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 Hottest Titles from Frontier Gaming
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All Frontier Gaming RPG Products [BUNDLE]

All Frontier Gaming RPG Products [BUNDLE]


This special bundle product contains the following titles. Ancients Of Gaia - Core Rulebook Regular price: $4.99 Bundle price: $0.55 Format: PDF Ancients Of Gaia Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms and six distinct Aspects...   [click here for more]
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Ancients Of Gaia - Core Rulebook

Ancients Of Gaia - Core Rulebook


Ancients Of Gaia Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms and six distinct Aspects to form the basis of your Character. Your Character’s development is entirely based upon your actions. Use your Magic, perfect your weapon’s form, or utilise your guile to...   [click here for more]
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Ancients Of Gaia - Solo Adventure - Accursed Legion

Ancients Of Gaia - Solo Adventure - Accursed Legion


Mestoras, once a glowing jewel in the chain of isles comprising the empire of warring Atlantis, has been abandoned for hundreds of years. The final King of this land, Auelius Stormkynd, with his dying breath bid a curse upon those whom he labelled “the defilers”; those who sought to profit from his country upon his demise. Such was the passion of the Windcaller that a great catastrophe struck the...   [click here for more]
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Ancients Of Gaia - Solo Adventure - Myrmidon Steel

Ancients Of Gaia - Solo Adventure - Myrmidon Steel


The Myrmidon warriors of the Northern States of the Greek Empire are a pan-Hellenic network founded by Eudoros, one of Achilles’ chief commanders at Troy. Each Chapter of the Myrmidons maintains a presence in every major Greek State. With new threats to the Greek Empire emerging from within and without, the Myrmidons called a summit for all Chapter Commanders to meet at Delphi in the centre of the...   [click here for more]
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Ancients Of Gaia - Solo Adventure - Of Night And Sanctury

Ancients Of Gaia - Solo Adventure - Of Night And Sanctury


The Kashna Nations, an offshoot of the fractured Macedonian Greek confederation of nation-states, have expanded further North and are now a threat to the Illyrians and their large Kingdom. The Harut, Macedonia’s other major force, have banded with the remainder of Atlantis to regain control of the Ionian Sea and it’s shoreland territories. Thermonad, King of Macedonia, has concocted a plan to break...   [click here for more]
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Ancients Of Gaia - Solo Adventure - Rise Of Kos Gigantes

Ancients Of Gaia - Solo Adventure - Rise Of Kos Gigantes


On the isle of Kos, long thought a desolate place ravaged by the winds of Magic, the Kingdom of Paryus the Gigante is growing in strength. The Gigantes – large, powerful, and keenly attuned to the ways of Universal energy, thrive in their temple-villas built in honor of the God Abadaxus. Some human peoples of the Aegean, jealous of the rise of the Gigantes, pray to their Gods in Olympus for a curse...   [click here for more]
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Dark Age: Bushido - Core Rulebook

Dark Age: Bushido - Core Rulebook


Raise your clan, unite your people, stand with your friends and honour your name. Gather your weapons and ride for honour by the code of bushido in a land where the sun shall rise once more. This tabletop roleplay experience combines the Storytelling narrative of a traditional pen and paper rpg with the grand scale of a wargame, with hundreds of combinations for creating your own units. The Bushido...   [click here for more]
Frontier Gaming  $6.99

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Dark Age: Legends - Core Rulebook

Dark Age: Legends - Core Rulebook


Dark Age: Legends is a tabletop roleplay game which incorporates the ability to raise armies, sieze lands and earn titles. Create your own unit unit types through a combination of different weapons, armour and levels of training. Generate revenue by taxing your lands. Meet the criteria to attain a title in this anarchic version of medieval history, where nobility is earned at the tip of a sword. ...   [click here for more]
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Dark Age: Legends - Solo Adventure - Holy Roman

Dark Age: Legends - Solo Adventure - Holy Roman


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - Honed In Chains

Dark Age: Legends - Solo Adventure - Honed In Chains


During the time of the Extinguishing Mercia (the Midlands of England) is a scene of perpetual warfare, where violence rules and crime and punishment are virtually indistinguishable. Borche la Guerre, the charismatic leader of the Wessex Cohort mercenary company, is no stranger to such conflict. As a child the young Borche was persecuted for his French blood, taken from his parents and tortured into...   [click here for more]
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Dark Age: Legends - Solo Adventure - Iron Scourge

Dark Age: Legends - Solo Adventure - Iron Scourge


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - Many Risings

Dark Age: Legends - Solo Adventure - Many Risings


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - Nightmare Liege

Dark Age: Legends - Solo Adventure - Nightmare Liege


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - Scars of Grace

Dark Age: Legends - Solo Adventure - Scars of Grace


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
Frontier Gaming  $1.99

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Dark Age: Legends - Solo Adventure - Secret Storm

Dark Age: Legends - Solo Adventure - Secret Storm


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - Stone Of Exile

Dark Age: Legends - Solo Adventure - Stone Of Exile


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - Testament Of Solstice

Dark Age: Legends - Solo Adventure - Testament Of Solstice


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - The Hammer

Dark Age: Legends - Solo Adventure - The Hammer


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - The Last Castellan

Dark Age: Legends - Solo Adventure - The Last Castellan


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
Frontier Gaming  $0.50

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Dark Age: Legends - Solo Adventure - Wolves Of The Pendragon

Dark Age: Legends - Solo Adventure - Wolves Of The Pendragon


The restored Pendragon line, thriving after the chaos of the Extinguishing, has consolidated power on the South Western coast of England. Camelot now stretches from Cornwall to Dorset, with a loyal protectorate in Caerleon, Wales. The great King Durmorg Pendragon, after a decade of tireless struggle, now lays on his deathbed. His two sons Mandrake and Luthor (known as the Two Wolves), once the most...   [click here for more]
Frontier Gaming  $0.50

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Dark Age: Otherworld - A Fantasy Expansion

Dark Age: Otherworld - A Fantasy Expansion


The ancient Magic-User Merlin was the last connection between the Ancients and the Dark Age. His devotion to humanity allowed the Universe to grant Gaia one last link to Universal Energy. In the year 1100, this link made itself known. Following the theme of alternate history within the Dark Age setting, Dark Age: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced...   [click here for more]
Frontier Gaming  $4.99

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Gaia Awakening - Core Rulebook

Gaia Awakening - Core Rulebook


Humanity has laid spiritually dormant for millennia. Since the Bronze Age collapse, and the Dark Age of Humanity, the severance of Gaia’s link to Universal energy has waned. Magic fell into the realm of myth. Those who felt the calling of Universal energy, so tenuously a connection as it was, fell into the fringes of society. As human beings became more aware that their leaders had a vested interest...   [click here for more]
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Gaia Awakening - Solo Adventure - City Of Stars

Gaia Awakening - Solo Adventure - City Of Stars


Cronkersburg, Ohio – the City of Stars – sprang from a localised war between organised criminals and rebel Magic Users. These rejects of their respective civilised societies spilled so much of each others blood that they grew to recognise and adapt to the strengths of their foe. In time this urban warfare became a conflict of two houses both alike, and some years later it became clear both factions...   [click here for more]
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Gaia Awakening - Solo Adventure - Rain Of Wrath

Gaia Awakening - Solo Adventure - Rain Of Wrath


Some Magic is far more ancient than humanity itself. Some Magic dwells within the elements which formed Gaia, and it from this Magic which all elemental Abilities are granted. When these elements collide with the Universal forces of War, Heart, and the Underworld, there is not telling what the cosmos may choose to bring to the surface. There are few in this world that can claim the ability of raising...   [click here for more]
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Gaia Awakening - Solo Adventure - Sarkosukus Imperator

Gaia Awakening - Solo Adventure - Sarkosukus Imperator


In a quiet Wyoming town surrounded by dense forests, a Coven of witches stir after centuries of dormancy. Drawn by the mystical energy emanating from a secluded lake, they begin practicing dark rituals to tap into the ancient power that lies beneath its surface. Unbeknownst to the townspeople, the witches' actions unleash a malevolent force that awakens something ancient and monstrous in the lake....   [click here for more]
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Gaia Awakening - Solo Adventure - Watchers Of Layl

Gaia Awakening - Solo Adventure - Watchers Of Layl


The Watchers of Layl protect the interests of the Gaian Consortiu (GC) in Jadid Assyria, the newly restored modern Kingdom of Assyria comprising of the remnants of Iraq, Kuwait, and Syria formed in 2062. The Watchers of Layl operate mostly in and around the Temple of Layl (Temple of Night) in Nineveh, the capital City located in the North of Jadid Assyria. King Saif al Ruh, through his pursuit of tolerance...   [click here for more]
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Guns Of Santa Torina - Core Rulebook

Guns Of Santa Torina - Core Rulebook


Set in 1911, Guns Of Santa Torina (GOST) is a Wild West themed roleplay game, with an all new dice rolling system that enables any action to be taken and any story to be told. Character creation is focused on backstory and skills specific to the way you want to play, and is not restricted by class or allegiance. This 21 page manual contains the core rules, character sheet, weapon generation sheet,...   [click here for more]
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Guns Of Santa Torina - Solo Adventure - Cruzado Nights

Guns Of Santa Torina - Solo Adventure - Cruzado Nights


The sleepy town of Kingsville is a forgotten old mining centre, now a place for drunkards and brawlers to swap stories while half-heartedly swigging from whichever bottle they choose. The business which takes place here is largely corrupt, and a thriving black market exists within the town borders. Law is scantly found, and easily bought. There are those, however, who believe that Kingsville is not...   [click here for more]
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Morningstar: The Triumvirate Pacts - Core Rulebook

Morningstar: The Triumvirate Pacts - Core Rulebook


Morningstar: The Triumvirate Pacts is a science fiction/fantasy roleplay game in which Players can use magic, technology or raw strategy in order to achieve their goals. Set in a backdrop of the search for harmony throughout Known Space, take up the mantel of a Morningstar Order and bring justice to the Galaxy... or use your autonomy to further your own ends. With a unique system to track your Renown...   [click here for more]
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Sabre & Powder - Core Rulebook

Sabre & Powder - Core Rulebook


Utilise the New World Era to set a period theme to your adventures. Storytellers may wish to carefully reconstruct timelines with reimagined versions of events, and Players are free to develop their Characters with a system that is easy to follow. This manual contains all of the rules needed to play Dark Age: Sabre & Powder, and is to be enjoyed by Storytellers and Players of all experience. Swipe...   [click here for more]
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Sabre & Powder - Solo Adventure - Azure Ravens

Sabre & Powder - Solo Adventure - Azure Ravens


The Azure Ravens are a spy network operating throughout Western Europe. They serve no king, no politician, and ask for no coin. Their main goal is to hold the most powerful people in the land to account by gathering secrets and sewing intrigue. Most Ravens are trained in hand to hand combat and some known to have even dabbled in the art of assassination. They have made many enemies along the way. When...   [click here for more]
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Sabre & Powder - Solo Adventure - Taja The Ghost

Sabre & Powder - Solo Adventure - Taja The Ghost


Captain Taja Morienti – simply referred to as the “Ghost” or the “Ghost Captain” – is a pirate leader unlike any other. Controlling a fleet of dozens of ships, the Ghost runs her vessels as a private profiteering navy. For the right price Taja prides herself on being able to solve any problem for anyone able to pay. Her Officers, notoriously loyal (and wealthy), have hundreds of sailors...   [click here for more]
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Sabre & Powder: Otherworld - Fantasy Expansion

Sabre & Powder: Otherworld - Fantasy Expansion


The year 1749 marked another turning point in Gaia’s history. Magus Pazuzi has unwittingly allowed for the return of Gaia’s connection to Universal Energy, and Species from the Otherworld. Following the theme of alternate history within the Sabre & Powder setting, Sabre & Powder: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced to the story. Included...   [click here for more]
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  Warlords of Gavardia