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Price ▲ |
Immerse yourself in the exciting world of Becca Thorpe, a remarkable single mom with a double life as a cunning agent of the prestigious S.A.S.S. agency. In this official RPG adaptation, you'll craft your own dual-identity hero, navigating the challenges of global espionage and family responsibilities.
This book is a sensational adaptation of the beloved romance/comedy/adventure novel series by Roselyn... [click here for more] |
Pinnacle Entertainment |
$0.99
|
DERELICT CRUISERS
Two dark ultra-short sci-fi derelict space-ship adventure-seeds.
“Advantage II” People have been flocking through the desert for weeks, since the huge derelict space-ship was pulled closer to the planet’s surface. Somehow, the ship managed to avoid a collision – and stopped, hovering just about one kilometer up in the atmosphere.
“What about the... [click here for more] |
PenguinComics |
$1.20
|
DERELICT CRUISERS part II
A dark ultra-short sci-fi derelict space-ship adventure-seed.
“Binary Input” Two abandoned ships, crushed and entangled together, are floating through deep space.
The ship’s computers have been fighting against each other for a decade...
This is a small booklet (9 paged PDF-file) with a small sci-fi adventure seed. The GameMaster needs to flesh out... [click here for more] |
PenguinComics |
$1.20
|
DERELICT CRUISERS part III
A dark ultra-short sci-fi derelict space-ship adventure-seed.
“Hostile Dolphin Takeover”
A dolphin created in a lab onboard a science vessel, takes over the ship's computer, and starts an all out war against any ship approaching.
This is a small booklet (7 paged PDF-file) with a small sci-fi adventure seed. The GameMaster needs to flesh out... [click here for more] |
PenguinComics |
$1.20
|
DERELICT CRUISERS part IV
A dark ultra-short sci-fi derelict space-ship adventure-seed.
“Murder on the Oreient Express”
The adventurers cross path with the mining vessel the “Oreient Express”, only to find the crew killed and the ship drifting through space on its own.
This is a small booklet (8 paged PDF-file) with a small sci-fi adventure seed. The GameMaster... [click here for more] |
PenguinComics |
$1.50
|
DERELICT CRUISERS part V
A dark ultra-short sci-fi derelict space-ship adventure-seed.
“Ancient Jewels”
The adventurers discover a completely turned off ship, drifting through space. When they enter, everything is covered with ice and frost, the engines drained – but the crew is nowhere to be found.
This is a small booklet (6 paged PDF-file) with a small sci-fi adventure... [click here for more] |
PenguinComics |
$1.20
|
DINNER IN THE DUNGEON
What is this? A tiny fantasy adventure, with 30x40 map in color, gridded and numbered with legend + 2K color grid-map as JPG.
How do I use it? Print or use it digitally "as is", to create your own adventure.
The adventure is straight forward, with a twist. A simple story - but which can grow into something large. "Generic"... [click here for more] |
PenguinComics |
$1.20
|
Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Dungeons need walls, to separate the ceiling from the floor, and this supplement provides 100 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Dungeons need walls, to separate the ceiling from the floor, and this supplement provides 100 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Dungeons need walls, to separate the ceiling from the floor, and this supplement provides 100 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
VILLAGE SNOOPER: HORSE TRADER
This edition of the Village Snooper provides the basic floor plan for a trader of horses and other beasts of burden. When needed this trader and his family will also transport goods short distances with their cart and wagon. The map is perfect for a Game Master that needs a quick, basic floor plan for a horse trader’s establishment or other similar... [click here for more] |
Fishwife Games |
$1.25
|
VILLAGE SNOOPER: RUG SHOP
This edition of the Village Snooper provides the basic floor plan for a rug shop. The owner, family, and apprentices work long hours each day making and selling a variety of rugs. These rugs are typically crafted from wool and the prices are determined by the size of the rug. A basic means of calculating the price of a rug is included as well as an adventure... [click here for more] |
Fishwife Games |
$1.25
|
VILLAGE SNOOPER: WAGON AND CART SHOP
This edition of the Village Snooper provides the basic floor plan for the home & business of a local builder of wagons, carts, carriages, etc. The artisan and family are quite well off and hard working. You can find an array of carts, wagons, wheelbarrows, sleds, etc. at this shop. The map is perfect for a Game Master that needs a quick,... [click here for more] |
Fishwife Games |
$1.25
|
With a total of 12 star systems in it’s regime, three of which have habitable worlds and are within three light years of each other, the Conglomerate is a large sector of space in which a grand experiment was conducted and inevitably failed.
Once a beacon of cultural and spiritual peace, the Conglomerate was created as a slice of the stars where people who tired of the constant... [click here for more] |
Farsight Games |
$1.26
|
Working for ECHOES is about exploration. It’s about travelling the galaxy, from one end to the other, and seeing the sights. Oh, and trying to figure out why the human race is the only species left out of hundreds of long-dead alien civilisations.
This 4-page sourcebook is about the mysteries of space. The alien races that have died out and disappeared are not just confined... [click here for more] |
Farsight Games |
$1.26
|
When the Stellar War broke out the Moon became a primary prize for all sides and they fought savagely over its resources and tactical advantage over Earth. The Moon-born citizens – Lunarites – either dug deeper or fled, and by the end of the war it was almost totally abandoned, and stayed that way for years.
With an uneasy truce between the nations of the settled stars, the Moon... [click here for more] |
Farsight Games |
$1.26
|
The Capital States contains 19 star systems in its territory, nearly all of which have habitable worlds and are within 75 light years of each other. It is one of the largest nations in explored space and, without doubt, one of the wealthiest, with very few planets in its borders below a Planetary Resource score of 8. Because of this, space traders and businesses flock to its banner in the hope of easy... [click here for more] |
Farsight Games |
$1.26
|
A 2-page future history of the universe of the Deep Space roleplaying game.
After ecological, social, economic, political and medical disasters shook the globe it was thought that the world would come together to make sure that the fate of humanity would be given priority, that the future safety of humankind would take precedent.
It was a grand idea but ultimately shattered by... [click here for more] |
Farsight Games |
$1.26
|
A 2-page supplement for the Deep Space roleplaying game.
Space-faring vessels are the life blood of the settled star systems – trade, supplies, and transport keep entire worlds going and are vital for fledgling settlements in their first few years.
The rules for creating starships are easy and straightforward and this supplement expands a little on the original as well as providing... [click here for more] |
Farsight Games |
$1.26
|
A 2-page supplement for the Deep Space roleplaying game.
The universe can be a dangerous place, and the unprepared Explorer is asking for worlds of trouble if they’re not properly equipped for their missions.
Here are some handy items that budding space heroes might want to get their hands on.
Requires 'DEEP SPACE - A SIMPLE SPACE ADVENTURE ROLEPLAYING GAME'... [click here for more] |
Farsight Games |
$1.26
|
A 2-page supplement for the Deep Space roleplaying game.
It’s a big galaxy and there’s a lot going on, so you’ll need every advantage you can get when travelling the deep dark of space, trading laser fire with enemies and blasting starships between asteroids. Or something. This supplement gives the players a few options for their Explorers, including a new way to create characters... [click here for more] |
Farsight Games |
$1.26
|
A 3-page supplement for the Deep Space roleplaying game.
“Life in the spaceways ain’t all zap-boom adventures or blast-crak excitement like the Buster Harris show, peoples. There’s serious business out there and if you can get the right ship, the right cargo and a half-decent crew, you can make a serious amount of Sterling amongst the stars.
Of course,... [click here for more] |
Farsight Games |
$1.26
|
You have no doubt heard the tales of Oddrob No-Knob, the hobgoblin warlord of the meandering maze. He dwells deep beneath the earth, guarding his ill-gotten treasures with the aid of his goblin army!
You, brave adventurer, are tasked with journeying into his grim dungeon, defeat the ghoulies and gobboes that lurk within, and reclaim the treasure for yourself!
A full dungeon on the back of a folded... [click here for more] |
Sealight Studios |
$1.26
|
The Daughters of Ares and the Daughters of Odin…
A Mythic World of Chaos and War…
Amazons vs Valkyries: The Cult of Ran
Pages: 6 Game System: OGL 5E Genre: Classical Age (Greek/Norse Mythology)
Mystery cults are secret societies that exist within religious institutions. Like other secret societies, their existence is well known, but their... [click here for more] |
Bloodstone Press |
$1.49 $1.27
|
The Daughters of Ares and the Daughters of Odin…
A Mythic World of Chaos and War…
Amazons vs Valkyries: The Cult of Sol
Pages: 8 Game System: OGL 5E Genre: Classical Age (Greek/Norse Mythology)
Mystery cults are secret societies that exist within religious institutions. Like other secret societies, their existence is well known, but their... [click here for more] |
Bloodstone Press |
$1.79 $1.29
|
This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Adventuring in dungeons can be dangerous, and characters can easily come across the bodies of former adventurers who visited the dungeon prior to them, but failed in their quest, or perhaps the bodies of monsters that fell victim to more successful adventurers. This list provides 100 different corpses that can be used to flesh out a dungeon, and not just a dungeon but other places as well. Some are... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Space can be dangerous, and ships that venture into the void can fall foul of many different things. This supplement has 100 spaceships for characters to encounter, from apparently undamaged ships floating in space, to fragmentary wreckage scattered over a wide area. In some cases, it's obvious what happened, and may still be happening; in others, it may never be discovered. The ships can be used to... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Dungeons have rooms. Some of these rooms are important, some are dangerous and some are useful. Not every room falls neatly into such categories, though, and a dungeon map may have plenty of rooms, caves and chambers that are, technically, empty. There's nothing of true importance or value in these rooms. This supplement has 100 rooms that are empty of anything of true importance, but contain more... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|