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Venture City • A Superpunk Sourcebook for Fate Core
by Evil Hat Productions, LLC

Take a ride through Venture City if you dare, where superpowers are for sale to the highest bidder. A complete superpowered sourcebook for Fate!

Venture City • A Superpunk Sourcebook for Fate Core
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Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate

Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate


Welcome one and all to the Al-Wazir Sultanate, the physical manifestation of Suleiman’s dream! For just a few dinars this marvellous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our wise and benevolent culture! Within these pages you will find stories of danger and glory, learn about the mysterious jinn, and find fuel enough...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh

Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh


Welcome one and all to the Caliphate of Al-Shirkuh, a land where the Faithful have found paradise! For just a handful of lowly coins this marvelous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our enlightened and benevolent culture! Within these pages you will find stories of danger and glory, learn about those who honor the...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #21: The Free Emirate States

Hellfrost Land of Fire Realm Guide #21: The Free Emirate States


Of the three great human realms, it is the Free Emirate States that actually comes closest to fulfilling Suleiman’s vision. Only a fool would deny there are problems, but here at least citizens of both creeds live side by side in peace in harmony. For the most part, people are judged by their skills, not the method in which they choose to worship the higher powers. The Emirates holds much promise,...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes

Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes


Welcome, lord of generosity, to the land of living gods! Other races and cultures boast greater antiquity, but at 1,900 years, the Kingdoms of the Sphinxes is the oldest nation still officially in existence. Within its borders, the sphinxes are absolute rulers of their domains, elevated above the masses they lord over by dint of their supposed divine ancestry or blessings. Many sphinxes consider themselves...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs

Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs


The southern coast of Al-Shirkuh is plagued by corsairs. Some of these pirates and smugglers are independent. Most are denizens of Al-Korsar, an infamous warren of villainy and scum that lies at the edge of the known world. Here, so the stories go, murder is commonplace, citizens are ruled by tyrannical corsair captains, and possessions kept safe only by guile and threats. Al-Korsar is indeed a city...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on the...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
Triple Ace Games  $1.99

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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
Triple Ace Games  $1.99

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Her Immaculate Prestige

Her Immaculate Prestige


Pirates strike out from hidden harbors and corrupt ports all around the Blood Sea. All have different methods, duplicitous agendas, and secret traditions. Some have strange tactics and even more benefactors. Her Immaculate Prestige gives insight into one of the strangest pirate companies to sail the red waters. The League of Hydros terrorizes...   [click here for more]
Onyx Path Publishing  $1.99

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Heroes & Heels: Sanctuary City Sourcebook and Bestiary

Heroes & Heels: Sanctuary City Sourcebook and Bestiary


The product consists of two expansions for the core Heroes and Heels game. These expansions turn Heroes and Heels into a universal game system that can handle everything from spies to superheroes to shaman and cyber-punk operatives.  The Sanctuary City Sourcebook: 57 pages material for campaigns in Sanctuary City. A West Coast North American City with a hefty Faerie and Alien presence and all the...   [click here for more]
Cheeze-Puff Productions  $3.49 $1.99

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Hidden Treasures of Davokar

Hidden Treasures of Davokar


Ruin icons on a map, along with a number of rumors about each site – that's it! But this may very well prove to be enough for you and your gaming group to get many exciting hours of playtime out of the material. What awaits the characters at these locations is entirely up to you – you decide which rumors are true and which are not. Our suggestion would be that you vary: arriving in the area, the...   [click here for more]
Free League Publishing  $1.99

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High-Space 2nd Edition Game Master Screen Inserts

High-Space 2nd Edition Game Master Screen Inserts


HIDE THE SECRET STUFF... FIND THE IMPORT STUFF FAST THE HIGH-SPACE GAME MASTER SCREEN INSERTS With beautiful inserts to fit both Pinnacle's landscape GM screens and a range of other portrait GM screens, this set of quick sheets gives you everything you need to speed up your games.  What you get: Inserts for: Savage Worlds combat and actions High-Space weapons and protection Starship movement and...   [click here for more]
StoryWeaver  $1.99

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Hunter & Harvesters Helper

Hunter & Harvesters Helper


The ranger wants to go hunting, the druid wants to pick some berries, the alchemist wants to find a few useful herbs, and you, the GM, get to tell them what they come back with. Sure, you could keep things vague with a deer, some berries, and some useful herbs or you could give them an array of interesting choices based on the area that they are in. If the second option sounds more your speed then...   [click here for more]
Pink Dice Bag Publishing  $1.99

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Hunter & Harvesters Helper Vol II: Rainforests

Hunter & Harvesters Helper Vol II: Rainforests


The ranger wants to go hunting, the druid wants to pick some berries, the alchemist wants to find a few useful herbs, and you, the GM, get to tell them what they come back with. Sure, you could keep things vague with a deer, some berries, and some useful herbs or you could give them an array of interesting choices based on the area that they are in. If the second option sounds more your speed then...   [click here for more]
Pink Dice Bag Publishing  $1.99

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Improved Travel: Expanded Discoveries

Improved Travel: Expanded Discoveries


Imagine a staircase that winds around a tree, built by a lost civilisation. As you sweep away the vines that have choked the sturdy stone steps, intricate symbols carved deep into the stone and inlaid with dark obsidian are revealed. Climbing the staircase you get to a landing, where you find a small bedroll and a shocked goblin child... That is one of well over 100,000 unique discoveries to pepper...   [click here for more]
Bardzilla Games  $1.99

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Infection: A Zombie Supplement for Fate

Infection: A Zombie Supplement for Fate


THERE IS NO WHERE TO RUN ONCE YOU’RE BITTEN... INFECTION is a Powered by Fate Core and Accelerated supplement that provides rules for running games in the zombie apocalypse. Inside you will find: INFECTION, rules for to resisting and succumbing to the zombie condition EXTRAS, both living and undead MOANING, a new skill that provides survivors insight into the zombie condition RESOURCE SCARCITY,...   [click here for more]
Peculiar Books  $1.99

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Infinite Campsites

Infinite Campsites


The party embarks on an overland journey. But where will they pass the nights? Do you have several campsites ready so you don't have to simply say, "At the end of the day,  you make camp and night passes"? The tables of this document allow you to quickly improvise a campsite. With a few d12 rolls (a common die that needs more uses!) you'll have a basic campsite setting, when it was last used, how...   [click here for more]
Inkwell Ideas  $2.99 $1.99

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Infinite Gems & Jewelry

Infinite Gems & Jewelry


With the rolls of a few dice, instantly create a number of random gems & jewelry!   What is more interesting: “You found a pair of ruby earrings and a garnet ring” or “You found a pair of brass earrings with medium princess cut rubies surrounded by 8 small sapphires as well as a copper medium marquis garnet ring with an engraved lightning bolt.” This short booklet of tables makes descriptions...   [click here for more]
Inkwell Ideas  $2.99 $1.99

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Infinite Menus

Infinite Menus


The tables of this document allow you to quickly make a medieval/fantasy menu. Two or three rolls per dish are all you need to develop the menu.  As noted in the “Caveats” section please note this is not a realistic menu for a commoner's diet or even for most medieval inns/taverns.  But it can serve as a great resource for a higher-class inns/taverns or for a royal dinner or feast.  A final...   [click here for more]
Inkwell Ideas  $2.99 $1.99

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Infinite Potions

Infinite Potions


Adding detailed descriptions to special items in your game can help immerse your players. For example, when PCs discover a potion, initially it isn’t a Potion of Healing or Potion of Invisibility. It is a potion that is a certain color, has a given consistency, has a particular smell and taste (if a PC tests it) and comes in one of many types of flasks. This PDF helps you to describe all of these...   [click here for more]
Inkwell Ideas  $2.99 $1.99

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Infinite Tomes

Infinite Tomes


With the rolls of a few d12 dice, instantly create a book title and description!  Create an entire mage's bookshelf in moments or use one of our quick lists for instant results!  The pages that follow include several charts that allow you to determine a book's basic title, customize the title with names, places, etc., describe the book's size and condition, and note special features of the book....   [click here for more]
Inkwell Ideas  $2.99 $1.99

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Infinite Trinkets

Infinite Trinkets


With the rolls of a few d12 dice, instantly create a number of random trinkets!  Use them to inspire a new character's backstory or create mundane treasures!  The pages that follow include several charts that allow you to determine a trinket and customize it with shapes, body parts, colors, etc. The chart results may be used verbatim but you may also use the results inspire even more trinkets! Below...   [click here for more]
Inkwell Ideas  $2.99 $1.99

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Inquisitor's Orders Campaign Sourcebook (5e)

Inquisitor's Orders Campaign Sourcebook (5e)


After a three-day journey through the wilderness, a team of specialists arrive at their destination to investigate rumors of strange creatures. They thought they had seen it all, but nothing could have prepared them for the battle that lie just ahead. The Mayor pleads for help, as the Inquisitor weighs the value of his time. Is this another wild goose chase? Or is this distant...   [click here for more]
Quest Gaming, LLC  $1.99

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Into the Terrorium (A Post-Apocalyptic Scenario for TSRPG)

Into the Terrorium (A Post-Apocalyptic Scenario for TSRPG)


"Into the Terrorium" is a TSRPG (Travel-Sized RPG) adventure set in post-apocalyptic America, where a team of scavengers discovers a strange research facility and runs into more trouble than it was expecting. This fully-illustrated scenario includes:  ● A complete adventure that includes a compelling and mysterious research facility and a number of intriguing challenges;...   [click here for more]
Skirmisher Publishing  $1.99

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Jaunt: Pipers' Quay

Jaunt: Pipers' Quay


The village of Pipers’ Quay sits along a rugged stretch of rocky coastline. There are no roads leading in or out of the small community and its only real link to the outside world is by sea. It is a world of its own - its own people, politics, intrigue, and adventure. It is also the home of the Windbreak - a sturdy seaside inn and tavern that is an ideal starting point for any excursion...   [click here for more]
Roan Studio  $1.99

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Journey to the Summit of Mount Gellid

Journey to the Summit of Mount Gellid


An adventure for 5th level characters attempting to slay a white dragon. - Includes several paths and options for longer play and a new magic item. Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished. Tags: Abberation, Beast, Combat, Dragon, Elemental, Giant, Humanoid, Ice...   [click here for more]
Limitless Adventures  $1.99

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Journey to the Summit of Mount Gellid

Journey to the Summit of Mount Gellid


An adventure for 5th level characters attempting to slay a white dragon. - Includes several paths and options for longer play and a new magic item. Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished. Tags: Abberation, Beast, Combat, Dragon, Elemental, Giant, Humanoid, Ice...   [click here for more]
Limitless Adventures  $1.99

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Kagen's Books and Knowledge

Kagen's Books and Knowledge


Simply put, Kagen sells information. Whether the PCs want to purchase books, research forgotten knowledge in his library, or learn the darkest secrets of the nobility, Kagen is happy to help, for a reasonable fee. If the PCs are lazy enough, Kagen can do their research for them, just don't expect him to forget what he has learned. <o:p></o:p> City Streets Has dungeon...   [click here for more]
Generic Universe Publishing  $1.99

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Kaiser's Gate

Kaiser's Gate


This alternate history, genre-blending setting for the True20 game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror. * Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France. * Heroic griffin riders of the French Air Service fight...   [click here for more]
Vigilance Press  $1.99

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Laser Ponies

Laser Ponies


Feel the Pony Power! On a faraway magical world, in the heart of Glitter Valley, there lives a tribe of beautiful creatures known as the Laser Ponies. These ponies romp, frolic, and play. And, when they need to, they shoot lasers out of their eyes. Only the Laser Ponies can defend their valley, and all the creatures in it, from the evil Chasm Queen and her army of monsters. Laser Ponies is the Saturday...   [click here for more]
Hex Games  $1.99

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Legacy of the Ancients - Cartography Pack

Legacy of the Ancients - Cartography Pack


This download is a collection of maps for the Legacy of the Ancients Campaign Setting. This resource will be updated every time new maps come out. ...   [click here for more]
A Hole In The Ground Terrain & Games  $1.99

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Living Fantasy Law and Order #1

Living Fantasy Law and Order #1


Knave and OSR compatible with a few tweaks! The following add-on booklet is about mechanics and concepts of law and order than can be installed into your magical realm with little to no effort. It is a catalogue of ideas to include in the fantasy lands to give it more verisimilitude, so it does not feal weak or badly put on.  Index 1. What is Law & Order? 2. Three Types of Laws 3. Alignments...   [click here for more]
Role&Roll  $1.99

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Living Fantasy Trading Markets #2

Living Fantasy Trading Markets #2


Knave and OSR compatible with a few tweaks! Living Society #2: Trading Markets explores concepts, mechanics, and ideas for the concepto of trade in a fantasy world. Each concept in the index describes a 1 page descriptor, material, or lists of narratives elements you can use to enrich your fantasy. Do you thinkg that there is little to no interesting thing about trading in your world? Learn some concepts,...   [click here for more]
Role&Roll  $1.99

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Map - Darken

Map - Darken


This is an updated map of Darken in support of the forthcoming Character guide for Chivalry & Sorcery 5th edition - Goblins, Orcs & Trolls. Don't Forget Map - Anderia $2.49 Anderia $14.95 Map - The Dragon Reaches $3.99 Dragon Reaches of Marakush $14.95 ...   [click here for more]
Brittannia Game Designs Ltd  $1.99

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Maskwitches of Forgotten Doggerland VTT Set

Maskwitches of Forgotten Doggerland VTT Set (audio product)


In this cheeky little collection of high qualty png files you'll find a bunch of things to help make your VTT platform all the more "Maskwitches". There are: 14 different Knap tokens 2 different Predestined Event Trackers - one with space to add in which event is being tracked, and one which matches the physcial tracker availabel from Handiwork Games' webstore. 6 different kinds of beads to fill...   [click here for more]
Handiwork Games  $1.99

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Maxoul Manse: A Dreadful Domain

Maxoul Manse: A Dreadful Domain


A system neutral/agnostic mini-setting! A Curséd Realm, Incomplete! Enter the lands of Lord Maxoul, a paragon of blazing virtue. Wealthy and powerful, he is completing his family’s legacy manse. This achievement will break the curse that traps him in this misty realm. Only he has the clarity of vision and depth of leadership necessary to direct the work. But his house will never be finished......   [click here for more]
Inkwell Ideas  $2.99 $1.99

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Medico Service

Medico Service


Medico Service is campaign primer for Cepheus Engine (and other 2D6 based science fiction systems). This book is designed to give the referee guidance on playing a new kind of campaign. With this primer you'll be inspired to start a campaign where the players are not out for themselves, but instead cruising the space lanes with the aim of maintaining the health and wellbeing of the Empire. Included...   [click here for more]
Felbrigg Herriot  $1.99

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Men & Monsters of Polynesia

Men & Monsters of Polynesia


One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used either in conjunction with campaigns that have a South Seas flavor or as part of one-off...   [click here for more]
Skirmisher Publishing  $1.99

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Miel's Curios

Miel's Curios


Miel is a purveyor of interesting curiosities, spinner of tales, and leads a secret life as a nefarious lothario. He sells a wide variety of goods, and is always willing to search for special requests. Whether the PCs end up dealing with Miel’s darker secrets, come by to hear the latest rumors, or simply come to purchase some of Miel’s sometimes eclectic goods, Miel is a memorable character and...   [click here for more]
Generic Universe Publishing  $1.99

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Monster Pack 1

Monster Pack 1


The first ten unique monsters created by LA - 11 unique 5e monsters, eight of which are drawn from current LA products, and three never before seen creatures and NPCs to terrorize your players. Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished. Tags: Abyssal Warlock, Animated...   [click here for more]
Limitless Adventures  $1.99

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Murder at the Dour Dryad

Murder at the Dour Dryad


A non-combat murder mystery - Help an inexperienced city watchman investigate a grisly murder with roleplay and skill challenges.  Each product has Further Adventure™ hooks to aid in writing follow up quests, and an exclusive spell, monster, item, god, or optional rule that is previously unpublished.  Tags: Anna Gil, Gareth Wood, Humanoid, Murder At The Dour Dryad, Role Play, Sam Gil, Sasha...   [click here for more]
Limitless Adventures  $1.99

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Naphtha: Hobgoblins - Isles of Ice and Sword

Naphtha: Hobgoblins - Isles of Ice and Sword


The northern reaches of the Phalan Alliance are shuttered against the deadly cold of winters … and the lethal sea raids of inhuman forces. Every year, the pleas for more troops and heroes goes unheeded as the soft center of civilization refuses to believe the wild stories. If the fat Assembly poltictians could see the glint of fang and steel in the firelight, then they'd know true fear. These...   [click here for more]
Monte Cook Games  $1.99

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Nation: The Sovereign Order of Maleth

Nation: The Sovereign Order of Maleth


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe, filling in the cracks and spaces between their larger brothers and sisters. Some of these nations, however, still hold a memory of greatness. So it is with the Sovereign Order of Maleth. Once a military order in the greatest empire the world has ever known, they are now reduced to a nation with virtually no...   [click here for more]
Chaosium  $1.99

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Naval Encounters

Naval Encounters


Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today. Submerge yourself and set sail into the sands, sky, sea and even into space! Naval Encounters provides you with a comprehensive look at how to insert vessels of any kind into your campaign. This book will be an asset to any voyage-based campaign. Set...   [click here for more]
Metal Weave Games  $1.99

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