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 Hottest Non-Core Books, Historical from Garnett Elliott
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Darkness: Supernatural Creatures

Darkness: Supernatural Creatures


Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures. Darkness: Supernatural Creatures explores the shadowy beings inhabiting traditional folklore and iconic literature. Seven new templates are provided for players to use to build their characters: Vampires, Werewolves,...   [click here for more]
Garnett Elliott  $3.00

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Dogs of W*A*R

Dogs of W*A*R


They’re fighting a dirty war! The world’s newest and most secret strike force – the Worldwide Armed Response Unit, and its elite operatives, the Dogs – operate beyond the reach of politics and red tape. Their objective: swift retribution against terrorist groups, drug barons, crime lords and other dregs of society. Formed by an elite consortium of international government officials...   [click here for more]
Garnett Elliott  $6.00

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Dragon by the Bay

Dragon by the Bay


It’s 1875. Stagecoach driver Jessup Barnes pays a visit to the bustling Gold Rush city of San Francisco. But instead of quick riches he finds big trouble, in and under a fledgling Chinatown, when a Taoist immortal threatens to wake the Dragon by the Bay! Is it a Weird Western adventure? A wuxia tale? It’s both, as players pit smoking Colt revolvers and kung fu skills against the forces...   [click here for more]
Garnett Elliott  $4.00

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Everywhen GMs Screen

Everywhen GMs Screen


The Everywhen GM’s Screen features several handy charts and references, and can be printed with up to 5 letter sized panels depending on preference; panels 6-10 are meant to face outwards. Panel #7 lists Hero Point options for players’ convenience. A short sci-fi adventure, The Canopus Outbound, is included. ...   [click here for more]
Garnett Elliott   FREE 

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Gloom Town

Gloom Town


It is 1907. London hides from the poisonous and corrupting crimson light of the sun under a blue shield of energy, powered by Victorium crystals harvested from the bodies of the dead. A Wall girds the city, protecting it from the Abominations that roam the countryside. Mutated humans known as the Afflicted walk among us, but nowhere so prevalently as in the dank tunnels of the Under-City. The wealthy...   [click here for more]
Garnett Elliott  $5.00

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Manimals: Anthropomorphic Characters

Manimals: Anthropomorphic Characters


Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures. Manimals: Shinobi terrapins in present-day New York. Rabbit ronin in feudal Japan. Irascible laser-wielding raccoons in space. Manimals gives you the means to create humanoid animals for settings past, present,...   [click here for more]
Garnett Elliott  $5.00

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Neonpunk Crysis

Neonpunk Crysis


Welcome to the world of 204X! Experience cyberpunk adventure the way it was intended: from the vantage of the 80’s. Influenced by cutting-edge anime classics like Akira and Battle Angel Alita, Neonpunk Crysis takes you back ­– and forward – to the mean streets of Neo Tokyo. Rogue androids prowl through glitzy nightclubs, their algorithms on the verge of self-awareness. Escapees from psionic...   [click here for more]
Garnett Elliott  $5.00

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Pulse-Pounding Pulp!

Pulse-Pounding Pulp!


From globe-hopping tomb raids to gritty noir tales, masked vigilantes to occult detectives, PULSE-POUNDING PULP! delivers all the frantic action of the Dirty 30’s. Utilizing the rules-lite, cinematic Everywhen system (based on Simon Washbourne’s Barbarians of Lemuria), this setting book contains 41 new Boons and Flaws, 24 careers, and 6 fully realized adventures, as well as rules for weird...   [click here for more]
Garnett Elliott  $9.00

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Red Venus

Red Venus


At the close of World War II, Russian commandos raid a secret German bunker in advance of American forces: their prize, a prototype V-5 rocket, powered by nuclear fission. The Space Race has begun... ten years earlier than in our own time. Greetings, comrade, and welcome to the world of Red Venus: rocketpunk as seen through Eastern eyes. Play as brave cosmonauts, exploring a more habitable solar system...   [click here for more]
Garnett Elliott  $8.00

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The Colony

The Colony


The future. After a world-wide, virulent pandemic dubbed The Fourth Horseman wiped out civilisation, survivors at Ares, the international base on Mars, listened helplessly as humanity sickened and died. Communication became erratic before ceasing completely. The colonists were on their own, the last living people... as far as they knew. The people of Ares no longer think of themselves as being from...   [click here for more]
Garnett Elliott  $5.00

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Weapons and Armour

Weapons and Armour


Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures. This supplement significantly expands the selection of typical (and not so typical) weapons in the Everywhen rulebook for all eras (the rulebook weapons are included for completeness). It also provides a handy...   [click here for more]
Garnett Elliott  Pay What You Want

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Wyrd Sails:  Free Preview

Wyrd Sails: Free Preview


It's 954 A.D. Rumblings beneath the waves heave up sections of sea floor, along with colonies of Deep Ones--and worse. But these eldritch horrors might have surfaced in the wrong spot. Because their neighbors aren't the usual breed of Lovecraftian adventurers. They're Norse. And they smell gold! This is a free preview for Wyrd Sails, a setting book using the rules-lite, cinematic Everywhen...   [click here for more]
Garnett Elliott   FREE 

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