Title |
Publisher |
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The Book of Worlds is a comprehensive guide to building fantasy worlds.
Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world.... [click here for more] |
Sam Smith |
Pay What You Want
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Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more] |
ThinkDifferent |
Pay What You Want
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This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more] |
Omnichromatic Pirate Unicorn Games |
Pay What You Want
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The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players into GMs - and GMs into games designers.
Offering GMs the means to rapidly... [click here for more] |
Dragonfly |
Pay What You Want
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The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of... [click here for more] |
Tobiah Panshin |
Pay What You Want
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Lars Christiansen’s Tabletop World Layout And History Generator, or LCTWLHG for short, is a tool that aims to game-ify the process of worldbuilding, letting creators visualize their world as it evolves through its history. ... [click here for more] |
Lars Christiansen |
Pay What You Want
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There are a lot of different ways that you can create flesh out a campaign and this is one of my favorite ones. With a Tarot deck and a bit of thought, a GM can churn out a multitude of facets for sessions and campaigns. The GM's Tarot Guide is a collection of spreads for various aspects of GM prep. From one-off NPCs to the entire world and scope of the campaign. The only things that limits you are... [click here for more] |
Mad Pierrot Games |
Pay What You Want
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Are you tired of having to memorize pages and pages of tedious information just to run a small dungeon? Or maybe tired of writing down names for a zillion NPCs just to get your players through a market area? Yeah, me too. I hate memorizing stuff, and I hate prep work that's too long, so in the course of 25 years, I've learned a thing or two on how to prep, what to prep, and what to leave to the... [click here for more] |
Steampop Games |
Pay What You Want
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Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next game you’re starting... [click here for more] |
Straight Path Games |
Pay What You Want
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¿Cansado de tener que memorizar páginas y páginas de información tediosa solo para dirigir una pequeña mazmorra? ¿O tal vez estás cansado de escribir nombres para un trillón de NPC solo para que tus jugadores pasen por un área de mercado? Sí, yo también.
Odio memorizar cosas, y odio el trabajo de preparación que se torna demasiado largo, así que en el transcurso de 25 años, he aprendido... [click here for more] |
Steampop Games |
Pay What You Want
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On my upcoming series I will do some theory of designing game books.
This includes:
- writing clues
- mapping it out
- game rules
- riddle design
- creative dice alternatives
- sorting/shuffling the sections
- using counter
- timing and timer
- …
This is my first pdf upload due to testing things out. The book is only an example.
... [click here for more] |
Blue Awesome Strawberry Publishing |
Pay What You Want
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Tämä opas on koottu kasaan ja toimitettu Limun Ropellukset -blogin saman nimisestä kirjoitusten sarjasta, eli Aloittelevan luolamestarin oppaasta. Oppaan synty on ollut osa erittäin miellyttävää löytäretkeä, jonka tarkoituksena on ollut ymmärtää alkuperäisen Dungeons & Dragons -roolipelin henkeä ja tyyliä. Aloin itse pelaamaan roolipelejä aikana jolloin muodissa olivat... [click here for more] |
D-oom Products |
Pay What You Want
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FORMAÇÃO DE RPGISTAS Este projeto surgiu em um conjunto entre Sesc, Lampião Game Studio e RPGWord com o objetivo de apresentar para as pessoas o RPG, a partir das explicações do que é jogo até as formas de criar e publicar seus próprios jogos. As dez oficinas de formação de jogadores, mestres e criadores de RPG foram ministradas através de aulas estruturadas, jogos de RPG e criação guiada... [click here for more] |
RPGWorld |
Pay What You Want
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How a grimdark campaign should feel? Scrolls of Kadath shall be your guide!
Death? Suffering? Misery? We have all the good stuff here!
This zine is everything that I wanted to say to all the GM's out there. I always loved grimdark, dark fantasy and sword and sorcery, and now they can think in not so usual ways with me.
Hope you enjoy it!!... [click here for more] |
Lucas Vaz |
Pay What You Want
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