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 Hottest Titles from White Wolf
 
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Vampire: The Masquerade 1st EditionVampire: The Masquerade 2nd EditionVampire: The Masquerade Revised
Vampire 20Vampire: Victorian AgeDark Ages
Vampire: the Dark AgesWerewolf: The Apocalypse 1st EditionWerewolf: The Apocalypse Revised
Werewolf: The Apocalypse 2nd EditionWorld of Darkness (classic)Mind's Eye Theatre (OWoD)
Werewolf 20Wraith: The OblivionOrpheus
Changeling: The DreamingKindred of the EastStorytelling Adventure System
White Wolf MagazinePDF ExclusivesWhite Wolf Blogcast
Miscellaneous d20Player's GuidesWorld of Darkness (new)
Mind's Eye TheatreVampire: The RequiemWerewolf: The Forsaken
Mage: The AwakeningPromethean: The CreatedChangeling: The Lost
Hunter: The VigilGeist: The Sin-EatersMummy: The Curse
Demon: The DescentTime of JudgmentVampire: The Eternal Struggle
Mage: The Ascension 1st EditionMage: The Ascension 2nd EditionMage: The Ascension Revised
Mage: Sorcerer's CrusadeHunter: The ReckoningMummy: The Resurrection
Demon: The FallenExalted First EditionExalted Second Edition
ScionTrinity UniverseTrinity Universe d20
 
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10 Animalistic Features

10 Animalistic Features


The Beast is never far from claiming control over the Kindred. For the members of Clan Gangrel, this harsh truth is writ large upon their very flesh. As Self-Control fails and ego falls to Frenzy, the Gangrel come to resemble the very Beast they hope to control.   10 Animalistic Features includes: 10 unique...   [click here for more]
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10 Feeding Surprises

10 Feeding Surprises


In some games, the acts of hunting and feeding are glossed over, while in others, they are a central part of the story. Presented here are 10 feeding surprises that can be inserted into any game, whether the hunt is an integral and dramatic part of the story or whether it is usually handled quicker and more abstractly. ...   [click here for more]
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100  Glasswalker  Kinfolk

100 Glasswalker Kinfolk


Warriors of the new age, the Glass Walkers keep one foot in two different worlds. On the one side, the realm of spirits and magic, of tradition and history. On the other hand, they embrace the wonders of achievement, the genius of invention, and the inherent spark of dangerous brilliance that exists within humanity. Combining fangs and claws with guns, gears, and motherboards, this tribe attempts to...   [click here for more]
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100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge

100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge


It lurks behind the cracks in reality. You glimpse it down broken alleyways, or through half-opened gates just as the sun starts going down. The Hedge. The between world of the fae, it is all that separates the real world from the denizens of Arcadia. No one can truly say how large the Hedge is, or isn't. Distance, direction, and pedestrian concepts like linear time, simply don't apply to that place....   [click here for more]
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100 Black Fury Kinfolk

100 Black Fury Kinfolk


Spirits of vengeance personifi ed, the Black Furies are the wardens of the Wyld. Defenders of the unspoiled reaches of the world, the great deeds of this tribe have inspired the legends of mythical warrior women for centuries. That fierceness is tempered by the open arms they extend to those whom have been cast out and turned away from other tribes, or who need a safe harbor in the world. Those sheltering...   [click here for more]
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100 Bone Gnawer Kinfolk

100 Bone Gnawer Kinfolk


Thought of as the lowest of the low, the Bone Gnawers were originally garou rejected from other tribes. Coming together in solidarity, these underdogs have embraced the insulting name thrown at their feet by the alphas of old. Community-oriented free thinkers, this tribe took it upon themselves to wander the cities of man, and to safeguard them against the harm and corruption that so often springs...   [click here for more]
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100 Books to Find on a Mage’s Bookshelf

100 Books to Find on a Mage’s Bookshelf


Knowledge is power, as any mage understands, and books can be a source of knowledge. They can also be a source of misinformation and errors, whether deliberate or not. This is a collection of 100 different books that could be found on a mage’s bookshelf. They include subjects such as history, biographies and theory. They are actual, at least intended to be, as they could be deliberate misinformation...   [click here for more]
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100 Children of Gaia Kinfolk

100 Children of Gaia Kinfolk


The Children of Gaia are known as the peacemakers of the garou nation. They are the voices of reason who bury old grudges, and help find ways for the tribes to move forward as one. When missteps are made by their brothers and sisters, the Children of Gaia are the ones whose cool heads are expected to prevail. It is a fundamental mistake, though, to assume that the Children of Gaia are harmless. They...   [click here for more]
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100 Fianna Kinfolk

100 Fianna Kinfolk


The Fianna are said to be as unpredictable as the storm; bellowing with rage one moment, and laughing with friends the next. Passionate lovers, and vengeful warriors, the Fianna burn in ways that are terrifying even to other garou, and they apply that fire to every aspect of their lives. This same desire lives in the hearts of the Fianna kinfolk. From singers and artists, to steelworkers, soldiers,...   [click here for more]
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100 Get of Fenris Kinfolk

100 Get of Fenris Kinfolk


What happens when you just need a name, a little background, and some personality but your mind goes blank and you’re not coming up with anything. Whether you are a player looking to create some Allies, Contacts, of Kinfolk, or a Storyteller who needs a quick NPC, 100 Get of Fenris Kinfolk offers you a spectacular diversity of options to help you when you need it most. If you’d like to...   [click here for more]
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100 Mokolé Kinfolk

100 Mokolé Kinfolk


We return to the 100 Kinfolk series with 100 Mokolé Kinfolk.  The Garou are not the only shifters out there… nor are they the oldest among the breeds, for there are some who remember the bygone days before the wolves had been given Gaia’s blessing. Those who were kings in the days before the catastrophe that brought the age of ice - They are the Mokolé, the children of the lizard kings of old. As...   [click here for more]
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100 Mourning Cant Dialects, Phrases and Meanings

100 Mourning Cant Dialects, Phrases and Meanings


Secrecy and security are the Winter Court's hallmarks, and nowhere is this more apparent than in their use of Mourning Cant. While often thought of as a single language, the secret words of the Onyx Court are made up of dozens of different languages, cultures, metaphors and dialects that allow them to pass messages to one another while appearing to speak plainly in front of anyone who might be listening......   [click here for more]
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100 Red Talon Kinfolk

100 Red Talon Kinfolk


100 Red Talon Kinfolk provides a quick way to generate appropriate NPCs to support the Red Talon tribe. Here are 100 wolves that could be kin of the Talons. All garou share the nature of the wolf, but nowhere is it more realized than within the Red Talons. A tribe that refused to embrace any aspect of humanity, seeing them as a plague upon the world and a blight to their people, Red Talons revel...   [click here for more]
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100 Shadow Lord Kinfolk

100 Shadow Lord Kinfolk


100 Shadow Lord Kinfolk Within this book you'll find the latest addition to this list of NPCs for each tribe. The strong right hand of the garou nation for centuries, the Shadow Lords were consummate betas; field commanders, diplomats, and when called for, enforcers. They were the ones who turned the gears of power, and ensured the nation went forward. But with the Silver Fangs’ grip slipping,...   [click here for more]
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100 Silent Strider Kinfolk

100 Silent Strider Kinfolk


Welcome to the 100 Kinfolk project! 100 Silent Strider Kinfolk Dangerous things lurk in the night, but few of them are as deadly as the garou of the Silent Striders. Tracing their lineage to the ancient empire of Egypt, they are known as the messengers of the nation, but they are so much more than that. Banished from their homeland by an ancient curse, and cut off from their...   [click here for more]
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100 Silver Fang Kinfolk

100 Silver Fang Kinfolk


In times gone by, every knee bent, and every head bowed to the majesty of the Silver Fangs. Great warriors and fearsome leaders, the kings and queens of the Garou Nation were respected, as well as feared. As the years have marched on, and the thrones of the world have toppled from their foundations, this once noble tribe is only a shadow of its former glory. Though still proud and fierce, the Silver...   [click here for more]
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100 Stargazer Kinfolk

100 Stargazer Kinfolk


The strength of the wolf is the pack, and this is the truth that has led the Garou Nation to so many victories over the centuries. Lone wolves are a rarity, and even rarer still are those who thrive without a pack the safeguard them. The Stargazers, though, are that rarity; werewolves who walk a path of balance, and who often remain apart from the affairs of the world around them. Philosophers and...   [click here for more]
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100 Strange Sights to See in The Hedge

100 Strange Sights to See in The Hedge


The Hedge is the barrier between Arcadia, and the world we think of as reality. It is, in a very real sense, the only thing that separates us from the True Fae. And while cultures throughout history have tales of strange realms and bizarre places that try to explain what the Hedge is, words cannot truly do it justice. Because the Hedge is a place that operates on its own rules, its own logic, and which...   [click here for more]
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100 Uktena Kinfolk

100 Uktena Kinfolk


100 Uktena Kinfolk While often seen as strange and even dangerous by the standards of Wyrmbringer tribes, no one denies the Uktena have forgotten more mystic secrets than the rest of the nation has ever known. While their peculiar obsessions with lore and knowledge causes many to regard them as scholars, the tribe has no scruples about using any and all weapons when it has decided...   [click here for more]
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100 Wendigo Kinfolk

100 Wendigo Kinfolk


When the world was young, the place now called America had three tribes of garou; the Uktena, the Croatan, and the Wendigo. Elder Brother, Middle Brother, and Younger Brother respectively. While they had their conflicts and fights, nothing prepared them for the strife and bloodshed that came with the colonizers, and the tribes they call the Wyrmbringers. While the Croatan are dead, and the Uktena have...   [click here for more]
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101 Plot Ideas

101 Plot Ideas


One hundred and one story ideas for your Vampire the Masquerade games! Find that little spark you need to ignite your imagination and conceive a great story for your group! Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots. You can find ideas for all your needs: very basic plots for inexperienced players, clan...   [click here for more]
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101 Savage Kinfolk

101 Savage Kinfolk


Savage Age Kinfolk - The People of the War of Rage. Garou, Bastet, Gurahl, and Many Others!      Weaponized Ink continues to expand the prehistoric civilization found in Werewolf the Savage Age by partnering with Neal Litherland and the 100 Kinfolk Project to provide more than one hundred kinfolk writeups, art, and story ideas. ...   [click here for more]
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11 Supernatural Antagonists

11 Supernatural Antagonists


This book presents 11 antagonists of a supernatural origin – a mix of both physical and non-physical threats, as well as both good, old, recognizable foes (such as a Lupine) and more esoteric beings. ...   [click here for more]
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12 Talens

12 Talens


As the title suggests, this book contain 12 talens for use in Werewolf: the Apocalypse. ...   [click here for more]
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2 Portraits Pack

2 Portraits Pack


This art pack includes 2 portraits images (male and female) for your Storytellers Vault projects. These images are yours to modify and use in your publications. Please do not distribute the images or resell them as an artwork only product. Please specify Carlos G. Revilla as an artist in your title. If you need any assistance with the product, please do not hesitate to contact me via the comments...   [click here for more]
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200 Black Spiral Dancer Kinfolk

200 Black Spiral Dancer Kinfolk


In the time of Rome’s expansion, the White Howlers were all that stood between the legions and domination of the land that would come to be known as Scotland. Fanatics, warriors, and mystics, they delved deeper than they ever should have in the defense of their homeland. While they found the power to repel the invaders, they sold their souls and their sanity to do so. Corrupted, and driven mad, they...   [click here for more]
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2021-2022 Garou Lunar Calendar

2021-2022 Garou Lunar Calendar


Mark Your Next Hive Dive on the Calendar!  The perfect companion piece for any Werewolf game! A comprehensive calendar chronicling the Garou Lunar Year for 2021 – 2022, beginning in March of 2021 and running through April of 2022. Includes info on each lunar month and each month’s celestial patron, as well as over 75 Seasonal Rites, celestial events, and holidays! Compatible...   [click here for more]
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20th Anniversary Werewolf the Wyld West Storytellers Screen

20th Anniversary Werewolf the Wyld West Storytellers Screen


Here's what the 20th Anniversary Edition Werewolf the Wild West Storyteller's Screen includes: Three 8.5" x 11" pages of a full color collage of selected beautiful art from Werewolf the Wild West Three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier This PDF edition of the screen is great for...   [click here for more]
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2e Alchemicals: Collosus and Metropolis

2e Alchemicals: Collosus and Metropolis


Essence 6 and 7 Alchemicals are called Collosi, and grow to the size of Warstriders. Essence 8, 9, and 10 Alchemicals are called Metropoli or Patropoli, and grow to the size of buildings or cities. Charms for Colossi and Metropoli are alluded to in the official Alchemicals book, but not defined or detailed. This book fixes that. ...   [click here for more]
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50 Chrysalis Manifestations

50 Chrysalis Manifestations


Wonderful Weird Manifestations These are prompts you can use to show the intense presence of Glamour welling up for the incoming Chrysalis. The “birth” of a new Changeling is never quite normal. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign.  Have fun! ...   [click here for more]
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50 Desperate Desires

50 Desperate Desires


The ennui of immortality can sap one of ideas on how to spend one’s unlife. These are possible goals, personal targets, or story prompts your players might be interested in. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign.  Have fun! ...   [click here for more]
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50 Different Dragon-blooded

50 Different Dragon-blooded


Some Dragons aren’t the Same This mini-resource allows Storytellers to easily come up with new unexpected encounters for their players to have. These fifty jumping points are sure to offer cool new personalities and NPCs for your Exalted games, regardless of the edition. Written by Tobie Abad. ...   [click here for more]
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50 Disturbing Drones

50 Disturbing Drones


When struggling for a good mystery or a new spooky operation to use, just roll, incorporate the detail into your game somehow and listen to what the players have to say. Your sessions’ story lies in their ideas. These events can be for one-shot games, filler sessions when the main game needs a breather, or even jumping points for a whole new campaign.  Have fun! ...   [click here for more]
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50 Handy Hearthstones

50 Handy Hearthstones


These Rocks Are Atypical This mini-resource allows Storytellers to easily come up with ideas on other kinds of hearthstones the Circle may come across. These fifty jumping points are sure to offer cool plot ideas for your Exalted games, regardless of the edition. Written by Tobie Abad. ...   [click here for more]
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50 Strange Spirits

50 Strange Spirits


The Strange World of Spirits This mini-resource allows Storytellers to easily come up with ideas on what kind of spirits the Circle encounters during their heroic adventures. These fifty jumping points are sure to offer cool plot ideas for your Exalted games, regardless of the edition. Written by Tobie Abad. ...   [click here for more]
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9 Ghouls

9 Ghouls


This free supplement contains, as the title may indicate, 9 ghouls, for use as Storyteller Characters. They can be the trusted servants of the Player Characters, minions of other vampires, allies or antagonists. ...   [click here for more]
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A Block of Random Lists

A Block of Random Lists


This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles),  places and institutions (such as world-famous hotels, casinos, libraries...   [click here for more]
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A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart

A Breakdown of Order: The Alchemist’s Schism One Page Jumpstart


Wallachia 1330 Why have the Solificati absconded to this town in Wallachia? What does this move portend for the Order of Reason? Alchemists on the Run This One-Page Chronicle Jumpstart gives a Storyteller the tools to build a Chronicle in the early Rennaissance, and gives hints to a greater plot that will be building in more works produced by High Level Games for Mage: The Ascenscion....   [click here for more]
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A Cainite's Guide to Travel

A Cainite's Guide to Travel


Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.  Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning...   [click here for more]
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A Day Dark as Night (Exalted 1)

A Day Dark as Night (Exalted 1)


In the Name of the Unconquered Sun Harmonious Jade is one of the deadliest women in the legendary time that is the Second Age of Man. Chosen by the Unconquered Sun itself, she has been remade into a demigod whose bow can fell whole companies of men. With that exaltation, however, have come echoes of ancient memories and a sense that she must use her gifts for a greater purpose. Chasing these...   [click here for more]
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A Deal With Darkness

A Deal With Darkness


Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims. The true path to power comes from calling upon the essence of the unknown. A Deal With Darkness contains: • Updated Pact systems...   [click here for more]
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A Golconda Story

A Golconda Story


Patricia Heron was an inquiring and intelligent but naïve journalist in the fictitious town of Little Tokyo, just north of San Francisco. She witnesses a murder, but then gets drawn into a deeper mystery when the crime is covered up. An addicting new drug, vitae, is controlling people while citizens across the city disappear only to return as mutilated, partially-healed corpses.  Her plight increases...   [click here for more]
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A Guided Tour of the Umbra

A Guided Tour of the Umbra


Reflections on the world’s reflection A Guided Tour of the Umbra is an exploration of the umbral realms for Werewolf: the Apocalypse. Take an in-character tour through the realms, learn new gifts, find new totems, new talens, new fetishes, new rituals, and rules for traveling between realms and surviving within them. Want to go on a trip? Hey there, mate. My name is Isaac...   [click here for more]
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A Harpy's Primer

A Harpy's Primer


The harpies of the Camarilla are a force to be reckoned with. From social influences, to being the arbiter of boons, the currency of the Camarilla, they can move the Camarilla in whatever direction they wish. The Harpy Primer is the first of 3 different guides on the position, and is a introduction to getting off on the right foot as a harpy. Both for players and storytellers, this guide is a base...   [click here for more]
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A Hunger Like Fire (Vampire: The Requiem Novel #1)

A Hunger Like Fire (Vampire: The Requiem Novel #1)


The Hunger for Blood Persephone Moore has it all — looks, brains, ambition and an unquenchable hunger for the blood of the living. In this first novel for Vampire: The Requiem, join the danse macabre of Chicago’s undead. Persephone sees the city as a banquet and opportunity, but with every night she feels herself grow a little colder, a little more monstrous....   [click here for more]
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A mage in need

A mage in need


Here is a quickplay story hook with some minor details to, hopefully, help get you straight into playing. This can easily be part of an ongoing game by assigning the roles to occupants within your current city or as a short single story, and all suggested parts can easily be adjusted as necessary. Although there are some ideas on the character’s personalities there are no sheets for them, this is,...   [click here for more]
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A Magickal Fiasco: Full Tilt Story Creation for Mage

A Magickal Fiasco: Full Tilt Story Creation for Mage


Effortless(er) Story Creation from one of the guys at Mage: The Podcast RANDOMLY GENERATE AN AMAZING TIME! Maybe you're a new storyteller and you'd like some help getting your first chronicle going. Maybe you're a profoundly experienced storyteller and you just want to add some oddities and complications to help bring a story to life. Maybe you're a fan of Mage: The Podcast...   [click here for more]
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A Morning in Garrison

A Morning in Garrison


Before exalting to become the Sword of Heaven referenced by the Loom of Fate as the Dragon Banner of the Burning Sun, Nellens Pulgaris served as a scale lord in the fledgling Nellens Home Legion. A routine morning meeting with his talon lord reveals some significant history of the still-mortal dynast, already destined for greatness, though yet to be chosen by the greatest of Incarnae. This...   [click here for more]
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A Musical Interlude: Victorian Age Jumpstart

A Musical Interlude: Victorian Age Jumpstart


A CHRONICLE JUMPSTART FOR VAMPIRE: THE VICTORIAN AGE Boston, Massachusetts, United States 1880 Prince King has done the unthinkable, he's invited all vampires to enter Boston for a festive party. Your coterie will have the chance to dig into the politics of Boston in the 1800s. This offers you a fantastic launching off point for your chronicle. This product is a...   [click here for more]
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A Night With Jack

A Night With Jack


A Night with Jack is a free one-scene SAS written by developer Eddy Webb for the 100th issue of Game Trade Magazine. A new monster, Spring-Heeled Jack, is ready to be used in your World of Darkness chronicle, complete with character sheet, scene elements and a scene card to add to your SAS reference library. ...   [click here for more]
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