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 Hottest English, GMs Day Sale from Chaosium
 
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Future Echoes - a Zgrozy scenario

Future Echoes - a Zgrozy scenario


Shepherd of Moths and Future Echoes are Pay-What-You-Want titles in April to celebrate the fifth anniversary of their original release! Anastasia Stillman, a well-born criminal, has recently discovered a ritual that allows to glimpse the future. Using this knowledge, she pulls off a spectacular robbery – but she also becomes addicted to echoes of...   [click here for more]
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Shepherd of Moths - a Zgrozy scenario

Shepherd of Moths - a Zgrozy scenario


Shepherd of Moths and Future Echoes are Pay-What-You-Want titles in April to celebrate the fifth anniversary of their original release!    Three religious studies scholars, fascinated by legends of other worlds, stumbled upon tales about the “Shepherd of Moths,” a mysterious cosmic entity. The Shepherd is said to wander the world, transforming...   [click here for more]
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Gaslight Gurglings

Gaslight Gurglings


A Mad Miscellany of facts and tips for running Call of Cthulhu 7th edition in an 1890's British setting. A compendium of snippets of information which I have found useful over some years of running and writing Call of Cthulhu games for the Gaslight era. 20 pages, almost entirely text - a feast of information. ...   [click here for more]
Chaosium  $1.24

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100 Books to Find on or About the New World

100 Books to Find on or About the New World


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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Stolen Grief

Stolen Grief


Travelling over the moors in the north of England the investigator’s transport breaks down close to the small village of Darachdale. With parts to repair the vehicle not available until tomorrow, they arrange lodging at the local inn. Learning of a tragedy that has befallen one of the villagers they get entangled in a young woman’s attempt to see her lost daughter one last time, uncovering an ancient...   [click here for more]
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Living Secrets - a Zgrozy supplement

Living Secrets - a Zgrozy supplement


Certain cosmic truths are so fundamental to the fabric of reality that their mere accumulation in one place calls into existence a being that’s more than a mere fact. A Living Secret may be the knowledge of the secret names of the Outer Gods, but it may also be the truth about how life works at a level so deep that earthly biology will not discover it for centuries. Living...   [click here for more]
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Mythos Monster Tokens  Sample Pack

Mythos Monster Tokens Sample Pack


A small sample pack with 5 Mythos Creature tokens: Hunting Horror, Nightguant, Dark Young of Shub Niggurath, Deep One, & Formless Spawn of Tsathoggua. High Quality Digital Art, Transparent PNG files Dimensions:  Nightguant, Deep One - 280px x 280px Hunting Horror, Dark Young of Shub Niggurath - 400px x 400px Formless Spawn of Tsathoggua 560px X 560px ...   [click here for more]
Chaosium  $1.49

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Forbidden Seas and Perilous Coasts

Forbidden Seas and Perilous Coasts


An In Strange Seas adventure for Regency Cthulhu. The crew of the HMS Reliable take a few days of rest to explore the Pura Vida islands, an archipelago known for their unique flora and fauna but encounter something far more otherworldly than they could have ever predicted. Including that someone has been to this island before. This scenario is designed to last for a short evening or as an interesting...   [click here for more]
Chaosium  $1.50

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Season of growth

Season of growth


A short one-shot I made for halloween. It's for a keeper and an investigator (pregen is included). Set in the middle 90s where technology was not as advanced as now, a photographer is sent to the country to find out more about the , supposedly, oldest tree in the US..or even in the whole world! Lots of sanity loss and an interesting story. Hope your player will enjoy it as much as my player did....   [click here for more]
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Grave Robbers

Grave Robbers


A short 2 hour scenario for 1-3 players, set during the 1920s. A PI, Willburn Knowles, has picked up a new case that might be too big for him. A string of bank robberies in the area has left the police clueless and he has been brought in by the only bank in town that has not been hit yet, fearing they are next. All he has to go on is the crew have been using an old beaten...   [click here for more]
Chaosium  $1.75

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La Recette

La Recette


A short 2-3 hour scenario for 1-3 players, set during the 1920s.  This weekend isn’t going to plan… As the Investigators drive down to Louisiana with a body festering in the trunk. A man, Zavar Magsi, turned up dead before they could speak with him. Magsi holds key information that could lead to an answer they desperately need, and now he won’t be talking at all! At...   [click here for more]
Chaosium  $1.75

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100 Rumours to Hear in Miskatonic Country

100 Rumours to Hear in Miskatonic Country


This is a collection of 100 rumours that investigators could hear in Miskatonic Country, specifically the towns of Arkham and Kingsport. The rumours assume that the 1920s is the setting used, though with tweaking some could be used in other periods. Whether or not a particular rumour is true or not is up to the Keeper. They could be used as a source of potential adventure hooks, as the rumours could...   [click here for more]
Chaosium  $1.79

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At One With Nature

At One With Nature


At One With Nature is a Classic 1920s scenario for a Keeper and two to three players. Its aim is to capture the bleak, unforgiving horror of the Mythos in a non, or low, combat storyline. In At One With Nature happy young people travel to visit a beloved sister who married and moved to Scotland last year. They discover the sister is missing and, upon investigating, find a macabre and...   [click here for more]
Chaosium  $1.86

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Died in the Wool

Died in the Wool


In a small highland community in Sartar, a case of missing sheep has the villagers on edge, and a caravan of trolls and their strange beasts has recently arrived. Tensions rise to a boil, and as the investigation unfolds, the only answer to the conflict is revealed: Trollball. Died in the Wool is a 3-part scenario featuring information on Orlanthi sheep herding, a myth of woad and...   [click here for more]
Chaosium  $1.95

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Lucie's Dispensation

Lucie's Dispensation


Elderly Lucie and her little granddaughter, Cate, need help. They claim that the Germans recently attacked their tiny French village of Verlest. But it’s hard to believe them. There’s no sign of a battle. It’s late 1918. World War I just ended. Yet a melancholy hangs over Verlest, people are missing, and, suspiciously, the monks at the nearby Abbey of Saint Barbara don’t appreciate outsiders...   [click here for more]
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Ultima Thule

Ultima Thule


A mysterious island has risen from the depths of the Labrador Ocean between the coast of western Greenland and Canada. The investigators are a part of an expedition from the Miskatonic University lead by anthropologist Walter Hartmann to explore the island and to uncover how it has risen from the depths of the ocean. Ultima Thule is a short 1-2 session scenario written for 3-5 investigators and pits...   [click here for more]
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Disadvantages

Disadvantages


Almost 100 disadvantages for your Heroes and Villains, which, when selected at Hero's Creation, grant extra points for advantages. Organized both alphabetically and according to the points granted. In 7th Sea, Heroes are larger-than-life characters, performing awesome things one after another. But are they perfect? Some of them, perhaps. But a lot of players like playing imperfect characters, ones...   [click here for more]
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100 Gangsters, Gun Molls, and Goons

100 Gangsters, Gun Molls, and Goons


When most of us think of Arkham, Massachusetts, we tend to think of the classic aspects of Lovecraft Country. We think of the dry lectures on obscure religions and strange cultures at Miskatonic University, the bizarre pieces of art found hanging in campus galleries and the dusty shelves of the restricted section of the school library. You think of aging houses with dark secrets, late-night meetings...   [click here for more]
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100 Hooks and Rumours for Griffin Mountain

100 Hooks and Rumours for Griffin Mountain


Characters can come across rumours when asking around for information and this supplement has 100 such for them to hear in Balazar, primarily related to the three citadels. Whether or not any particular rumour is true is up to the GM. They can be used as background colour, misinformation and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Locations for Miskatonic Country

100 Locations for Miskatonic Country


This supplement has 100 locations that can be encountered in the areas of Arkham, Kingsport, Innsmouth and Dunwich, and reference the sourcebooks for these areas. Some may be inside cities; others are in the wilderness. They range from buildings, including businesses, homes and abandoned ones, to strange locations and hidden items. Some are almost certainly connected to the Mythos in some way; some...   [click here for more]
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100 People to Encounter in Arkham

100 People to Encounter in Arkham


This is a collection of 100 people that investigators could encounter in Arkham. They tend to be those that are most likely to be encountered, rather than general members of the populace, and as a result include a lot of people working at different businesses in the town, though there are others as well, from students to retirees. Most are not in positions of real importance and most have no knowledge...   [click here for more]
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100 People to Encounter in Kingsport

100 People to Encounter in Kingsport


This is a collection of 100 people that investigators could encounter in Kingsport. They tend to be those that are most likely to be encountered, rather than general members of the populace, and as a result include a lot of people working at different businesses in the town, though there are others as well, from students to retirees. Most are not in positions of real importance and most have no knowledge...   [click here for more]
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7th Sea Adventure: Natural Law

7th Sea Adventure: Natural Law


In the Crescent Empire, science and technology advance at a rate seldom matched anywhere else in Terra, and the discoveries that Imperial scholars make on a regular basis border on the extraordinary. One such discovery has the potential to turn the world upside down—a complex mathematical for- mula that, when applied correctly, can predict what a subject will do given any set of situational...   [click here for more]
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7th Sea Adventure: Ring Around the Rosy

7th Sea Adventure: Ring Around the Rosy


The Sidhe are a ubiquitous presence throughout Avalon, living through stories and weaving Glamour wherever they are found. Everything is part of a story. While the Sidhe are powerful they are, generally, not actively malevolent – provided they are treated with respect. Avalonians know this and behave accordingly. Sometimes this is not enough. In the small village of Tanaford the inhabitants...   [click here for more]
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7th Sea Adventure: Temple of the Red Goddess

7th Sea Adventure: Temple of the Red Goddess


Temple of the Red Goddess is a adventure of exploration, discovery and horror. While trapped on an ATC prison island, the Heroes learn of a hidden temple full of treasure. Years later, after their escape, they set sail to find the pirate who told them of the island, only to find he’s turned into a horrific madman. Still, the treasure! Finding his map and log, they chart their way to the island...   [click here for more]
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7th Sea Adventure: The East is Red

7th Sea Adventure: The East is Red


The relationship between the nations of Théah and the remnants of the former Aztlan Empire has long been balanced on a knife’s edge, their tentative peace enforced by the mighty hands of the Aztlan gods But that could all be on the verge of swift change. On the galleon Nuestra Señora de la Mañana, during a recent diplomatic summit with the leaders of the Nahuacan Alliance,...   [click here for more]
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7th Sea Adventure: The Water Lyre

7th Sea Adventure: The Water Lyre


Nikandros, professional scoundrel and scourge of the commonfolk, has surfaced after an absence with a strange Syrneth artifact–a lyre with seven strings of water instead of animal gut. Kept secret, no one knows what the so-dubbed water lyre does or just how powerful it is. Terrible rumors swirl, but a chance to settle them has arrived. Nikandros is hosting a gala at his estate in Montaigne...   [click here for more]
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7th Sea Adventure: War and Peace

7th Sea Adventure: War and Peace


You want a Colonies adventure? Here’s a Colonies adventure!   The Council of Six Hearts is a robust organization for keeping the peace in Iaka:Et’serra, but it also means six nations must be in alignment before anything is agreed upon, a process that can take weeks or even months if a conclusion is even reached at all. While most respect the Council’s careful methods of deliberation and...   [click here for more]
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7th Sea Adventure: Who Killed Lord Wójcik?

7th Sea Adventure: Who Killed Lord Wójcik?


In the postscript of his novel, The Name of the Rose, Umberto Eco suggests the greatest mystery novel would end with the reader discovering that he was the murderer. As soon as I read that, I said to myself, “That can only happen in a roleplaying game.” And thus, this adventure. Who Killed Lord Wójcik? is a murder mystery that exploits the unique technology of roleplaying...   [click here for more]
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7th Sea Adventures: Welcome to Five Sails!

7th Sea Adventures: Welcome to Five Sails!


Welcome to Five Sails is a short introductory adventure for playing in the city of Five Sails. It brings your players into the city, introduces them to some of its local color and flavor, then puts something they care about in immediate danger. You can play Welcome to Five Sails with up to 4-5 players, although I suggest no more than that. Your players should take only one or two...   [click here for more]
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A Night at Darkbank

A Night at Darkbank


ALABAMA BOB BISHOP JUST ESCAPED FROM JAIL! While passing through the tiny village of El Rito, New Mexico Territory, a lone investigator learns a notorious criminal recently escaped from the tiny town jail.  Someone needs to track him down and bring the murderer back to justice. A Night in Darkbank is a Call of Cthulhu Down Darker Trails scenario set in the wilderness of northwestern...   [click here for more]
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Arterial Blood

Arterial Blood


"Arterial Blood" A One Page Investigation for Call of Cthulhu The characters get caught in a conflict between some English cultists visiting Arkham and a group of Tcho Tchos on a mission to destroy those cultists. It all starts with the characters being sent bloody postcards from The Boston Dispensary, and a criminally insane patient. As they get drawn in, they risk the wrath of both warring parties,...   [click here for more]
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Attack on Eisen

Attack on Eisen


The horrors of Eisen are a well-known threat to those who must travel the perilous countryside, and they endanger the innocent and guilty alike. When people think of these horrors, they typically think of supernatural perversions of nature—the undead, the cursed and the products of dark sorceries. But humanity is also just as capable of visiting horror on itself, and one terrifying example of this...   [click here for more]
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Besos de la Araña

Besos de la Araña


Besos de la Araña is a highly-secretive Sorcery practiced in hiding amongst the Castillians. The Sorcery gains its name from a bandit known only as Araña, a folk hero of legend. Araña stole fortunes from the Church and nobility, and was equally generous in spending her wealth amongst the commoners. Her true name long-since lost to history, Araña gained her moniker due to...   [click here for more]
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By the Pricking of my Thumbs

By the Pricking of my Thumbs


This is an Investigative Modern Day scenario that can be played as a One-shot, or, inserted as a short scenario in a pre-existing campaign. It is specifically designed for new players with several routes of investigation that lead to the conclusion of the story. When the Police find eight severed hands and seven bodies with the left hand missing, they realise that...   [click here for more]
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Climactic Confrontations

Climactic Confrontations


The climactic Final Duel to the death between the Hero and Villain—sworn enemies with a stormy past—is a swashbuckling staple: Levasseur falls from Captain Blood’s blade, Jack shoots Barbossa with his last shot, Inigo Montoya slays Rugen after spending a lifetime hunting him, and Darth Vader, the once-defeated apprentice, kills Obi-Wan. These Villains and Heroes were not Helpless when they met...   [click here for more]
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Destiny Spreads ch6 - Vestenmennavenjar heroes

Destiny Spreads ch6 - Vestenmennavenjar heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 6 - Vestenmennavenjar Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will result in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Destiny Spreads chapter 5 - Eisen Heroes

Destiny Spreads chapter 5 - Eisen Heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 5 - Eisen Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Destiny Spreads: chapter 1 - Vodacce heroes

Destiny Spreads: chapter 1 - Vodacce heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 1 - Vodacce Heroes updates the process with the new official 7thSea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks...   [click here for more]
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Destiny Spreads: chapter 2 - Avalon heroes

Destiny Spreads: chapter 2 - Avalon heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 2 - Avalon Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Destiny Spreads: chapter 3 - Castille Heroes

Destiny Spreads: chapter 3 - Castille Heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 3 - Castille Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for...   [click here for more]
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Destiny Spreads: chapter 4 - Montaigne

Destiny Spreads: chapter 4 - Montaigne


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 4 - Montaigne Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for...   [click here for more]
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Expanded Occupations for Cthulhu Dark Ages

Expanded Occupations for Cthulhu Dark Ages


Expanded Occupations for Cthulhu Dark Ages adds twenty-six new occupations for Dark Ages investigators, more than doubling the original twenty found in the Cthulhu Dark Ages sourcebook. This supplement includes: Twenty-six new occupations or variants of occupations, from astrologers to missionaries to nobles to...   [click here for more]
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Exploding Cultists

Exploding Cultists


"Exploding Cultists" A One Page Investigation for Call of Cthulhu The characters witness a shocking spontaneous human combustion event, and are soon contacted by Professor Swales, who is researching this topic. It isn't long before Prof. Swales life is in danger. What looks like spontaneous human combustion is a violent and abrupt human sacrifice. Orchestrated by an Irish disident, summoning Star...   [click here for more]
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Folded Space - A One Page Investigation

Folded Space - A One Page Investigation


"Folded Space" A One Page Investigation for Call of Cthulhu Professor Gordon is missing and his lab has been destroyed in the most bizarre fashion, as if liquified and twisted in every direction. Boston University wants you to find the missing professor, and discover what happened during the experiment that went wrong, without involving the police in what is a purely university matter. Requires...   [click here for more]
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Infestation

Infestation


Something is wrong in Arkham. For several weeks now, the sleepy Massachusetts town has been troubled by a vermin epidemic. Thousands of rats have come out of the walls to take to the streets with a ravenous hunger for anything they can sink their teeth into. If there is something causing the rodents to run rampant around the town, then it will be up to the investigators to solve it! This short 14...   [click here for more]
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Isle of Madness

Isle of Madness


Isle of Madness is a hair raising 1930's Pulp Cthulhu scenario taking place on a secret island hidden in the North Atlantic Ocean—an island occupied by terrible fish-man amalgams, referred to as devilfish due to their strange red coloring, and a mad scientist intent on mastery of everything below the surface of the seas. This is a short scenario suitable for up to six players. This scenario can...   [click here for more]
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Larder, Armory and Stash

Larder, Armory and Stash


Contained within this supplement are optional rules for wealth, equipment and supplies for use in 7thSea second edition games. First: optional rules for Armor that help resist Wounds but also complicated other Risks while worn. Second: optional rules for giving weapons and tools game mechanic effects. Third: an optional new system of “Supplies” which are pools of materials and goods that players...   [click here for more]
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Minor Arcana

Minor Arcana


Brutes are, by their nature, interchangeable. They may have some interesting characteristic that colors their presence in a scene, but on the great stage of life, their job is to enter from the right and exit to the left as the heroes and villains play out their dramas. That is exactly as it should be for the opposition that heroes encounter. But what about the brutes that fight or work alongside...   [click here for more]
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My Guardian Monster

My Guardian Monster


When a bus crashes into a large, mysterious object on an otherwise quiet country road, it will be up to the passengers to not only figure out what it was they hit, but where it came from. The answer to both of these questions will surprise even the most seasoned investigator. My Guardian Monster is a one-shot scenario for Call of Cthulhu. It is set in the modern day, and is suitable...   [click here for more]
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  Little but Fierce (Starter Edition)