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Dune: Desertfall Adventure (PDF)
by Modiphius

Prepare for the arrival of House Atreides on Arrakis - can your players secure the residence and unearth any spies, assassins, or other potential threats that may be lurking in Arrakeen. A 34 page adventure for Dune: Adventures in the Imperium roleplaying game!

Dune: Desertfall Adventure (PDF)
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1PA - One ship to rule them all

1PA - One ship to rule them all


1 page adventures is a serie of adventures to you adapt to any RPG system. A perfect plot to start a new campaing or to put in between of your adventures in the most different worlds! "Players are newcomers to the galactic imperial army. Until then, they lived on a planet defended by imperial armies and benefited from technological advances and rare raw materials offered...   [click here for more]
DanielCapuaRPG  $2.00

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Cut Up Solo - Barsoom

Cut Up Solo - Barsoom


Cut Up Solo Barsoom Barsoom was Edgar Rice Burrough's name for Mars in the John Carter of Mars novels. There are 12 Barsoom/Mars novels in all, and this supplement+spreadsheet uses everything that is available in the public domain. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and...   [click here for more]
Parts Per Million  $3.99

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Cut Up Solo - Hour of the Dragon

Cut Up Solo - Hour of the Dragon


Cut Up Solo Robert E Howard's The Hour Of The Dragon. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
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Cut Up Solo - The Virginian

Cut Up Solo - The Virginian


Cut Up Solo Owen Wister's The Virginian. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you...   [click here for more]
Parts Per Million  $3.99

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GM Screen Solo in an Age of Adventure Landscape

GM Screen Solo in an Age of Adventure Landscape


Solo in an Age of Adventure Solo RPG GM Screen This screen holds 18 d6 oracles. Where they can, each oracle follows a format of: 1 Good 2 Better 3 Bad 4 Bad 5 Good with Complications 6 Good with Complications This should be familiar to anyone who has played the 2d20 Conan RPG. This screen is in no way affiliated with that game. The digital files include: PDF instruction leaflet PDF quick reference...   [click here for more]
Parts Per Million  $4.95

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Solo Core - Solo Playing 2D20 System Games

Solo Core - Solo Playing 2D20 System Games


Solo Core Solo Playing 2D20 System Games I am best known for creating solo tools that fit a specific game and setting. I like the seamless feel of solo tools and game rules working together as part of the same system. So what am I doing writing something that goes against that philosophy? The 2D20 System Reference Document, published by Modiphius, contained all the core rules for the underlying 2D20...   [click here for more]
Parts Per Million  $4.95

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Beyond The Solo Frontier GM Screen Landscape

Beyond The Solo Frontier GM Screen Landscape


The solo tools on this GM screen were developed by me, to play a Star Trek game. The rules are very similar to the 2d20 system and uses either a d6 or Challenge die if you have one. This product comprises four different elements. 1. Instruction Leaflet. This is a brief, two-page description of the different solo rules and tables presented on the GM Screen panels. 2. Home Print PDF. This is all the...   [click here for more]
Parts Per Million  $4.99

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Star Trek Adventures Discovery S1 Crew Pack PDF

Star Trek Adventures Discovery S1 Crew Pack PDF


This 22-page PDF contains player character statistics for the crew of the U.S.S. Discovery NCC-1031 as seen in Season 1 of Star Trek: Discovery. The PDF includes Captain Gabriel Lorca, Commander Saru, Lieutenant Paul Stamets, Lieutenant Commander Hugh Culber, Michael Burnham, Lieutenant Ash Tyler, Cadet Sylvia Tilly, Emperor Philippa Georgiou, and L’Rell. It also includes player rules for Kelpiens,...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures Discovery S2 Crew Pack PDF

Star Trek Adventures Discovery S2 Crew Pack PDF


This 22-page PDF contains player character statistics for the crew of U.S.S. Discovery NCC-1031 as seen in season 2 of Star Trek: Discovery. The PDF includes Captain Christopher Pike, Commander Saru, Lieutenant Commander Paul Stamets, Commander Michael Burnham, Ash Tyler, Ensign Sylvia Tilly, Philippa Georgiou, Lieutenant Spock and Commander Jett Reno. It also includes player rules for Kelpiens, statistics...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures Discovery S3 Crew Pack PDF

Star Trek Adventures Discovery S3 Crew Pack PDF


Let’s fly! This 22-page PDF contains player character statistics for the crew of U.S.S. Discovery NCC-1031-A as seen in season 3 of Star Trek: Discovery. The PDF includes Captain Saru, Lieutenant Commander Paul Stamets, Captain Michael Burnham, Cleveland “Book” Booker, Ensign Sylvia Tilly, Ensign Adira Tal, Philippa Georgiou, Lieutenant Commander Hugh Culber, and Commander Jett Reno. It also...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures IDW Year Five Tie-In PDF

Star Trek Adventures IDW Year Five Tie-In PDF


STAR TREK ADVENTURES IDW YEAR FIVE TIE-IN This 26-page digital supplement features content drawn from the pages of IDW’s imaginative Year Five comic book series, adapted for use with Star Trek Adventures, and ready to be added to your ongoing missions and campaigns. You don’t need to have read the comic book series to use this new supplement in your Star Trek Adventures games....   [click here for more]
Modiphius  $4.99

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Star Trek Adventures Lower Decks Season 1 Crew Pack PDF

Star Trek Adventures Lower Decks Season 1 Crew Pack PDF


“We need to get this man to sickbay immediately! He is very important!” This 17-page PDF contains player character statistics for the crew of the U.S.S. Cerritos NCC-75567 as seen in season 1 of Star Trek: Lower Decks. The PDF includes Ensign Beckett Mariner, Ensign Bradward Boimler, Ensign D’Vana Tendi, Ensign Samanthan Rutherford, Captain Carol Freeman, Commander...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures Lower Decks Season 2 Crew Pack PDF

Star Trek Adventures Lower Decks Season 2 Crew Pack PDF


“It hurts me to say this, but maybe the bridge crew's jobs are actually harder than we thought.” This 17-page PDF contains player character statistics for the crew of the U.S.S. Cerritos NCC-75567 as seen in season 2 of Star Trek: Lower Decks. The PDF includes Ensign Beckett Mariner, Ensign Bradward Boimler, Ensign D’Vana Tendi, Ensign Samanthan Rutherford, Captain Carol...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 013 The Sleeping Beast

Star Trek Adventures MISSION PDF 013 The Sleeping Beast


“From the Record of Battle: We have received a call for aid from the captain of the scout ship IuSpet, who has discovered a rogue asteroid on a collision path with the agricultural planet N’Stegh. The IuSpet’s commander has been stymied in her efforts to surmount this threat to our food supplies. Failure to best such a seemingly trivial challenge confounds me....   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 016 Unforeseen Consequences

Star Trek Adventures MISSION PDF 016 Unforeseen Consequences


Sabotage on the space station Minerva leads Starfleet to investigate and ensure the safety of the scientists. Starfleet has directed your vessel to the space station in the Lortano System. The scientists aboard Minerva are studying the system’s nebula and its abundance of tachyon particles. Evidence suggests that the station’s research has been hampered by sabotage of a nature which indicates...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 017 Upsetting the Balance

Star Trek Adventures MISSION PDF 017 Upsetting the Balance


“From the Record of Battle: It has been two weeks since we set out from Outpost Victory 357 at the edge of the Triangle for our patrol. Aside from the occasional nebula and other stellar phenomena – which we have cataloged dutifully – there has been little to stimulate the crew. They are keeping themselves as sharp as they can, but when a d’k tahg sits unused for too long, it becomes dull....   [click here for more]
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Star Trek Adventures MISSION PDF 018 Storms of Kiselia 7

Star Trek Adventures MISSION PDF 018 Storms of Kiselia 7


A routine resupply mission to one of Kiselia 7’s moons leads to conflict with the ruthless Orion Syndicate On the moon Hydralon, a research team surveys ancient ruins and studies local flora and fauna. The team is low on supplies, but no problems have been reported, so this should be a simple mission, and it doesn’t hurt that Hydralon is said to be an idyllic locale. The crew could use some shore...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 019 Native Soil

Star Trek Adventures MISSION PDF 019 Native Soil


Assisting an archeological team on the planet Avalon leads to a shocking discovery and entangles the crew in a momentous cultural dilemma. Your orders are to assist an archaeological team being led by an old friend of one of the ship’s command personnel. The planet’s original civilization was wiped out thousands of years ago by a radiation burst. Thankfully, the planet is no longer...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 020 Better Days

Star Trek Adventures MISSION PDF 020 Better Days


Complications suffered while traveling through the Bajoran Wormhole lead to a historically significant mission to Bajor itself. Starfleet has directed your vessel to carry out a survey mission to the Gamma Quadrant. It should be a relatively simple exploratory mission but, having left Deep Space 9 behind, your passage through the Bajoran Wormhole causes some damage to the ship which forces you to...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 021 Incident at Kraav III

Star Trek Adventures MISSION PDF 021 Incident at Kraav III


Problems at a distant manufacturing facility threaten the Klingon Empire’s newfound alliance with the Federation. Your crew must investigate the matter quickly, before Starfleet becomes involved. The Klingon Defense Force has received a distress signal from one of the Empire’s manufacturing plants on the distant world of Kraav III. As part of the recent alliance with the Federation,...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 022 Eight Layers Deep

Star Trek Adventures MISSION PDF 022 Eight Layers Deep


A routine inspection of a Starfleet research project leads to ethical dilemmas for the ship’s crew. In order to save lives, difficult decisions need to be made, and your crew may need to test the limits of the Prime Directive.  Starfleet has given your crew instructions to resupply the U.S.S. Colotario and to prepare a progress report on the Colotario’s ongoing...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 023 Lurkers

Star Trek Adventures MISSION PDF 023 Lurkers


“Are you pretending to do a “Captains Log?” A routine maintenance overhaul on a subspace relay station identifies a much bigger problem on a nearby planet. Starfleet data leaking from the relay station is being used as entertainment by a pre-warp civilization and only junior officers can fix a problem that (yet again!) endangers the Prime Directive....   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 024 A Piece of Qo'noS

Star Trek Adventures MISSION PDF 024 A Piece of Qo'noS


A mission to investigate missing ships sends a Klingon crew into a dangerous and unexpected situation. Tragedies and revelations lead to a confrontation with a hated enemy from the Klingon Empire’s ancient past. The Empire recently lost a number of ships in an uninhabited region of space, and the Klingon Defense Force orders your crew to investigate. Another Klingon ship arrives to...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures MISSION PDF 025 Children of the Wolf

Star Trek Adventures MISSION PDF 025 Children of the Wolf


A mission to resettle Romulan refugees into a sector with a troubled history leads to a discovery that may cause even more problems. Difficult decisions lie ahead if you wish to avoid more conflict.  Your ship has been tasked to assist in the massive effort to evacuate and resettle citizens of the Romulan Star Empire ahead of the imminent supernova of the Romulan sun. This is a fringe...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures Picard S1 Crew Pack PDF

Star Trek Adventures Picard S1 Crew Pack PDF


This 19-page PDF contains player character statistics for the crew of La Sirena as seen in Season 1 of Star Trek: Picard. The PDF includes Jean-Luc Picard, Cristóbal "Cris" Rios, Raffaela “Raffi” Musiker, Dr. Agnes Jurati, Dr. Soji Asha, Seven, Elnor, and Narek. It also includes player character rules for Romulans, statistics for several supporting characters, and game statistics for La Sirena!...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: A Forest Apart

Star Trek Adventures: A Forest Apart


Two intelligent species on the edge of destruction. The Prime Directive. What do you do?  When you encounter an ancient, damaged vessel - a forested geodesic dome – it does not respond to hails and you detect no intelligent life readings. Upon investigation, you discover that the dying trees on the ship are sentient. As you attempt to understand the cause of their illness, you uncover deeper...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Another Roll of the Dice Supplement

Star Trek Adventures: Another Roll of the Dice Supplement


Experience time travel and engage Tzenkethi raiders! “Captain’s Log: We have been ordered to suspend our routine patrol of the Tzenkethi border and proceed to the nearby Federation colony Natsumi’s World, where we will take aboard two agents of the Federation Department of Temporal Investigations. As usual, the DTI has provided no details, stating merely that we...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Back to Reality Supplement

Star Trek Adventures: Back to Reality Supplement


What lies at the center of the Pinicon Belt? This adventure presents a crew of player characters with a profound ethical dilemma that could have sweeping ramifications that extend far beyond their own universe. When the player characters investigate a dangerous asteroid field, they are confronted with doppelgangers from a different quantum reality where the...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Call Back Yesterday

Star Trek Adventures: Call Back Yesterday


RESPOND TO A DISTRESS SIGNAL ON ZETA GRUIS VII "Captain’s Log, Stardate 42802.3. We have diverted to the Zeta Gruis system in response to a distresscall from its seventh planet. Previous surveys have shown the planet to be uninhabited, abandoned by its native civilization as its star swelled into a red giant. The distress call appears to come from a city in the southern polar regions, still cool...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Ends and Means

Star Trek Adventures: Ends and Means


 Action, diplomacy and adventure on a world riven by factional strife "STARDATE 48326.3,  our mission is to proceed to the Federation protectorate world of Tolen IV to help mediate a disagreement between two rival factions.  "The government of Tolen IV wishes to remain under the Federation’s protection, with the hopes of joining as a member world later. Their opposition wishes for Tolen...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Enterprise Player Characters

Star Trek Adventures: Enterprise Player Characters


This 16-page PDF contains player character statistics for the crew of the U.S.S. Enterprise NX-01, including Captain Jonathan Archer, Commander T’Pol, Commander Charles Tucker III, Lieutenant Malcolm Reed, Lieutenant Hoshi Sato, Ensign Travis Mayweather, Doctor Phlox, and Commander Thy’lek Shran. The pack also contains game statistics for the U.S.S. Enterprise NX-01.  These...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Hard Rock Catastrophe Supplement

Star Trek Adventures: Hard Rock Catastrophe Supplement


Unlock the Mystery of the Rock Creatures! “Captain’s Log, Stardate 8054.1. We have received a distress call from Rikyu, an independent Saurian colony beyond the Federation border. Planetary governor T’Rimushei is requesting assistance with a natural disaster endangering the planet’s cities, although she was vague on the specifics of the threat. The Saurians are...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Iconic Villains Non-Player Characters

Star Trek Adventures: Iconic Villains Non-Player Characters


This 15-page PDF contains non-player character statistics for eight of the most iconic Star Trek villains the Galaxy has ever seen: the Original Series Gorn Captain, Khan Noonien Singh, General Chang, Q, Locutus, Lore, Gul Dukat, and the Borg Queen.  These characters require the Star Trek Adventures core rulebook to use in play.  This is a PDF product; upon purchase...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Nest in the Dark

Star Trek Adventures: Nest in the Dark


Make First Contact with an Alien Computer System! When your starship’s warp drive fails, you encounter a strange subspace field generated by an alien construct – a Matryoshka Brain, a networked computer system large enough to completely surround a star. As you attempt to make contact with the entities living within the Brain, you discover that the alien construct is on a course...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Remnants

Star Trek Adventures: Remnants


CLASSIC STAR TREK MYSTERY AND ADVENTURE IN THE ARACHNID NEBULA "Captain’s Log, Stardate 3629.2. We have received an emergency distress call sent by the laboratory ship, Sirius. Reporting that it has suffered significant engine and power trauma, the results have left the ship crippled near the Arachnid Nebula, which it had been studying for several weeks. We are now en route...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: Stolen Liberty

Star Trek Adventures: Stolen Liberty


Will Your Crew Dare to Break the Prime Directive? “This is Interlunar Probe Twelve. We are in immediate distress. We are caught in Zafrel’s gravity well. Our orbit is decaying into its outer atmosphere and we are unable to generate sufficient thruster power to break free. We are in full eclipse from Jinidar and unable to contact Master Control. If any other listener is somehow...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: The Burning Supplement

Star Trek Adventures: The Burning Supplement


Danger and drama at Starbase 14! When the player characters’ voyage of exploration brings their ship to an area of space claimed by the Kalakh Hegemony, the crew immediately comes under fire. Fortunately, their starship easily outclasses the Kalakh vessel – until they suddenly lose power and start taking heavy damage from the enemy onslaught! Retreating,...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: The Gravity of the Crime

Star Trek Adventures: The Gravity of the Crime


Will you violate the Prime Directive? Welcome commander...  Your orders are go undercover on the pre-contact planet of Kalmur to investigate the accidental death of a Federation observer.  When a Kalmuri experiment into artificial gravity goes wildly wrong, an experimental device explodes crushing everyone within the test lab, including a Starfleet scientist, Lieutenant...   [click here for more]
Modiphius  $4.99

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Star Trek Adventures: The Prize Supplement - PDF

Star Trek Adventures: The Prize Supplement - PDF


When the player characters receive a coded message from the science station at Epsilon Alpha III, they learn of the discovery of a powerful alien energy source. However, the artifact is located in an area sacred to the native inhabitants, who are as yet unaware of the Federation. When the Federation’s adversaries arrive at the planet, also intent on securing the artifact, the player characters must...   [click here for more]
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Star Trek Adventures: Voyager Player Characters

Star Trek Adventures: Voyager Player Characters


This 19-page PDF contains player character statistics for the crew of the U.S.S. Voyager, including Captain Kathryn Janeway, Commander Chakotay, Lt. Cmdr. Tuvok, the Emergency Medical Hologram, Lt. B’Elanna Torres, Lt. Tom Paris, Ensign Harry Kim, Seven of Nine, Kes, and Neelix. The pack also contains game statistics for the U.S.S. Voyager and contains game rules for hologram characters...   [click here for more]
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THE SOLO ADVENTURER'S QUICK REFERENCE TO Barsoom Solo Game Master's Screen Landscape

THE SOLO ADVENTURER'S QUICK REFERENCE TO Barsoom Solo Game Master's Screen Landscape


The solo tools on this GM screen were developed by me, to play a John Carter of Mars game. The rules are very similar to the 2d20 system and uses either a d6 or Challenge die if you have one. This product comprises four different elements. 1. Instruction Leaflet. This is a brief, four-page description of the different solo rules and tables presented on the GM Screen panels. 2. Home Print PDF. This...   [click here for more]
Parts Per Million  $4.99

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Achtung! Cthulhu 2d20: Operation Snowstorm - PDF

Achtung! Cthulhu 2d20: Operation Snowstorm - PDF


Operation Snowstorm When  Outpost Epsilon-3, a remote research post in British Columbia, goes radio silent for over a week, Majestic’s suspicions are aroused. An experienced team of agents is quickly delivered to the nearby snowbound town of Dunley, and ordered to investigate.  As they navigate the hazardous path to the base, their progress is made more difficult by a dangerous blizzard, considerable...   [click here for more]
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Achtung! Cthulhu 2d20: Under The Gun

Achtung! Cthulhu 2d20: Under The Gun


Dover, June 1940. After decisive defeat in the Battle of France, German forces hover poised a mere 20 miles away across the English Channel. Artillery is rushed to the Dover area, and shelters and bunkers are dug into the famous White Cliffs. Then, beneath the town, a strange discovery is made. Buried within the cliffs of 100-million-year old chalk lie the remains of an unusual building. The landing-ground...   [click here for more]
Modiphius  $6.00

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Dishonored PDF Adventure #1: The Assassins Four

Dishonored PDF Adventure #1: The Assassins Four


Find yourself entangled in a plot of murder and politics with The Assassin’s Four. This 15-page adventure by Alison Cybe has your group aiding the Bottle Street gang and involving themselves in an assassination plot, complicated by political and personal motivations. Can they prevent the schemes of one of Dunwall’s distinguished aristocrats, or will they too fall prey to the alure of the lofty...   [click here for more]
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Dune: Coriolis Storm (PDF)

Dune: Coriolis Storm (PDF)


WHEN THE CENTER OF THE STORM DOES NOT MOVE, YOU ARE IN ITS PATH. -ANCIENT FREMEN WISDOM In Coriolis Storm, you will learn that ‘shelter’ and ‘safety’ are very different things. Crossing the desert in an ornithopter leads the player characters to investigate an emergency assistance request from the Makreedi Weather Station,...   [click here for more]
Modiphius  $6.00

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Dune: Desert Flower (PDF)

Dune: Desert Flower (PDF)


THE COLOR OF HONOR Art can be viewed through many lenses and provoke powerful responses. Desert Flower explores what happens when a work of art endangers a planet’s future. One of the Emperor’s most favored artists has come to Arrakeen to exhibit works portraying the harsh beauty of Arrakis and the lives of its people. The player characters’ House has been granted the responsibility of organising...   [click here for more]
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Dune: Desertfall Adventure (PDF)

Dune: Desertfall Adventure (PDF)


This 34-page introductory adventure for the Dune: Adventures in the Imperium roleplaying game brings the player characters to Arrakis to prepare for the arrival of House Atreides. Soon after planetfall, the player characters must ensure the official Residency is secure and try to unearth any spies, assassins, or other potential threats that may be lurking in Arrakeen. Desertfall can be played using...   [click here for more]
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Dune: Fatal Journey (PDF)

Dune: Fatal Journey (PDF)


THE WORST SORT OF PROTECTION IS CONFIDENCE.  THE BEST DEFENSE IS SUSPICION. -HASIMIR FENRING In Fatal Journey, identifying who committed a crime may not be as important as understanding why they did.  The player characters are passengers on board a Guild Heighliner when a serious crime is committed....   [click here for more]
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Dune: Kernels Of Doubt (PDF)

Dune: Kernels Of Doubt (PDF)


PIECES ON THE BOARD In Kernels of Doubt, plots within plots continue to unravel until the truth or a vindictive lie is recorded in the annals of the Landsraad. Intriguing information has reached the Spymaster of the player characters’ House. Persons unknown appear to be developing new agricultural strains that could pose a threat to the House’s crops. However, the message is cryptic...   [click here for more]
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Dune: Shaitan's Bargain (PDF)

Dune: Shaitan's Bargain (PDF)


FOUR THINGS CANNOT BE HIDDEN - LOVE, SMOKE, A PILLAR OF FIRE, AND A MAN STRIDING ACROSS THE OPEN BLED. -FREMEN WISDOM In Shaitan’s Bargain, who you choose to align with and the deals that you make can be just as dangerous as the desert itself.  House Harkonnen are recruiting scouts and mercenaries to locate caves being used by the Fremen conducting raids on the spice harvesting...   [click here for more]
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