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This is a simple two-page booklet with a very simple solo system that can be used with any 24XX game. It contains four main ideas, the yes-no question, the open question, record keeping to facilitate do-overs and jumping back and forth in time, and managing scenes, including plot twists through unexpected scenes.
These rules respect the 24XX mechanics of 1d6 for resolution and d20 for detail.
These... [click here for more] |
Parts Per Million |
$2.00
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Alone in the Dark is a set of simple Solo play rules for Blades in the Dark
You Need This Book
Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation.
It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these... [click here for more] |
Parts Per Million |
$3.99
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Cut Up Solo
Around The World In 80 Days [Jules Verne]
This book takes the next from the classic Jules Verne novel and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) are set up to randomly grab 20 snippets at a time, or use can use the build in Find All function to use the spreadsheet... [click here for more] |
Parts Per Million |
$3.99
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Cut Up Solo
King Soloman's Mines
This book takes the text from King Soloman's Mines by H Rider Haggard and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and 19,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) are set up to randomly grab 20 snippets at a time, or use can use the built in Find All function to use the spreadsheet as... [click here for more] |
Parts Per Million |
$3.99
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Cut Up Solo
Scandal in Bohemia The Adventures of Sherlock Holmes
Cut Up Solo Scandal in Bohemia takes the short stories by Sir Arthur Conan Doyle and cuts them into snippets of text typically 4-6 words in length.
This cut up book has come out of a recent run of gaming set in the 18th to early 20th century. This started with Pirates! which was set around the mid to late 18th century and will continue... [click here for more] |
Parts Per Million |
$3.99
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Cut Up Solo
She & Ayesha
This book takes the next from two novels by H Rider Haggard, She and Ayesha, and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and 53,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) are set up to randomly grab 20 snippets at a time, or use can use the built in Find All function to use the spreadsheet... [click here for more] |
Parts Per Million |
$3.99
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Cut Up Solo
The Nine Unknown
Cut Up Solo The Nine Unknown takes the novel by Talbot Mundy and cuts them into snippets of text typically 4-6 words in length. The Nine Unknown is a 1923 novel by Talbot Mundy. Originally serialised in Adventure magazine, it concerns the Nine Unknown Men, a secret society founded by the Mauryan Emperor Ashoka around 270 BC to preserve and develop knowledge that would be... [click here for more] |
Parts Per Million |
$3.99
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Operation Molten Crown
Operation Molten Crown is a support mission designed for WWII: Operation WhiteBox™. Undertaking covert missions in Normandy before Operation Overlord!
“We have before us an ordeal of the most grievous kind. We have before us many, many long months of struggle and of suffering. You ask, what is our policy? I can say: It... [click here for more] |
Parts Per Million |
$3.99
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3Deep Combat Card Deck
All your combat rolls at a flip of a card
3Deep has a very interactive combat system, defenders can try and use their shields, or use your combat skill to dodge, duck or dive. As you attack you can roll to attack, roll your damage, hit locations, and for knockback to send your target flying.
If you are using everything combat can get slow. Speed it up with these combat tarot... [click here for more] |
Parts Per Million |
$4.95
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This rules supplement is aimed at any and all BRP Basic Roleplaying games, including Call of Cthulhu and Runequest, and anything else that is independently produced using the SRD.
The book contains a d100 oracle, a selection of muses or spark tables, advice on improv gaming and solo playing adventure/mystery games.
Solo rules are a great way to turn any rulebook into a quickstart for the... [click here for more] |
Parts Per Million |
$4.95
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Camaraderie
Solo playing Comrades The Revolutionary RPG
Comrades The Revolutionary RPG is a PbtA game about fighting towards a revolution. These rules add solo play to its capabilities.
Create randomized factions that are working towards their own ends and don't care who gets trodden under to achieve them.
Everything works off of d6, and most of the time you will be using... [click here for more] |
Parts Per Million |
$4.95
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Capers Solo
These rules add solo roleplaying as an option for Capers by Nerdburger Games. You will need the core Capers rules to use this book.
Capers is a 1920s themed Supers game using a simple playing card game mechanic in place of dice for random events.
These solo rules use cards for emulating the role of Game Master.
Oracles & Seers
The Oracle is used for questions... [click here for more] |
Parts Per Million |
$4.95
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Ghostmaster
Solo Roleplaying Ghostbusters International
These rules were created to help you play Ghostbusters and Ghostbusters International [West End Games] without a Ghostmaster.
They proved to be an interesting challenge. Horror games are fairly easy to solo and get the right feel. Horror games are about scaring the character, and if you can scare the player as well, that is a bonus.
Comedy games... [click here for more] |
Parts Per Million |
$4.95
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ICONIC Hero
Solo Roleplaying Compatible with ICONS Assembled
ICONIC Hero gives you a simple set of tools that allow you to play ICONS Assembled without a Game Master. If you want to learn the game, or you cannot get a group together, these rules will let you play on your own. No need to be an expert or know the rules inside out, anyone with imagination, and and enjoyment... [click here for more] |
Parts Per Million |
$4.95
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One Lore
Solo Roleplaying The Lore System
This rules supplement adds solo roleplaying to The Lore System. It can also be used with other BRP/d100/D100 lite systems if you are familiar with the way that The Lore System uses Lore Sheets.
The rules supplement gives you a one roll, d100 oracle for both yes-no questions and thematic open questions.
On top of the oracles are rules for applying Risk Counters... [click here for more] |
Parts Per Million |
$4.95
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One Spark
Solo Playing Spark Roleplaying Game
... [click here for more] |
Parts Per Million |
$4.95
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Quick Ass Solo
Compatible with QAGS Second Edition
These rules, a d20, and a copy of QAGS Second Edition is all you need to get going with this super flexible RPG. Quick Ass Solo uses the same 'roll low, but not too low' system as the core rules to take the decision-making out of your hands and under the control of the dice. These rules also introduce improv techniques selected to help you speed your... [click here for more] |
Parts Per Million |
$4.95
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Solo Core
Solo Playing 2D20 System Games
I am best known for creating solo tools that fit a specific game and setting. I like the seamless feel of solo tools and game rules working together as part of the same system. So what am I doing writing something that goes against that philosophy? The 2D20 System Reference Document, published by Modiphius, contained all the core rules for the underlying 2D20... [click here for more] |
Parts Per Million |
$4.95
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Solo Element
Solo Roleplaying Elemental Roleplaying Game
Elemental RPG is a stripped-down d6, setting neutral RPG that does not try to be minimalist. It uses a couple of simple dice mechanics as building blocks from which you can build up almost anything. It copes with spells, monsters, superpowers, elder gods, and future tech as easily as clubs, swords, and assassins.
These solo rules are intended... [click here for more] |
Parts Per Million |
$4.95
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Solo FASERIP
Compatible with FASERIP and FASERIPopedia
These solo rules were requested by one of my patreons.
FASERIP is a retro-clone of the Marvel Super Heroes game from the 1980s. It has a rather unique resolution mechanic that is very simple to use.
FASERIP is very popular and well-supported. You can find the free rules here. https://www.drivethrurpg.com/product/177913/Faserip
These rules require... [click here for more] |
Parts Per Million |
$4.95
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Do you want to play FATE?
Do you want to learn how the game plays?
These rules replace the need for a GM allowing you to run the game that you want to play. Solo campaigns can be sweeping adventures limited only by your imagination. This booklet will unleash your adventures.
No experience necessary!
Solo is a perfect way to learn... [click here for more] |
Parts Per Million |
$4.95
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Solo Sigil
Solo Playing Sigil Based Games
The Sigil System by Stormforge Productions is the game system that powers Z-Land amongst others. It also has an SRD document allowing you to build your own games using the system.
These solo rules use the same Blackjack based d100 system as the core game for the oracle, in fact you only need a d100. Three different ope question tools are offered, you pick... [click here for more] |
Parts Per Million |
$4.95
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Solo Vigilante
Solo Roleplaying Survive This!! Vigilante City
This solo rules supplement adds solo play to Survive This!! Vigilante City.
They cover tweaks to character creation, provide a yes-no and two open question tools, one based on dice or cards and the other based on bookwalking, using the dice to select random pages within a book which you then skim for ideas, or words to answer your questions.... [click here for more] |
Parts Per Million |
$4.95
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Solo, Contain, Protect
Solo Roleplaying for SCP - THE TABLETOP RPG
These rules are intended to be used alongside the SCP - The Tabletop RPG by 26 Letter Publishing.
Most of the emphasis is focused on creating missions and not revealing too much before your character would know it. Many of the ideas I use are present, such as oracles and drama dice, but this also has an extended section on improvisation... [click here for more] |
Parts Per Million |
$4.95
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Strange Solo
Solo Roleplaying Grok?!
Rules light games are often the weapon of choice for solo playing because they allow you to hold most of the rules in your short-term memory and skip many book lookups and rules checks.
Rulings, not rules, also dovetail with the improvisational nature of solo play. Rather than looking up a rule, you can make up a satisfactory outcome to anything not explicitly... [click here for more] |
Parts Per Million |
$4.95
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Solo Universal Role Play
The material presented here is my original creation, intended for use with any Generic Universal Role Playing game.
Parts of these rules are developed from One Page Solo Engine v0.2 by Karl Hendricks Those rules are covered by the CC BY-SA 4.0 license.
I was asked by one of my twitter followers to create a set of rules for playing a well known generic universal role playing... [click here for more] |
Parts Per Million |
$4.95
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Trials for One
Solo Roleplaying ICRPG
The Index Card Role Playing Game is an intriguing game for solo players. Right there in the core book (2nd edition pg. 48) it suggests playing through the three trials on your own [that is where the trials in this book's title comes from]. Anything this solo friendly needs supporting. This book is that support.
The core rules do not give any solo rules. ICRPG... [click here for more] |
Parts Per Million |
$4.95
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USP
Unbelievably Simple Solo Play
Compatible with USR 2.0
Scott Malthouse kindly permitted me to create these rules for USR 2.0. The cool thing about simple and universal systems like USR 2.0 is that you can learn one system and then play anything anywhere. You can hold the rules in your head and play without having to reference rulebooks constantly.
These solo rules are about as... [click here for more] |
Parts Per Million |
$4.95
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3Deep Supers
This title requires the 3Deep Core rulebook
When I first published 3Deep in 2016, I intended to release the setting-neutral rules and follow it up quickly with splatbooks that tweaked the game to fit each setting and genre.
I produced two books, one of which I wrote myself, and one was an adaption of No GM’s Sky by Todd Zircher. Ironically, supers... [click here for more] |
Parts Per Million |
$4.99
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The Sticky GM
This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference.
You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have... [click here for more] |
Parts Per Million |
$7.99 $4.99
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An introduction on how to run and play a role playing game.
Examples of actual game sessions for both fantasy and modern genres.
3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset.
This book will support anyone new to role playing games and 3Deep in particular to get started.
Why... [click here for more] |
Parts Per Million |
$5.99
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Easier RPG Publishing 2024
Hints, Tips, and Thoughts on Publishing on DriveThruRPG
This book was born out of the DriveThruRPG.com Pocketquest game jam. That is an annual game jam intended to bring new people into publishing. I found myself sharing many of the lessons that I have learned the hard way to help people get the best start they can in this industry.
Someone made a joke that I should write... [click here for more] |
Parts Per Million |
$7.99
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"I love the way spellcasting works"
Ignacio M.
2023 Update: 3Deep was originally released under the OGL 1.0a. Following the recent disgusting behavior by WotC and Hasbro, I have removed the OGL, and moved to a more permissive license. You are still welcome to create, publish and sell your own updates and adventures for 3Deep.
The Ultimate... [click here for more] |
Parts Per Million |
$9.99
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