Title |
Publisher |
Price |
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
There are lots of name lists out there, so what makes this one different?
When creating a single character we can choose their names based on the name’s meaning, or how it sound, or what names we like, but what happens when the players ask the name to a barman you barely thought about? Or to an NPC you made up on the fly because they decided to follow something that resembled a clue but that you... [click here for more] |
Vulcan RPG |
$1.00
|
Demo of the tracks available at the Combat Loop: medieval title
The Combat Loop: Medieval is a set of music loops of around ten minutes each. They are designed to sit in the background but still provide a different tension at the table.
Each level of the loop increases the sound density and/or speed compared with the previous one to increase the feeling of haste and danger. You can use each level... [click here for more] |
Vulcan RPG |
FREE
|
I intend to make a bundle with these files, so wait if you want them all.
The Combat Loop: Medieval is a set of music loops of around ten minutes each. They are designed to sit in the background but still provide a different tension at the table.
Each level of the loop increases the sound density and/or speed compared with the previous one to increase the feeling of haste and danger.... [click here for more] |
Vulcan RPG |
$0.99
|
The Combat Loop: Medieval is a set of music loops of around ten minutes each. They are designed to sit in the background but still provide a different tension at the table.
Each level of the loop increases the sound density and/or speed compared with the previous one to increase the feeling of haste and danger. You can use each level to communicate a different feeling for different combats, or just... [click here for more] |
Vulcan RPG |
$0.99
|
The Combat Loop: Medieval is a set of music loops of around ten minutes each. They are designed to sit in the background but still provide a different tension at the table.
Each level of the loop increases the sound density and/or speed compared with the previous one to increase the feeling of haste and danger. You can use each level to communicate a different feeling for different combats, or just... [click here for more] |
Vulcan RPG |
$0.99
|
The Combat Loop: Medieval is a set of music loops of around ten minutes each. They are designed to sit in the background but still provide a different tension at the table.
Each level of the loop increases the sound density and/or speed compared with the previous one to increase the feeling of haste and danger. You can use each level to communicate a different feeling for different combats, or just... [click here for more] |
Vulcan RPG |
$0.99
|
The Combat Loop: Medieval is a set of music loops of around ten minutes each. They are designed to sit in the background but still provide a different tension at the table.
Each level of the loop increases the sound density and/or speed compared with the previous one to increase the feeling of haste and danger. You can use each level to communicate a different feeling for different combats, or just... [click here for more] |
Vulcan RPG |
$0.99
|
The Combat Loop: Medieval is a set of music loops of around ten minutes each. They are designed to sit in the background but still provide a different tension at the table.
Each level of the loop increases the sound density and/or speed compared with the previous one to increase the feeling of haste and danger. You can use each level to communicate a different feeling for different combats, or just... [click here for more] |
Vulcan RPG |
$0.99
|
The Combat Loop: Medieval is a set of music loops of around ten minutes each. They are designed to sit in the background but still provide a different tension at the table.
Each level of the loop increases the sound density and/or speed compared with the previous one to increase the feeling of haste and danger. You can use each level to communicate a different feeling for different combats, or just... [click here for more] |
Vulcan RPG |
$0.99
|
This special bundle product contains the following titles. Combat Loop: medieval (demo) Regular price: $0.00 Bundle price: $0.00 Format: MP3 File Demo of the tracks available at the Combat Loop: medieval title
The Combat Loop: Medieval is a set of music loops of around ten minutes each. They are designed to sit in the background but still provide a different tension... [click here for more] |
Vulcan RPG |
$6.93 $4.99
|
This product consists on seven audio tracks, each of them almost 20 minute long. The tracks are different to match different levels of tension, from "I think there's something wrong here" to "I knew there was something wrong! Go! Go! Go!"
They have been designed to be used as ambient music during RPG playing. What does that mean? Mostly, that they are unobtrusive. They have either a no recognizable... [click here for more] |
Vulcan RPG |
$5.99
|
Some time ago I found an article explaining different tips to create playing lists while roleplaying. There were several pieces of advice that I found interesting: don’t use songs with lyrics, because our brain will unconsciously try to understand words. Don’t use famous songs, because the players may start saying things like “Hey! Isn’t this song from so and so movie? I watched it a couple... [click here for more] |
Vulcan RPG |
$12.00
|
RPG SoundPad is a program to help gamemasters add music and sound effects to their games. Its goal is to be as easy as possible while providing the following features:
- Edit and Play modes: Edit lets you prepare a configuration of sounds and music for your game. Play lets you play that configuration during your game. Separating the possible actions in two modes allow the application to show only... [click here for more] |
Vulcan RPG |
$10.00
|
RPG SoundPad is a program to help gamemasters add music and sound effects to their games. Its goal is to be as easy as possible while providing the following features:
- Edit and Play modes: Edit lets you prepare a configuration of sounds and music for your game. Play lets you play that configuration during your game. Separating the possible actions in two modes allow the application to show only... [click here for more] |
Vulcan RPG |
FREE
|