Title |
Publisher |
Price ▲ |
Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Hexploratores supplements seek to explore a setting and to provide locations and encounters ready to be dropped into that setting, or into another with relatively minimal modification necessary.
Each supplement takes 1 or more 6 mile hexes already described by the setting and examines them closer, on a 1 mile hex map, providing more detail about the settlements, encounters, and lairs waiting... [click here for more] |
Prudence Publishing |
$2.99 $1.27
|
Hexploratores supplements seek to explore a setting and to provide locations and encounters ready to be dropped into that setting, or into another with relatively minimal modification necessary.
Each supplement takes 1 or more 6 mile hexes already described by the setting and examines them closer, on a 1 mile hex map, providing more detail about the settlements, encounters, and lairs waiting... [click here for more] |
Prudence Publishing |
$2.99 $1.27
|
Hexploratores supplements seek to explore a setting and to provide locations and encounters ready to be dropped into that setting, or into another with relatively minimal modification necessary.
Each supplement takes 1 or more 6 mile hexes already described by the setting and examines them closer, on a 1 mile hex map, providing more detail about the settlements, encounters, and lairs waiting... [click here for more] |
Prudence Publishing |
$2.99 $1.47
|
Hexploratores supplements seek to explore a setting and to provide locations and encounters ready to be dropped into that setting, or into another with relatively minimal modification necessary.
Each supplement takes 1 or more 6 mile hexes already described by the setting and examines them closer, on a 1 mile hex map, providing more detail about the settlements, encounters, and lairs waiting... [click here for more] |
Prudence Publishing |
$2.99 $1.47
|
Hexploratores supplements seek to explore a setting and to provide locations and encounters ready to be dropped into that setting, or into another with relatively minimal modification necessary.
Each supplement takes 1 or more 6 mile hexes already described by the setting and examines them closer, on a 1 mile hex map, providing more detail about the settlements, encounters, and lairs waiting... [click here for more] |
Prudence Publishing |
$2.99 $1.47
|
Hexploratores supplements seek to explore a setting and to provide locations and encounters ready to be dropped into that setting, or into another with relatively minimal modification necessary.
Each supplement takes 1 or more 6 mile hexes already described by the setting and examines them closer, on a 1 mile hex map, providing more detail about the settlements, encounters, and lairs waiting... [click here for more] |
Prudence Publishing |
$2.99 $1.47
|
Wretched things dwell in damp and dark places. Sometimes they are too small to even see! Rot, Pox, and Worm for Openquest/Basic Roleplay includes 30 all new diseases to inconvenience adventurers or to bring ruinous plot hooks to your campaign. They are designed to run the gamut of sicknesses and mechanical impacts on characters to enrich the struggles and triumphs of you characters, ranging from... [click here for more] |
Prudence Publishing |
$1.99 $1.47
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
A foul Fey fiend to stalk your Grim and Perilous world…
A vile creature ripped from the pages of Orcadian folklore; it emerges from the sea to drag helpless mortals to their death!
This 5 page PDF includes:
A full description of the Nuckelavee
It’s game attributes
2 Pages of GM resources including using the power of folklore against the creature, plot hooks and story... [click here for more] |
ZWEIHANDER Games |
$1.73
|
The Horn of Holmir sees the characters hired to go and examine a burial boat that has recently been uncovered after a storm. The burial site is defended but more than that, other groups know of it and also want the treasure. Either trying to get there before the characters, or robbing them on the way back. This is aimed at d100 systems but is generic enough in nature to be adapted... [click here for more] |
Azukail Games |
$1.75
|
In The Lair of Ozymandius the characters are taken prisoner by the titular warlock, and have lost their memories. As such, it may function better as a campaign starter. They will have to work out who they are and what they can do, whilst trapped in Ozymandius's lair, a subterranean complex within an island, and how to escape from the complex. This is aimed at d100... [click here for more] |
Azukail Games |
$1.75
|
En lo profundo de los oscuros bosques del mundo hay más criaturas y plantas extrañas y horribles de las que las personas se pueden imaginar. Los que se aventuran en esos oscuros bosques, aquellos que intentan saquear esas tierras en busca de recursos o los mismísimos poderes ruinosos o cosas aún peores, suelen no regresar. Viviendo en las profundidades de estos bosques se encuentran los Guardianes... [click here for more] |
ZWEIHANDER Games |
$1.76
|
Raids are a way of life in the Marchlands, and while those on the receiving end do not appreciate the, they accept them for what they are, and at the end of a losiing raid simply rest assured that next time they will reclaim what was taken and then some. So long as the laws are abided by and no unnecessary carnage ensures, the ill feelings are kept to a minimum and life goes on.
To be given the chance... [click here for more] |
Sad Fishe Games |
$2.45 $1.95
|
The Marchlands are a harsh place, and the safe refuges of civilization far between and often mistrusting of strangers. But among the remnants of the Lost Tribe, one always has a place they can call home, and perhaps something new can arise from their ashes. Old Lost Fort includes:
Last Refuge of the Lost Tribe
The Old Lost Fort and quest to clear out the highwaymen that have occupied it
The Rats... [click here for more] |
Sad Fishe Games |
$2.45 $1.95
|
Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
ZWEIHANDER Games |
$1.99
|
This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
ZWEIHANDER Games |
$1.99
|
The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are... [click here for more] |
ZWEIHANDER Games |
$1.99
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports... [click here for more] |
ZWEIHANDER Games |
$1.99
|
This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure Characters or animals... [click here for more] |
ZWEIHANDER Games |
$1.99
|
When you and your friends agreed to help protect a merchant's wagon on its way to Shield Home in the Keranak Province, none of you expected what lies ahead! This is a rank 1-2 adventure for the BareBones Fantasy role-playing game. Although it is set in the Keranak Kingdoms, it could easily be placed anywhere in any setting. Written by Quinn Conklin, this is the first in a multi-part story arc... [click here for more] |
DwD Studios |
$1.99
|
A Press of Vampires
This is an advanced tier, single-session adventure for Zweihänder.
A remote order of monks hides a dark secret along with a rumored supply of wytchstone.
Please check the document previews, just so you know what you are buying.
DriveThruRPG does not support community copies. The entire adventure is available in the full-size preview. If you cannot afford the... [click here for more] |
ZWEIHANDER Games |
$1.99
|
This isn’t your grandmother’s Keano Reeves! This is the supernatural being of Russian folklore herself. Zipping around on her mortar and swinging her giant pestle like a Walgreens pharmacist who has been asked, “Does this look infected?” one too many times. She dwells deep within forests so spooky that even Logan Paul won’t dare tread there. Her home is a ramshackle hut that walks around... [click here for more] |
ZWEIHANDER Games |
$1.99
|
In the dusty recesses of a forgotten tomb, a lucky sellsword plucks an unusual crown of brass and ebony from the skull of a long-dead sorcerer...
Deep inside the vault of a mad nobleman, a gilded scroll tube containing one of the fabled pages of the Lost Almanac is pilfered by a common cat burglar...
A young peasant lad, wandering the shores in the early morning, stumbles... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Cave of Spiders
A Basic Tier One-Shot Adventure
What starts as hunting down some pesky raucous kobolds soon turns into something much darker in this one-shot adventure. What have the kobolds unearthed and will your characters survive?
This is part of the Primevals adventure series. ⇝Gluttony - Pay the Reaper ⇝Sloth - White Wolves ⇝Pride - Howl in the Night ⇝Wrath - A Winter Festival ⇝Lust... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Your mission complete, you await payment in the town of Shield Home and enjoy some well-deserved rest. But adventure waits for no man, and soon you and your companions find yourselves on a mission to save a child who has gone missing. The truth of his disappearance reveals a sinister plot that threatens all children of Shield Home. So much for an earned respite… This is a rank 1-2 adventure for... [click here for more] |
DwD Studios |
$1.99
|
Clash of Clans
Clash of Clans is a one page (2 sides) adventure intended to be played over just one or two game sessions. The characters get caught up in the conflict between two warring clans with very dangerous consequences.
Requires ZWEIHÄNDER Grim & Perilous RPG from Grim & Perilous Studios.
DriveThruRPG does not support community copies. The entire adventure is available... [click here for more] |
ZWEIHANDER Games |
$1.99
|
The Cytoplasm is a monster from a previous era that is sole prupose is to engulf everything in its reach.
No one knows how it was created or born and how did it appear in this world but we all know how dangerous is to get swallen in its viscous matter.
Its only purpose is to capture its prey to dissolve it inside its body to gain more size.
This monster would be featured in an adventure that would... [click here for more] |
ZWEIHANDER Games |
$1.99
|
"Duplicity of Thieves"
An Intermediate Tier One-Shot Adventure
When the characters become embroiled in the machinations of two rival merchants, they attract the attention of a pair of powerful killers.
An adventure where the hunters can become the hunted at a moment's notice.
Requires ZWEIHÄNDER Grim & Perilous RPG from Grim & Perilous Studios.
Please check the full-size... [click here for more] |
ZWEIHANDER Games |
$1.99
|
"Evergreen Valley"
A Basic Tier One-Shot Adventure
Evergreen is in the grip of a plague, the only hope is to get someone to the abbey and ask the mother superior for help.
Can the characters overcome countless threats and challenges to get to the abbey and then return with the help Evergreen so desperately need?
Requires ZWEIHÄNDER Grim & Perilous RPG from Grim & Perilous Studios.... [click here for more] |
ZWEIHANDER Games |
$1.99
|
"Frenzy Of The Basilisk"
An [low] Intermediate Tier One-Shot Adventure
The stable lad says it is a dragon, but something has invaded a wealthy out of town villa. Can the characters track down the beast, were a single look can kill? Can they save the family from one of the most terrible deaths imaginable?
This is the first part of the Beasts adventure series. ⇝Basilisk - Frenzy Of The Basilisk... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Hexploratores supplements seek to explore a setting and to provide locations and encounters ready to be dropped into that setting, or into another with relatively minimal modification necessary.
Each supplement takes 1 or more 6 mile hexes already described by the setting and examines them closer, on a 1 mile hex map, providing more detail about the settlements, encounters, and lairs waiting... [click here for more] |
Prudence Publishing |
$2.99 $1.99
|