Title |
Publisher |
Price ▲ |
DERELICT CRUISERS
Two dark ultra-short sci-fi derelict space-ship adventure-seeds.
“Advantage II” People have been flocking through the desert for weeks, since the huge derelict space-ship was pulled closer to the planet’s surface. Somehow, the ship managed to avoid a collision – and stopped, hovering just about one kilometer up in the atmosphere.
“What about the... [click here for more] |
PenguinComics |
$1.20
|
DERELICT CRUISERS part II
A dark ultra-short sci-fi derelict space-ship adventure-seed.
“Binary Input” Two abandoned ships, crushed and entangled together, are floating through deep space.
The ship’s computers have been fighting against each other for a decade...
This is a small booklet (9 paged PDF-file) with a small sci-fi adventure seed. The GameMaster needs to flesh out... [click here for more] |
PenguinComics |
$1.20
|
DERELICT CRUISERS part III
A dark ultra-short sci-fi derelict space-ship adventure-seed.
“Hostile Dolphin Takeover”
A dolphin created in a lab onboard a science vessel, takes over the ship's computer, and starts an all out war against any ship approaching.
This is a small booklet (7 paged PDF-file) with a small sci-fi adventure seed. The GameMaster needs to flesh out... [click here for more] |
PenguinComics |
$1.20
|
DERELICT CRUISERS part IV
A dark ultra-short sci-fi derelict space-ship adventure-seed.
“Murder on the Oreient Express”
The adventurers cross path with the mining vessel the “Oreient Express”, only to find the crew killed and the ship drifting through space on its own.
This is a small booklet (8 paged PDF-file) with a small sci-fi adventure seed. The GameMaster... [click here for more] |
PenguinComics |
$1.50
|
DERELICT CRUISERS part V
A dark ultra-short sci-fi derelict space-ship adventure-seed.
“Ancient Jewels”
The adventurers discover a completely turned off ship, drifting through space. When they enter, everything is covered with ice and frost, the engines drained – but the crew is nowhere to be found.
This is a small booklet (6 paged PDF-file) with a small sci-fi adventure... [click here for more] |
PenguinComics |
$1.20
|
With a total of 12 star systems in it’s regime, three of which have habitable worlds and are within three light years of each other, the Conglomerate is a large sector of space in which a grand experiment was conducted and inevitably failed.
Once a beacon of cultural and spiritual peace, the Conglomerate was created as a slice of the stars where people who tired of the constant... [click here for more] |
Farsight Games |
$1.26
|
Working for ECHOES is about exploration. It’s about travelling the galaxy, from one end to the other, and seeing the sights. Oh, and trying to figure out why the human race is the only species left out of hundreds of long-dead alien civilisations.
This 4-page sourcebook is about the mysteries of space. The alien races that have died out and disappeared are not just confined... [click here for more] |
Farsight Games |
$1.26
|
When the Stellar War broke out the Moon became a primary prize for all sides and they fought savagely over its resources and tactical advantage over Earth. The Moon-born citizens – Lunarites – either dug deeper or fled, and by the end of the war it was almost totally abandoned, and stayed that way for years.
With an uneasy truce between the nations of the settled stars, the Moon... [click here for more] |
Farsight Games |
$1.26
|
The Capital States contains 19 star systems in its territory, nearly all of which have habitable worlds and are within 75 light years of each other. It is one of the largest nations in explored space and, without doubt, one of the wealthiest, with very few planets in its borders below a Planetary Resource score of 8. Because of this, space traders and businesses flock to its banner in the hope of easy... [click here for more] |
Farsight Games |
$1.26
|
A 2-page future history of the universe of the Deep Space roleplaying game.
After ecological, social, economic, political and medical disasters shook the globe it was thought that the world would come together to make sure that the fate of humanity would be given priority, that the future safety of humankind would take precedent.
It was a grand idea but ultimately shattered by... [click here for more] |
Farsight Games |
$1.26
|
A 2-page supplement for the Deep Space roleplaying game.
Space-faring vessels are the life blood of the settled star systems – trade, supplies, and transport keep entire worlds going and are vital for fledgling settlements in their first few years.
The rules for creating starships are easy and straightforward and this supplement expands a little on the original as well as providing... [click here for more] |
Farsight Games |
$1.26
|
A 2-page supplement for the Deep Space roleplaying game.
The universe can be a dangerous place, and the unprepared Explorer is asking for worlds of trouble if they’re not properly equipped for their missions.
Here are some handy items that budding space heroes might want to get their hands on.
Requires 'DEEP SPACE - A SIMPLE SPACE ADVENTURE ROLEPLAYING GAME'... [click here for more] |
Farsight Games |
$1.26
|
A 2-page supplement for the Deep Space roleplaying game.
It’s a big galaxy and there’s a lot going on, so you’ll need every advantage you can get when travelling the deep dark of space, trading laser fire with enemies and blasting starships between asteroids. Or something. This supplement gives the players a few options for their Explorers, including a new way to create characters... [click here for more] |
Farsight Games |
$1.26
|
A 3-page supplement for the Deep Space roleplaying game.
“Life in the spaceways ain’t all zap-boom adventures or blast-crak excitement like the Buster Harris show, peoples. There’s serious business out there and if you can get the right ship, the right cargo and a half-decent crew, you can make a serious amount of Sterling amongst the stars.
Of course,... [click here for more] |
Farsight Games |
$1.26
|
Space can be dangerous, and ships that venture into the void can fall foul of many different things. This supplement has 100 spaceships for characters to encounter, from apparently undamaged ships floating in space, to fragmentary wreckage scattered over a wide area. In some cases, it's obvious what happened, and may still be happening; in others, it may never be discovered. The ships can be used to... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the old or current farmlands of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the old or current farmlands of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the rivers of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the rivers of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the hills of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the hills of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the jungle of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the jungle of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the moors and heaths of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the moors and heaths of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the mountains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the mountains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the ocean of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the ocean of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the plains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have on the plains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the swamps of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the swamps of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the cold areas of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have in the cold areas of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have underwater in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have underwater in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 different problems that could be encountered at a starport. Some are most suited for planetary starport, others for space-based ones whilst most can be used for either, albeit with tweaking in some cases. They range from minor inconveniences to dangerous to potentially disastrous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Hazards can be found in the wasteland, where the Fall has twisted or altered parts of the world. These hazards make the wasteland a dangerous place, one that needs taming. This supplement has 20 Hazards that can be dropped into the game's wasteland to add danger, and they can have hostile effects, reactions and potential adventure hooks. This product is designed for use with Legacy: Life Among the... [click here for more] |
Azukail Games |
$1.79 $1.49
|
The wasteland is full of strange places, some of which may be dangerous. In order to develop the wasteland further, this supplement has twenty different Locations that can be dropped into a game's wasteland to help develop it. These are landmarks that may only change gradually, and each has plot hooks that can be used to help create adventures. This product is designed for use with Legacy: Life Among... [click here for more] |
Azukail Games |
$1.79 $1.49
|
People live, even in the wasteland, and they form settlements to help them survive. This supplement has 20 settlements for the wasteland that can be used to flesh it out further, each with some potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here is a sample result: Outpost Outpost is a secretive... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Cyber City Block 001: A system agnostic location for most cyberpunk genre tabletop role playing games. This system agnostic product features an unnamed city block that is useable for most cyberpunk genre tabletop role playing games. The block features a map with 20 total locations that are briefly but sufficiently detailed. Some of the detailed locations offer new notable NPC encounters... [click here for more] |
Fishwife Games |
$1.49
|
Cyber City Block 002: A system agnostic location for most cyberpunk genre tabletop role playing games. This system agnostic product features an unnamed city block that is useable for most cyberpunk genre tabletop role playing games. Block 002 features a map with 21 total locations that are briefly but sufficiently detailed. Some of the detailed locations offer new notable NPC encounters... [click here for more] |
Fishwife Games |
$1.49
|
Here are d66 (36) encounters for Paradise Valley that characters could have. The encounters are with Watchers, monsters and some other animals. To use them, either roll d66 for a random result, discarding any that don't make sense for the terrain or location, or select appropriate ones manually. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.... [click here for more] |
Free League Publishing |
$1.49
|
Star City Snooper: Bio-Lab
The Star City Snooper is a series of small products that detail the interiors and descriptions of various shops, dwellings, etc. that you would find in a futuristic star faring city. This product line serves space opera/star faring campaigns in the same manner that the Village Snooper line serves fantasy settings. This sixth release of the Star City Snooper... [click here for more] |
Fishwife Games |
$1.49
|
The Star City Snooper is a series of small products that detail the interiors and descriptions of various shops, dwellings, etc. that you would find in a futuristic star faring city. This product line serves space opera/star faring campaigns in the same manner that the Village Snooper line serves fantasy settings. This second release of the Star City Snooper series details the shop of a local bot... [click here for more] |
Fishwife Games |
$1.49
|
Star City Snooper: Fix-It Shop
The Star City Snooper is a series of small products that detail the interiors and descriptions of various shops, dwellings, etc. that you would find in a futuristic star faring city. This product line serves space opera/star faring campaigns in the same manner that the Village Snooper line serves fantasy settings. This seventh release of the Star... [click here for more] |
Fishwife Games |
$1.49
|
Star City Snooper: Grocery and Goods Store
The Star City Snooper is a series of small products that detail the interiors and descriptions of various shops, dwellings, etc. that you would find in a futuristic star faring city. This product line serves space opera/star faring campaigns in the same manner that the Village Snooper line serves fantasy settings. This fifth release of... [click here for more] |
Fishwife Games |
$1.49
|
Star City Snooper: Medical Clinic
The Star City Snooper is a series of small products that detail the interiors and descriptions of various shops, dwellings, etc. that you would find in a futuristic star faring city. This product line serves space opera/star faring campaigns in the same manner that the Village Snooper line serves fantasy settings. This fourth release of the Star... [click here for more] |
Fishwife Games |
$1.49
|
Star City Snooper: Surplus Store
The Star City Snooper is a new planned series of small products that detail the interiors and descriptions of various shops, dwellings, etc. that you would find in a futuristic star faring city. This product line serves space opera/star faring campaigns in the same manner that the Village Snooper line serves fantasy settings. The feel of these products... [click here for more] |
Fishwife Games |
$1.49
|