Title |
Publisher |
Price ▲ |
Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Dungeons need walls, to separate the ceiling from the floor, and this supplement provides 100 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Rather than treasure, adventurers often come across uncanny items of little monetary value but great sentimental value. Find out what those may be with the help of this generator!
This product contains:
1 table for the type of trinket (small sculpture, natural item, fashion jewelry, other),
3 tables to generate small sculptures (condition, material, shape),
2 tables for small natural items (items,... [click here for more] |
Atelier Clandestin |
$1.26
|
Here's everything that a cart/wagon for hire might be carrying in a fantasy setting.
Sometimes getting the cargo can be an adventure in and of itself.
I hope y'all like it.
Enjoy
Corzo Creations, LLC ... [click here for more] |
Donovan D. Corzo |
$1.50 $1.35
|
This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Adventuring in dungeons can be dangerous, and characters can easily come across the bodies of former adventurers who visited the dungeon prior to them, but failed in their quest, or perhaps the bodies of monsters that fell victim to more successful adventurers. This list provides 100 different corpses that can be used to flesh out a dungeon, and not just a dungeon but other places as well. Some are... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the old or current farmlands of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the rivers of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the hills of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the jungle of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the moors and heaths of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the mountains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the ocean of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the plains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the swamps of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not.... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be... [click here for more] |
Azukail Games |
$2.49 $1.49
|
This supplement has 100 different encounters that characters could have in the cold areas of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have underwater in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters will not be the only people, or beings, travelling along roads or through the wilderness, and both may also have various hazards, natural, constructed or creatures. Instead of quickly passing over journeys to and from different places, this is a list of 100 different random encounters for characters to have. Some of these encounters are beneficial and some are harmful. Some are just odd,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Add a little spice to your game. The players might encounter a "Nose" in their travels or even might be brought in to consult on a case where someone was poisoned using perfume to cover it up. The possibilities are endless.
I hope you enjoy all of my hard work
ddc ... [click here for more] |
Donovan D. Corzo |
$1.50
|
Oops, you did it again. Now you've incurred the wrath and you will pay the price. This assortment of random curses can be a great source of amusement.
Enjoy this one pager and check out my others.
Corzo Creations, LLC ... [click here for more] |
Donovan D. Corzo |
$1.50
|
Cities are full of opportunities and promises for adventurers, but they are also the best place to get into trouble! Discover all the ways things can go wrong with this supplement.
This product contains:
20 things that can happen if the PCs don’t find housing for the night,
20 ways the PCs could get scammed,
10 tables of dangers encountered while walking in the streets,
5 tables of dangers encountered... [click here for more] |
Atelier Clandestin |
$1.50
|
Between traps, food poisoning and scary sounds at night, traveling in the wilderness is sure to end badly!
This product contains:
a table of 20 things that can happen if the PCs can’t make it back to civilization when the game session ends,
3 d6 tables: illnesses, reasons why some foods should not be eaten and strange helpful encounters,
rules and tables on starvation, food poisoning and for eating... [click here for more] |
Atelier Clandestin |
$1.50
|
29 Names, Descriptions, and Occupations is 5 pages of unique NPCs that every GM should stash in their notes.
The time will come when you have to improvise an NPC on the fly and this quick catalog of NPCs will help ensure each of your them are memorable and interesting. Combine this Candleskull's NPC quirks and identifiers for robust characters brimming with fun features... [click here for more] |
Dead Box Games |
$3.00 $1.50
|
29 Things Found in Enemies' Pockets is 4 pages of objects and adventure hooks no GM should be without.
Take the pain out of looting the body. This Pocket Prize primer is complete with suggestions for using these items to your advantage. These items and trinkets are fully prepped for you to hide upon bodies!
"Greetings Mortal! Now you’re able to discover my delicious... [click here for more] |
Dead Box Games |
$3.00 $1.50
|
With this supplement, generate a galaxy and its planetary systems for your players to explore!
This product contains:
6 tables to generate a galaxy (shape, name, number of planetary systems, position of the planetary systems in the galaxy),
7 tables to generate a planetary system (name, star system type, star color, star size, orbits, problems),
examples of a galaxy and a planetary system,
templates... [click here for more] |
Atelier Clandestin |
$1.50
|
Take a break from your space adventures and have a celestial cocktail in a chic restaurant or a beer of unknown origin in a shady bar!
This product contains:
1 table to generate the type of establishment (classic diner, fast-food restaurant, luxurious chophouse, pompous café, shady bar, warm pub) and 1 to 2 tables for each type,
5 tables to generate the sign and sub-sign,
1 table for the establishment... [click here for more] |
Atelier Clandestin |
$1.50
|
This tool for the referee/dungeon-master allows you to add flavour to all the rooms you just drew on your map. This is not for adding monsters, or anything a crude as furniture, but for adding flavour and spice into your dungeon. Are the walls mirrored but covered in mould, do bats live in the rafters, how about a sloping floor with trickling water coming under the north wall?
Using 43 interlinked... [click here for more] |
Felbrigg Herriot |
$1.60
|