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Madison by Night

Madison by Night


"It is said that Madison is 94 square miles surrounded by reality. Honestly, though, the reality out there isn't much better than what we have in here."   -- Chopper, Nosferatu and Keeper of Information for the Baron of Madison Part supply depot, part library, and part fast-food joint, Madison is a one-stop shop for Anarchs looking to take over a piece of ground to call their own. With...   [click here for more]
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The Player's Grimoire

The Player's Grimoire


Grimoire, spellbook, tome, codex, vade mecum… This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table...   [click here for more]
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Changeling: the Lost Storyteller Screen

Changeling: the Lost Storyteller Screen


Shield your cryptic die rolls and notes from prying players' eyes, and have the wisdom of the Lost available at a glance. With this beautiful slice of the Hedge between Storyteller and players, the game table will have that extra touch of dangerous fae beauty ...   [click here for more]
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Clanbook: Blood Brothers

Clanbook: Blood Brothers


Thankfully rare, yet growing in number during the Victorian Age, the Blood Brothers are among the most bizarre, twisted bloodlines in the World of Darkness. Loyal to the Sabbat but slavishly devoted to each other, the Freaks exchange blood, thoughts, and limbs to increase their lethality. Fearful tales spread from domain to domain of the vampires that share faces, smiles, and voices. Few know the bloodline's...   [click here for more]
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Kitsune

Kitsune


It always struck me as strange that the Kitsune were included as an aspect of Werewolf the Apocalypse. They seemed to be so much more than mere werecreatures. Their connection to humanity always spoke to me as more of dreams than Rage. This text is my effort to bring them fully into the ranks of the Dreaming. I truly hope you enjoy my depiction of them, which was drawn from research and pop...   [click here for more]
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Lost Arts of the Dead

Lost Arts of the Dead


The ancient dead keep their own counsel, and they have learned from bitter experience to hold onto any advantage to avoid Oblivion. The Charms within represent such advantage in the Underworld, a means of bringing powers unknown to most of its denizens to bear when necessary. Once practiced only by the dark realm’s elite, these arts have begun to filter out to the masses in this Time of Tumult. And...   [click here for more]
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Promethean: the Created Storyteller Screen

Promethean: the Created Storyteller Screen


Stolen Lives in a world with unique Rules  Imagine a world where the truth is obscured and all is not what it seems. That works well for players, but can be a disaster for the Storyteller! This Storyteller Screen lays out vital rules for the Storyteller to reference at a glance.  Play Aid for Promethean: The Created. This screen includes all the necessary charts and reference tables from the Promethean:...   [click here for more]
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Red Sickening Lights, Manila

Red Sickening Lights, Manila


Red Sickening Lights, Manila is the first book of the Reconquista saga, a story that explores the Camarilla’s attempt to regain control of the Philippines, a Ventrue Justicar’s search for an old enemy, and the unexpected bonds that form between two people. It is an insidious tale of revenge, obsession, and love. This is a Vampire: The Masquerade novelette series by Tobie Abad. ...   [click here for more]
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Renegades of Mercury: Love's Messengers

Renegades of Mercury: Love's Messengers


Renegades of Mercury presents information on a small group of Renegades who deliver the lost love letters of soldiers. Information on this group of Renegades includes details on a Forged Arcanoi and the figure that built the group in the wake of The Great War. Though written for The Great War setting, the Renegades of Mercury may be used in any Wraith setting or edition. All author proceeds for this...   [click here for more]
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self-Awakened: A Conversation with an Orphan

self-Awakened: A Conversation with an Orphan


Fuck Your War We didn’t choose to self-Awaken. We don’t want any part of your attempts to control the reality of those around you. We certainly aren’t here to be pawns in your pathetic Ascension War. We just want to be left alone and stay as far away from your bullshit shit as possible. Is that too much to ask? Fuck it! I’m doing my own thing! self-Awakened:...   [click here for more]
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Sprites

Sprites


As a child, I was fascinated by the idea of those colorful and ephemeral fairies seen in folklore and literature. I asked myself then how would these balls of energy would look in the World of Darkness, and what it would be like if they latched onto ideas, to passions. Their obsessive and single minded focus became paramount to their ultimate dream. The Sprites were subsequently born from a...   [click here for more]
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Theophanic Stratagem

Theophanic Stratagem


Terror grips the Midwest A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life. Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators...   [click here for more]
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Werewolf the Forsaken Storyteller Screen

Werewolf the Forsaken Storyteller Screen


There When You Need it  There's nothing more frustrating for a Werewolf: The Forsaken Storyteller than searching for that one rule during a game. Well, that and needing to use a Gift and not having enough Essence. At least we can solve the first one. Here's everything you need in one place.  Just a Claw Away  White Wolf introduces this useful reference tool for Werewolf Storytellers. ...   [click here for more]
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Legacy: Ebon Phoenix

Legacy: Ebon Phoenix


"We Make the Old and Broken Into Something Better" Take part in a Legacy both contemporary and ancient beyond time, harkening back to the times of Atlantis (allegedly) but newly founded, the Ebon Phoenix. A Moros legacy tied to no particular Order, delve the soul and mind of their subjects, acting as spiritual mentors in the modern era or psychiatrists of old. As seen in The...   [click here for more]
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The Court of Seasons

The Court of Seasons


The Court of Seasons, the spirit seasons of Creation, detailed orginally in Games of Divinity, returned to in Books of Sorcery, Volume IV The Roll of Glorious Divinity, is now updated for Exalted Third Edition. Two gods of the Spring Court of Seasons are detailed in the style of Adversaries of the Righteous. ...   [click here for more]
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maderos center 2 : el edificio de las tinieblas (parte 1)

maderos center 2 : el edificio de las tinieblas (parte 1)


Los edificios de las ciudades son lugares para empresas legales. Pero siempre hay más de un edificio con historias ilegales: Pero en las grandes metrópolis las criaturas de las noches le gustan dichos edificios para que no los molesten en sus trabajos. Este es una guía para saber los habitantes de dichos edificios. No solo hay vampiros en ellos, hay más,  mucho más de lo que piensas. Teniendo...   [click here for more]
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Bloodline Cambridge

Bloodline Cambridge


A look at a unique bloodline consisting of mortals and kindred working together as one.    Take a look at the Cambridge family and their unique place in the world of darkness. Includes the History of the Cambridge Line, character creation rules, unique combination disciplines, and details on notable members of the bloodline. In addition, a fully interactive character sheet designed by Chris "Mr.Gone"...   [click here for more]
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Into the Darkness

Into the Darkness


The city has had a sharp increase in missing person reports over the past several months. The police do not seem to be concerned, the editors of the city news outlets have suppressed any stories about it, and city hall ignores the topic whenever it is brought up. Several citizens have discovered something dark and sinister behind the disappearances.   Monsters are real,...   [click here for more]
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Sleepy Hollow

Sleepy Hollow


A courier has gone missing, the childer of an old foe is discovered, and something stirs in the quiet suburb of Sleepy Hollow Inspired by Washington Irving’s The Legend of Sleepy Hollow turning 200 years old, Sleepy Hollow provides a story for Vampire the Masquerade that can be woven into an ongoing campaign or run as a One-shot story. Sleepy Hollow includes: • History of Sleepy Hollow...   [click here for more]
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In Hunting A Monster

In Hunting A Monster


They are the brave princes of the earth who guard against the wicked and dreadful Anathema-kings of old. They are the thin scarlet line between the most civilized Realm and the barbarians at the gate. They are the shikari-the warriors who form the Wyld Hunt. And this is a story of what happens when duty goes wrong. What happens when the indomitable hunt is hunting the wrong target? When they are...   [click here for more]
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The Hallean Effect

The Hallean Effect


Introducing the Hollow Earth chronicle for Mage: The Ascension 20th Anniversary Edition, this is the first story that will hint to characters about a previously lost world. Lands and Legends Lost in Time Mythology and fantasy are systematically pushed further and further into the reaches of dreams and subconscious. They thrive in their new homes and wait to be rediscovered...   [click here for more]
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Lynx 2.0

Lynx 2.0


The Lynx are a bloodline (or blood web as they prefer to be known) of Mekhet obsessed with networks. They understand the flow of information and power through the subtle, and not so subtle, connections that make up all kinds of networks - physical and social, as well as the ties of that bind Kindred close together. First published in the Invictus Covenant book for first edition Vampire: the Requiem,...   [click here for more]
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Debris from the Fallen Races

Debris from the Fallen Races


When you fall, you leave debris. During the production of The Scroll of Fallen Races, quite a bit of material had to be cut. Now we've compiled that missing information for your Exalted series. A PDF-Exclusive Series Book for Exalted Debris of the Fallen Races contains: * Five martial art styles for Dragon Kings * Chaos Pattern Charms * Statistics for subterranean creatures...   [click here for more]
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Drums Around the Fire

Drums Around the Fire


Legends of the Garou Gaia is in pain. The Earth Mother is torn by the vile talons of the Wyrm, the dragon of destruction. Only her children can stand before it - only the Garou, the werewolves, can hope to stop it. The Garou live in a dying world, a wilderness ravaged by the forces of greed and corruption. From the heroic Silver Fangs to the techno-savvy Glass Walkers, the 13 tribes...   [click here for more]
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Iniquity of the Fathers

Iniquity of the Fathers


“You and your kind continue to rape and steal, as passed down from your father and the father before him. You can no longer hide from your crimes, and I will prove the indifference of The One Above. I will infect you…destroy all your kind with your own greed and malice. I needed only your blood to do this, for I am Lamia, the first born to Adam and Lilith.”   In the tradition of this...   [click here for more]
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Paradigm Explored: Number and Shape

Paradigm Explored: Number and Shape


It’s Easy to Lose Focus M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens...   [click here for more]
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Sample Sires

Sample Sires


This book will allow player characters to choose a sire that is somewhat fleshed out and extant. Choosing someone who doesn’t have any background or who isn’t already in the game might cause extra work for already tired storytellers.   Alternately, the storyteller might use this book to populate a game with NPCs who present themselves to ghoul or mortal PCs. This would allow the PCs to choose...   [click here for more]
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Scenes of Frenzy (Vampire: The Requiem)

Scenes of Frenzy (Vampire: The Requiem)


A collection of six stand-alone scenes for Vampire: The Requiem, designed by Will Hindmarch. Use these scenes to play out moments of vampiric frenzy, whether you expected them to happen or not. Each scene is presented with a potential cause of frenzy in mind — a sudden wound, an infuriating betrayal, a gluttonous euphoria — but the heart of each scene really lies in those dramatic moments after...   [click here for more]
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Scenes of the Embrace

Scenes of the Embrace


Welcome to Scenes of the Embrace, a collection of fourteen stand-alone scenes based on the seven Vices for your use in any Vampire: The Requiem chronicle. Although some suggestions for mechanics are included with this anthology, these scenes have a strong emphasis on dramatic storytelling. Each Embrace focuses on a sire's struggle with her Vice. As such, you will find that these scenes...   [click here for more]
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The Imperfect Lotus

The Imperfect Lotus


The Imperfect Lotus is a PDF-exclusive (not available in print) Exalted Second Edition supplement to the upcoming release, Scroll of the Monk. Many rare and exotic martial arts are practiced in Creation. Within this tome are enclosed some of the rarest, arts uncommon even compared to their rarified brethren. When your Exalt's back is against the wall and all hope seems lost, these styles' unexpected...   [click here for more]
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Tourniquet: Solo rules for Vampire the Masquerade

Tourniquet: Solo rules for Vampire the Masquerade


Tourniquet is a set of guildelines and rules to help you navigate your way through playing Vampire the Masquerade when you are alone. It utilizes the Scale of Trouble and Grace (previously found in Witch & Knave) to help you produce narrative change with nearly every roll of the dice. It prompts you for description allowing you to move through the world of darkness being surprised...   [click here for more]
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Condition Positive

Condition Positive


Condition Positive is an accessory for Storytellers and Players of any Chronicles of Darkness 2nd Edition game.  When playing in the Chronicles of Darkness, characters will occasionally have lucky breaks and turns of fate, where the dice shine on them and they obtain an Exceptional Success. As described on page 69 of Chronicles of Darkness 2nd Edition, a character obtains a beneficial Condition. This...   [click here for more]
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Alien Ancients

Alien Ancients


The Truth Is Out There Mages know that we are not alone in the universe. Wonders and terrors unimaginable lurk beyond the Horizon.. Even on Earth, traces of these alien visitors can be found amid the ruins of our earliest civilizations. To the Awakened, such mysteries could be the key to Ascension itself. A Toolbox For You Chronicle Inspired by conspiracy culture...   [click here for more]
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Unleashed & Unfettered

Unleashed & Unfettered


Change up your Vampire game with a new way to look at Generation and the Thin Blooded! The reign of ancient monsters nears its end. Prophesies and Noddist lore predict cataclysmic events marking the final nights for the descendants of Caine. None predicted how some of the prophesies would transpire. These are the stories of how the “Clanless come to rule.” From the ashes of ancient tyrannies...   [click here for more]
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Awakenings

Awakenings


Believe! Welcome to Bawlmer city, hon. It’s a city of tremendous Glamour and terrifying nightmares to match. Once ruled by the Thallain, there is a new resurgence in Baltimore as the Kithain seek to reclaim lost freeholds. Welcome to the fight! Join the Search… Awakenings is the first in a series of interconnected adventures and stories set in Baltimore City. Several mortal children have...   [click here for more]
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Thoughts and Prayers (A Deviant: The Renegades Novella)

Thoughts and Prayers (A Deviant: The Renegades Novella)


Geraldine “Geri” Wayfield grew up as the pastor’s daughter. The pastor was a faith healer who could back up his claims. The family-cult she descended from was frequently blessed with impressive feats of spiritual power. Spiritual Gifts were supposed to be her birthright from God, and Scars were a shameful sign of lacking faith. The problem was, she wasn’t developing even the lowliest Spiritual...   [click here for more]
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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how...   [click here for more]
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Rage Warriors of the Apocalypse

Rage Warriors of the Apocalypse


With a Howl of Fury For too long, the Wyrm has spread its influence across Mother Gaia. In pain, she cries out to her strongest children. With a howl, they answer her. From the white-hot crucibles of battle they arise, joining into packs to tear through all who would threaten their world. But the Wyrm, too, has its dark heroes, and they are willing to do anything...   [click here for more]
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Coyote Falls

Coyote Falls


It's really only a matter of time, he thinks, twirling his gun around his index finger. The girl's moves are obvious, rote. She's a teenager; she doesn't know any better. She'll reach out for the only type of protection she's ever really known.   Which means they'll be coming.   But that's just fine, the man thinks as his badge glistening in the moonlight....   [click here for more]
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Glories of the Most High: Luna

Glories of the Most High: Luna


The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. A PDF-Exclusive Series Book...   [click here for more]
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Glories of the Most High: The Maidens of Destiny

Glories of the Most High: The Maidens of Destiny


The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. A PDF-Exclusive Series Book...   [click here for more]
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Glories of the Most High: The Unconquered Sun

Glories of the Most High: The Unconquered Sun


The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. A PDF-Exclusive Series Book...   [click here for more]
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Half-Damned Dhampyr

Half-Damned Dhampyr


The Children of the Living and the Dead They are born with the torment of Yomi in their veins and the hatred of the living as their birthright. They are destined to be servants to those who should call them kin, and monsters to those who should embrace them. But they will not be denied their birthright. Their Age Is Here What does it take to be one of the mortal children of the walking...   [click here for more]
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Splinters of the Wyld

Splinters of the Wyld


Sometimes writers write too much. The Compass of Terrestrial Directions, Vol. II—The Wyld offers many locations, people and creatures for Exalted games, but the writers produced quite a bit more than we expected. It seemed a shame just to throw the excess material away, though. Then, over time, other books ended up with little scraps and fragments of Wyld lore, and those seemed too cool to...   [click here for more]
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The Mandate of Heaven

The Mandate of Heaven


The Mandate of Heaven allows Storytellers and players alike to dive into affairs of state within the larger political structure of Creation, so that players' Exalts might guide their nations against the machinations of the world's great powers. Gain or lose power, absorb other dominions, conduct war or peace -- it is all made possible in here. A sourcebook for Exalted (previously only...   [click here for more]
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Storytellers Handbook to the Sabbat (WW2225)

Storytellers Handbook to the Sabbat (WW2225)


Are You Afraid? One cannot know the vampires of the Sabbat.  Tehy are the darkest of the dark, the vampires other vampires fear.  Whether they are rabid packs of silent assassins, all undead quake at the thought of their dark ways.   Good. But there is more to this deadly sect than its followers' atrocities.  Its secrets go deep, deep into the ninght.  Its intrigues...   [click here for more]
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A Cainite's Guide to Travel

A Cainite's Guide to Travel


Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.  Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning...   [click here for more]
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The Rose Witch

The Rose Witch


Set in the year 900. A young woman is transformed into a Cainite, after which her whole world is turned around completely. ...   [click here for more]
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Fountains of Bright Crimson

Fountains of Bright Crimson


The Holy City Gone Mad In 1099, the victorious Crusaders captured Jerusalem and then embarked on an epic frenzy of slaughter and destruction. Now, a century later, the seeds watered by that bloody harvest finally blossom. A madman stalks the nights. An ancient vampire stirs in his slumber. A holy spring weeps tears of blood. Unless someone can learn Jerusalem's darkest secret, the slaughter...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
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