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The Inn of Dusk

The Inn of Dusk


The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels. This is aimed at d100 systems but is generic enough...   [click here for more]
Azukail Games  $1.25

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Grosk's Tavern

Grosk's Tavern


Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at...   [click here for more]
Azukail Games  $1.25

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Herbalism

Herbalism


In this product, we are giving you a simple system to add Herbalism to your Game. Herbs are an excellent way to provide more intriguing elements to healing and alternatives to stardard healing magic. The information provided in this work is designed specifically, and unofficially, to be used with Against the Darkmaster, but it can also be used with many other fantasy role-playing systems. It...   [click here for more]
Firehawk Games  $2.00

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100 Things to Find, See and Hear in a Forest (Recusant)

100 Things to Find, See and Hear in a Forest (Recusant)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Things to Find, See and Hear in a Forest (Lore 100)

100 Things to Find, See and Hear in a Forest (Lore 100)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for a Fantasy Swamp (Lore 100)

100 Encounters for a Fantasy Swamp (Lore 100)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for Fantasy Mountains (Lore 100)

100 Encounters for Fantasy Mountains (Lore 100)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for Fantasy Plains (Lore 100)

100 Encounters for Fantasy Plains (Lore 100)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for a Fantasy Jungle (Lore 100)

100 Encounters for a Fantasy Jungle (Lore 100)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
Azukail Games  $1.49 $1.25

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The Tower of the Elephant

The Tower of the Elephant


In The Tower of the Elephant, the characters are asked to investigate why the Wizard of the Court hasn't been seen since she was asked to examine a magical gemstone, the Heart of the Elephant. They will need to enter her towers and discover just what happened. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports...   [click here for more]
Azukail Games  $1.25

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Call That a Knife?

Call That a Knife?


Call That a Knife? sees a strange woman pulled out of the sea at a port. The woman is wearing tight-fitting armour and has unusual weapons, which she immediately attacks her rescuers with, killing several. The characters hear about this attack and may pursue the woman, who is travelling across the town's roofs, as she tries to escape. The woman speaks no known language; it isn't known who or what she...   [click here for more]
Azukail Games  $1.00

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100 Farming Country Encounters (Black Spear)

100 Farming Country Encounters (Black Spear)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
Azukail Games  $1.79 $1.49

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World War Tree

World War Tree


In World War Tree the characters are in a town which has greatly expanded over the past two years, due to a moss found on local trees. As a result of this, the nearby forest has suffered extensively, with large numbers of trees torn down. The forest has now decided that enough is enough and a force of living trees, of the appropriate type, is descending on the town to rip it to pieces. This is aimed...   [click here for more]
Azukail Games  $0.50

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The Haunted Dagger

The Haunted Dagger


The Haunted Dagger is an adventure hook featuring a dagger that has been possessed by the souls of some of those it has killed. These souls can provide benefits, or perhaps be a problem. Characters could try to utilise the dagger's peculiar abilities, or they might try to release the souls. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This...   [click here for more]
Azukail Games  $0.75

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The Blood Blades Part 1: "Seeker"

The Blood Blades Part 1: "Seeker"


The Blood Blades Part 1: "Seeker" sees the characters investigating a barrow in which a legendary blade is interred with its former owner. Though the blade is powerful, it does have drawbacks. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
Azukail Games  $1.00

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The Knitting Circle of Whispering Valley

The Knitting Circle of Whispering Valley


The Knitting Circle is an organised group of women who operate behind the scenes in the communities of Whispering Valley. They are the true power in the region and have various magical powers, providing healing and defence of the locals. These are normal women, not a secretive coven of witches, but ones with magic who subtly affect the area. This is aimed at d100 systems but is generic enough in nature...   [click here for more]
Azukail Games  $0.50

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Curse of the Ancient Tomb

Curse of the Ancient Tomb


Curse of the Ancient Tomb has the characters exploring a recently uncovered tomb. The tomb is not merely a tomb, but also a prison for a powerful, and now undead, being, and their powerful weapon. The tomb itself has dangers, one subtle but a potentially serious problem, and neither the occupant nor its weapon are remotely safe. Characters could easily run into serious problems exploring...   [click here for more]
Azukail Games  $1.25

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Creeping Undeath

Creeping Undeath


Creeping Undeath sees the characters in a village that has recently moved sites to after a disease outbreak, only for the new site to start to be overrun by hordes of undead. The characters will need to find out why this is happening and stop it. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
Azukail Games  $1.25

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The Lair of Ozymandius

The Lair of Ozymandius


In The Lair of Ozymandius the characters are taken prisoner by the titular warlock, and have lost their memories. As such, it may function better as a campaign starter. They will have to work out who they are and what they can do, whilst trapped in Ozymandius's lair, a subterranean complex within an island, and how to escape from the complex. This is aimed at d100...   [click here for more]
Azukail Games  $1.75

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100 Encounters for Fantasy Mountains (Black Spear)

100 Encounters for Fantasy Mountains (Black Spear)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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The Elemental Tempest

The Elemental Tempest


In The Elemental Tempest, the characters are in a village when two elemental mages decide to have a go at each other, without any regard to potential casualties caught in the crossfire. The characters will have to find some way of dealing with the mages and minimising casualties. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $1.00

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The Horn of Holmir

The Horn of Holmir


The Horn of Holmir sees the characters hired to go and examine a burial boat that has recently been uncovered after a storm. The burial site is defended but more than that, other groups know of it and also want the treasure. Either trying to get there before the characters, or robbing them on the way back. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
Azukail Games  $1.75

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Treacherous Gold

Treacherous Gold


Treacherous Gold sees the characters stumble across a group of orcs escorting some hostages. The orcs think the characters are those they are meeting to exchange the hostages with for gold. The characters may choose to do so, or they may get ambushed by the orcs either before or after the exchange. The encounter comes with two 24x24 battlemaps, one of the site of the initial meeting...   [click here for more]
Azukail Games  $1.50

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Kill The Priest

Kill The Priest


Kill The Priest sees a corrupted priest unleashing a creature to look for a religious relic. The creature is now on a quest to kill any and all powerful female priests of the deity in question. The priest is themselves a dupe, and the characters must stop the creatures and the priest. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $0.75

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The Flaming Portal

The Flaming Portal


In The Flaming Portal, the characters are teleported to a villain's lair within a volcano, where they will need to investigate the place to discover how they can get back out again. The villain's motives are unknown. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. This is aimed at d100 systems but is generic...   [click here for more]
Azukail Games  $1.50

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100 Encounters for a Fantasy Jungle (Black Spear)

100 Encounters for a Fantasy Jungle (Black Spear)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for Fantasy Plains (Black Spear)

100 Encounters for Fantasy Plains (Black Spear)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
Azukail Games  $1.79 $1.49

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The Blood Blades Part 2: "Shifter"

The Blood Blades Part 2: "Shifter"


The Blood Blades Part 2: "Shifter" sees the characters infiltrating an embassy to retrieve the second of three legendary weapons. Like the first, the blade is powerful, but it does have drawbacks. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
Azukail Games  $1.25

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Decahedron Magazine #3

Decahedron Magazine #3


Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron. Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support...   [click here for more]
DwD Studios  Pay What You Want

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Decahedron Magazine #1

Decahedron Magazine #1


Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron. Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support...   [click here for more]
DwD Studios  Pay What You Want

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