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100 Encounters for Fantasy Hills - Supplement for Zweihander RPG

100 Encounters for Fantasy Hills - Supplement for Zweihander RPG


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Fantasy Mountains - Supplement for Zweihander RPG

100 Encounters for Fantasy Mountains - Supplement for Zweihander RPG


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Fantasy Oceans - Supplement for Zweihander RPG

100 Encounters for Fantasy Oceans - Supplement for Zweihander RPG


The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Fantasy Plains - Supplement for Zweihander RPG

100 Encounters for Fantasy Plains - Supplement for Zweihander RPG


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Fantasy Rivers - Supplement for Zweihander RPG

100 Encounters for Fantasy Rivers - Supplement for Zweihander RPG


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters in a Fey Forest (C&C)

100 Encounters in a Fey Forest (C&C)


Fey can be strange, sometimes dangerous and sometimes helpful. Fey are also strongly associated with forests, and these forests can be places of wonder and danger. When travelling through such areas, characters can stumble across the strange and weird signs of the fey, or the fey themselves. Some of the encounters are potentially beneficial, some are potentially harmful and some have the potential...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Farming Country Encounters - Supplement for Zweihander RPG

100 Farming Country Encounters - Supplement for Zweihander RPG


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Hooks and Rumours for the City of Dolmvay

100 Hooks and Rumours for the City of Dolmvay


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Hooks and Rumours for the City of Dolmvay II

100 Hooks and Rumours for the City of Dolmvay II


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Hooks and Rumours to Hear in Aihrde

100 Hooks and Rumours to Hear in Aihrde


When asking around in various places, characters may hear rumours about various things. This supplement has 100 rumours for them to hear in Aihrde, primarily in the Lands of Ursal. Whether or not a particular rumour is true or not is up to the Castle Keeper or GameMaster. They could be distortions of the true facts, outright lies and misinformation or be completely true. The rumours can be used to...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Magic Weapons (Dark Fantasy)

100 Magic Weapons (Dark Fantasy)


100 MAGIC WEAPONS FOR YOUR DARK FANTASY GAMES! 100 Dark Fantasy Magic Weapons is a collection of weapons for your dark fantasy games. These items are powerful, but dangerous - not necessarily cursed, but often creepy.  Although this is mostly a system less book, it is especially suited for medieval dark fantasy games, such as Dark Fantasy Basic....   [click here for more]
Chaos Factory Books  $1.99

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100 Pieces of Flotsam and Jetsam To Find On A Beach - Supplement for Zweihander

100 Pieces of Flotsam and Jetsam To Find On A Beach - Supplement for Zweihander


At some point, characters may travel to areas beside the sea, such as beaches, whether sand or otherwise, or rocky coastlines. These areas will have items that have been lost at sea, thrown overboard or otherwise wound up in the water, that have since been washed up upon the shore, along with other items that could be found in such areas. items may still be floating in the sea when found, or could...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Random Encounters for on the Road or in the Wilderness - Supplement for Zweihander

100 Random Encounters for on the Road or in the Wilderness - Supplement for Zweihander


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Snow and Ice Encounters - Supplement for Zweihander RPG

100 Snow and Ice Encounters - Supplement for Zweihander RPG


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Things to Find, See & Hear in a Forest - Supplement for Zweihander RPG

100 Things to Find, See & Hear in a Forest - Supplement for Zweihander RPG


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure Characters or animals...   [click here for more]
ZWEIHANDER Games  $1.99

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A Jester's Rulebook

A Jester's Rulebook


The Court Jester... What a intriguing figure.... Have you ever wondered what these excentric members of the court were up to? What kind of character such a peculiar profession would make? Have you ever wondered what would it be like to roleplay a Jester in your favorite game system? Then this book is for you! Here are: - insights on how to create Jester characters for any RPG...   [click here for more]
Mist Bard Press  $1.99

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A Man on the Road

A Man on the Road


A rider looms on the road ahead. His tattered clothes and ravaged face competes for grotesquery with his mangy, tick-riddled horse. His hefty baggage bulges temptingly. Would you dare rob a man on the road? This pamphlet adventure for Old-School Essentials answers the question: What if an apparently typical random encounter held far more in store than the party would ever...   [click here for more]
Anodyne Printware  $1.99

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A Press of Vampires - Adventure for Zweihander RPG

A Press of Vampires - Adventure for Zweihander RPG


A Press of Vampires This is an advanced tier, single-session adventure for Zweihänder. A remote order of monks hides a dark secret along with a rumored supply of wytchstone. Please check the document previews, just so you know what you are buying. DriveThruRPG does not support community copies. The entire adventure is available in the full-size preview. If you cannot afford the...   [click here for more]
ZWEIHANDER Games  $1.99

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A Simple Raid - One Page Adventure for Zweihander

A Simple Raid - One Page Adventure for Zweihander


The village the Party is lodged at is under attack, raided, perhaps by powerful bandits, a hostile faction looking for plunder, or perhaps lackeys of their own lords for want of coin to finance some political folly.  Riches are hauled away, captives taken, residents slain, and the rest burned.  The odds are overwhelming, with countless raiders who are mostly too preoccupied with their looting to...   [click here for more]
ZWEIHANDER Games  $1.99

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A Winter Festival - Adventure for Zweihander RPG

A Winter Festival - Adventure for Zweihander RPG


A Winter Festival A Basic Tier One-Shot Adventure A bumper crop of Red Cap Mushrooms has brought chaos to a remote region. Something had to be done and a bounty on each orx ear has brought many swords for hire, including your characters, to the region. It is mid-winter when the Orx bring forth a peace offering under a white flag. What could possibly go wrong? This is part of the Primevals adventure...   [click here for more]
ZWEIHANDER Games  $1.99

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Adventure Framework 01: Tomb of Horutep

Adventure Framework 01: Tomb of Horutep


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes High atop a tall plateau, hidden deep in the elder forest, lies the Tomb of Horutep. Marked by a gigantic, bestial statute, the tomb is said to be the final resting place of a bygone prince.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 02: Riveraxe Village

Adventure Framework 02: Riveraxe Village


Danger: Low to Moderate. Pages: 4 (exc cover & credits). Map: Yes Lord Bergolt of Northgate is dying of the White Ash Rot. He believes the healers of Riveraxe Village in Drelnor Forrest have a cure for him, and is willing to pay handsomely to get it.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 03: Pillar Pass

Adventure Framework 03: Pillar Pass


Danger: Moderate. Pages: 4 (exc cover & credits). Map: Yes A contingent of hill giants have descended from the high mountains and are lurking in the hills, causing trouble for nearby civilization. Workers from the local silver mine are refusing to go back to work until the giants are removed.   Every Adventure Framework is set in a generic medieval or...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 04: Caverns of Melusiah

Adventure Framework 04: Caverns of Melusiah


Danger: Low to Moderate. Pages: 7 (exc cover & credits). Map: Yes A historian named Ebernook, a resident of Dol-Karok is seeking the Sceptre of Melusiah, said to be buried in a shallow grave in a cave complex in the northern mountains. Ebernook is willing to pay generously for the sceptre’s retrieval.    Every Adventure Framework is set in a generic...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 05: Ark of Phobos

Adventure Framework 05: Ark of Phobos


Danger: High. Pages: 5 (exc cover & credits). Map: Yes A rare text from the Lost Ages refers to the Ark of Phobos; a once in 433 year planetary alignment that triggers a portal in the Ironhull ranges. The celestial conjunction is due to occur in the next week/month/season/year. It is said that the portal leads to the greatest prize known to man.   Every...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 06: Chamber of Eight

Adventure Framework 06: Chamber of Eight


Danger: Moderate to High. Pages: 6 (exc cover & credits). Map: Yes Gusterro the Improbable, an alchemist of moderate renown, is offering a generous bounty for cockatrice beaks. Rumour suggests a flock hunts around the ruins of Stonebrook Castle, deep in the Ulgoth Foothills.   Every Adventure Framework is set in a generic medieval or ancient fantasy location,...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 07: Old Bengart's Mill

Adventure Framework 07: Old Bengart's Mill


Danger: Low. Pages: 4 (exc cover & credits). Map: Yes Unusual numbers of sheep are going missing from farms, dragged away and devoured by ferocious beasts. But the tracks suggest something other than wolves or bears... Solving this mystery is an opportunity to build goodwill with the local villagers.    Every Adventure Framework is set in a generic medieval...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 08: Silverfane Cove

Adventure Framework 08: Silverfane Cove


Danger: Low to Moderate. Pages: 6 (exc cover & credits). Map: Yes Master Elsberry, of the Port Brax Textiles Guild, is offering a generous bounty to dispose of the pirate ship Silverfane and her crew, hidden somewhere in the inlets of eastern Lake Argos.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 09: Red Hooks Tourney

Adventure Framework 09: Red Hooks Tourney


Danger: Moderate to High. Pages: 11 (exc cover & credits). Map: Yes Once every four years, the Red Hooks Thieves Guild organises a contest of wits, agility and grit, open to all brave brethren of the underworld, known as the Red Hooks Tourney. Word on the street suggests the next tourney is imminent, and preparations are already underway. The location is said to be an...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 10: Temple of Shennog

Adventure Framework 10: Temple of Shennog


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes Ancient records suggest the Ulgoth Foothills once housed an asylum dedicated to the goddess Shennog. The cultists who dwelt within offered solace and acceptance to those who struggled with despair, guilt, and other afflictions of the mind. Temple ministrations did not come cheap however; gods know what...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 11: The Lake Below

Adventure Framework 11: The Lake Below


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Two years ago, a church was erected on the frontier shores of Lake Argos. Unknown forces set upon the building, slaying or stealing away the priestesses within. Abandoned shortly thereafter, some say a great evil lingers over the site.   Every Adventure Framework is set in a generic medieval or...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 12: Rooftop Rumble

Adventure Framework 12: Rooftop Rumble


Danger: Moderate. Pages: 6 (exc cover & credits). Map: Yes It’s a cold night in Northgate, lit by a full moon when the party suddenly hear a horrible, gurgling death wail from the baron’s keep. Looking up, they spot notorious assassin, Skanta Claws, fleeing across the rooftops! If the party can catch him, he’ll fetch a fat bounty.    Every Adventure...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 14: Izranorae's Tree

Adventure Framework 14: Izranorae's Tree


Danger: Moderate. Pages: 5 (exc cover & credits). Map: Yes Rumpod, a portly and avaricious merchant, seeks a prophecy from the hags of the Trackless Moors. He is willing to pay generously for some adventurers to escort him.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 15: The Iron God Cometh

Adventure Framework 15: The Iron God Cometh


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes Lord Aldred, a winter warrior of advanced years and genuine devotee of Graxus, is on his death bed. He wishes to be laid to rest in a hidden shrine to the Iron God. Can the adventurers find it before he passes?    Every Adventure Framework is set in a generic medieval or ancient fantasy...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 16: Delecarte's Carnival of Wonders

Adventure Framework 16: Delecarte's Carnival of Wonders


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes Hear ye, hear ye! Delecarte’s Carnival of Wonders is leaving soon! Goggle at the Giant Gators! Puzzle at the Moustached Lady! Behold the Giant Egg of Corvex! Delight at Grumpleton’s Magic! More Marvels than the Gods Know What to Do With! Just three days left! Three days only! Two Silvers Entry, or Three with...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 17: Into the Furnace

Adventure Framework 17: Into the Furnace


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes Mr Bourgermont, a successful prospector and owner of several slave mines, has heard of a new ruby ore discovery somewhere on Mount Rokan. Savages claim the area, making surveying difficult. He wants to pay someone to drive them away. Or kill them. He’s not fussed either way. Every Adventure...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 18: Halls of the Dwarf Lord

Adventure Framework 18: Halls of the Dwarf Lord


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes A young but cowardly archaeologist believes he has deduced the location of the lost Fortress of Dûmora; a dwarven hall of the Second Age. He wants someone to comb part of the Viridian Woods looking for it, and report back to him.    Every Adventure Framework is set in a generic medieval or ancient...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 19: It Came From The Sewers

Adventure Framework 19: It Came From The Sewers


Danger: Low to Moderate. Pages: 6 (exc cover & credits). Map: Yes Ain't never too old for this sh*t. Something awful is in the sewers, and no it's not that. It's much, much worse. Fire up a torch and plug up your nostrils. It's time to get messy.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 20: Spire of the Void Caller

Adventure Framework 20: Spire of the Void Caller


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes Ley lines in the Jungle, dead warlocks and a ruinous tome...? It's more magic than you can poke a snake at.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices....   [click here for more]
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Adventure Framework 21: Eventide Isle

Adventure Framework 21: Eventide Isle


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes The adventurers have been invited to dinner on a mysterious island with a reclusive sage. But what exactly is on the menu? Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to...   [click here for more]
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Adventure Framework 22: Varn Karagoss

Adventure Framework 22: Varn Karagoss


Danger: High. Pages: 8 (exc cover & credits). Map: Yes In an old, wax sealed tube is a map to Varn Karagoss (translation in old Varnori: Place of Ending). The location is leagues to the distant north, surely encased in ice and snow. Some rare texts suggest the site is an ancient burial ground of the giants.   Every Adventure Framework is set in a generic...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 23: Red Moon Harvest

Adventure Framework 23: Red Moon Harvest


Danger: Moderate. Pages: 14 (exc cover & credits). Map: Yes Close encounters of the tentacled kind? It's time to chew gum and kick ass, and we're all outta gum. We've mixed a tiny bit of sci-fi into your fantasy fun with this one; hope you enjoy.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 24: Battle For Rivertop

Adventure Framework 24: Battle For Rivertop


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Without their barbarian allies, the frontier outpost of Rivertop must fend for itself... and things are looking decidedly beastly. Will the PCs save the settlement? Will they get eaten? Will they take the silver and flee like sly dogs? Who knows! Who cares! Let's play and find out :D   Every Adventure...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 26: Cloudcrag

Adventure Framework 26: Cloudcrag


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Winding passages beneath a mist shrouded mountain, drug addled skorn, and a forgotten exile seeking revenge... What secrets wait to be unveiled in the depths of Cloudcrag?    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to...   [click here for more]
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Adventure Framework 27: Betrayal at Siradorn

Adventure Framework 27: Betrayal at Siradorn


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes Something smells at the mining outpost of Siradorn, and it's not just blood, sweat and tears. Raven messengers have abruptly ceased, and the miners appear to be ... going mad? What the hell is going on? And where exactly do the poor sods keep their gold, anyway? (Asking for a friend).    Every...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 28: Ruins of Ashabat

Adventure Framework 28: Ruins of Ashabat


Danger: Moderate to High. Pages: 8 (exc cover & credits). Map: No A ruined city, a magical gem, and three vying, monstrous factions... perhaps some unlikely allies might be made? Course that would mean less treasure. It's a hard call.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the...   [click here for more]
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Adventure Framework 29: Riddle of the Golden Rat

Adventure Framework 29: Riddle of the Golden Rat


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes A cursed idol thrusts the party into a surprise adventure, the likes of which they could never prepare for (namely, being shrunk to tiny size and swallowed by the rat… Can the party escape from the inside out?   Every Adventure Framework is set in a generic medieval or ancient fantasy location,...   [click here for more]
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Adventure Framework 30: Last of the Longbeards

Adventure Framework 30: Last of the Longbeards


Danger: Low to Moderate. Pages: 10 (exc cover & credits). Map: Yes Dwarven slaves have escaped into the Lost Roads of the mountain fortress of Dol-Karok... and their albino masters want their servitors back. For a handsome fee, of course.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable...   [click here for more]
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Adventure Framework 31: Vengeance at Trollbridge

Adventure Framework 31: Vengeance at Trollbridge


Danger: Moderate. Pages: 9 (exc cover & credits). Map: Yes Thraani, the last of her tribe, wants only one thing: vengeance against the trolls that slew her kin. But she can't do it alone. Do the PCs have mighty thews enough to aid her? And just how much is a quart of troll blood worth these days, anyway?   Every Adventure Framework is set in a generic...   [click here for more]
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Adventure Framework 32: Cultists in Crow's Keep

Adventure Framework 32: Cultists in Crow's Keep


Danger: Low to Moderate. Pages: 9 (exc cover & credits). Map: Yes A missing "orphan", a concerned lord in need of discrete inquiries, and a dark night full of terrors - man made or otherwise. Can the party find their quarry before it's too late?    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable...   [click here for more]
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