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Ear Notch Lair

Ear Notch Lair


Let’s make Goblinoids scary again!  For too long, goblinoids have been regarded as the kicking sacks of the experienced adventurer.  Most view them as almost comical, but what goblinoids lack in strength or ferocity, they make up for in numbers.  Can your Players survive against a clan of goblinoids in Ear Notch Lair when their gear is stripped away from them?  Using the colour coded keyed area...   [click here for more]
Wolfhill Entertainment  $1.25

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Village Snooper: Horse Trader

Village Snooper: Horse Trader


VILLAGE SNOOPER: HORSE TRADER This edition of the Village Snooper provides the basic floor plan for a trader of horses and other beasts of burden. When needed this trader and his family will also transport goods short distances with their cart and wagon. The map is perfect for a Game Master that needs a quick, basic floor plan for a horse trader’s establishment or other similar...   [click here for more]
Fishwife Games  $1.25

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Village Snooper: Rug Shop

Village Snooper: Rug Shop


VILLAGE SNOOPER: RUG SHOP This edition of the Village Snooper provides the basic floor plan for a rug shop. The owner, family, and apprentices work long hours each day making and selling a variety of rugs. These rugs are typically crafted from wool and the prices are determined by the size of the rug. A basic means of calculating the price of a rug is included as well as an adventure...   [click here for more]
Fishwife Games  $1.25

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Village Snooper: Wagon and Cart Shop

Village Snooper: Wagon and Cart Shop


VILLAGE SNOOPER: WAGON AND CART SHOP This edition of the Village Snooper provides the basic floor plan for the home & business of a local builder of wagons, carts, carriages, etc. The artisan and  family are quite well off and hard working. You can find an array of carts, wagons, wheelbarrows, sleds, etc. at this shop. The map is perfect for a Game Master that needs a quick,...   [click here for more]
Fishwife Games  $1.25

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The Consortium of Cartographers - Belmarsh Laboratory

The Consortium of Cartographers - Belmarsh Laboratory


Named after the nearby sprawling marsh, Belmarsh Laboratory was acquired by the Consortium of Cartographers in order to conduct secretive research.  Recently, Selvia Arorax has been hired by Wexford Draglam, successor to the honourable sage Krowcon, in order to find a way for living tissue to pass through Krowcon portals. Belmarsh Laboratory is a premade, ready to explore, 5 level structure filled...   [click here for more]
Wolfhill Entertainment  $2.99 $1.28

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Card Maps - Black and White

Card Maps - Black and White


Card Maps - 6 files This product contains 6 black and white maps measuring 10 x 15cm (4' x 6'), 300dpi resolution 1 wilderness map 1 city map 2 village maps 2 dungeon maps Can be used together or separately If you want this product without the site fees, please contact the author. Contacts Instagram: @oldsky.art Email: geraldinho.art@gmail.com...   [click here for more]
OldSky.Art  $11.00 $1.30

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DiS Radar Screens

DiS Radar Screens


Simple VTT radar screens for use with Death in Space RPG. Each radar screen features the spacecraft confrontation distances from Death in Space. Included: 25x25 and 35x35 girid size radar screens Tokens Color variations (grey, red, blue, green, yellow, and orange) DiS Radar Screens is an independent production by Lazarus and...   [click here for more]
Lazarus  $1.49

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Card Maps - Colorful

Card Maps - Colorful


Card Maps - 6 files This product contains 6 colorful maps measuring 10 x 15cm (4' x 6'), 300dpi resolution 1 wilderness map 1 city map 2 village maps 2 dungeon maps Can be used together or separately If you want this product without the site fees, please contact the author. Contacts Instagram: @oldsky.art Email: geraldinho.art@gmail.com...   [click here for more]
OldSky.Art  $1.50

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F-0109 - GENERIC VIKINGS WARBAND

F-0109 - GENERIC VIKINGS WARBAND


28MM PAPER MINIATURES 2D STANDEE - FRONT AND REAR - IN THIS SET 15 GENERIC FANTASY VIKING WARRIORS ...   [click here for more]
antohammer the lonely wargamer  $1.50

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The Village of Wilders Edge: A complete drop in setting for any Fantasy Tabletop RPG

The Village of Wilders Edge: A complete drop in setting for any Fantasy Tabletop RPG


Welcome to Wilders Edge, a border village on the edge of a kingdom and close to the wilds of hills and forests. This book is a collection of ideas and adventures set in the world of Wilders Edge, created for tabletop RPG players, game masters, authors, and anyone who loves to create fantasy stories. Journey through ancient ruins guarded by golems, solve puzzles and outwit traps to uncover hidden treasures,...   [click here for more]
Matt Belcher  $1.70

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Serengard

Serengard


"Life is not easy here in Serengard. We are isolated, our resources are limited, we are surrounded by unforgivable wilderness, and the few laws we do have are ignored by many.  The people in this city are here out of necessity.  Almost all are refugees, political outcasts, criminals hiding from their pasts, or exiles from other lands.  I can offer you a few days of shelter and food,...   [click here for more]
Wolfhill Entertainment  $1.75

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Barracks of the Bowyer Bandits

Barracks of the Bowyer Bandits


“Those bandits killed my squire — and they defiled his corpse! Go and show them what for.” They’re using the stolen arms to make bowstrings. A one-page dungeon built using one crossword and some procgen. Suitable for your favourite dungeon exploration game. (I can help with monster stats if you need help.) ...   [click here for more]
Sean Smith  $1.95

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Box of Terrors, A Third-Party Mörk Borg Storage Box

Box of Terrors, A Third-Party Mörk Borg Storage Box


NOTE: This only includes the box files. If you want the other material that was created during the Box of Terrors Kickstarter campaign, see Chamber of Screams and D12 Skeletal Encounters. Craft your own storage box! The Box of Terrors is a great way to store your various...   [click here for more]
Philip Reed Games  $1.95

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Adventure Framework 01: Tomb of Horutep

Adventure Framework 01: Tomb of Horutep


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes High atop a tall plateau, hidden deep in the elder forest, lies the Tomb of Horutep. Marked by a gigantic, bestial statute, the tomb is said to be the final resting place of a bygone prince.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 02: Riveraxe Village

Adventure Framework 02: Riveraxe Village


Danger: Low to Moderate. Pages: 4 (exc cover & credits). Map: Yes Lord Bergolt of Northgate is dying of the White Ash Rot. He believes the healers of Riveraxe Village in Drelnor Forrest have a cure for him, and is willing to pay handsomely to get it.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 03: Pillar Pass

Adventure Framework 03: Pillar Pass


Danger: Moderate. Pages: 4 (exc cover & credits). Map: Yes A contingent of hill giants have descended from the high mountains and are lurking in the hills, causing trouble for nearby civilization. Workers from the local silver mine are refusing to go back to work until the giants are removed.   Every Adventure Framework is set in a generic medieval or...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 04: Caverns of Melusiah

Adventure Framework 04: Caverns of Melusiah


Danger: Low to Moderate. Pages: 7 (exc cover & credits). Map: Yes A historian named Ebernook, a resident of Dol-Karok is seeking the Sceptre of Melusiah, said to be buried in a shallow grave in a cave complex in the northern mountains. Ebernook is willing to pay generously for the sceptre’s retrieval.    Every Adventure Framework is set in a generic...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 05: Ark of Phobos

Adventure Framework 05: Ark of Phobos


Danger: High. Pages: 5 (exc cover & credits). Map: Yes A rare text from the Lost Ages refers to the Ark of Phobos; a once in 433 year planetary alignment that triggers a portal in the Ironhull ranges. The celestial conjunction is due to occur in the next week/month/season/year. It is said that the portal leads to the greatest prize known to man.   Every...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 06: Chamber of Eight

Adventure Framework 06: Chamber of Eight


Danger: Moderate to High. Pages: 6 (exc cover & credits). Map: Yes Gusterro the Improbable, an alchemist of moderate renown, is offering a generous bounty for cockatrice beaks. Rumour suggests a flock hunts around the ruins of Stonebrook Castle, deep in the Ulgoth Foothills.   Every Adventure Framework is set in a generic medieval or ancient fantasy location,...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 07: Old Bengart's Mill

Adventure Framework 07: Old Bengart's Mill


Danger: Low. Pages: 4 (exc cover & credits). Map: Yes Unusual numbers of sheep are going missing from farms, dragged away and devoured by ferocious beasts. But the tracks suggest something other than wolves or bears... Solving this mystery is an opportunity to build goodwill with the local villagers.    Every Adventure Framework is set in a generic medieval...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 08: Silverfane Cove

Adventure Framework 08: Silverfane Cove


Danger: Low to Moderate. Pages: 6 (exc cover & credits). Map: Yes Master Elsberry, of the Port Brax Textiles Guild, is offering a generous bounty to dispose of the pirate ship Silverfane and her crew, hidden somewhere in the inlets of eastern Lake Argos.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 09: Red Hooks Tourney

Adventure Framework 09: Red Hooks Tourney


Danger: Moderate to High. Pages: 11 (exc cover & credits). Map: Yes Once every four years, the Red Hooks Thieves Guild organises a contest of wits, agility and grit, open to all brave brethren of the underworld, known as the Red Hooks Tourney. Word on the street suggests the next tourney is imminent, and preparations are already underway. The location is said to be an...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 10: Temple of Shennog

Adventure Framework 10: Temple of Shennog


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes Ancient records suggest the Ulgoth Foothills once housed an asylum dedicated to the goddess Shennog. The cultists who dwelt within offered solace and acceptance to those who struggled with despair, guilt, and other afflictions of the mind. Temple ministrations did not come cheap however; gods know what...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 11: The Lake Below

Adventure Framework 11: The Lake Below


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Two years ago, a church was erected on the frontier shores of Lake Argos. Unknown forces set upon the building, slaying or stealing away the priestesses within. Abandoned shortly thereafter, some say a great evil lingers over the site.   Every Adventure Framework is set in a generic medieval or...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 12: Rooftop Rumble

Adventure Framework 12: Rooftop Rumble


Danger: Moderate. Pages: 6 (exc cover & credits). Map: Yes It’s a cold night in Northgate, lit by a full moon when the party suddenly hear a horrible, gurgling death wail from the baron’s keep. Looking up, they spot notorious assassin, Skanta Claws, fleeing across the rooftops! If the party can catch him, he’ll fetch a fat bounty.    Every Adventure...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 14: Izranorae's Tree

Adventure Framework 14: Izranorae's Tree


Danger: Moderate. Pages: 5 (exc cover & credits). Map: Yes Rumpod, a portly and avaricious merchant, seeks a prophecy from the hags of the Trackless Moors. He is willing to pay generously for some adventurers to escort him.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 15: The Iron God Cometh

Adventure Framework 15: The Iron God Cometh


Danger: Moderate to High. Pages: 7 (exc cover & credits). Map: Yes Lord Aldred, a winter warrior of advanced years and genuine devotee of Graxus, is on his death bed. He wishes to be laid to rest in a hidden shrine to the Iron God. Can the adventurers find it before he passes?    Every Adventure Framework is set in a generic medieval or ancient fantasy...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 16: Delecarte's Carnival of Wonders

Adventure Framework 16: Delecarte's Carnival of Wonders


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes Hear ye, hear ye! Delecarte’s Carnival of Wonders is leaving soon! Goggle at the Giant Gators! Puzzle at the Moustached Lady! Behold the Giant Egg of Corvex! Delight at Grumpleton’s Magic! More Marvels than the Gods Know What to Do With! Just three days left! Three days only! Two Silvers Entry, or Three with...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 17: Into the Furnace

Adventure Framework 17: Into the Furnace


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes Mr Bourgermont, a successful prospector and owner of several slave mines, has heard of a new ruby ore discovery somewhere on Mount Rokan. Savages claim the area, making surveying difficult. He wants to pay someone to drive them away. Or kill them. He’s not fussed either way. Every Adventure...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 18: Halls of the Dwarf Lord

Adventure Framework 18: Halls of the Dwarf Lord


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes A young but cowardly archaeologist believes he has deduced the location of the lost Fortress of Dûmora; a dwarven hall of the Second Age. He wants someone to comb part of the Viridian Woods looking for it, and report back to him.    Every Adventure Framework is set in a generic medieval or ancient...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 19: It Came From The Sewers

Adventure Framework 19: It Came From The Sewers


Danger: Low to Moderate. Pages: 6 (exc cover & credits). Map: Yes Ain't never too old for this sh*t. Something awful is in the sewers, and no it's not that. It's much, much worse. Fire up a torch and plug up your nostrils. It's time to get messy.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 20: Spire of the Void Caller

Adventure Framework 20: Spire of the Void Caller


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes Ley lines in the Jungle, dead warlocks and a ruinous tome...? It's more magic than you can poke a snake at.   Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices....   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 21: Eventide Isle

Adventure Framework 21: Eventide Isle


Danger: Moderate to High. Pages: 9 (exc cover & credits). Map: Yes The adventurers have been invited to dinner on a mysterious island with a reclusive sage. But what exactly is on the menu? Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 22: Varn Karagoss

Adventure Framework 22: Varn Karagoss


Danger: High. Pages: 8 (exc cover & credits). Map: Yes In an old, wax sealed tube is a map to Varn Karagoss (translation in old Varnori: Place of Ending). The location is leagues to the distant north, surely encased in ice and snow. Some rare texts suggest the site is an ancient burial ground of the giants.   Every Adventure Framework is set in a generic...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 23: Red Moon Harvest

Adventure Framework 23: Red Moon Harvest


Danger: Moderate. Pages: 14 (exc cover & credits). Map: Yes Close encounters of the tentacled kind? It's time to chew gum and kick ass, and we're all outta gum. We've mixed a tiny bit of sci-fi into your fantasy fun with this one; hope you enjoy.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 24: Battle For Rivertop

Adventure Framework 24: Battle For Rivertop


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Without their barbarian allies, the frontier outpost of Rivertop must fend for itself... and things are looking decidedly beastly. Will the PCs save the settlement? Will they get eaten? Will they take the silver and flee like sly dogs? Who knows! Who cares! Let's play and find out :D   Every Adventure...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 26: Cloudcrag

Adventure Framework 26: Cloudcrag


Danger: Moderate. Pages: 7 (exc cover & credits). Map: Yes Winding passages beneath a mist shrouded mountain, drug addled skorn, and a forgotten exile seeking revenge... What secrets wait to be unveiled in the depths of Cloudcrag?    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 27: Betrayal at Siradorn

Adventure Framework 27: Betrayal at Siradorn


Danger: Moderate. Pages: 10 (exc cover & credits). Map: Yes Something smells at the mining outpost of Siradorn, and it's not just blood, sweat and tears. Raven messengers have abruptly ceased, and the miners appear to be ... going mad? What the hell is going on? And where exactly do the poor sods keep their gold, anyway? (Asking for a friend).    Every...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 28: Ruins of Ashabat

Adventure Framework 28: Ruins of Ashabat


Danger: Moderate to High. Pages: 8 (exc cover & credits). Map: No A ruined city, a magical gem, and three vying, monstrous factions... perhaps some unlikely allies might be made? Course that would mean less treasure. It's a hard call.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 29: Riddle of the Golden Rat

Adventure Framework 29: Riddle of the Golden Rat


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes A cursed idol thrusts the party into a surprise adventure, the likes of which they could never prepare for (namely, being shrunk to tiny size and swallowed by the rat… Can the party escape from the inside out?   Every Adventure Framework is set in a generic medieval or ancient fantasy location,...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 30: Last of the Longbeards

Adventure Framework 30: Last of the Longbeards


Danger: Low to Moderate. Pages: 10 (exc cover & credits). Map: Yes Dwarven slaves have escaped into the Lost Roads of the mountain fortress of Dol-Karok... and their albino masters want their servitors back. For a handsome fee, of course.    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 31: Vengeance at Trollbridge

Adventure Framework 31: Vengeance at Trollbridge


Danger: Moderate. Pages: 9 (exc cover & credits). Map: Yes Thraani, the last of her tribe, wants only one thing: vengeance against the trolls that slew her kin. But she can't do it alone. Do the PCs have mighty thews enough to aid her? And just how much is a quart of troll blood worth these days, anyway?   Every Adventure Framework is set in a generic...   [click here for more]
Pickpocket Press  $1.99

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Adventure Framework 32: Cultists in Crow's Keep

Adventure Framework 32: Cultists in Crow's Keep


Danger: Low to Moderate. Pages: 9 (exc cover & credits). Map: Yes A missing "orphan", a concerned lord in need of discrete inquiries, and a dark night full of terrors - man made or otherwise. Can the party find their quarry before it's too late?    Every Adventure Framework is set in a generic medieval or ancient fantasy location, with enough meat to enable...   [click here for more]
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Adventure Framework 33: Folds Between Worlds

Adventure Framework 33: Folds Between Worlds


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes The fauna of Yellow Cliffs grove are growing increasingly aggressive, and the local druid wants to know why. But he's not the only one; a rival priestess also wants to know what's happening, but for very different reasons. Can the party navigate the religious factions, escort the old druid to the cliffs, sort...   [click here for more]
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Adventure Framework 34: Carnifexum

Adventure Framework 34: Carnifexum


Danger: Low to High (depending on what events the PCs enter). Pages: 7 (exc cover & credits). Map: Yes Carnifexum, the Great Games, are upon the shackled city of Melek once more! Perhaps the PCs will compete in the Ogorien Fighting Pits, the chariot races, or brave wild beasts from across the realm? Fame and fortune are up for grabs, not to mention old Rebus' will and...   [click here for more]
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Adventure Framework 35: Hive of the Mudmen

Adventure Framework 35: Hive of the Mudmen


Danger: Moderate to High. Pages: 8 (exc cover & credits). Map: Yes Strange, mudmen like creatures have been spotted in Northgate's borderlands, and the Grand Librarian wants someone to investigate. With bombs. You know, in case there's a Hive Mother or something. Because, well, nuking it from orbit isn't an option.    Every Adventure Framework is set in...   [click here for more]
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Adventure Framework 36: Den of Thieves

Adventure Framework 36: Den of Thieves


Danger: Moderate. Pages: 11 (exc cover & credits). Map: Yes The gangs are going to war, and Jester, bosslady of the Dungart Dukes, needs the PCs' help. Her crew are dropping like flies, and now an assassin is targeting their best lieutenants. Will the PCs find the hitman and keep her alive? Will they take her gold and kill her themselves? Will they wander around frustrated...   [click here for more]
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Adventure Framework 37: Shadows & Dust

Adventure Framework 37: Shadows & Dust


Danger: Moderate to High. Pages: 13 (exc cover & credits). Map: Yes Ortu Menon; part citadel, part temple, last known resting place of the exiled necromancers of the Old Ramorans, keepers of the Altar of Resurrection. Does the city exist any longer? What about the altar? And if so, what manner of creatures defend it?    Every Adventure Framework...   [click here for more]
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Adventure Framework 38: Curse of the Salt Queen

Adventure Framework 38: Curse of the Salt Queen


Danger: Moderate. Pages: 8 (exc cover & credits). Map: Yes An exiled witch, trapped in an abandoned mine, awakens from stasis in a strange and terrible form, half human, half serpent, with writhing snake hair and a gaze that renders flesh into salt... Can the PCs prevail against the Salt Queen?    Every Adventure Framework is set in a generic medieval...   [click here for more]
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Adventure Framework 39: A Debt Unpaid

Adventure Framework 39: A Debt Unpaid


Danger: Moderate to High. Pages: 10 (exc cover & credits). Map: Yes When men slew the last unicorn, the Bruhga of Still Dreams reanimated its corpse as a twisted engine of grief and destruction. Every few generations, the fey sends her beast back into the world of mortals; a reckoning for past misdeeds. Will the PCs survive the unseelie's agent of vengeance? Time to play...   [click here for more]
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