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The Diplomatic Agent Playbook

The Diplomatic Agent Playbook


The Diplomatic Agent A Steampunk Playbook for Adventures on Dungeon Planet and Dungeon World The Diplomatic Agent is part Bard, part Rogue, and all spy, armed with the latest technology and prepared to go anywhere and do anything to secure the interests of their planet, country, or canal-ruling city. Yes, the others defeated the Giant Sand Worm of Olympus Mons. Who secured passage for your airship...   [click here for more]
Inhuman Tongues  $1.99

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The Etheric Engineer Playbook

The Etheric Engineer Playbook


The Etheric Engineer A Steampunk Playbook for Adventures on Dungeon Planet and Dungeon World The Etheric Engineer uses the combination of Edison's ether-warping technology and the latest Babbage analytical engines to produce miraculous effects, bending numbers, light, gravity, time and space thanks to their command of the Grand Unified Theory of the Ether! Purchase includes: Cover; b/w character...   [click here for more]
Inhuman Tongues  $1.99

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The Planetary Archaeologist Playbook

The Planetary Archaeologist Playbook


The Planetary Archaeologist A Steampunk Playbook for Adventures on Dungeon Planet and Dungeon World Archaeology was once the pursuit of academics scarcely less dusty than their exhibits. But as Humankind reached the planets, we found civilizations which had forgotten more than we ever knew. The race is on to secure the secrets and powers of the past, and the Planetary Archaeologist aims to win it!...   [click here for more]
Inhuman Tongues  $1.99

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The Planetary Scholastic Playbook

The Planetary Scholastic Playbook


The Planetary Scholastic A Steampunk Playbook for Adventures on Dungeon Planet and Dungeon World The Planetary Scholastic is a member of a secretive monastic order which safeguards the super-scientific wisdom of the ancients. They train both mind and body to preserve otherwise forgotten lore and defeat those who would destroy or misuse it. The Planetary Scholastic can be customized to be anything...   [click here for more]
Inhuman Tongues  $1.99

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The Planetologist Playbook

The Planetologist Playbook


The Planetologist A Steampunk Playbook for Adventures on Dungeon Planet and Dungeon World The Planetologist seeks out the natural wonders of the solar system in order to advance medicine, science and industry. The advances brought to civilization by silk, coffee, tea, rubber and potatoes will pale in comparison to the impact of Venusian Hadra Sap or Martian Canal-weed – and who knows what might...   [click here for more]
Inhuman Tongues  $1.99

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100 Wanted Alerts and Notices for Interregnum and Kafka like Settings-List

100 Wanted Alerts and Notices for Interregnum and Kafka like Settings-List


Are the players getting bored with the same old same old?  Do you really want to kick it up a notch? Inject humor and take it to "ludicrous speed"? Are you a fan of Paranoia? Kafka?  Then hold on and enjoy this six pager. ...   [click here for more]
Donovan D. Corzo  $2.50 $2.00

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Hunt for the Daedalus

Hunt for the Daedalus


In the far future, the iron-fisted authority of the powerful Laynniliautth controls nearly every aspect of galactic shipping. In order to survive, you and your crew of ragtag misfits take on a job that may just turn out to be more dangerous than even you and your experienced crewmates can handle.  The stakes are high as you steer the Daedalus through a galaxy of troubles on your way to your...   [click here for more]
Magnum Galaxy Games  $2.00

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Transit: The Spaceship RPG, "Ghost Ship"

Transit: The Spaceship RPG, "Ghost Ship"


Strange transmission from space. Missing ships. Is Decken sector haunted? There's only one way to find out. Send the fleet and see if it can survive the Ghost Ship. Ghost Ship is a one page horror themed adventure for use with Transit: The Spaceship RPG. This mission is built for 2-6 players, and has an average runtime...   [click here for more]
Fiddleback Productions  $2.00

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The Star Mage - A Dungeon World Playbook

The Star Mage - A Dungeon World Playbook


The Star Mage Preview Edition: Available Here The Star Mage is a playbook for the Dungeon World roleplaying game, and the fifth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was to pare...   [click here for more]
Liberi Gothica Games  $2.49

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Traders

Traders


Merchants shipping goods between the stars. Smugglers landing illicit cargoes in the dead of night. Speculators buying low on one world to sell high on another. All are traders, leveraging supply and demand to make their fortune. Traders is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on trade and cargoes in the Uncharted Worlds...   [click here for more]
Malcolm Harbrow  $2.50

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Wild Jumps

Wild Jumps


Wild Jumps is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on jumping wild, the dangerous and reckless method of travel used by explorers, smugglers, and people wanting to escape trouble. It includes: Common rules interactions around Wild Jumps Story suggestions for handling controlled, rough, and bad Jumps Three sample Jump Points. Because...   [click here for more]
Malcolm Harbrow  $2.50

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21 Jump Points

21 Jump Points


21 Jump Points is a story supplement for the Uncharted Worlds roleplaying game which provides example Jump Points, the adventure seeds and story beginnings used to begin play. It is intended to be used as a source of campaign starters, one-off games, or new stories when an old story has been resolved. The Jump Points in this book provide a variety of beginnings, drawing on inspirations...   [click here for more]
Malcolm Harbrow  $3.95

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Colonies

Colonies


Hab-domes clustered around atmosphere processors. Pressure shelters built into underground caverns. Tin shacks under an alien sky. Every colony world is different. But every one of them is a community, full of people trying to make a new life in a new place. Colonies is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on running...   [click here for more]
Malcolm Harbrow  $3.95

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Explorers

Explorers


Scouts searching beyond the frontier. Scientists surveying unexplored worlds. Lost ships trying to find their way home. All are explorers, charting the unknown. Explorers is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on running exploration-based stories. It is intended to be used when the characters venture into unexplored territory....   [click here for more]
Malcolm Harbrow  $4.99

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The Outpost - A Ship playbook for Impulse Drive

The Outpost - A Ship playbook for Impulse Drive


Play crew members of an outpost station, the first line of defense agains a voracious invader with this Ship Playbook expansion for Impulse Drive. Your world did not join the galactic community peacefully or voluntarily. Your people were conquered and subjugated by a spacefaring occupying force covetous of a valuable resource or position unique to your world. But now they have retreated, and your people...   [click here for more]
Adrian Thoen  $5.00

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The Pioneer - A Ship playbook for Impulse Drive

The Pioneer - A Ship playbook for Impulse Drive


Play members of a community on a long pilgrimage between the stars with this Ship Playbook expansion for Impulse Drive. You are crew members and civilians on a massive colony ship. Because of its size, your ship is very slow compared to smaller vessels, and so your large community is generational, children being trained to maintain and pilot the ship, and for their children’s children to build and...   [click here for more]
Adrian Thoen  $5.00

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Transit: The Spaceship RPG, "Dahvil Delivery"

Transit: The Spaceship RPG, "Dahvil Delivery"


TRANSIT takes place beyond our home planet, allowing you to traverse the unlimited depths of space and explore worlds outside our own galaxy. An allied HQ [Designation: FURTHERMORE], operating in the neighboring sector of the frontier, has requested assistance. Our allies have begun to expand FURTHERMORE’s sphere of influence by...   [click here for more]
Fiddleback Productions  $5.00

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Desperate Measures

Desperate Measures


Desperate Measures is a short supplement for Last Fleet which combines a quick-play scenario with a pack of planets, ships and other bits that you can drop into your campaign. The scenario is written with convention/one-shot play in mind, but could easily be used to kick off a campaign, and with some light customisation could be introduced during an existing campaign. ...   [click here for more]
Black Armada  $7.00

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Battle Between the Worlds

Battle Between the Worlds


Battle Between the Worlds is a set of rules for running one-shot Dungeon Planet adventures. Your GM must be familiar with Dungeon World in order to play, but all the rules players need are provided here, in the form of modified character sheets that omit all the rules you won't need in a one-shot. These character sheets include illustrations by George...   [click here for more]
Chthonstone Games  $10.00

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Uncharted Worlds: Far Beyond Humanity

Uncharted Worlds: Far Beyond Humanity


Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul. Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules. The elements in the book are designed to be picked and mixed to customize a campaign setting....   [click here for more]
Sean Gomes  $10.00

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Adventures on Dungeon Planet

Adventures on Dungeon Planet


WINNER: Indie RPG Awards, Best Indie Supplement 2013 "Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad." Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game...   [click here for more]
Chthonstone Games  $12.00

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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The End of Known Space

The End of Known Space


At the edge of the universe: a strange and alien world? A thousand unsolved mysteries: but who will find the answers. The End of Known Space is a collection of science fantasy monsters for Dungeon World (and Adventures on Dungeon Planet!), drawn from the Monthly Monsters patreon project. This book includes over two dozen monsters, two alien planets, an asteroid mining station, and...   [click here for more]
Chthonstone Games  $15.00

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Transit: The Spaceship RPG, "Advanced Programming"

Transit: The Spaceship RPG, "Advanced Programming"


You’ve pushed back the frontier. As your AI Makes each TRANSIT into the unlimited depths of space one thing has become clear: You are swiftly reaching the limits of your programming. Fortunately, there is Advanced Programming to call upon. A New Type of Artificial Intelligence has been developed to improve your...   [click here for more]
Fiddleback Productions  $15.00

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Space Wurm vs. Moonicorn

Space Wurm vs. Moonicorn


Space Wurm vs. Moonicorn is a science fantasy supplement for Dungeon World that combines the flavours of Johnstone’s Adventures on Dungeon Planet and the characters from Jackson Tegu’s Monsterhearts expansion, the Second Skins, into 368 full colour digest-sized pages, with dozens of illustrations, including art by Chiara Di Francia, George Cotronis,...   [click here for more]
Chthonstone Games  $20.00

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  Between the Devil & the Deep