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Legend of the Five Rings 3th: Atlas of Rokugan

Legend of the Five Rings 3th: Atlas of Rokugan


For twenty years, the Legend of the Five Rings Collectible Card Game and Roleplaying Game have explored the world of Rokugan. Now, for the first time, the Emerald Empire receives an atlas mapping its lands, castles, and cities, complete with a comprehensive description of Rokugan’s provinces and settlements, along with detailed explorations of its three major cities (Ryoko Owari and the two Imperial...   [click here for more]
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Legend of the Five Rings 4th: Strongholds of the Empire

Legend of the Five Rings 4th: Strongholds of the Empire


Across the Emerald Empire, the greatest servants of the Emperor make their homes in ancient castles, elaborate courts, impregnable fortresses, venerable dojo, and majestic palaces. Some exist in the wilds of the Empire, while others mark the center of great, sprawling cities. Some are centers of trade and artistry, while others exist far from any other sign of civilization. And yet, despite their many...   [click here for more]
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Legend of the Five Rings: Premium Character LOG

Legend of the Five Rings: Premium Character LOG

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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates, barbaric...   [click here for more]
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Against the Shadow

Against the Shadow


The orcs swarm like a plague over half the continent. Mage-hunting legates and their demonic pets track down the last vestiges of magic in the land. The dark god Izrador broods and watches the world through his black mirrors. The forces are overwhelming, your enemies are dark and twisted, and you will surely perish if you resist. But you fight. You are the northborn ancestral bladebearer. You are...   [click here for more]
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Midnight: Sorcery and Shadow

Midnight: Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic. As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses, charms,...   [click here for more]
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Legend of the Five Rings Player's Guide (2nd Edition)

Legend of the Five Rings Player's Guide (2nd Edition)


Return to the Age of Heroes. The L5R 2nd Edition RPG offers a completely revised book encompassing the culture, history, and background of the Emerald Empire. The Player’s Guide contains character creation and game play mechanics, and suggestions for building your own samurai or shugenja. This book is completely revised, containing a comprehensive treatment of the Way of the Clans and Winter Court...   [click here for more]
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Inquisition: Genesys Medieval Dark Fantasy Setting

Inquisition: Genesys Medieval Dark Fantasy Setting


Inquisition is a dark low-fantasy setting that puts the players in a world where the main religious organization is conducting a witch hunt. This is not your typical fantasy setting: there are no elves, dwarves, goblins, dragons, wizards, nor clerics. Inquisition is about people oppressed by their lords and the Church, trying to make a living while avoiding being branded as heretics....   [click here for more]
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Steel and Shadow

Steel and Shadow


A sourcebook for warriors in the world of shadow FFG continues its support of the award-winning world of Midnight in this second setting supplement for any who bear arms. The dark lord Izrador has conquered Eredane, and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages, however,...   [click here for more]
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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they have...   [click here for more]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador’s lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [click here for more]
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Adventure Starters [BUNDLE]

Adventure Starters [BUNDLE]


This special bundle product contains the following titles. Legendary Locations II Regular price: $2.99 Bundle price: $1.75 Format: PDF Mennara is filled with dangerous, awe-inspiring, and unique places. From the Caverns of Thuul (lair of the Gem Dragon) to the Valley of Souls (rumored resting place of the Crown of the Elder Kings), this book details (15) more...   [click here for more]
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Adventures in Alchemy

Adventures in Alchemy


Adventures in Alchemy is a supplement geared towards GMs and players who want to add a lot of flavor to their Terrinoth campaign when it comes to alchemy ingredients and magical components. This tome offers 50 new alchemical concoctions which may be useful to adventurers, and new options for alchemy-minded characters! In addition, it offers dozens of alchemical components to make these concoctions,...   [click here for more]
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Adversaries [BUNDLE]

Adversaries [BUNDLE]


This special bundle product contains the following titles. Al-Kalim Adversaries Regular price: €2,64 Bundle price: €1,32 Format: PDF The sands of Al-Kalim are home to some of the most dangerous creatures in all of Mennara. While in service to the Grand Caliph, Tarik Al Farabi has traveled all over the world in his quest. In this tome, he describes (12)...   [click here for more]
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Al-Kalim Adversaries

Al-Kalim Adversaries


The sands of Al-Kalim are home to some of the most dangerous creatures in all of Mennara. While in service to the Grand Caliph, Tarik Al Farabi has traveled all over the world in his quest. In this tome, he describes (12) different native creatures dangerous to any who might visit his beloved homeland. Dangerous elemental beings, giant worms, the ancient Djinn and more stalk the deserts of Al-Kalim,...   [click here for more]
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Anthrochimerics

Anthrochimerics


Animalistic Player Character Species From ancient times, myths have spoken of strange people, who combine the traits of animals with humanity. Some were children of gods, while others were simply beings from distant lands. Such tales mesh with a sweeping range of different genres. They might represent a distinct civilization in a fantasy setting, an alien species in a space opera,...   [click here for more]
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Arctic Adversaries

Arctic Adversaries


The frozen wastes of Isheim are home to some of the most dangerous creatures of Mennara. As if the freezing blizzards of the Rime Storm weren’t bad enough, ice-blood creatures are drawn to the warmth of men and others, leaving them as frozen husks or transforming them into even more of the dreaded creatures. This supplement contains 17 new arctic adversaries sourced from previous games set in Mennara....   [click here for more]
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Art of the Duel

Art of the Duel


"Set... focus... Strike!" A samurai of Rokugan who does not thrill to these words is no samurai at all, and would do well to abandon his swords by the side of the road. Dueling captures many important facets of a samurai's life: skill with a blade, moral and physical courage, personal honor and loyalty to family and clan. It is an experiance which compresses his existence to its essence... his...   [click here for more]
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Bearers of Jade: The Second Book of the Shadowlands

Bearers of Jade: The Second Book of the Shadowlands


The second Book of the Shadowlands has what you need to sustain a Shadowlands campaign with the most battle-hardened bushi, including: New rules to help your samurai war against the armies of the Fallen One: descend into the depths of insanity, wage mass battles against crowds of dishonorable opponents, survive bare-handed with Crab kobo ichi-kai jiujutsu, and live with the slow spread of Taint. Life...   [click here for more]
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Boons and Banes

Boons and Banes


Boons & Banes is an optional mechanic designed to add flavor and detail during the character creation process. It provides minor and major benefits which may be chosen (at an XP cost) as well as minor and major drawbacks (which grant extra XP) to use during character creation. The GM is free to set a “Carryover XP Cap” to limit how much can be carried over for skills, talents, etc. Boons...   [click here for more]
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Boons and Banes II

Boons and Banes II


Boons & Banes II expands on an optional mechanic designed to add flavor and detail during the character creation process. It provides minor and major benefits which may be chosen (at an XP cost) as well as minor and major drawbacks (which grant extra XP) to use during character creation. The GM is free to set a “Carryover XP Cap” to limit how much can be carried over for skills, talents,...   [click here for more]
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BOOST #3: Deep Dive

BOOST #3: Deep Dive


The Book of Online Sourced Triumphs is a Genesys community project with the goal of creating content that relates to a specific theme. The theme for this issue is "Deep Dive". Inside you'll find: 15 new pieces of equipment, including 1 vehicle, which will aid you in underwater expeditions 5 new adversaries appropriate for deep sea adventures 2 articles with GM advice for running underwater encounters and...   [click here for more]
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BOOST #5: Weird West

BOOST #5: Weird West


BOOST, or the Book Of Online Sourced Triumphs, is a regular magazine created by and for the Genesys community. Organized and operated through the Genesys Discord server, each issue of BOOST focuses on a topic or theme chosen by the community. Once the topic is voted for and selected, anyone and everyone is free to submit entries based on the chosen topic. No entry is denied! BOOST #5: Weird West explores...   [click here for more]
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Children of Aten: Genesys Fantasy/Steampunk setting

Children of Aten: Genesys Fantasy/Steampunk setting


Walk the pathways between worlds Children of Aten presents a setting where many worlds with their own unique native species and biomes are unpredictably connected by pathways that may open anywhere at any time. Designed for epic, high fantasy adventures, magic is rare, dangerous, and mysterious, but very much present across the realms. Each realm includes an example encounter seed...   [click here for more]
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Cities of Splendor

Cities of Splendor


Cities of Splendor: Tour Guide of the Free Cities is a more in-depth look at each of the Free Cities of Terrinoth. Using the same organizational method as Kyle Skarp’s “New Angeles Tour Guide”, (with his permission), each of the eight (8) Free Cities include: The official heraldry of the city (pictured, as sourced from the Runebound game). General information about the city, it’s...   [click here for more]
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City Symbols and other official Heraldry

City Symbols and other official Heraldry


While much of the heraldry of Terrinoth is present in other games based in the setting, there were previously no heraldry images for authors to use as art elements. This collection is offered free to the Genesys community for use, either personal or professional use for products for the Foundry. The heraldry is sourced from Runebound for the Free Cities, and from RuneWars for Waiqar's symbol and for...   [click here for more]
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Code of Bushido

Code of Bushido


Helping out a friend leads to intrigue, danger, romance & finally murder. A blood feud leads to a dreadful choice - on one hand, personal humiliation, dishonor & death. On the other, a terrible threat to a samurai’s greatest duty. This is a challenge, not to arms & will, but to a samurai’s soul. ...   [click here for more]
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Creatures of the Kingless Coast

Creatures of the Kingless Coast


CREATURES OF THE KINGLESS COAST Numerous monsters inhabit the murky deeps of the Kingless Coast between Terrinoth and the western nations of Lorimor and the Torue Albes. Pirates, sailors, and fishermen tell tavern tales of sea serpents larger than any dragon, islands which come alive as monsters, and even an undead pirate king who still sails the Sea of the Redtyde.   15 Aquatic adversaries...   [click here for more]
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Croaking Sirocco: A Genesys Fantasy Adventure

Croaking Sirocco: A Genesys Fantasy Adventure


The first non-FFG content for Genesys on DTRPG is now at home on the Genesys Foundry! Croaking Sirocco is a desert themed survival adventure revolving around breaking up a war between three desert grippli groups that has spiraled out of control. The rituals cast by the shaman leaders of each tribe have caused the desert to grow exponentially and it now threatens the small town of Deepwell. This 13...   [click here for more]
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Dangerous Dragons

Dangerous Dragons


Dangerous Dragons is designed to be a definitive tome on the dragons of Mennara. Join the intrepid Dwarven Dragon Hunter Corbin as he helps you understand all there is to know about the most dangerous beasts in the world. This tome contains: The history of dragons in the world of Mennara Various age categories of dragons with stat notes for each category Information about 17 (canon) named...   [click here for more]
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DINOSAURS! A prehistoric bestiary for Genesys

DINOSAURS! A prehistoric bestiary for Genesys


Welcome to DINOSAURS! A supplement for the GENESYS Roleplaying Game. This book is designed to give Gamemaster's a bestiary of prehistoric creatures to use in their campaigns. It also provides a few ideas on how to incorporate dinosaurs into a game, and lists two new modern-day careers that have a dinosaur related theme to get your teeth into!   Genesys Core Rulebook and either Genesys...   [click here for more]
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Dust Warfare: Campaign Book Hades

Dust Warfare: Campaign Book Hades


The war for the doomed city of Zverograd heats up in Campaign Book Hades, a supplement for Dust Warfare! The pivotal battle has dragged on for months, and all three factions now seek any means of breaking the stalemate. Campaign Book Hades includes new unit stats, rules for superhuman characters, and never-before-seen special abilities and Tesla weaponry. What’s more, this...   [click here for more]
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Dust Warfare: Campaign Book Icarus

Dust Warfare: Campaign Book Icarus


While the battle for Zverograd continues to rage, the Allies seek to gain a firmer foothold and strengthen their presence in the area by launching a daring series of raids upon Zverograd’s Axis-controlled airfield. Campaign Book: Icarus is a supplement for Dust Warfare that introduces a host of new aerial rules, plus much more. New special abilities like Air Superiority give jets...   [click here for more]
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Dust Warfare: Campaign Book Zverograd

Dust Warfare: Campaign Book Zverograd


The Sino-Soviet Union enters Dust Warfare in Campaign Book “Zverograd.” This supplement includes a Platoon List with stats and costs for all of the SSU units, background information regarding this faction, and rules for the first Dust Warfare campaign. Moreover, Campaign Book “Zverograd” contains new unit entries for both the Axis and Allies to combat...   [click here for more]
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Dying Light: Inquisition Genesys Adventure

Dying Light: Inquisition Genesys Adventure


In this adventure for the Inquisition setting, the PCs investigate the mystery of a mist-shrouded lighthouse on an island near the village of Darkwood Cove. A strange mist crept over the bay, and the beacon itself went dark. Can the PCs cross the mist-filled bay and light the beacon, or will they perish at the hands of a supernatural doom facing the village? This adventure includes four pregenerated...   [click here for more]
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Enticing Establishments

Enticing Establishments


Players can be unpredictable. This is especially true in a GM’s town. While the GM may plan out a tavern, shop, or other urban encounter, invariably the players want to find some other type of establishment that wasn’t in the plan. This book aims to solve this problem! Inside, (30) unique establishments are provided, from a butcher, baker, and candlestick maker to others such...   [click here for more]
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Expanded Archetypes

Expanded Archetypes


Version 2.0 of the Story Spanner Expanded Archetypes module. Three new archetypes (The Disciple, The Gymnast, The Rascal) to fill out the options for human only settings and designed together to complement the official archetypes in the Genesys Core Rulebook (Average Human, The Laborer, The Intellectual, The Aristocrat). Four new unique abilities---one for each official archetype---to add variety...   [click here for more]
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Expanded Fear Guidelines: Genesys Rules Supplement

Expanded Fear Guidelines: Genesys Rules Supplement


Expanded rules for any Genesys setting that uses fear. Includes GM advice on how fear can be used in games and a table expanding how dice results can be spent during fear checks. ...   [click here for more]
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Eyeland Adventures - Visions in Æmber; A GOLEMS Adventure Seed Packet for the Keyforge Setting

Eyeland Adventures - Visions in Æmber; A GOLEMS Adventure Seed Packet for the Keyforge Setting


“Welcome to Eyeland! It’s full of Æmber, but just watch out for the Dis….and the Sanctum goons. Oh, there’s also those crazy Inspired monks wandering about. And I think Yikubo over there said he saw a flying saucer once? Also, don’t let me catch you trying to follow me to my sifts…I’ll blast you where you stand. Sorry—did you want something?”    ...   [click here for more]
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Factions 1: A Faction Talent Supplement

Factions 1: A Faction Talent Supplement


Have you already joined the fun, collaborative narrative world of the Genesys Roleplaying Game? Add support to your game with Factions 1: A Faction Talent Supplement for Genesys! Developed by Fantasy Flight Games veteran freelancer Keith Ryan Kappel, this factions supplement offers a new rules subsystem for adding faction alignments and abilities for players and adversaries...   [click here for more]
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Faiths of Mennara [BUNDLE]

Faiths of Mennara [BUNDLE]


This special bundle product contains the following titles. Ministries of Mennara Regular price: $1.99 Bundle price: $1.00 Format: PDF While the Realms of Terrinoth sourcebook introduced some of the gods of Mennara, this supplement seeks to offer more information as well as some additional gods referenced in past lore for Terrinoth. This product goes into more...   [click here for more]
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Fame Factor- A Genesys Fantasy Setting

Fame Factor- A Genesys Fantasy Setting


What if the world of fantasy was like our world? What if heroes were simply those with the best P.R.? The quest to be rich, powerful and well-known starts here. A genesys setting with rules additions. Not a beautiful book, but one that will give you hours of fun! Genesys Core Rulebook and either Genesys Dice or the Genesys Dice App are required to use this product. ...   [click here for more]
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Familiar Setting Sourcebook

Familiar Setting Sourcebook


Welcome to Familiar, the quirky setting for the Genesys Roleplaying Game by Fantasy Flight Games. Familiar is a fantasy setting about being a hero who is also an animal. No, not a powerful bear or dire badger, or anything even remotely threatening. A small, cute, perhaps furry, woodland creature. But these animal heroes have one major distinction from their wild kin: they are familiars, touched by...   [click here for more]
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Fantastic Factions

Fantastic Factions


Fantastic Factions: Organizations in Mennara uses the new rules subsystem introduced in Keith Ryan Kappel’s Factions 1: A Faction Talent Supplement and these rules are referenced with his kind permission (though this does not mean it is officially endorsed). This supplement covers 10 types of factions within Mennara, all with different ranks and abilities (50 new Talents!). These...   [click here for more]
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Fantastic Familiars

Fantastic Familiars


Fantastic Familiars expands on the idea of Animal Companions introduced in the Genesys Core Rulebook, introducing over 50 creatures to serve as familiars to casters in the more traditional sense of other fantasy RPGs and settings (which fits Terrinoth, as many characters in Runebound and Descent have familiars). This product contains: 54 creatures to use as Familiars (including many...   [click here for more]
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Favors on the Crucible: Genesys Keyforge

Favors on the Crucible: Genesys Keyforge


Favors on the Crucible brings in the Favor economy mechanics from Android: Shadow of the Beanstalk into Keyforge: Secrets of the Crucible. This supplement contains example favors for all the factions as well as new Talents for characters to gain favors and new careers skills. Genesys Core Rulebook, Shadow of the Beanstalk, Secrets of the Crucible and either Genesys Dice or the Genesys Dice App are...   [click here for more]
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Fortunes and Winds

Fortunes and Winds


Fortunes and Winds opens up new worlds for players already familiar with Legend of the Five Rings - ten worlds to be precise. The Spirit Realms vaguely hinted at in previous supplements are illustrated here in detail. The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni; all are presented in this volume along with their bizarre inhabitants. How do you get...   [click here for more]
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Game Master's Pack and Screen: Hare Clan

Game Master's Pack and Screen: Hare Clan


The Game Master’s friend, this three-fold screen has all of the necessary charts & tables from the core rule book in an easy to read reference format. Also included are rules for Maho (Black Magic), GM tips & a three part adventure that can be played by itself or as the prelude to Legacy Of The Forge. ...   [click here for more]
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Game Master's Pack and Screen: The Silence Within Sound

Game Master's Pack and Screen: The Silence Within Sound


The Game Master’s friend, this four fold screen has all of the necessary charts & tables from the core rule book in an easy to read reference format, featuring ALL NEW exterior art by Clan War Artist, Carl Frank. Also included is an ALL NEW 48 page supplement book including rules for Karma, Maho (Black Magic), GM tips & a three part adventure that can be played by itself or as the prelude...   [click here for more]
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Genesys Expanded Player's Guide

Genesys Expanded Player's Guide


Dive into a world of adventure with the Expanded Player's Guide for Genesys Roleplaying! The Expanded Player's Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells and Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather...   [click here for more]
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