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Mutant: Year Zero - Zone Compendium 4 - Eternal War

Mutant: Year Zero - Zone Compendium 4 - Eternal War


Slowly, the robot boots up again. It feels its circuits wake up, system after system coming online. Recharging and repairs are complete. The robot runs a quick diagnostic scan of its key functions. 73% capacity. It will have to do. The order must be completed. The robot draws its laser rifle and assumes a firing stance, bracing the rifle on a rusty metal beam, scarred by enemy fire. The robot scans...   [click here for more]
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Out of Time - Tales from the Loop

Out of Time - Tales from the Loop


There are rumors of a mechanical contraption that roams around the fields outside the small communities of the Mälaren Islands. At the same time, flyers asking for information on lost pets are increasing on the bulletin board outside the grocery store. On TV, the weatherman speaks of “random storm gusts” – and hasn’t there been severely bad weather the past few nights?   ...   [click here for more]
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Tales from the Loop RPG Starter Set

Tales from the Loop RPG Starter Set


As the robot thundered across the rye field towards the police van I realized a line had been crossed, and that it had been crossed many hours earlier that day. Maybe it happened when we broke into the warehouse down at Sätuna, when Olof found that strange backpack. Strange that I didn’t realize it then – when Olof slipped his hand into the big glove and the Thing under the tarp came to life....   [click here for more]
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Tales from the Loop RPG: Map

Tales from the Loop RPG: Map


Winner of five ENnies in 2017 including Best Game, Best Setting, Best Writing and Product of the Year! A large full-color map of Mälaren Islands, the main game setting of the Tales from the Loop RPG. On the flip side there is a map of the alternative US game setting, based on Boulder City, Nevada. “RPG Tales from the Loop lets you channel Stranger Things and ET.” The Verge “Tales From The...   [click here for more]
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Tales from the Loop RPG: Rulebook

Tales from the Loop RPG: Rulebook


Winner of five ENnies in 2017 including Best Game, Best Setting, Best Writing and Product of the Year! The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of...   [click here for more]
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Tales from the Loop: Our Friends the Machines & Other Mysteries

Tales from the Loop: Our Friends the Machines & Other Mysteries


The first campaign book for the award winning Tales from the Loop RPG, which scooped no less than five ENnies including Best Game, Best Setting, Best Writing, Best Internal Art and Product of the Year in 2017! Toys suddenly developing intelligence. A mystical mummy roaming the beaches. Weird events in the local video store. A mixtape full of mysteries. Four wondrous machines. A...   [click here for more]
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Tales from the Loop: They Grow Up So Fast

Tales from the Loop: They Grow Up So Fast


Everything changed on that fateful day. Looking back, I know that whatever we did changed our lives forever. The sky ruptured and something strange came through. It was a great adventure that showed us how little we knew about the universe. It was scary and yet magical. I wish we could do it again. In these four adventures, that together forms a campaign spanning...   [click here for more]
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The Gray Death

The Gray Death


The door to the laboratory slid shut with a hiss. The battle was over, and the short man wiped a fleck of greenish fluid from his face. The lights in the ceiling flickered and cast a bleak glow over the fallen individuals on the floor in front of him. The man’s two accomplices – one immense and mechanical, the other shadowy – awaited new instructions. “It is done,” the short...   [click here for more]
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Things from the Flood RPG: Rulebook

Things from the Flood RPG: Rulebook


Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar.   Perhaps, if we had listened closely, we would also have heard it. We...   [click here for more]
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Symbaroum - Adventure Pack 4

Symbaroum - Adventure Pack 4


Once the conversation dies out, silence falls like a heavy blanket over the world. The sudden cracks of the fire resound like hammer blows in your ears. To make any noise at all feels like a violation of the unnatural stillness. The world is absolutely quiet, mute like the dead. In the darkness beyond the wavering ring of light cast by your campfire, even the moaning of the wind...   [click here for more]
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Symbaroum - The Hunter's Harbor

Symbaroum - The Hunter's Harbor


NOTE: The Hunter's Harbor is the opening section of the book Thristle Hold - Wrath of the Warden, here presented as a stand-along eBook - perfect for players who can (and are supposed to) read this section before playing, or for anyone who just wants to get a feel for the town of Thistle Hold without buying the whole book. ___________________________________ Every day for eight...   [click here for more]
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Symbaroum - The Explorer's Haven

Symbaroum - The Explorer's Haven


NOTE: The Explorer's Haven is the opening section of the book Karvosti - The Witch Hammer, here presented as a stand-along eBook - perfect for players who can (and are supposed to) read this section before playing, or for anyone wanting to get a feel for the cliff of Karvosti without buying the whole book. ___________________________________ The transformation is slow enough...   [click here for more]
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Symbaroum - City of Contrasts

Symbaroum - City of Contrasts


NOTE: City of Contrasts is the opening section of the book Yndaros - the Darkest Star, here presented as a stand-along eBook - perfect for players who can (and are supposed to) read this section before playing, or for anyone wanting to get a feel for the city of Yndaros without buying the whole book. ___________________________________ Had she not been so short on time she would...   [click here for more]
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Mutant: Year Zero - Zone Compendium 5 - Hotel Imperator

Mutant: Year Zero - Zone Compendium 5 - Hotel Imperator


In the dimly lit room, serious-looking men and women sit around a long table. At the short end, a man with long silvery hair and wearing a black suit presides over the meeting. His left eye lacks both iris and pupil, the white of it tinged by an unnatural icy blue. An old machine on the table projects a photo of a scrap village on the wall. The door to the room opens. Two people enter, cloaked in...   [click here for more]
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Symbaroum - Report 22:01:08

Symbaroum - Report 22:01:08


SPOILER ALERT This document reveals many secrets regarding the game world of Symbaroum and is exclusively written for Game Masters. If you intend to play the game, you are prompted to stop reading here. __________________________________________________________ Team Järnringen has gotten hold of a document where...   [click here for more]
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Symbaroum - The Throne of Thorns

Symbaroum - The Throne of Thorns


NOTE: This product includes major spoilers and is Pay-What-You-Want to get players to think one extra time before downloading it! __________________________________  This fourteen page overview introduces the main theme, agents and episodes of the Chronicle of the Throne of Thorns – the series of setting and adventure modules through which the world of Symbaroum is expanded...   [click here for more]
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Coriolis - The Third Horizon Core Book

Coriolis - The Third Horizon Core Book


“I’m getting a signal.” Dalil’s voice crackled over the com. “We’re close.” The navigator gazed into the darkness ahead, his face ghostly pale in the cold glow from the tabula in his hands.   Radwa nodded silently for her comrades to advance, approaching the strange ruins in the moonscape. The only sound they could hear was their own breathing through the air filters,...   [click here for more]
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Coriolis The Third Horizon - Quickstart

Coriolis The Third Horizon - Quickstart


“I’m getting a signal.” Dalil’s voice crackled over the com. “We’re close.” The navigator gazed into the darkness ahead, his face ghostly pale in the cold glow from the tabula in his hands.   Radwa nodded silently for her comrades to advance, approaching the strange ruins in the moonscape. The only sound they could hear was their own breathing through the air filters,...   [click here for more]
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Coriolis: Aram's Secret

Coriolis: Aram's Secret


The acidified planet Jina is widely considered as an uninhabitable hell hole. Despite this, a hardy mining colony known as Aram’s Ravine persists underneath the heavy clouds. Most travelers and traders in these parts choose the luxury resort moon Cala Duriha instead, and only the most desperate descend through the toxic atmosphere to visit the Ravine. Fate forces the PCs down to the planet, however,...   [click here for more]
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Coriolis: Emissary Lost

Coriolis: Emissary Lost


Street reporters call it The Mysticides. Scores of mystics have been found dead, or disappeared without a trace. Who is hunting the mystics of Coriolis? And why? When a friend of the player characters disappears, it becomes personal. Can they solve the mystery before it is too late? Emissary Lost is the first part in the epic Mercy of the Icons campaign for the award-winning...   [click here for more]
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Coriolis: Last Voyage of the Ghazali

Coriolis: Last Voyage of the Ghazali


The colony in the Taoan system transmits a distress call and goes silent. On Coriolis station, the factions scramble to put together a rescue mission focused on the Ghazali, a decommissioned cruise liner. The PCs are members of the rescue team and put on ice before the jump to Taoan, but something goes terribly wrong before they reach their destination. They wake up to alarms in the darkness on...   [click here for more]
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Forbidden Lands - The Bitter Reach Map & Cards Pack

Forbidden Lands - The Bitter Reach Map & Cards Pack


This pack for the Forbidden Lands roleplaying game contains player aids designed for use with the Bitter Reach campaign module. Contents: A large color map of the Bitter Reach A sheet of stickers for adventure sites and gravestones – transforming the map into a living, permanent chronicle of your adventures Fourteen custom playing cards for unique...   [click here for more]
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Forbidden Lands Core Game

Forbidden Lands Core Game


Round the beggar from Varassa all sat in a ring, and by the campfire they sat and heard his song. And about walkers and wolfkin and every terrible thing, and of his fear he sang to them all night long: “There is something beyond the mountains, beyond the howls beyond the mist, there is something behind the veils, behind hearts cold as stone. Hearken,...   [click here for more]
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Forbidden Lands Quickstart

Forbidden Lands Quickstart


Round the beggar from Varassa all sat in a ring, and by the campfire they sat and heard his song. And about walkers and wolfkin and every terrible thing, and of his fear he sang to them all night long: “There is something beyond the mountains, beyond the howls beyond the mist, there is something behind the veils, behind hearts cold as stone. Hearken,...   [click here for more]
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Forbidden Lands: Card Deck

Forbidden Lands: Card Deck


This box contains 55 high quality custom cards designed for the Forbidden Lands roleplaying game. The beautifully illustrated cards describe magical artifacts, mounts, and maneuvers in combat. The cards supplement play and enhance your experience. The deck contains: 22 Artifact Cards 8 Mount Cards 14 Combat Cards 10 Initiative Cards 1 Reference Card ...   [click here for more]
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Forbidden Lands: Crypt of the Mellified Mage

Forbidden Lands: Crypt of the Mellified Mage


Lit by guttering candles, the timeworn saint’s shrine still reeks of burnt offerings. Plaster dust floats in the still air as you smash away a mosaic depicting a wondrous healer tending wounds with a honeyed touch – eyes become bright and clear, limbs vital rather than withered, the dead rise from their graves and dance about him. As the mural crumbles beneath your determined blows, a blackened...   [click here for more]
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Forbidden Lands: Raven's Purge

Forbidden Lands: Raven's Purge


It is said that the first six elves of the Forbidden Lands – the ones who planted the trees, drew the furrows of the rivers and gave the animals their home – after completing their mission, had their rubies gathered in the royal crown, Stanengist, the name of which means “The Hanging Stones.” In the crown they rested deservedly, but at the same time, kept watch over their creation and gave...   [click here for more]
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Forbidden Lands: The Bitter Reach

Forbidden Lands: The Bitter Reach


In the southern lands, elders speak of cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that would plunge realms and kin into ruin if only someone could understand these ancient words. They are the desperate confessions of the lost. They are the legends of the Bitter Reach. Deep beneath its frozen surface, creatures told of only in the...   [click here for more]
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Forbidden Lands: The Bloodmarch

Forbidden Lands: The Bloodmarch


The plains of the Bloodmarch once blossomed so abundantly that hot days would see rivers of nectar flow through the vales. The mountains yielded ore so pure that shards of unforged iron could be used for axes. Of course, this was before the Demon Flood. Ever since the sorcerer Zygofer had his demonic hordes lay waste to the country, the land has been dead and deserted, apart from the twisted nightmares...   [click here for more]
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Forbidden Lands: The Book of Beasts

Forbidden Lands: The Book of Beasts


"By the Nightwalker, get up! These beasts are mere chickens!” Shieldmaiden Armanda pulled her sword from the dragon spawn and wiped the steel on the merchant’s fur collar as he lay there. “Look at that, you’re finally baptized!” she grinned and looked at her companion’s soiled face. A bestiary you can play. This monster manual for the multiple award-winning Forbidden...   [click here for more]
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Forbidden Lands: The Spire of Quetzel

Forbidden Lands: The Spire of Quetzel


Wind dies. Pale grass grows in spirals. Lichen forms blurred iridescent sigils on cracked stone. Black trees curl their trunks and crook their branches as if bowing. The Spire is driven through the skin of the world like a pin through curling paper. With every step toward the tower, it writhes and warps like a hallucination. It seems infinitely tall, like something in a dream. There is...   [click here for more]
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Svärdets sång: Blodslandet

Svärdets sång: Blodslandet


En gång ska slätterna i Blodslandet ha blommat så ymnigt att nektar under varma dagar rann i floder längs sänkorna. Därtill var bergens giva så ren att malmskärvorna kunde nyttjas till yxor redan utan att smidas. Allt detta var förstås före Demonfloden. Sedan häxmästaren Zygofer lät horder av demoner ödelägga landet ligger allt dött och öde bortsett från de vanvridna mardrömmar...   [click here for more]
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Symbaroum - On the Nature of Davokar

Symbaroum - On the Nature of Davokar


What follows is one of the most condensed and at the same time enlightening descriptions there is of the forest of Davokar. The text is a report from a performance at the wine cellar Tuvinels in Yndaros. The speaker was an anonymous, allegedly successful, treasure-hunter, and the transcriber was none other than Iasogoi Brigo – then one of Ordo Magica’s most ambitious novices, nowadays famous himself...   [click here for more]
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Coriolis: The Last Cyclade

Coriolis: The Last Cyclade


Ash falls like snow over the mourners lining the shores of Dar Bahri, while smoke from the funeral pyres rises toward Dabaran’s bloodred sun. Far above in the darkness of space, a lone ship waits to enter the portal to Uharu. Its crew stands ready to complete their mission: the ghost ship Zafirah has been found – those who reach her first will most likely unveil the truth behind one of the...   [click here for more]
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Coriolis: Wake of the Icons

Coriolis: Wake of the Icons


Nightmares and premonitions wake you in a cold sweat, panic tightening your chest. “It began with rolling fields and an invitation. An outstretched hand – whose hand? Then a starry sky and the emptiness of space. You couldn’t breathe, your heart racing as you recognized a planet – the emerald – Kua, waiting for you. Glittering wings in the darkness surrounding you. Hundreds of butterflies...   [click here for more]
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Symbar - Mörkrets moder

Symbar - Mörkrets moder


NOTE: This product is written in Swedish _______________________________ Ännu ett löv föll i hans hand, brandgult med roströda kanter. Ardil betraktade det utan sinnesrörelser. Den storm av hat, sorg och skräck som drabbat honom när skiftningen först kunde anas hade bedarrat, lämnat honom i ett tillstånd bortom hopp, bortom förtvivlan. Ett plågat skri skar...   [click here for more]
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Symbar - Mother of Darkness

Symbar - Mother of Darkness


Yet another leaf fell into his hand, fiery yellow with a rust-red rim. Ardil regarded it without feeling anything at all. The torrent of hate, sorrow and dread he suffered when he first noticed the shift had subsided, leaving him in a state beyond hope, beyond despair. A tortured cry cut through the morning haze, made him turn his gaze to the south. It didn’t sound like...   [click here for more]
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Symbaroum - Character Sheet

Symbaroum - Character Sheet


Download the Symbaroum character sheet for print (A4). The zip file contains the following: 1. The standard character sheet in all its glory, same as in the Core Rulebook. 2. A printer friendly, black and white, minimalistic character sheet with some of the fancy design removed - if you don't want to use too much precious ink! ...   [click here for more]
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Coriolis: Ikonernas död

Coriolis: Ikonernas död


Mardrömmar och föraningar väcker dig kallsvettig, med panik i bröstet. ”Det började med böljande sädesfält och en kallelse. En utsträckt hand – vems hand? Sedan en stjärnspäckad himmel och rymdens vakuum. Du kunde inte andas. Hjärtat slog i bröstet när du kände igen en planet – den gröna smaragden – Kua, väntande på dig. Glittrande vingar i rymden runt omkring. Hundratals...   [click here for more]
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Symbaroum - Davokar & Symbar Hexagon Map

Symbaroum - Davokar & Symbar Hexagon Map


This PDF Map Set includes two high resolution maps, possible to print in A2 (16.5 x 23.4 inches) with premium quality. One of the maps is of Symbaroum's game world, essentially the same found on page 19 of the core book but much larger and with hexagons in different colors to mark the borders between Bright, Wild and Dark Davokar. The second map shows the ruined city of Symbar, again...   [click here for more]
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Symbaroum - Errata

Symbaroum - Errata


This document lists the corrections and clarifications made to the Symbaroum Core Rulebook after the release of the offset printed was launched in 2015. Some of the notes also apply to the print-on-demand books purchased prior to 2016-02-27. A new section has been added to the errata, featuring changes made to the second printing of the book, released early 2017. ...   [click here for more]
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Symbaroum - Map Set

Symbaroum - Map Set


This PDF Map Set includes two high resolution maps, possible to print in A2 (16.5 x 23.4 inches) with premium quality. One of the maps is of Symbaroum's game world, essentially the same found on page 19 of the core book but much larger. The second map shows the town of Thistle Hold, and includes street names and important establishments. Click the preview link below the thumbnail image for a closer...   [click here for more]
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The Art of Symbaroum

The Art of Symbaroum


Preface Ever since we launched the tabletop roleplaying game Symbaroum in Swedish (2014), players and fantasy art lovers have asked us to produce a stand-alone art book; with the international translations into English (2015), French and Italian (2016) the requests grew even more frequent. So here it is, The Art of Symbaroum.   The images showing the world and creatures...   [click here for more]
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Alberetor - The Haunted Waste

Alberetor - The Haunted Waste


The aching spine, the knees stiff and tender. For more than two decades Old Aldaro had known what was responsible for the pains: sometimes the heavy drinking of his daughter-in-law; sometimes the greed of his landlord; most often the inevitable decay of his body. But now…     Was it that the civil war had called his son into service? Perhaps he...   [click here for more]
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Symbaroum - Davokar Awakens

Symbaroum - Davokar Awakens


The exhaustion was overwhelming, the headache all but blinding. Eliana Nidel struggled not to shake where she stood by the southern bridge mount, silently watching the lined-up victims of this morning’s attack. Old folks. Adolescents. Some barely more than children.      She could scarcely remember how many weeks had passed since the darkness started pouring out...   [click here for more]
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Symbaroum - Adventure Collection

Symbaroum - Adventure Collection


A nation on the run. A homeland ravaged and barrenTo stay in Alberetor would mean certain death; only fools and those who have vowed to die on their native soil would consider going back. Under these circumstances the people are truly blessed to have such an abundantly rich destination ahead – Ambria, the promised land of Queen Korinthia.       You are...   [click here for more]
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Symbaroum - Davokar Game Master's Screen

Symbaroum - Davokar Game Master's Screen


This Game Master’s Screen for the Symbaroum roleplaying game is designed to function as an aid when exploring the wilderness areas of the game world, and more specifically the vast forest of Davokar. Inside, the Game Master will find a summary of the exploration guidelines that were introduced in the adventure module Symbar – Mother of Darkness, along with a collection of tables...   [click here for more]
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Symbaroum - Balanced Combat Resistance

Symbaroum - Balanced Combat Resistance


Included in the Symbaroum Core Rulebook is a simple template for designing suitable challenges for a group of newly created player characters. Here follows a more detailed model on what the GM should keep in mind when designing combat challenges, based on the player characters’ Competence Level and the intended Difficulty of the fight. This document ends with a list of pre-made...   [click here for more]
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Gray Wade Crossing

Gray Wade Crossing


Journeys through the murky halls, over the corruption sick soil of Davokar Forest is associated with great risks to life and limb. Travelers, explorers and fortune hunters are wise to seek out well-established and safe routes to wherever they are headed, preferably ones that offer opportunities for rest and shelter from both the elements and predatory beasts....   [click here for more]
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MUTANT: Year Zero - Zone Compendium 2: Dead Blue Sea

MUTANT: Year Zero - Zone Compendium 2: Dead Blue Sea


Zone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game - at sea... "The wind grew stronger and the waves even bigger, wilder. The scrap barge heeled over and creaked under the strain, cold Zone water flooding it with every crashing wave. We had left the Ark at dawn and set out for the old oil rigs on...   [click here for more]
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