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Capital Ships: Pentaconter DILEMMA

Capital Ships: Pentaconter DILEMMA


USS Constitution, USS Enterprise; HMS Victory; Dreadnought; Passat; Cutty Sark; Wyoming; Mayflower; Flying Cloud, Golden Hynde; Argo. What do all these names have in common? They're all associated with some of the most famous ships in the world. Even those who have never sailed know about these ships, and what they've accomplished. Some vessels and their crews become larger than life and...   [click here for more]
Ludos Calis Longa  Pay What You Want

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A Paleontologist's Guide to Running Prehistoric Beasties

A Paleontologist's Guide to Running Prehistoric Beasties


A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ...   [click here for more]
Druid GM Designs  Pay What You Want

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Capital Ships: The Flying Cloud

Capital Ships: The Flying Cloud


USS Constitution, USS Enterprise; HMS Victory; Dreadnought; Passat; Cutty Sark; Wyoming; Mayflower; Flying Cloud, Golden Hynde; Argo. What do all these names have in common? They're all associated with some of the most famous ships in the world. Even those who have never sailed know about these ships, and what they've accomplished. Some vessels and their crews become larger than life and...   [click here for more]
Ludos Calis Longa  Pay What You Want

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Amazonia

Amazonia


Welcome to the land of the Amazons! This supplement contains a writeup for a nation inspired by the myths, legends, and histories of ancient Greece and Rome that includes pertinent information about the country and a complete set of random encounter tables. It is system-free and can be used in conjunction with any system.  This material is a sample of the content developed by Skirmisher Publishing...   [click here for more]
Skirmisher Publishing  Pay What You Want

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Ship’s Boats & Small Craft For RPGs

Ship’s Boats & Small Craft For RPGs


Moving around a harbor; evacuating a wreck; carrying cargo out from a beach; running up on a beach to pick up passengers; leisure fishing; small ferries; lake excursions; chasing whales; lazy afternoons on the local pond. What do all of these have in common? Small, open boats under oars, sail, or both. Small boats are just about everywhere, doing just about everything except crossing oceans (and sometimes...   [click here for more]
Ludos Calis Longa  Pay What You Want

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Port Gazetteer: Port Al-Hanz

Port Gazetteer: Port Al-Hanz


The Port Gazetteers are designed to create drop-in ports with everything but a map included. Every Port Gazetteer includes a general description, harbor information, wind patterns, navigational notes, local personalities, local organizations, major establishments, and a set of local customs and traditions. Port Al-Hanz is a small textile exporting port in a dry temperate climate, with a few features...   [click here for more]
Ludos Calis Longa  Pay What You Want

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d100 Encounters At Sea

d100 Encounters At Sea


This d100 random table is filled with exciting encounters that players may encounter during their voyages, making it a perfect addition to your Pirate Borg game or any other game set in a similar pirate-themed setting. Some encounters may pose a threat to the players, while others could lead to unexpected rewards or hilarious hijinks. d100 Encounters At Sea is an independent production by...   [click here for more]
Tomas Eriksson  Pay What You Want

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Encounter Generator - Urban, Rough (Fantasy)

Encounter Generator - Urban, Rough (Fantasy)


Every city has a rough part of town where players can get up to all sorts of trouble if they aren’t careful! Start out by deciding on an appropriate level of danger (1,2 or 3), then roll a d100 on the appropriate table. The result will direct you to roll on another table or tables to finalize the encounter. This generator is available as a part of a bundle of similar, fantasy encounter generators....   [click here for more]
Never Engine  Pay What You Want

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Espionage Mission Generator

Espionage Mission Generator


Espionage Missions made easy! This generator will work in any setting / genre in which an espionage mission is called for. It’s results are vague enough that you can easily supply your own details to fit your world, but specific enough that you don’t have to come up with everything yourself. This generator is available as a part of a bundle of similar mission generators. You can find more cool...   [click here for more]
Never Engine  Pay What You Want

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d100 Things On A Deserted Island

d100 Things On A Deserted Island


This d100 random table is filled with things that players may come across while exploring a deserted island, making it a perfect addition to your Pirate Borg game or any other game set in a similar pirate-themed setting.  d100 Things On A Deserted Island is an independent production by Tomas Eriksson. It is not affiliated with Limithron LLC. It is published under the PIRATE BORG Third Party...   [click here for more]
Tomas Eriksson  Pay What You Want

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Encounter Generator - Wilderness (Fantasy)

Encounter Generator - Wilderness (Fantasy)


When wandering in the wilderness anything could happen! Start out by deciding on an appropriate level of danger (1,2 or 3), then roll a d100 on the appropriate table. The result will direct you to roll on another table or tables to finalize the encounter. This generator is available as a part of a bundle of similar, fantasy encounter generators. You can find more cool stuff like this at neverengine.wordpress.com,...   [click here for more]
Never Engine  Pay What You Want

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Encounter Generator - Urban, Safe (Fantasy)

Encounter Generator - Urban, Safe (Fantasy)


Trouble can find the PCs even when they are strolling along the good part of town! Start out by deciding on an appropriate level of danger (1,2 or 3), then roll a d100 on the appropriate table. The result will direct you to roll on another table or tables to finalize the encounter. This generator is available as a part of a bundle of similar, fantasy encounter generators. You can find more cool...   [click here for more]
Never Engine  Pay What You Want

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Encounter Generator - Civilized Countryside (Fantasy)

Encounter Generator - Civilized Countryside (Fantasy)


Even wandering in the seemingly boring civilized countryside can turn up some interesting encounters.Start out by deciding on an appropriate level of danger (1,2 or 3), then roll a d100 on the appropriate table. The result will direct you to roll on another table or tables to finalize the encounter. This generator is available as a part of a bundle of similar, fantasy encounter generators. You...   [click here for more]
Never Engine  Pay What You Want

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d100 Things In Shipwrecks

d100 Things In Shipwrecks


This d100 random table is filled with things that players may discover in shipwrecks, making it a perfect addition to your Pirate Borg game or any other game set in a similar pirate-themed setting. d100 Things in Shipwrecks is an independent production by Tomas Eriksson. It is not affiliated with Limithron LLC. It is published under the PIRATE BORG Third Party License. PIRATE BORG is ©2022...   [click here for more]
Tomas Eriksson  Pay What You Want

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Military Mission Generator

Military Mission Generator


Military Missions made easy! This generator will work in any setting / genre in which a military mission is called for. It’s results are vague enough that you can easily supply your own details to fit your world, but specific enough that you don’t have to come up with everything yourself. This generator is available as a part of a bundle of similar mission generators. You can find more cool...   [click here for more]
Never Engine  Pay What You Want

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Revelations

Revelations


This systemless horror scenario originally appeared in the No Security kickstarter. The police in Toil, Illinois have their work cut out for them when the sleepy town suddenly suffers an outbreak of bizarre events. Someone's been planting strange trees in the night, replacing bread with ash, and filling coffins with bees. As the day goes on, what at first appeared to be a series of unrelated pranks...   [click here for more]
Hebanon Games  Pay What You Want

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The Wives of March

The Wives of March


This systemless horror scenario originally appeared in the No Security kickstarter. Barefoot Crossing seemed like any other sharecropping community on the rural outskirts of Savannah, Georgia. But when the murder of a Methodist preacher sends the community searching for answers across racial and economic divides, investigators stumble into an ancient, inhuman conspiracy. Can they overcome a supernatural...   [click here for more]
Hebanon Games  Pay What You Want

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Włos nie spadanie nikomu z głowy | Przygoda | Stowarzyszenie Łowców Yokai

Włos nie spadanie nikomu z głowy | Przygoda | Stowarzyszenie Łowców Yokai


Łowcy są potrzebni... Zapraszamy do zapoznania się z przygodą dedykowaną do Stowarzyszenia Łowców Yokai 20 maja 1889 roku, około godziny 9 w dzielnicy Hongō w Tōkyō służąca o imieniu Gin opuściła rezydencję swojego pana, aby skorzystać z latryny. Nagle poczuła upiorny chłód, a chwilę później jej włosy rozpadły się w nieładzie, kiedy jej długi kucyk został odcięty u nasady...   [click here for more]
Rzucaj Nie Gadaj  Pay What You Want

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Bryson Springs

Bryson Springs


This systemless horror scenario originally appeared in the No Security kickstarter. In June of 1935, the Dust Bowl still plagued the American Southwest, a third of all people were out of work, and the government’s path to recovery was far from certain. Amidst this Great Depression, the Bryson Springs Ranch suffered a hardship altogether more extraordinary. People were dying in the migrant workers’...   [click here for more]
Hebanon Games  Pay What You Want

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Seafaring Encounters

Seafaring Encounters


Sailing the seas? Here's a random 1D100 table of sea-based encounters to throw at your players. Get 25 1D100 random tables for fantasy tabletop role-playing games: The Book of Random Tables Explore Dicegeeks Resources and RPGs at DriveThruRPG.com ...   [click here for more]
dicegeeks  Pay What You Want

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NPC Upgraded

NPC Upgraded


A set of three tables, that will determine the behavior of your NPCs The tales are on two middle sites, that can be printed on a single A4 sheet, which is easy to manage. I've created this for myself, but I hope it will be useful to you to. This product works well with Warhammer and Dungeons & Dragons! The tips are welcome :) ...   [click here for more]
Dead Fly Press  Pay What You Want

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A Fantasy Guide to Classical Greece

A Fantasy Guide to Classical Greece


When most people think about creating a Greek inspired world, they might think of togas and maybe throwing a Pegasus or two into the world and decide to exclude the majority of the Monster Manual. But what does this mean for a game around a table? Can you throw mindflayers into a Greek inspired world and still have it feel like Classical Greece? In my own opinion, absolutely you can, and this guide...   [click here for more]
The Bearded Halfling  Pay What You Want

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Character Traits: Sword & Sorcery

Character Traits: Sword & Sorcery


With just a few ROLLS, you can create an interesting character to ROLE play. This booklet contains random tables of CHARACTER TRAITS. They can be used in character creation to help players bringing their characters to life, or to improvise flavour in NPCs. They may be used as a complement to, or instead of, similar tables in the system you use. Everything included is system agnostic, and...   [click here for more]
Heretical Hedgehog  Pay What You Want

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Using Ferries in RPGs

Using Ferries in RPGs


This short supplement to "Low Bridge! Advice from a sailor on using inland waterways in tabletop RPGs" is designed to give a short guide to including ferries as a plot point and significant part of an RPG, along with a basic guide to the types of pre-modern ferries available in most fantasy settings. This two page supplement should be enough to get you started towards small scale maritime mayhem in...   [click here for more]
Ludos Calis Longa  Pay What You Want

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Ghastly Affair Location Catalogue – Estate House

Ghastly Affair Location Catalogue – Estate House


Want to run a shocking scenario set in a haunted English Country House, Italian Villa, or French Château, but don’t know how to begin? The “Ghastly Affair Location Catalogue – Estate House” is a set of PDF fill-out forms that will guide you through the process of defining a grand manor home of the late Georgian, Napoleonic, or Regency eras....   [click here for more]
Daniel James Hanley  Pay What You Want

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The Red Tower

The Red Tower


This systemless horror scenario originally appeared in the No Security kickstarter. In The Red Tower, Capone’s reign has ended, and it remains to be seen how much of Chicago’s corrupt infrastructure will be dragged down with him. As two-bit criminals scramble to establish themselves in the power vacuum, the exposed corruption presents an opportunity for muckraking socialists to provoke...   [click here for more]
Hebanon Games  Pay What You Want

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Hrabstwo Middlesfield

Hrabstwo Middlesfield


"Hrabstwo Middlesfield" to niewielki, hexcrawlowy moduł osadzony w realiach lovecraftowskiej Nowej Anglii. W niewielkim hrabstwie wybudza się ze snu potężna i obca istota. Wpływ tego przebudzenia objawia się wypaczaniem struktury rzeczywistości, która podlega stopniowemu rozkładowi pogrążając całą okolicę w odmętach chaosu i szaleństwa.  Bohaterowie będą mieli możliwość eksploracji...   [click here for more]
Dobre Rzuty  Pay What You Want

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The Fall Without End

The Fall Without End


This systemless horror scenario originally appeared in the No Security kickstarter.The Fall Without End takes place at Mount McKinley in 1931. As America comes to grips with the real cost of Black Tuesday, the government becomes desperate to find distractions for an increasingly rebellious population stirred by endless woes. As Lindbergh proved, the people love nothing more than heroes capable...   [click here for more]
Hebanon Games  Pay What You Want

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Ghastly Affair Location Catalogue – Mansion

Ghastly Affair Location Catalogue – Mansion


Want to run a intriguing scenario set in an opulent English Townhouse, Italian Palazzo, or French Hôtel Particulier, but don’t know how to begin? The “Ghastly Affair Location Catalogue – Mansion” is a set of PDF fill-out forms that will guideyou through the process of defining a grand urban house of the late Georgian, Napoleonic, or Regency eras. Whether you work...   [click here for more]
Daniel James Hanley  Pay What You Want

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Ghastly Affair Location Catalogue – Castle

Ghastly Affair Location Catalogue – Castle


Want to run a classic Gothic scenario set in an mysterious old castle, but don’t know how to begin? The “Ghastly Affair Location Catalogue – Castle” is a set of PDF fill-out forms that will guide you through the process of defining a stronghold setting filled with possibilities for dark romance and chilling horror. Whether you work from an existing map, or create an original...   [click here for more]
Daniel James Hanley  Pay What You Want

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Pulp Treasures

Pulp Treasures


What is in the villain's collection of cash and curios? Here, you'll find instant remedies to repetitive treasure hordes. This book's curious objects will lead your players to new adventures or reveal hidden secrets about the villain's background. These easy-to-use tables will keep your game plans on schedule. This book supports any of your games set in the late Victorian era (around 1880 - 1920),...   [click here for more]
Retromancer's Curse  Pay What You Want

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100 Things for a GM to Say to Disconcert their Players

100 Things for a GM to Say to Disconcert their Players


This is a collection of 100 different phrases that a GameMaster can use in a game if they simply want to disconcert the players. They can cause players to overthink things, worry about what they have or haven’t done and question their actions and the motives of others. These should probably not be overused, as if they are, they could damage the enjoyment of a game. This PDF supports Adobe layers...   [click here for more]
Azukail Games  Pay What You Want

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100 Inane Comments and Useless Answers from Speaking to Animals

100 Inane Comments and Useless Answers from Speaking to Animals


So you can talk to the animals, and they can talk back to you. Does this mean they have anything useful to say? Many systems and settings have means by which characters can speak to animals, but this does not necessarily make the replies they get back from the creatures in question useful, intelligent or even relevant. This provides 100 different responses from our furry and feathered friends that...   [click here for more]
Azukail Games  Pay What You Want

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Ominous Place Name Generator

Ominous Place Name Generator


This is a generator that consists of three tables, two d100 and one d30, that can be used to come up with ominous and threatening names for places. The three tables can be used in a number of ways. The first and third tables can be used either way round as the basic generator, and the second table can be added in to make names more interesting. Possessives, filler words and plurals should be added...   [click here for more]
Azukail Games  Pay What You Want

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Llewy's Shipping Register Supplement: Joke Vessels 2

Llewy's Shipping Register Supplement: Joke Vessels 2


This supplement to Llewy's Shipping Register provides 26 pre-generated vessels for inlcusion in your campaign. Entirely arranged around Rig Puns, remember to always refer to a vessel by its rig, then by its name, and you'll get Sloop R Dooper results! ...   [click here for more]
Ludos Calis Longa  Pay What You Want

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True Ruins Procedure

True Ruins Procedure


The True Ruins Procedure creates a “Deck of Many Things” type experience by generating RANDOM ruins, with RANDOM denizens and RANDOM treasure, that will sometimes cause Characters to Experience the Sublime and be overcome with RANDOM Passions– causing the Characters’ mouths to spew interpolated poetry of Romantic Era writers (William Wordsworth, Emily Dickenson, Percy Shelley, Lord Byron, and...   [click here for more]
The Skull as a Complete Gentleman Co  Pay What You Want

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50 Story Prompts and Hooks from Norse Mythos

50 Story Prompts and Hooks from Norse Mythos


Lacking inspiration for game night?  We got you covered!  This PDF contains 50 prompts for Norse and Viking themed games.  Created for The Wyrd of Stromgard but 100% system agnostic, these prompts are heavily inspired by the Eddas and offer a multitude of situations, mythical figures, and legendary quests for your party to take on.  Flexible enough to jump-start an adventure but...   [click here for more]
Lost Dutchman Publishing  Pay What You Want

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100 Encounters I

100 Encounters I


One Hundred encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game a hundred new flavors! Includes objects, sounds, traders, weather, people, conflicts, animals, insects, plants, and the road. ...   [click here for more]
Grey Wolf Writes  Pay What You Want

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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Nemesis - How to Create an Arch-Enemy

Nemesis - How to Create an Arch-Enemy


I was stunned, as a GM, the first time I saw the vitriol and bile spewing forth from my players when their arch-enemy showed up once again. The intensity of emotion went up another level when the enemy escaped...one more time. Creating a nemesis, an NPC your players will love to hate, is a great way to pump your players emotional involvement for your game. So, how does one go about creating a nemesis?...   [click here for more]
The Halls of Gaming  Pay What You Want

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Old Shanghai: Artifacts

Old Shanghai: Artifacts


"OLD SHANGHAI ARTIFACTS"! We bring you artifacts loaded with adventure and unless handled with care, real impact on a game world. Some of the artifacts are ancient, others are modern! The information is not specific to any game system and can be used within any game. Old Shanghai Artifacts contain: Seven synopses about introducing an artifact and the complications that follow. Background and descriptions...   [click here for more]
Horrido Publishing  Pay What You Want

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Pirate Ship Name Generator

Pirate Ship Name Generator


This consists of two d100 tables that can be used to randomly generate names for pirate ships, or even warships, for countries that like more aggressive-sounding names for their ships. These names can be used for a pirate-themed fantasy campaign or adventure path, or for a more historical game. The names are strongly British in origin, but during the Golden Age of Piracy, and the eras preceding it,...   [click here for more]
Azukail Games  Pay What You Want

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How to Run a Chase Scene

How to Run a Chase Scene


One of the most difficult roleplaying scenarios to run well in a fast and exciting chase scene. Chase scenes frustrated me for years. I could get my PCs through them. When we were done, however, I was always left thinking: It took to long There wasn’t enough tension The chase needed to be more exciting and fun. I imagined this frantic and thrilling dash through a crowded city. After the fact,...   [click here for more]
The Halls of Gaming  Pay What You Want

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~Encounters Sample (Swords of Kos Fantasy Campaign Setting)~

~Encounters Sample (Swords of Kos Fantasy Campaign Setting)~


This publication contains two of the 21 system-free encounter tables for general and specific areas, 14 nation-based and seven terrain-based, that appear in the popular and Platinum-bestselling Swords of Kos Fantasy Campaign Setting. All of these tables can be used either individually or in conjunction with each another, and within the context of the Kos campaign setting or...   [click here for more]
Skirmisher Publishing  Pay What You Want

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100 Encounters III

100 Encounters III


One Hundred encounters of mystery, magic, and horror for your game. This offering from Grey Wolf Writes includes: Dreams, Signs, Nightmares, Lost Weapons, Lost Items, Fairy Kind, Holes, Doors, Boats and Mercenaries to intrigue your players and enrich your game. Include these flavors of mystery in your game today! ...   [click here for more]
Grey Wolf Writes  Pay What You Want

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Monasteries and Relics

Monasteries and Relics


This short and sweet collection of resources will give you random tables for creating a monstery or relic, 20 character hooks, a sample monastery and a friendly charlatan. The material has been cherry-picked from four years of blogging about medieval fantasy gaming. ...   [click here for more]
Andreas Barbatus  Pay What You Want

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Planet Generator

Planet Generator


Create entire planets with a few dice rolls! You can find more cool stuff like this at neverengine.wordpress.com, and you can check out my other drivethrurpg products by clicking here. ...   [click here for more]
Never Engine  Pay What You Want

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Room Name Generator

Room Name Generator


This is a generator consisting of three d100 tables that can be used to generate unusual names for rooms, whether these be found in dungeons, castles or other locations. These names can be used to add a degree of pretension for a certain type of NPC, make a location more evocative or perhaps create ideas for an otherwise empty room. The three tables can be used in a number of different ways. Results...   [click here for more]
Azukail Games  Pay What You Want

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Area/Building and Room Generator

Area/Building and Room Generator


Create areas fileld with various, appropriate rooms with a few dice rolls! Roll a d20 on the Area table, then move to the appropriate table and roll a few d20s to generate some rooms. You can find more cool stuff like this at neverengine.wordpress.com, and you can check out my other drivethrurpg products by clicking here. ...   [click here for more]
Never Engine  Pay What You Want

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100 Encounters II

100 Encounters II


One Hundred more encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game the next hundred options! Includes roadside buildings, night noises, structures, natural features, processions, locals, beggars, smells, and crime and punishment. ...   [click here for more]
Grey Wolf Writes  Pay What You Want

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  RuneQuest: The Glorantha Sourcebook - 2nd Edition