Title |
Publisher |
Price ▲ |
"It is said that Madison is 94 square miles surrounded by reality. Honestly, though, the reality out there isn't much better than what we have in here."
-- Chopper, Nosferatu and Keeper of Information for the Baron of Madison
Part supply depot, part library, and part fast-food joint, Madison is a one-stop shop for Anarchs looking to take over a piece of ground to call their own.
With... [click here for more] |
White Wolf |
$1.95
|
Grimoire, spellbook, tome, codex, vade mecum…
This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table... [click here for more] |
White Wolf |
$1.95
|
Shield your cryptic die rolls and notes from prying players' eyes, and have the wisdom of the Lost available at a glance.
With this beautiful slice of the Hedge between Storyteller and players, the game table will have that extra touch of dangerous fae beauty ... [click here for more] |
White Wolf |
$1.99
|
The ancient dead keep their own counsel, and they have learned from bitter experience to hold onto any advantage to avoid Oblivion. The Charms within represent such advantage in the Underworld, a means of bringing powers unknown to most of its denizens to bear when necessary. Once practiced only by the dark realm’s elite, these arts have begun to filter out to the masses in this Time of Tumult. And... [click here for more] |
White Wolf |
$1.99
|
Stolen Lives in a world with unique Rules Imagine a world where the truth is obscured and all is not what it seems. That works well for players, but can be a disaster for the Storyteller! This Storyteller Screen lays out vital rules for the Storyteller to reference at a glance. Play Aid for Promethean: The Created. This screen includes all the necessary charts and reference tables from the Promethean:... [click here for more] |
White Wolf |
$1.99
|
Renegades of Mercury presents information on a small group of Renegades who deliver the lost love letters of soldiers. Information on this group of Renegades includes details on a Forged Arcanoi and the figure that built the group in the wake of The Great War.
Though written for The Great War setting, the Renegades of Mercury may be used in any Wraith setting or edition.
All author proceeds for this... [click here for more] |
White Wolf |
$1.99
|
As a child, I was fascinated by the idea of those colorful and ephemeral fairies seen in folklore and literature. I asked myself then how would these balls of energy would look in the World of Darkness, and what it would be like if they latched onto ideas, to passions. Their obsessive and single minded focus became paramount to their ultimate dream. The Sprites were subsequently born from a... [click here for more] |
White Wolf |
$1.99
|
Terror grips the Midwest
A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life.
Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators... [click here for more] |
White Wolf |
$1.99
|
There When You Need it There's nothing more frustrating for a Werewolf: The Forsaken Storyteller than searching for that one rule during a game. Well, that and needing to use a Gift and not having enough Essence. At least we can solve the first one. Here's everything you need in one place. Just a Claw Away White Wolf introduces this useful reference tool for Werewolf Storytellers. ... [click here for more] |
White Wolf |
$1.99
|
This is issue #18 of White Wolf Magazine (Horror Issue). Please note that all advertising in this PDF is out of date.
In this issue: Shadowrun Cyberpunk Ghostbusters Call of Cthulhu and more...
... [click here for more] |
White Wolf |
$1.99
|
This is issue #19 of White Wolf Magazine (Alternate Fantasy Worlds issue). Please note that all advertising in this PDF is out of date.
This issue features: Talislanta City-State Rolemaster Reviews and more... ... [click here for more] |
White Wolf |
$1.99
|
This is issue #21 of White Wolf Magazine (Torg & PBM issue). Please note that all advertising in this PDF is out of date.
This issue features: Torg Adventure Torg Review PBM Reviews fantasy adventure Shadowrun Troupe-Style RPG... and more. ... [click here for more] |
White Wolf |
$1.99
|
This is issue #22 of White Wolf Magazine (Fantasy issue). Please note that all advertising in this PDF is out of date.
This issue features: FRPG Aventure new spells new magic items Ars Magica Runequest ... and more. ... [click here for more] |
White Wolf |
$1.99
|
This is issue #25 of White Wolf Magazine (3rd Annual Superhero issue). Please note that all advertising in this PDF is out of date.
This issue features: DC Heroes Champions Rolemaster Torg Magic Scrolls Capsule Reviews ... and more. ... [click here for more] |
White Wolf |
$1.99
|
This is issue #26 of White Wolf Magazine (Annual Science Fiction issue). Please note that all advertising in this PDF is out of date.
This issue features: StarKhan Shadowrun Archetypes Cyberpunk 2020 Torg Fantasy Adventure Rifts Review ... and more. ... [click here for more] |
White Wolf |
$1.99
|
This is issue #27 of White Wolf Magazine (Annual PBM issue). Please note that all advertising in this PDF is out of date.
This issue features: StarKhan Legends Middle-Earth PBM Torg Ars Magica Live-Action RPG ... and more. ... [click here for more] |
White Wolf |
$1.99
|
This is issue #28 of White Wolf Magazine (Annual Fantasy issue). Please note that all advertising in this PDF is out of date.
This issue features: Torg Vampire Solo Fantasy Adventure GURPS Spell Components Legendary Lives Unique Unicorns ... and more. ... [click here for more] |
White Wolf |
$1.99
|
This is issue #29 of White Wolf Magazine (Halloween issue). Please note that all advertising in this PDF is out of date.
This issue features: Torg Vampire Call of Cthulu Chill GURPS Old West/Horror Vampire Hunters Dark Conspiracy ... and more. ... [click here for more] |
White Wolf |
$1.99
|
This is issue #30 of White Wolf Magazine (Near Future issue). Please note that all advertising in this PDF is out of date.
This issue features: Torg: Nippon Tech Dark Sun Review Shadowrun totems CORPS Martial Arts Age of Ruin Adventure ... and more. ... [click here for more] |
White Wolf |
$1.99
|
This is issue #31 of White Wolf Magazine. Please note that all advertising in this PDF is out of date.
This issue features: Shadowrun Amber Diceless Roleplaying feature review The Silicon Dungeon People of the Land Free Batman Returns Poster (an additional download - zipped jpgs) ... and more. ... [click here for more] |
White Wolf |
$1.99
|
"We Make the Old and Broken Into Something Better"
Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old.
As seen in The... [click here for more] |
White Wolf |
$2.00
|
Introducing the Hollow Earth chronicle for Mage: The Ascension 20th Anniversary Edition, this is the first story that will hint to characters about a previously lost world.
Lands and Legends Lost in Time
Mythology and fantasy are systematically pushed further and further into the reaches of dreams and subconscious. They thrive in their new homes and wait to be rediscovered... [click here for more] |
White Wolf |
$2.95
|
This is issue #20 of White Wolf Magazine (Superhero issue). Please note that all advertising in this PDF is out of date.
This issue features: DC™ Heroes fantasy adventure Runequest Reviews ... and more.
Plus, the final installment of Demon Killer ... [click here for more] |
White Wolf |
$2.95
|
This is issue #23 of White Wolf Magazine (Horror issue). Please note that all advertising in this PDF is out of date.
This issue features: Demons in FRPGs Call of Cthulhu Shadowrun FRPG encounter Conan in PBM games Age of RUIN ... and more. ... [click here for more] |
White Wolf |
$2.95
|
This is issue #24 of White Wolf Magazine (3rd Anniversary issue). Please note that all advertising in this PDF is out of date.
This issue features: Media in Torg Shadowrun Ars Magica Warhammer FRP Spellbooks Magic Items ... and more. ... [click here for more] |
White Wolf |
$2.95
|
The Lynx are a bloodline (or blood web as they prefer to be known) of Mekhet obsessed with networks. They understand the flow of information and power through the subtle, and not so subtle, connections that make up all kinds of networks - physical and social, as well as the ties of that bind Kindred close together.
First published in the Invictus Covenant book for first edition Vampire: the Requiem,... [click here for more] |
White Wolf |
$3.72 $2.97
|
When you fall, you leave debris.
During the production of The Scroll of Fallen Races, quite a bit of material had to be cut. Now we've compiled that missing information for your Exalted series.
A PDF-Exclusive Series Book for Exalted
Debris of the Fallen Races contains:
* Five martial art styles for Dragon Kings
* Chaos Pattern Charms
* Statistics for subterranean creatures... [click here for more] |
White Wolf |
$2.99
|
Legends of the Garou Gaia is in pain. The Earth Mother is torn by the vile talons of the Wyrm, the dragon of destruction. Only her children can stand before it - only the Garou, the werewolves, can hope to stop it. The Garou live in a dying world, a wilderness ravaged by the forces of greed and corruption. From the heroic Silver Fangs to the techno-savvy Glass Walkers, the 13 tribes... [click here for more] |
White Wolf |
$2.99
|
The Garou remember.
The werewolves tell the tales of their greatest heroes, keeping alive the ways. Stories as old as time and even older, stories stretching back to the dim mists of prehistory and stories as new as yesterday.
The Garou must remember. For when the stories are no longer told, then the Dying Race will die ... [click here for more] |
White Wolf |
$2.99
|
“You and your kind continue to rape and steal, as passed down from your father and the father before him. You can no longer hide from your crimes, and I will prove the indifference of The One Above. I will infect you…destroy all your kind with your own greed and malice. I needed only your blood to do this, for I am Lamia, the first born to Adam and Lilith.”
In the tradition of this... [click here for more] |
White Wolf |
$2.99
|
It’s Easy to Lose Focus
M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens... [click here for more] |
White Wolf |
$2.99
|
This book will allow player characters to choose a sire that is somewhat fleshed out and extant. Choosing someone who doesn’t have any background or who isn’t already in the game might cause extra work for already tired storytellers.
Alternately, the storyteller might use this book to populate a game with NPCs who present themselves to ghoul or mortal PCs. This would allow the PCs to choose... [click here for more] |
White Wolf |
$2.99
|
A collection of six stand-alone scenes for Vampire: The Requiem, designed by Will Hindmarch.
Use these scenes to play out moments of vampiric frenzy, whether you expected them to happen or not. Each scene is presented with a potential cause of frenzy in mind — a sudden wound, an infuriating betrayal, a gluttonous euphoria — but the heart of each scene really lies in those dramatic moments after... [click here for more] |
White Wolf |
$2.99
|
Welcome to Scenes of the Embrace, a collection of fourteen stand-alone scenes based on the seven Vices for your use in any Vampire: The Requiem chronicle. Although some suggestions for mechanics are included with this anthology, these scenes have a strong emphasis on dramatic storytelling.
Each Embrace focuses on a sire's struggle with her Vice. As such, you will find that these scenes... [click here for more] |
White Wolf |
$2.99
|
The Imperfect Lotus is a PDF-exclusive (not available in print) Exalted Second Edition supplement to the upcoming release, Scroll of the Monk. Many rare and exotic martial arts are practiced in Creation. Within this tome are enclosed some of the rarest, arts uncommon even compared to their rarified brethren. When your Exalt's back is against the wall and all hope seems lost, these styles' unexpected... [click here for more] |
White Wolf |
$2.99
|
An Ancient Text Revealed and Re-Examined
The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot... [click here for more] |
White Wolf |
$2.99
|
A collection of Vampire artwork from Timothy Bradstreet, veteran illustrator for numerous gaming and production companies.
Included are 10 black and white portraits of vampires based on Vampire: The Masquerade role playing game from White Wolf. ... [click here for more] |
White Wolf |
$2.99
|
Tourniquet is a set of guildelines and rules to help you navigate your way through playing Vampire the Masquerade when you are alone. It utilizes the Scale of Trouble and Grace (previously found in Witch & Knave) to help you produce narrative change with nearly every roll of the dice. It prompts you for description allowing you to move through the world of darkness being surprised... [click here for more] |
White Wolf |
$2.99
|
Doomed Warriors Protecting a Dying World
Long have the Garou of the Western Eye Sept guarded the San Francisco region from the Wyrm's evil. Thus far, the Garou believe their efforts have kept their millennia-long enemy at bay. But their vigil has faded. The Wyrm's murderous minions have insinuated themselves in Silicon Valley, Oakland, Berleley and even the City itself.
The... [click here for more] |
White Wolf |
$2.99
|
A Beast I Am, Lest a Beast I Become "The need comes upon me, a tide of lust and craving that I cannot resist. Like a tree against the storm, I will not bend, but eventually i will break. I may contain my desire for week upon week, allowing the agony to mount, but eventually I can resist no more and I must kill again..." The Children of Caine Vampires have existed... [click here for more] |
White Wolf |
$3.58
|
Change up your Vampire game with a new way to look at Generation and the Thin Blooded!
The reign of ancient monsters nears its end. Prophesies and Noddist lore predict cataclysmic events marking the final nights for the descendants of Caine. None predicted how some of the prophesies would transpire. These are the stories of how the “Clanless come to rule.”
From the ashes of ancient tyrannies... [click here for more] |
White Wolf |
$3.95
|
Believe!
Welcome to Bawlmer city, hon. It’s a city of tremendous Glamour and terrifying nightmares to match. Once ruled by the Thallain, there is a new resurgence in Baltimore as the Kithain seek to reclaim lost freeholds. Welcome to the fight! Join the Search…
Awakenings is the first in a series of interconnected adventures and stories set in Baltimore City. Several mortal children have... [click here for more] |
White Wolf |
$3.99
|
Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background.
This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how... [click here for more] |
White Wolf |
$3.99
|
The Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.
A PDF-Exclusive Series Book... [click here for more] |
White Wolf |
$4.19
|
The Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.
A PDF-Exclusive Series Book... [click here for more] |
White Wolf |
$4.19
|
The Secrets of the Incarnae Revealed
The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series.
A PDF-Exclusive Series Book... [click here for more] |
White Wolf |
$4.19
|
The Children of the Living and the Dead
They are born with the torment of Yomi in their veins and the hatred of
the living as their birthright. They are destined to be servants to
those who should call them kin, and monsters to those who should
embrace them. But they will not be denied their birthright. Their Age Is Here
What does it take to be one of the mortal children of the walking... [click here for more] |
White Wolf |
$4.19
|
Sometimes writers write too much.
The Compass of Terrestrial Directions, Vol. II—The Wyld offers many locations, people and creatures for Exalted games, but the writers produced quite a bit more than we expected. It seemed a shame just to throw the excess material away, though. Then, over time, other books ended up with little scraps and fragments of Wyld lore, and those seemed too cool to... [click here for more] |
White Wolf |
$4.19
|
Are You Afraid?
One cannot know the vampires of the Sabbat. Tehy are the darkest of the dark, the vampires other vampires fear. Whether they are rabid packs of silent assassins, all undead quake at the thought of their dark ways.
Good.
But there is more to this deadly sect than its followers' atrocities. Its secrets go deep, deep into the ninght. Its intrigues... [click here for more] |
White Wolf |
$4.41
|
The Holy City Gone Mad In 1099, the
victorious Crusaders captured Jerusalem and then embarked on an epic
frenzy of slaughter and destruction. Now, a century later, the seeds
watered by that bloody harvest finally blossom. A madman stalks the
nights. An ancient vampire stirs in his slumber. A holy spring weeps
tears of blood. Unless someone can learn Jerusalem's darkest secret,
the slaughter... [click here for more] |
White Wolf |
$4.78
|