Everyone loves scoring a Crit! Critical Elements takes a focused look on how Critical Injuries impact your story and gameplay from the side of the Gamemaster and the Player, offering some guidance, as well as new rules and talents.
This supplement includes:
• Genesys Core Rulebook compatible rules.
• 20 New Talents focused on causing and surviving... [click here for more]
Are you bored with the original Table 1.6-10 Critical Injury Results from the Genesys Core Rules book (p.115)? Are you looking for narrative inspiration during combat? Are you a Rolemaster fan playing Genesys? If you answered yes to any of these questions then this product is for you!
Introducing The Genesys Expanded Critical Injury Tables! This supplement includes 145 new... [click here for more]
This product is designed to be a supplemental campaign guidebook and atlas for GMs using the setting of the Realms of Terrinoth. While the sourcebook (RoT) was filled with lore, this work provides concise and condensed information in an easy to reference format and includes information GMs like myself will find useful. Beautiful new (and scaled) maps are also provided, created... [click here for more]
This massive tome (a lost spellbook of none other than Timmorran himself!) features over 330 new spell customizations for the Terrinoth setting!
These new spell customizations include spells for familiar magic skills, but also the Runes and Verse magic skills unique to Terrinoth, as well as new customizations for the Psychic magic skill introduced by Scott Zumwalt in his Zynnythryx’s... [click here for more]
Magic items are a staple of any fantasy setting. The Realms of Terrinoth setting is no different. This supplement offers 82 completely different item entries, entailing over 100 different magic items to be used in the Terrinoth setting.
This book also contains special rules for buying and selling magic items, handling magic items and avoiding hoarding, creating cursed items, enhancing Heroic... [click here for more]