter in a Dungeon

100 Airs and Atmospheres to Encounter in a Dungeon


This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Books to Find in or about Bard's Gate (Lost Lands)

100 Books to Find in or about Bard's Gate (Lost Lands)


Books can be an important source of knowledge and information, vital for progressing with an adventure, but not every book falls into that category. Bookshelves and libraries can contain many books with less vital or important information in them. This supplement has 100 books that could be found on a bookshelf in the Lost Lands, covering Bard's Gate. They range from fact to fiction to something in...   [click here for more]
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100 Books to Find in or about Bard's Gate II (Lost Lands)

100 Books to Find in or about Bard's Gate II (Lost Lands)


Books can be an important source of knowledge and information, vital for progressing with an adventure, but not every book falls into that category. Bookshelves and libraries can contain many books with less vital or important information in them. This supplement has 100 books that could be found on a bookshelf in the Lost Lands, covering Bard's Gate. They range from fact to fiction to something in...   [click here for more]
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100 Books to Find in or about Between (Lost Lands)

100 Books to Find in or about Between (Lost Lands)


Books can be an important source of knowledge and information, vital for progressing with an adventure, but not every book falls into that category. Bookshelves and libraries can contain many books with less vital or important information in them. This supplement has 100 books that could be found on a bookshelf in the Lost Lands, covering Between, the strange other dimension reached through mirrors...   [click here for more]
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100 Books to Find in or about the Borderland Provinces II

100 Books to Find in or about the Borderland Provinces II


Books can be an important source of knowledge and information, vital for progressing with an adventure, but not every book falls into that category. Bookshelves and libraries can contain many books with less vital or important information in them. This supplement has 100 books that could be found on a bookshelf in the Lost Lands, covering the region of the Borderland Provinces....   [click here for more]
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100 Books to Find on a Bard's Bookshelf

100 Books to Find on a Bard's Bookshelf


Books can be useful and they can be valuable, but not every such book in a bard's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. In a fantasy...   [click here for more]
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100 Books to Find on a Cleric's Bookshelf

100 Books to Find on a Cleric's Bookshelf


Books can be useful and they can be valuable, but not every such book in a cleric's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. The books do not refer to specific faiths or gods, and these can be altered for a setting. Similarly, "Holy"...   [click here for more]
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100 Books to Find on a Druid's Bookshelf

100 Books to Find on a Druid's Bookshelf


Books can be useful and they can be valuable, but not every such book in a druid's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. In a fantasy...   [click here for more]
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100 Books to Find on a Fighter's Bookshelf

100 Books to Find on a Fighter's Bookshelf


Books can be useful and they can be valuable, but not every such book in a fighter's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. In a fantasy...   [click here for more]
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100 Books to Find on a Thief's Bookshelf

100 Books to Find on a Thief's Bookshelf


Books can be useful and they can be valuable, but not every such book in a thief's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. Some of the...   [click here for more]
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100 Books to Find on a Wizard's Bookshelf

100 Books to Find on a Wizard's Bookshelf


Books can be useful and they can be valuable, and wizards and mages in particular can have valuable books related to magic on their shelves. Not every such book in a wizard's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any...   [click here for more]
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100 Bridges to Find in a Dungeon

100 Bridges to Find in a Dungeon


This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and...   [click here for more]
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100 Caves and Shelters to Find in the Wilderness

100 Caves and Shelters to Find in the Wilderness


Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or...   [click here for more]
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100 Empty Dungeon Rooms

100 Empty Dungeon Rooms


Dungeons have rooms. Some of these rooms are important, some are dangerous and some are useful. Not every room falls neatly into such categories, though, and a dungeon map may have plenty of rooms, caves and chambers that are, technically, empty. There's nothing of true importance or value in these rooms. This supplement has 100 rooms that are empty of anything of true importance, but contain more...   [click here for more]
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100 Encounters for a War-Torn Land

100 Encounters for a War-Torn Land


This supplement has 100 encounters for a region that is suffering conflict, from large attacks by raiders to outright warfare. There are the signs of war and conflict, many of which can be brutal, and dangers from being involved in a region undergoing such. The encounters can be used as background colour, hazards and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Encounters for Fantasy Hills

100 Encounters for Fantasy Hills


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Encounters for Moorlands and Heaths

100 Encounters for Moorlands and Heaths


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
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100 Events for a Fantasy Tavern

100 Events for a Fantasy Tavern


This supplement has 100 minor events that can be used to make a fantasy tavern more interesting. Most are not significant but some could have deeper meaning. They can be used as background colour or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: At a table, a customer slumps...   [click here for more]
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100 Fantasy Goods

100 Fantasy Goods


This supplement has 100 different goods that characters could find in a fantasy setting. They could be used to flesh out merchant caravans, found onboard a ship or in a warehouse or in the possession of bandits who have robbed a caravan, for example. Most of the goods have value, and the owners may be willing to sell them, and some are potentially dangerous. This PDF supports Adobe layers and the...   [click here for more]
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100 Fantasy Underwater Encounters

100 Fantasy Underwater Encounters


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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100 Hallucinations and Visions for a Fantasy Setting

100 Hallucinations and Visions for a Fantasy Setting


This supplement has 100 hallucinations or other visions that a character might get in a fantasy setting. They could be caused by exposure to certain things, magic or hostile actions. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: There's something buzzing around your head. You can hear it, but not see it. There's...   [click here for more]
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100 Hooks and Oddities for Treasures

100 Hooks and Oddities for Treasures


This supplement has 100 features for ordinary treasures, from presumed curses and hauntings, to strange physical features, to associations with famous or infamous people. These can be used to make a found treasure more interesting, or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:...   [click here for more]
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100 Illusions to Find in a Dungeon

100 Illusions to Find in a Dungeon


This supplement has 100 illusions suitable for a dungeon, as well as other places. The illusions vary, from those that are merely odd, to those that are disconcerting or intended to steer characters in certain directions, to those that can be directly or indirectly harmful, whether because they are covering up dangers or because believing them will inflict damage. This PDF supports Adobe layers and...   [click here for more]
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100 Items to Find in a Necromancer's Lair

100 Items to Find in a Necromancer's Lair


This supplement has 100 items that could be found in the lair of a necromancer, from small to large, individual items to room decorations. Many are unpleasant, dealing with death and dead things and, though some undoubtedly have value, characters may suffer consequences if they try to sell them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
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100 Notes and Letters for the City of Dolmvay

100 Notes and Letters for the City of Dolmvay


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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100 Random Magic Effects to Encounter in a Dungeon

100 Random Magic Effects to Encounter in a Dungeon


Whilst exploring a dungeon, or other suitable location, characters could stumble across effects that are left over from magical events in the past. These effects may be the unintended consequences of what's happened in the area. The effects can be minor or puzzling, and may cease once an area is left, though they may cause problems whilst they are active. This PDF supports Adobe layers and the page...   [click here for more]
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100 Sarcophagi and Coffins for a Dungeon

100 Sarcophagi and Coffins for a Dungeon


Living creatures get buried, and often in some form of sarcophagus or coffin. This supplement has 100 different sarcophagi and coffins to find. In some cases, the container itself is unusual; in others, it's the contents that are strange. Some are potentially dangerous. They can be used to decorate locations or as potentially something more. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Signs of Prior Dungeon Explorers

100 Signs of Prior Dungeon Explorers


Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the...   [click here for more]
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100 Things to Find in a Fantasy Alley

100 Things to Find in a Fantasy Alley


Alleys are unlike the larger roads. They typically get less traffic through them, may come to abrupt ends and can be a place where bits and pieces of junk end up. This supplement has 100 things to find in a fantasy alley, from the odd to the potentially worrying. They can be used to add colour to an alley and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and...   [click here for more]
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  The Wyrd of Stromgard