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The Spy Game Core Rulebook

The Spy Game Core Rulebook


Take on Secret Missions and Covert Operations in a Clandestine World Welcome Agent. Enter a world of international stealth and intrigue in a modern setting. Delve into a world of spies, assassins, diabolical masterminds and suave secret agents.  The Spy Game is an action & espionage roleplaying game book that uses the 5th Edition of the world's most famous roleplaying game rules. Peer behind...   [click here for more]
Black Cats Gaming  $20.00

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Crosshead's Mother Medusa 5E

Crosshead's Mother Medusa 5E


Mother Medusa is a Fifth Edition adventure designed for three to five characters of 5th level. An archeologist exposes ancient dangers. A snake cult slithers from the depths. While a voice cries among unwanted worshippers. Can you prevent a tragic ending to a tale centuries in the making? Crosshead Studios presents Mother Medusa, an adventure in which a group of...   [click here for more]
Crosshead  $4.00

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The Spy Game: Mission Booklet 2 - Fuelish Endeavour

The Spy Game: Mission Booklet 2 - Fuelish Endeavour


Mission Introduction In this mission, assigned by the Caledonian Spy Group (CSG) of Scotland, the team is hired to investigate an American Senator by the name of Jamal Campbell. The senator has been on the campaign trail, transferring money into and out of his account as part of his bid for the U.S. presidency. Most of these donations appear legitimate, but there is more than one item which...   [click here for more]
Black Cats Gaming  $4.95

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Crosshead's Were Crabs 5E

Crosshead's Were Crabs 5E


Were Crabs is a Fifth Edition adventure designed for three to five characters of 6th level. Flesh and sinew knit into hardened carapace. A figure stands atop their tribe, ancient power personified. Their people weaken long-worn fastenings. When the bonds break, will you manage to hold back the tide? Crosshead Studios presents Were Crabs! In this nautical themed...   [click here for more]
Crosshead  $4.00

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Face the Music - 5e Encounter

Face the Music - 5e Encounter


In this 1st-level encounter, designed to be used in a variety of circumstances with minimal changes, the party will explore a music hall in which a small set of orchestral equipment waits to play to an empty audience. Over the course of the scenario, the heroes will discover that both the instruments and the situation aren't exactly what they seem. Should they investigate the area successfully, they...   [click here for more]
Oz Mills  $2.00 $0.99

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SWAT: Special Wizards And Tactics - 5e Encounter

SWAT: Special Wizards And Tactics - 5e Encounter


In this urban combat encounter built for fourth-level characters, the heroes are on the defensive. Either due to mistakes made by the players or because of the actions of an antagonistic law enforcement organization, this encounter has the adventurers forced to fight off an incursion by an aggressive and well-organized magical tactical response unit. The context of the encounter is up to the game...   [click here for more]
Oz Mills   FREE 

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