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Seven Sinners - 5e/OSR - ENG/ITA
by Mana Project Studio

Seven Sinners is the corrupt vision of a world that does not relegate the Deadly Sins to the sphere of ethics or morality, but drags them into reality in a concrete, overwhelming and terrifying way.

Seven Sinners is a collection of Cultists, Demons and Relics compatible with the 1st Edition (OSRIC) and 5th Edition of the world’s m

Seven Sinners - 5e/OSR - ENG/ITA
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 Hottest Old-School Revival (OSR), Dark Fantasy, GMs Day Sale
 
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100 Ceilings to Find in a Dungeon (C&C)

100 Ceilings to Find in a Dungeon (C&C)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Columns and Pillars to Find in a Dungeon (C&C)

100 Columns and Pillars to Find in a Dungeon (C&C)


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Staircases to Find in a Dungeon (C&C)

100 Staircases to Find in a Dungeon (C&C)


Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Walls to Find in a Dungeon (C&C)

100 Walls to Find in a Dungeon (C&C)


Dungeons need walls, to separate the ceiling from the floor, and this supplement provides 100 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Bridges to Find in a Dungeon (C&C)

100 Bridges to Find in a Dungeon (C&C)


This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Corpses to Find in a Dungeon (C&C)

100 Corpses to Find in a Dungeon (C&C)


Adventuring in dungeons can be dangerous, and characters can easily come across the bodies of former adventurers who visited the dungeon prior to them, but failed in their quest, or perhaps the bodies of monsters that fell victim to more successful adventurers. This list provides 100 different corpses that can be used to flesh out a dungeon, and not just a dungeon but other places as well. Some are...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Dungeon Entrances (C&C)

100 Dungeon Entrances (C&C)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Coastal Regions (3Deep)

100 Encounters for Coastal Regions (3Deep)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Hills (3Deep)

100 Encounters for Fantasy Hills (3Deep)


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Hills (Black Spear)

100 Encounters for Fantasy Hills (Black Spear)


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Plains (Black Spear)

100 Encounters for Fantasy Plains (Black Spear)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Moorlands and Heaths (3Deep)

100 Encounters for Moorlands and Heaths (3Deep)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Moorlands and Heaths (Black Spear)

100 Encounters for Moorlands and Heaths (Black Spear)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Fantasy Underwater Encounters (3Deep)

100 Fantasy Underwater Encounters (3Deep)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Fantasy Underwater Encounters (Black Spear)

100 Fantasy Underwater Encounters (Black Spear)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Farming Country Encounters (3Deep)

100 Farming Country Encounters (3Deep)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Farming Country Encounters (Black Spear)

100 Farming Country Encounters (Black Spear)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Hazards to Find in a Dungeon (C&C)

100 Hazards to Find in a Dungeon (C&C)


Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not....   [click here for more]
Azukail Games  $1.79 $1.49

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100 Notes and Letters for the City of Dolmvay

100 Notes and Letters for the City of Dolmvay


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Azukail Games  $2.49 $1.49

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100 Random Encounters for on the Road or in the Wilderness (C&C)

100 Random Encounters for on the Road or in the Wilderness (C&C)


Characters will not be the only people, or beings, travelling along roads or through the wilderness, and both may also have various hazards, natural, constructed or creatures. Instead of quickly passing over journeys to and from different places, this is a list of 100 different random encounters for characters to have. Some of these encounters are beneficial and some are harmful. Some are just odd,...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Signs of Prior Dungeon Explorers (C&C)

100 Signs of Prior Dungeon Explorers (C&C)


Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the...   [click here for more]
Azukail Games  $1.79 $1.49

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LLA007: Oak Grove Whispers

LLA007: Oak Grove Whispers


Ages ago, a religious order known as the Druun practiced rituals from inside sacred oak groves, ceremonial pools, and stone henges. In time, the Church of Law and Order suppressed the Druunic teachings, and the ancient holy sites were lost, forgotten, or converted to other uses. One such former site is located in the capital city of Dolmvay in the center of a small neighborhood known as Whiteoak Square....   [click here for more]
Small Niche Games  $1.49

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Bad Things Happen - In Cities

Bad Things Happen - In Cities


Cities are full of opportunities and promises for adventurers, but they are also the best place to get into trouble! Discover all the ways things can go wrong with this supplement. This product contains: 20 things that can happen if the PCs don’t find housing for the night, 20 ways the PCs could get scammed, 10 tables of dangers encountered while walking in the streets, 5 tables of dangers encountered...   [click here for more]
Atelier Clandestin  $1.50

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Bad Things Happen - In the Wilderness

Bad Things Happen - In the Wilderness


Between traps, food poisoning and scary sounds at night, traveling in the wilderness is sure to end badly! This product contains: a table of 20 things that can happen if the PCs can’t make it back to civilization when the game session ends, 3 d6 tables: illnesses, reasons why some foods should not be eaten and strange helpful encounters, rules and tables on starvation, food poisoning and for eating...   [click here for more]
Atelier Clandestin  $1.50

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Divine Champion -- A Shadowdark Supplement

Divine Champion -- A Shadowdark Supplement


The Divine Champion Class is a new class designed for use with the Shadowdark RPG. The divine champion class has an 8-sided hit die and includes the following abilities: Cosmic Alignment: A divine champion is tied, body and soul, to Law, Chaos, or Balance. Divine Grace: The divine champion is granted strong defenses...   [click here for more]
James Mishler Games  $1.50

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Shapeshifter Class -- A Shadowdark Supplement

Shapeshifter Class -- A Shadowdark Supplement


The Shapeshifter Class is a new class designed for use with the Shadowdark RPG. The shapeshifter class has an 8-sided hit die and includes the following abilities: Animal Friend: Advantage on reactions with natural animals and, at higher levels, with magical animals. Animal Speech: Communicate with all forms of...   [click here for more]
James Mishler Games  $1.50

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Gregorius21778: Examples of the Dark Arts Vol.04

Gregorius21778: Examples of the Dark Arts Vol.04


Attention/Please read first! This is not the work of a native speaker. Please have a look at the preview to see if my English meets your standards. Thank you! Examples of the Dark Arts Vol.04 provides new options for the Summon spell found in the LotFP Player Core Rules. She-Demons wait to be summoned, either in their common form or in...   [click here for more]
Kai Pütz a.k.a Gregorius21778  $1.75

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Nuckelavee - Monster for Zweihander RPG

Nuckelavee - Monster for Zweihander RPG


A foul Fey fiend to stalk  your Grim and Perilous world… A vile creature ripped from the pages of Orcadian folklore; it emerges from the sea to drag helpless mortals to their death! This 5 page PDF includes: A full description of the Nuckelavee It’s game attributes 2 Pages of GM resources including using the power of folklore against the creature, plot hooks and story...   [click here for more]
ZWEIHANDER Games  $1.76

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Guardianes sombríos - Suplement for Zweihander RPG

Guardianes sombríos - Suplement for Zweihander RPG


En lo profundo de los oscuros bosques del mundo hay más criaturas y plantas extrañas y horribles de las que las personas se pueden imaginar. Los que se aventuran en esos oscuros bosques, aquellos que intentan saquear esas tierras en busca de recursos o los mismísimos poderes ruinosos o cosas aún peores, suelen no regresar. Viviendo en las profundidades de estos bosques se encuentran los Guardianes...   [click here for more]
ZWEIHANDER Games  $1.80

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Blackacre Orchard - Adventure for Zweihander

Blackacre Orchard - Adventure for Zweihander


An estate improperly acquired, an orchard besieged by vengeful spirits and decay, a labrynth of trees and a haunted house.  Blackacre Orchard was once the producer of the finest apples and cider in the Marches, but no longer- now it lay abandoned, with foul beings prowling its tree rows and manor halls.   The estate much be purged of such evils, or the evils appeased with the life of the one who...   [click here for more]
ZWEIHANDER Games  $1.95

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The Serpent Cult

The Serpent Cult


The Serpent Cult is a short, system neutral adventure module. It is designed to be playable in one session. The adventure is built system neutral but contains a bestiary and treasure section tailored for the Adventurous ttrpg. The adventure contains: A small region, The Windswept Coast, The small town of Haven, 4 Unique NPC:s, complete with goals, fears and quirks to make them...   [click here for more]
Dawnfist Games  $1.95

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100 Baubles to Find - Supplement for Zweihander RPG

100 Baubles to Find - Supplement for Zweihander RPG


This is a collection of 100 baubles, and in a few cases prices verging into objets d'art, that could be looted from a body. Most are barely valuable, but in enough quantity this value can mount up. Some of the items also have actual uses, being capable of doing tasks or helping with them. They can be used to generate loot for fallen foes to carry. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for a Fantasy Desert - Supplement for Zweihander RPG

100 Encounters for a Fantasy Desert - Supplement for Zweihander RPG


Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for a Fantasy Jungle - Supplement for Zweihander RPG

100 Encounters for a Fantasy Jungle - Supplement for Zweihander RPG


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Coastal Regions - Supplement for Zweihander

100 Encounters for Coastal Regions - Supplement for Zweihander


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Fantasy Hills - Supplement for Zweihander RPG

100 Encounters for Fantasy Hills - Supplement for Zweihander RPG


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Fantasy Mountains - Supplement for Zweihander RPG

100 Encounters for Fantasy Mountains - Supplement for Zweihander RPG


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Fantasy Oceans - Supplement for Zweihander RPG

100 Encounters for Fantasy Oceans - Supplement for Zweihander RPG


The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Fantasy Plains - Supplement for Zweihander RPG

100 Encounters for Fantasy Plains - Supplement for Zweihander RPG


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters for Fantasy Rivers - Supplement for Zweihander RPG

100 Encounters for Fantasy Rivers - Supplement for Zweihander RPG


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Encounters in a Fey Forest (C&C)

100 Encounters in a Fey Forest (C&C)


Fey can be strange, sometimes dangerous and sometimes helpful. Fey are also strongly associated with forests, and these forests can be places of wonder and danger. When travelling through such areas, characters can stumble across the strange and weird signs of the fey, or the fey themselves. Some of the encounters are potentially beneficial, some are potentially harmful and some have the potential...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Farming Country Encounters - Supplement for Zweihander RPG

100 Farming Country Encounters - Supplement for Zweihander RPG


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Hooks and Rumours for the City of Dolmvay

100 Hooks and Rumours for the City of Dolmvay


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Hooks and Rumours for the City of Dolmvay II

100 Hooks and Rumours for the City of Dolmvay II


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Magic Weapons (Dark Fantasy)

100 Magic Weapons (Dark Fantasy)


100 MAGIC WEAPONS FOR YOUR DARK FANTASY GAMES! 100 Dark Fantasy Magic Weapons is a collection of weapons for your dark fantasy games. These items are powerful, but dangerous - not necessarily cursed, but often creepy.  Although this is mostly a system less book, it is especially suited for medieval dark fantasy games, such as Dark Fantasy Basic....   [click here for more]
Chaos Factory Books  $1.99

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100 Pieces of Flotsam and Jetsam To Find On A Beach - Supplement for Zweihander

100 Pieces of Flotsam and Jetsam To Find On A Beach - Supplement for Zweihander


At some point, characters may travel to areas beside the sea, such as beaches, whether sand or otherwise, or rocky coastlines. These areas will have items that have been lost at sea, thrown overboard or otherwise wound up in the water, that have since been washed up upon the shore, along with other items that could be found in such areas. items may still be floating in the sea when found, or could...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Random Encounters for on the Road or in the Wilderness - Supplement for Zweihander

100 Random Encounters for on the Road or in the Wilderness - Supplement for Zweihander


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Snow and Ice Encounters - Supplement for Zweihander RPG

100 Snow and Ice Encounters - Supplement for Zweihander RPG


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Things to Find, See & Hear in a Forest - Supplement for Zweihander RPG

100 Things to Find, See & Hear in a Forest - Supplement for Zweihander RPG


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure Characters or animals...   [click here for more]
ZWEIHANDER Games  $1.99

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A Jester's Rulebook

A Jester's Rulebook


The Court Jester... What a intriguing figure.... Have you ever wondered what these excentric members of the court were up to? What kind of character such a peculiar profession would make? Have you ever wondered what would it be like to roleplay a Jester in your favorite game system? Then this book is for you! Here are: - insights on how to create Jester characters for any RPG...   [click here for more]
Mist Bard Press  $1.99

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