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The Art of a Warrior
by Mongoose

A new short story set in the Chared Space universe of Traveller!

Ethin is a man on the run, driven from his homeworld by a censorious religious dictatorship and into the unlikely company of a mercenary Aslan trader, an inscrutable Marzian mechanic, and a medic who is surely too young for the life of a pirate. In this story, he inadvertently impunes the honour of an Aslan, with fier

The Art of a Warrior
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Project Bayern

Project Bayern


The Pleiades have long been a source of wonder and inspiration to humans who observed them in the fall and winter skies of Earth. Project Bayern provides an immense amount of source material for the 2300AD Referee, detailing the historic flight of the starship Bayern as it leaves human space to cross more than 450 light-years of unexplored territory before reaching...   [click here for more]
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Deepnight Revelation

Deepnight Revelation


A grand 20 year campaign into deep space, commanding the exploration cruiser Deepnight Revelation. The Deepnight Entity It was alive when the stars were young. It saw the birth of galaxies, and it will see the death of the universe. It is growth and destruction; menace and saviour. It retreated into a prison of its own making, and there it waits. An exploration ship found the clues,...   [click here for more]
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Behind the Claw

Behind the Claw


Behind the Claw presents two complete sectors of Imperial space; Deneb and the Spinward Marches. Deneb is bordered by the Vargr Extents and the Great Rift, and has traditionally seen fierce rivalry between its powerful dukes. A long history of compromises and temporary deals has created a fragmented political situation ripe for exploitation by those with the wit and the will… and there is always...   [click here for more]
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Mysteries of the Ancients

Mysteries of the Ancients


A request for help from an old contact leads the Travellers into the mysterious and sometimes downright bizarre world of the Ancients Hunters. Among the weird and often deluded notables of the Hunter community there are those who seem to know something concrete. Those individuals are convinced that something is coming.   Mysteries of the Ancients takes the Travellers from...   [click here for more]
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Wrath of the Ancients

Wrath of the Ancients


The Travellers have defeated an Ancient, but the struggle is not yet over. A telepathic nightmare leads the Travellers to a crashed vessel on a desolate moon, where they discover a threat to all Charted Space. The Ancient Tsyamoykyo, once the least of his kind, plans to implement a reign of terror. Meanwhile, something is happening to the Travellers. They are growing in power, developing new abilities....   [click here for more]
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Solomani Front

Solomani Front


The scene of bitter fighting in the Solomani Rim War, tensions still run high in the Solomani Front. In the Solomani Rim, hard-liners agitate for a campaign to retake Terra from the Imperials whilst dissidents plot secession from the Solomani Confederation. In Alpha Crucis, independent worlds seek to chart their own course despite interference from the Confederation. The Solomani Front is a land of...   [click here for more]
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The Deep and the Dark

The Deep and the Dark


Steeped in history, riven by conflict, and filled with contradiction, The Deep and the Dark covers two sectors at the interface of human and Aslan space, where rival species and civilisations have long contended for influence and power. Here lie the ancient battlegrounds of the Aslan Border Wars and the Cultural Purge. Here are found worlds abandoned or ignored for centuries, which shelter strange,...   [click here for more]
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The Spinward Extents

The Spinward Extents


The Spinward Extents are the border between the familiar and the unknown. Pioneering and adventurous Imperials, Zhodani, Aslan, even Vargr, have reached the Extents; some have dwelt there for centuries or millennia, but they are far from their ancestral homes. Native races have forged their own empires across these stars. In the Extents the daring can make their fortunes, gain fame or infamy, and influence...   [click here for more]
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The Trailing Frontier

The Trailing Frontier


The Trailing Frontier... a region of contradictions. At once a safe province and the future site of Humaniti's death-struggle against the K’kree of the Two Thousand Worlds; a backwater and a frontier. Half of the region lies within the Third Imperium, the other half is home to minor states and independent worlds. Beyond lies the territory of the Lords of Thunder, militant herbivores who have vowed...   [click here for more]
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Adventure Class Ships

Adventure Class Ships


Adventure Class Ships, those vessels of 2,000 tons or less, are the mainstay of Traveller and the most common ships found on the spacelanes by far. This book gives you more than 60 new ships in this class, to be used by Travellers, pirates, traders, government forces and corporations. Each vessel has a specific role in the universe and has been built to accomplish it with the best components...   [click here for more]
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Aerospace Engineers' Handbook

Aerospace Engineers' Handbook


Aerospace engineering is the art and science of designing spacecraft and starships. This practice encompasses a range of craft from sleek surface-to-orbit craft to lumbering bulk carriers, and the aerospace engineer is key to their design. Spacecraft and starships are the lifeblood of exploration and commerce. They are also vital in the defence and acquisition of colony worlds and the economies...   [click here for more]
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Central Supply Catalogue

Central Supply Catalogue


Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy. From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents...   [click here for more]
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Central Supply Catalogue Update 2023

Central Supply Catalogue Update 2023


Welcome to the Central Supply Catalogue Update 2023. This book contains all the equipment Travellers will want, need, or wish they had as they cross the galaxy. From entertainment products to laser cannons, from cameras to powered armour, the Central Supply Catalogue Update 2023 has combed the galaxy for items suited to the most discerning Traveller. With this book, you will have...   [click here for more]
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Deepnight Revelation: Expeditions

Deepnight Revelation: Expeditions


Expansion 6 of the epic Deepnight Revelation campaign. Expeditions is a collection of additional resources for the Deepnight Revelation campaign. It presents encounters and points of interest that can be inserted into the exploration of any star system and short incidents that may expand into larger adventures, along with three new spacefaring species.   Adventures Expeditions also contains...   [click here for more]
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Drinaxian Companion

Drinaxian Companion


The Drinaxian Companion is an expansion to both the Trojan Reach and the Pirates of Drinax campaign, and useful for any and all pirate-based adventures in Traveller. This volume presents additional rules and adventure possibilities, along with a useful summary of the Pirates of Drinax campaign and locations featured within it. New aspects of the Trojan Reach sector are...   [click here for more]
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Field Catalogue

Field Catalogue


The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. For those wanting something special the weapon design system puts custom firepower in the hands of your mercenaries. Balance knockdown power against armour penetration and magazine capacity; magazine capacity against the ability to get...   [click here for more]
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Rim Expeditions

Rim Expeditions


What lies beyond the Solomani Confederation? Humans are great explorers, and the Solomani are the greatest of them all. Ever since the days of the Interstellar Wars the people of Terra have felt the call of the great Rimward Frontier, and they have answered. This outward urge has taken Solomani explorers right to the edge of the spiral arm… and beyond. The Lubbock and Xuanzang Enclaves are...   [click here for more]
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Secrets of the Ancients

Secrets of the Ancients


A complete campaign of truly epic proportions, Secrets of the Ancients delves into the dark past of the Charted Space universe, and the legacy of a race of incredibly advanced and powerful aliens. Over the course of this campaign, the Travellers will see sights no human has ever dreamed of, meddle with powers beyond understanding, clash with secret factions within the Imperium, and ultimately help...   [click here for more]
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Sector Construction Guide

Sector Construction Guide


The Sector Construction Guide jumpstarts creativity to develop sectors of the referee’s own making, with a focus on the Foreven sector, an area adjacent to the Spinward Marches. The guidelines in this set provide tools to develop a detailed sector, whether in Charted Space or in an entirely different universe, covering overall setting creation, mainworlds, polities, and alien sophonts, with...   [click here for more]
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Ships of the Frontier

Ships of the Frontier


The 33 colony worlds and countless outposts of human space are scattered across a 100 light-year diameter volume of space, along three intricate and complex Arms of stars and anchorages that allow starships to hop from star to star, 7.7 light-years at a time. In order to connect all those worlds with the systems of the Core, starships are required. Interface craft are required to connect the great...   [click here for more]
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Skandersvik

Skandersvik


Skandersvik is a complete campaign for Sword Worlds Travellers. As crewmembers aboard the merchant cruiser Skander they will voyage through Darrian and Five Sisters subsectors, into District 268 and finally home again. There is money to be made and glory to be earned on such an expedition, but it is not without its hazards. Freikorps Skander: An uprising in the outback...   [click here for more]
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Small Craft Catalogue

Small Craft Catalogue


Welcome to the Small Craft Catalogue, featuring a vessel for your every need! Small craft, those vessels of less than 100 tons and without a jump drive, are the workhorses of Traveller and essential to the smooth running of every technological civilisation in Charted Space. This book gives you more than 60 new small craft, to be used by Travellers, pirates, traders, government forces and...   [click here for more]
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Specialist Forces

Specialist Forces


Specialist troops offer advantages the wise commander can exploit, or prevent the enemy from making use of their own advantages. Anti-armour and anti-aerospace specialists level the playing field for other troops, whilst recon experts provide vital information and commandos take advantage of it. Specialist Forces presents information on these experts, along with rules governing their functions...   [click here for more]
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Sword Worlds

Sword Worlds


The Sword Worlds lie just beyond the Imperial border, a distinct cultural region settled long ago by refugees from a civil war. Theirs was a tough existence, but it produced a people both proud and resilient. Their history is one of internal and external conflict; wars for dominance of the Sword Worlds and wars against the Imperium. Sword Worlds details the people of the Sword Worlds Confederation...   [click here for more]
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The Glorious Empire

The Glorious Empire


The Glorious Empire is an Aslan splinter state in the Trojan Reach that engages in the forbidden practice of slavery. The Empire has spurned the Aslan custom of ritual warfare, insisting upon violent open war in all conflicts. Their borders have held strong for centuries… until now. Beset by enemies on all sides, the Empire is now collapsing rapidly and has lost one world after another. However,...   [click here for more]
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The Imperial Navy

The Imperial Navy


Without its senior service, the Third Imperium would not exist. The navy is entwined in the politics and economics of the Imperium, a training ground for the great nobility, and a route to social advancement for the general populace. The Imperial Navy details this massive force, from the great fleets down to a band of new recruits. How are the sector and subsector fleets organised, commanded,...   [click here for more]
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The Marches Adventures 1-5

The Marches Adventures 1-5


The Spinward Marches, out on the Imperial frontier, is a borderland sector where even the humble can find great fortune and exciting voyages. Marches Adventures 1-5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Spinward Marches and some of the worlds within. Inside you will find:   High and Dry:...   [click here for more]
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The Order of Prometheus

The Order of Prometheus


In a backwater cluster of worlds deep within the Solomani Confederation, a covert society has stolen a cosmic secret. Using lost, perhaps forbidden, knowledge the Order of Prometheus will lead humanity into a new age with their custom-made creatures. Loyal warriors, indefatigable workers and resilient beasts of burden, their Golems are the answer to every manpower and labour-relations issue a user...   [click here for more]
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The Pirates of Drinax

The Pirates of Drinax


Possibly the best campaign ever published… A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years! In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within the borders...   [click here for more]
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The Third Imperium

The Third Imperium


The Third Imperium is the greatest interstellar empire in the history of Charted Space. Its Emperors have reigned for a thousand years, building a utopian society based upon the pillars of duty, honour, free trade and a powerful navy that protects its worlds and enforces its laws. Despite all of its grand achievements, the Imperium has a dark side. It has committed genocide on its own worlds. Its...   [click here for more]
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Tools for Frontier Living

Tools for Frontier Living


The Frontier Beckons. The Core is advanced, comfortable, and safe. Too safe for some, for whom the wilds of the Frontier promise adventure, riches, and freedom. The worlds of the Frontier are hostile. Even if they support life, that life is no friend to humanity. Every single world outside the Core is trying, in its own unique way, to kill the human interlopers. Native life, climate, geography, even...   [click here for more]
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Whispers on the Abyss

Whispers on the Abyss


A complete mini-campaign for Traveller, setting the stage for great events to come! The Travellers are offered a lucrative contract to showcase a prototype starship to potential clients along the Spinward Main. Their route takes them around the periphery of the Abyss Rift, a region with a sinister reputation for starship disappearances and mysterious events.  They soon discover they are not...   [click here for more]
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Deepnight Revelation: The Crossing

Deepnight Revelation: The Crossing


Expansion 3 of the epic Deepnight Revelation campaign. The Great Rift Deepnight Revelation must find a way across the Great Rift, or backtrack hundreds of parsecs. There is a way; a chain of isolated star systems and deep space refuelling points, but it is hazardous in the extreme. The Travellers have good reason to believe the crossing is possible – another expedition passed this...   [click here for more]
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Deepnight Revelation: The Far Side of Nowhere

Deepnight Revelation: The Far Side of Nowhere


Expansion 4 of the epic Deepnight Revelation campaign. The Far Side of Nowhere Far to spinward of any known system the Travellers encounter an enclave of humans and Droyne. They speak familiar languages and have similar customs to the Travellers, but know nothing of the Imperium or its neighbours.   Tradeport A freeport on the edge of explored space, Tradeport has a dockyard of...   [click here for more]
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Deepnight Revelation: The Near Side of Yonder

Deepnight Revelation: The Near Side of Yonder


Expansion 2 of the epic Deepnight Revelation campaign. Far beyond Charted Space, the expedition seeks a way to cross the Great Rift. Failure will add years to the voyage. Deepnight Revelation enters a region populated by three starfaring powers. They might have information useful to the expedition, but each has an agenda. Deepnight Revelation is a technological wonder to these cultures,...   [click here for more]
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Deepnight Revelation: The Riftsedge Transit

Deepnight Revelation: The Riftsedge Transit


Expansion 1 of the epic Deepnight Revelation campaign. The expedition begins with a transit along the edge of the Great Rift, taking the Travellers beyond Charted Space. This is the last chance to turn back, the final shakedown before the years of travel begin to unfold. Problems with the ship or her crew could scrub the whole mission, and problems certainly exist! How the Travellers deal with these...   [click here for more]
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Deepnight Revelation: Voidshore

Deepnight Revelation: Voidshore


Expansion 5 of the epic Deepnight Revelation campaign. The final leg of the voyage takes Deepnight Revelation into the Voidshore, a region of space between the Great Rift and the edge of the Spiral Arm. Here, the Travellers learn the origins of the Biologicals and witness how they overrun entire worlds. Deepnight Revelation must engage in battle against a great biological starship to...   [click here for more]
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Mercenaries of Charted Space

Mercenaries of Charted Space


There is more to being a successful mercenary than fighting. A smart commander knows what to expect from the client and how far they can be trusted; how to go about obtaining recruits and weaponry, and who the opposition might be. Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani Consulate to the rimward fringes; from the Aslan Hierate to the...   [click here for more]
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Shadows of Sindal

Shadows of Sindal


Shadows of Sindal is a three-part campaign set against the backdrop of the Pirates of Drinax. The discovery of a long-forgotten key prompts a mission to Paal, an easy task to find and open a vault containing treasures from the Empire of Sindal. King Oleb expects a quick return with a huge payoff, but nothing is ever that simple. In Search of Sindal: The Travellers...   [click here for more]
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Classic Traveller - Der Hintergrund (PDF) als Download kaufen

Classic Traveller - Der Hintergrund (PDF) als Download kaufen


Dieser 288 Seiten starke Band bringt euch das gesammelte Wissen der Traveller-Welten. In diesem Band sind folgende Classic Traveller-Bände zusammengefasst: Atlas des Imperiums Ergänzungsband 1 – Kauffahrer und Kanonenboote Ergänzungsband 2 – Tierbegegnungen Ergänzungsband 3 – Die Spinwärts-Marken Ergänzungsband 4 – Infodata A-Z Ergänzungsband 5 – Splitter des Imperiums De Luxe-Modul...   [click here for more]
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Classic Traveller - Die Abenteuer (PDF) als Download kaufen

Classic Traveller - Die Abenteuer (PDF) als Download kaufen


Immer auf der Suche nach Traveller Abenteuern? In diesem Sammelband findest du alle Abenteuer, die für Classic Traveller veröffentlicht wurden. Auf 320 Seiten haben wir folgende Abenteuer zusammengefasst: Abenteuer 1 – Forschungsstation Gamma Abenteuer 2 – Schlachtkreuzer Kinuir Abenteuer 3 – Nomaden des Weltenmeeres Abenteuer 4 – Gefängniswelt Abenteuer 5 – Zwielichtberg Abenteuer 6...   [click here for more]
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Vehicles of the Frontier

Vehicles of the Frontier


Vehicles are more than just transportation for people living on the far flung worlds of the Frontier, and in these pages there are over 100 unique new designs. With everything from bicycles to main battle tanks, from bulldozers to combat walkers, Vehicles of the Frontier has a wide scope. Aliens make an appearance too, with a variety of vehicles from the Kaefers, Pentapods, Sung, and Ebers....   [click here for more]
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2300AD: Atlas of the French Arm

2300AD: Atlas of the French Arm


The French Arm is the most heavily-settled branch of human exploration and expansion, running from Earth though the link at Wolf 359 and extending all the way up to the Wolf Cluster and Kaefer space, with the colony world of Aurore being the furthest, and most recent, permanent settlement. The Atlas of the French Arm coves all the worlds and colonies within this immense region of space, including...   [click here for more]
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2300AD: French Arm Adventures

2300AD: French Arm Adventures


Explore the sights and mysteries of the French Arm, one of humanity’s main thrusts into the depths of space.  This book contains a series of linked adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss.  Combined with the forthcoming French Arm sourcebook, referees will have everything they need for months of adventuring through an area...   [click here for more]
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2300AD: Ships of the French Arm

2300AD: Ships of the French Arm


The French Arm is a web of transport routes, outposts, way-stations, and colonies. All of these far-flung settlements are served by fleets of commercial ships carrying supplies and colonists, military vessels providing protection and regulation, and explorer vessels forever pushing the boundaries of explored space. Outside of traffic between Earth and Tirane, the route from Beta Canum to Earth is the...   [click here for more]
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Alien Module 5: Solomani

Alien Module 5: Solomani


When the Ancients visited Terra millennia ago, they seeded humaniti among the stars.  Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated – it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night. This book investigates the Solomani, their empire, technology...   [click here for more]
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Aramis: The Traveller Adventure

Aramis: The Traveller Adventure


At the very fringe of the Imperium, in a backwater corner of the Spinward Marches, the Aramis subsector has been an undeveloped and often ignored part of Imperial society for generations.  Recently, however, the alien vargr living just across the Imperial border have begun to acquire a taste for the subsector’s exotic and excellent agricultural products, and increased trade is beginning to bring...   [click here for more]
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Secrets of the Ancients

Secrets of the Ancients


A complete campaign of truly epic proportions, Secrets of the Ancients takes a core theme from the original Traveller, and fully updates it to reveal the powers behind the galaxy in a way you have never seen them before. Never has a Traveller book truly been loaded with such secrets. Written by Gareth Hanrahan, Secrets of the Ancients will start the players off in a familiar setting within the Spinward...   [click here for more]
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Traveller Compendium 2

Traveller Compendium 2


This second volume of the Traveller Compendiums collates all the most popular articles that have appeared in Signs & Portents over the past year, and presents them for the tabletop! Inside you will find new careers, new ships, adventures, patrons, advice on running games, new equipment, and much more! Compendium 2 contains the following articles and adventures; * Annic Nova * Otherworld Blues...   [click here for more]
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Supplement 9: Campaign Guide

Supplement 9: Campaign Guide


The Campaign Guide for Traveller is a referee’s new best friend!  Contained within this hardback are countless adventure hooks, mini-systems, maps and other tools that can be used at a moment’s notice. Also included is the Automatic Campaign System, a tool that binds the contents of this book together to allow a referee to run a complete campaign, from start to finish, with no preparation whatsoever!...   [click here for more]
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