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Publisher ▲ |
Price |
A number of roleplaying games have made use of a concept called "Thieves Cant" over the years - a secret language used by thieves and other roguish types. This has real world roots and some games may benefit from players actually having an understanding of such a real world language. This book is a lexicon of the historical 'Cant' used by the criminal underclasses of England. It draws its content from... [click here for more] |
Ambula In Fabulam |
$2.00
|
Art of War: Youxia
For ten years I have been polishing this sword; Its frosty edge has never been put to the test. Now I am holding it and showing it to you, sir: Is there anyone suffering from injustice? ~ The Swordsman by Jia Dao.
Those who travel across the land to right the wrongs done to the common people are the wondering force known as youxia. Youxia hail... [click here for more] |
Amora Game |
$3.99
|
Battle Lord
You are the general, the commander, the squad leader; the person who leads while others follow. You use your actions to coordinate and inspire your allies, extolling their triumphs and exhorting them on to greater deeds. Those who believe your strength comes only from your allies are sorely mistaken. Your skills extend beyond words and tactics to the arts of blade and bow as well.... [click here for more] |
Amora Game |
$3.99
|
Bevy of Blades
Bevy of Blades contains 4 classes designed by Brian Moran. Each of these classes centers on the summoning and use of a specific blade and the quirks that go with it. The Aether Blade forms his weapon from the raw magic around him. His force of personality allows him to produce a myriad of with different auras. The ability to meld his blade with an item, also allows... [click here for more] |
Amora Game |
$2.25
|
Hybrid Class: Gun Adept
Mixed Magic and Firearms comes to Pathfinder with magic bolts and hot lead!
The sounds of battle ring different for those with arcane guns. The thunderous rhythm of gunpowder swelling in the ears and the crackle of spell energy causing arm hairs to stand on end is the heartbeat... [click here for more] |
Amora Game |
$2.50
|
Kemonomimi are humanoid characters that were born from the influence of animal yokai spirits mingling with generations of bloodlines of the families they watched over. After a few centuries these families no longer exhibited their original nature, creating new subspecies of humanoids, known as the Kemonomimi.
There are 7 species that are known to exist: red panda, raccoon,... [click here for more] |
Amora Game |
$3.00
|
LIBER INFLUXUS COMMUNIS: the Book of Collective Influence
Adapt. Overcome. Survive! The Book of Collective Influence brings 14 Pathfinder classes.
Breathe new life into to your game with material from the twisted minds of game designers of the some of the top third party publishers. Adapt them to your game. Overcome all obstacles. Survive against anything your GM throws at you!... [click here for more] |
Amora Game |
$14.99
|
Liber Xpansion contains supplemental material that expands upon Liber Influxus Communis, giving players and GMs even more toys to adapt overcome and survive.
In this book you will find over 80+ pages of content:
2 Ultimate Psionic Options: The Musha-chie (mystic archetype) and the Syphon (an alternate conduit base class)!
24 Expanded Archetypes:... [click here for more] |
Amora Game |
$6.99
|
Prepare for War: Basic Training simulates boot camp suitable for any war campaign in a fantasy setting.
As newly selected recruits, the PCs go through the rigors of basic training in which they will have to run the obstacle course, train on the use of weapons, learn the use of formations in combat, assemble a catapult, and maybe see a little combat action, all under the guidance of training instructor... [click here for more] |
Amora Game |
$4.99
|
Welcome to the Military of Thaddeus!
The Prepare for War: Basic Training Manual gives players spoiler-free information they'll need to create zero level characters for basic training in the Thaddeus military for the upcoming Prepare for War Adventure Path.
This book hopes to serve as an aid for players and game masters (GMs) to work together to lay the basic foundation of character creation... [click here for more] |
Amora Game |
$4.75
|
Welcome to the Military of Thaddeus!
Prepare for War: Meeting at the Barrows is part one in a series of encounters telling the journey from basic training to the troop's home in Thaddeus.
Spoiler Free Summary
The affairs of Compound 13 a week behind you, Guard Captain Neuss takes you to a military outpost. He signs your release papers and gives you orders to check... [click here for more] |
Amora Game |
$2.49
|
Welcome to the Military of Thaddeus!
Prepare for War: Wayside Inn is part two in a series of encounters telling the journey from basic training to the troop's home in Thaddeus.
Spoiler Free Summary
The PCs are almost home. But before they get there, night and exhaustion causes them to seek refuge in the Wayside Inn. Encounter some of the many types of characters... [click here for more] |
Amora Game |
$2.49
|
Adventure has arrived!
One thing is said about all adventurers: They are lucky. They have survived many hours of training and tough encounters. An adventurer always strikes her enemies in the right place and side-steps traps at just the right moment. Adventurers seem to defy death.
Amora Game presents the second installment in the Supporting Roles product line: "Adventurers." The adventurer... [click here for more] |
Amora Game |
$2.00
|
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender. – Winston Churchill
There are those who fight wars and there are those who lead these warriors. Amora Game presents "Commander and Centurion."... [click here for more] |
Amora Game |
$3.00
|
Amora Game Presents: Conduit base class (the Conduit is a part of our KS book Liber Influxus Communis set to release in Fall 2014)
Conduits possess a rare exceptional gift that is only shared by a few disparate creatures from the far-flung planes of existence, the ability to absorb magic. With this power, they are able to wield manifested magic, or even channel it into martial prowess... [click here for more] |
Amora Game |
$2.00
|
Amora Game Presents: Medium first appeared in Liber Influxus Communis
His loyalty was unfathomable. He continued to serve her memory even after her untimely death caused by her exhaustion in helping the infected during the plague outbreak. He would often dream of her in his sleep. The dreams were vivid and he felt at times that she was continuing her works and sharing... [click here for more] |
Amora Game |
$2.00
|
Xiao Chou, first keeper of the void, was happy to arrive at the grand council meeting. It was clear that there was urgency from the message and that this was the utmost concern to the teachers of the elemental paths. Xiao was a student of the void, or force, and was taught by the current seat holder on the council, Tanaka Shu.
After only a few moments of standing in the hall, the heavy... [click here for more] |
Amora Game |
$2.49
|
Amora Game Presents: Survivor first appeared in Liber Influxus Communis.
*If you own Liber Influxus Communis, you aready own this class.
The survivor’s key conceit is, quite naturally, survivability. Survivors are selfish characters who care only about their own survival. They adventure for wealth, to test their own limits, and, sometimes… to seek a good... [click here for more] |
Amora Game |
$2.00
|
Amora Game's Supporting Roles: Tinker Class - Revised Oct 2012
The Tinker is a creator and destroyer of items. From his ability as a craftsman to his ability to sunder the thickest of walls, the Tinker is an excellent addition to any party.
Utility expert and support warrior are just some of the roles a Tinker can play. The ability to make the items needed for the daily adventures or being... [click here for more] |
Amora Game |
$3.00
|
Welcome the BATTLE LORD to the field
The Battle Lord, designed by Michael Sayre is the quintessential battlefield commander. Taking the mantle of "marshal"ing the field as a leader of soldiers on the ground, battle lords inspire their troupes with commands called "drills" that offer teamwork feats and other benefits,... [click here for more] |
Amora Game |
$3.00
|
Halloween comes early...in Space!
XENO FILE Issue 3: The 3rd issue of the Galaxy's best Pulp Digital Ezine takes a look at Symbiotes, Rendeians, and the organization of ACE.
Rendeians are thralls to the qlippoth lord Sessr’vatn, these warped creatures worship no gods but the Abyss itself. Relying on abyssal, magical and technological augmentations to their body, they seek... [click here for more] |
Amora Game |
$2.25
|
Titans, the Sluagh, and Death Pits, OH MY!
XENO FILE Issue 4: Our fourth issue contains a race of giants, a gladiatorial planet, a multisystem organization, 2 new themes, feats, items, and a pulp plot device focused around a shady organization.
Titans: On a high gravity gas-giant called Rephaite, lives a peaceful humanoid race of mythic proportions altered after years... [click here for more] |
Amora Game |
$2.25
|
Unleashed Power: Anima
Anima: The ephemeral essence of a creature's being made manifest, holding the stabilized power of their originator. Sometimes straightforward, sometimes more archaic, these incorporeal crystals can be absorbed and used to channel the power of the fallen, to break the bounds of one’s own limitations, and to turn the tools of the enemy into your own.
Early Access and what... [click here for more] |
An Eldritch Dream Games |
$5.99
|
Neheldre - Map
A map of the great old city of Neheldre, capitol of the kingdom of Kholend by the Shalomere River. This poster-sized map features a comprehensive legend and location key for over buildings and other features. Multiple layers feature grids and color codes to aid in identifying various structures, along with sewers and underground areas.
This city map was originally... [click here for more] |
Anachronistes Press |
$5.99
|
Tharnewood - Map
This map depicts the border city of Tharnewood, capitol of the kingdom of Basel. The map uses layers to depict the location's evolution through several stages, from bustling town to war-torn city. This poster-sized map features a comprehensive legend and location key for hundreds of buildings and other features.
This city map was originally designed to represent... [click here for more] |
Anachronistes Press |
$6.99
|
Ulmushid - Map
This 23" x 30" map depicts the city of Ulmushid; inset maps outline the city-state region and the city's districts. The second page includes information about the culture, government, history, military, religion and rulers of this city. Each of the thirteen districts are described and important structures and naval contingents of each noted.
Ulmushid is a facsimile... [click here for more] |
Anachronistes Press |
$3.99
|
Deities & Domains: The Watcher Pantheon (PF1)
Are you a cleric enthusiast looking for fresh domain spell options and powers? Or a GM that has created your own world and needs a unique pantheon to give it flavor... This supplement puts a entire new pantheon in your hands. It can function completely independently of other pantheons or exist simultaneously alongside established... [click here for more] |
Anja Svare Productions |
$4.95
|
Just in time for Halloween! With this installment in our One & Done adventure series, you and your players can enjoy a scary evening investigating a string of missing children, and finishing off the evil behind the disappearances. A 7th-level adventure designed to be played in a single session, this adventure can be dropped into almost any game with minimal modification.... [click here for more] |
Anja Svare Productions |
$3.95
|
Slayer Archetypes
Featuring Archetypes for The Archivist - The Deadly Fist - The Kingslayer - The Masquerader - The Pious Blade - The Rampager - The Dispenser
A slayer’s job can be a solitary one. Slayers can’t always rely on their party members to match their stealth; it’s hard to surprise a foe when an ally in full plate is clomping along behind you! For this reason, some... [click here for more] |
Anja Svare Productions |
$1.95
|
The Cerebrist showcases mental abilities such as precognition, telepathy, telekinesis, and clairvoyance which allows the adherent to perform healing, trapfinding, negotiating, or information-gathering duties while retaining the monk flavor. You can use your psychic mind-reading chi powers of divination and detect thoughts to guide your party’s course of action, act as a backup healer with your psychic... [click here for more] |
Anja Svare Productions |
$1.95
|
Five new weapons for your Starfinder games. All rendered in 3d.
The Lanceris a Plasma pistol developed for use by special forces units and the higher end of the market.
The Scalpel is the premier laser sniper rifle.
The Warhammer is a specialized version of a magnetar gun, fused with elemental magic to give it the Trailblazer Fusion.
The... [click here for more] |
Applied Vectors |
$2.50
|
Let your players choose their quest. We provide you with two connected cities and two notice boards, each with four (4) quest options. The players can choose which one they feel is right for them, and then we have the whole quest outlines for you. What could be easier? ... [click here for more] |
Architects of the Deep |
$9.99 $3.99
|
Architects of the Deep Map 4-Pack
Get 72 cards to design over 6,800 different Forest, Mine, Temple and Tomb themed dungeons for your RPG.
This Collects the Forest Pack, Mine Pack, Temple Pack and Desert Tomb Packs in one box. ... [click here for more] |
Architects of the Deep |
$12.00 $4.99
|
You wanted more and ARMR heeded the call!
The ARMR Studios 2015 Compendium includes all the base classes, class options, and monsters released by ARMR Studios during the year 2015.
But what’s more, now each class includes additional options in the form of feats and racial favored class options.
We even threw in a slew of new magic items and even a new race! The technomagically enhanced Nu-Meh!... [click here for more] |
ARMR Studios |
$3.14
|
This PDF gives the Information for the Kingdom of Asan, its history, Background and stats on its King, Jorun Tor. Descriptions of cities and locals within the kingdom, Descriptions and stats for notable individuals, A complete pantheon of gods and goddesses, some laws, complete currency, recent events in the kingdom, description of the army and the current fashions in the kingdom.
This overview of... [click here for more] |
Art of War Games |
$2.00
|
Cochocli Fortress is an ancient fortress and the last remnent of the bugbear nation. It is still inhabited to this day by a force of bugbears who raid the Highland Pass and the surrounding countryside. The fortress was never taken by the forces of King Asan and subsequent assaults have proved ineffective. The fortress is a large sprawling affair with huge stone walls and a square stone tower at... [click here for more] |
Art of War Games |
$3.00
|
Dustdig Hill is the site of an ongoing archeological survey of the ancient elven city of Duriel Tarn which was destroyed in the War of the Bow against the Hobgoblin empire of Durash Din. The true size of the city is unknown as only a small part of the city has been excavated. The driving force behind the dig is a merchant named Aroz who put up his own personal fortune to explore the site initially.... [click here for more] |
Art of War Games |
$2.00
|
The Library of Asan was founded by Areoz, the 6th King of Asan. He sent adventurers out into the world to gather tomes of all types. Kings of Asan today still sen out parties of adventurers to gather tomes and offers substantial rewards to others for tomes that are brought to the library. The Kingdom of Asan now has the largest library in the known world and scholars come from around the globe to... [click here for more] |
Art of War Games |
$2.00
|
"The tribes are stirring out in the wilderness. Caravans to Kardak and Shieldforge Hall have been attacked and the goods lost. An old trader moving through here yesterday said he could see tribesmen across the river as close as Riverton Ferry."
The unusual barkeep of the Dancing Blade Inn was talking to a group of patrons inside the common room of the Inn. You overhear him as you walk in... [click here for more] |
Art of War Games |
$2.00
|
Steel yourself!
Forge a new path with Path of Iron, the second Pathfinder Roleplaying Game supplement by Ascension Games! Inside you’ll find several metal-, construct-, and weapon- based options for your favorite base and core classes, along with new base classes, feats, magic items and more! Path of Iron has several features, including:
Three new base... [click here for more] |
Ascension Games, LLC |
$9.99
|
What path will you walk?
Step into the dark with Path of Shadows, the first Pathfinder Roleplaying Game supplement by Ascension Games! Inside you’ll find several shadow- and darkness-based options for your favorite base and core classes, along with a brand-new shadow-based class, the nightblade!
Path of Shadows has several features, including:... [click here for more] |
Ascension Games, LLC |
$6.99
|
Ready to get wild?
Blaze a trail with Path of the Wilds, the long-awaited third book for the Pathfinder Roleplaying Game (1st Edition) by Ascension Games! Inside you’ll find several nature-based options for your favorite base and core classes, along with new base classes, feats, magic items and more! Path of the Wilds has several features, including:... [click here for more] |
Ascension Games, LLC |
$9.99
|
What path will you walk?
Discover your true potential with Paths of Magic, the final book of the “Path” series for the Pathfinder Roleplaying Game by Ascension Games! This book serves as a compilation, rebalance, and update of all previous books in the "Path" series, along with plenty of brand-new content to go along with it. Inside you’ll find a massive library... [click here for more] |
Ascension Games, LLC |
$19.99
|
The characters are hired to steal a mysterious artifact known as "The Engine" from a wealthy noble. The only catch is that they only have a single chance, with the backdrop of a high society party, showcasing the mysterious collection containing the artifact. The characters must be careful in their dealings amidst a number of nobles, well-off merchants, and other members of the social elite... [click here for more] |
Assassin Games |
$2.99
|
The Haunt of Erminsk (LAO02101B) Pathfinder 1E Compatible
A Mystery adventure for characters level 3-5
Terror has gripped the town of Erminsk as people have begun to mysteriously disappear. Folk legends tell of a creature that stalks Blackridge forest, claiming its victims from within the fog.
Are the folk tales true and has the Haunt truly come to the town of Erminsk?... [click here for more] |
Athelu Enterprises |
$7.99
|
Aethyr War is a fantasy take on the worldwide conflict of the Second World War. Take German panzer tanks and add in American GI grunt dwarfs, Nazi elves and dragons trying to take down British bombers and you have Aethyr War.
Fully compatible with Pathfinder, take the plunge and enter the world at war with Aethyr War.
Whole new classes, races and much more, you can explore this crazy... [click here for more] |
Avalon Game Company |
$19.99
|
Aethyr War is a fantasy take on the worldwide conflict of the Second World War. Take German panzer tanks and add in American GI grunt dwarfs, Nazi elves and dragons trying to take down British bombers and you have Aethyr War.
Fully compatible with Pathfinder, take the plunge and enter the world at war with Aethyr War.
While new classes, races and much more, you can explore this crazy... [click here for more] |
Avalon Game Company |
$19.99
|
Inside you will find a series of new origins for use with Infinite Futures 2.0 which are designed for use in the Fringe setting. Many of these origins have been presented in other Avalon Products, but those included here have been updated to reflect any changes made to make them compatible with IF 2.0. All of these races may be used in the Fringe. ... [click here for more] |
Avalon Game Company |
$6.99
|
The true wonders of Arcana are explored in the monthly journals. Each issue will focus on a hex within the game world, offering rumors, hidden lore and detailed descriptions of all the important sites and people of that area. Full color maps (Also offered in print easy black and white) will be offered on the hex itself, plus all sites of worthwhile note, such as towns and major adventure sites.... [click here for more] |
Avalon Game Company |
$2.99
|
The true wonders of Arcana are explored in the monthly journals. Each issue focuses on a hex within the game world, offering rumors, hidden lore, and detailed descriptions of all the important sites and people of that area. Full color maps (also offered in print-easy black and white) are provided on the hex itself, plus all sites of worthwhile note, such as towns and major adventure sites. Floor plans... [click here for more] |
Avalon Game Company |
$2.99
|