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BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2013)

BattleTech: A Time of War: Quick-Start Rules (Free RPG Day 2013)


Get Out of Your 'Mech and into the Action! These A Time of War Quick-Start Rules will have you and your friends adventuring in the BattleTech universe in no time! A part of Free RPG Day 2013, these rule are the perfect way to get starting roleplaying BattleTech. ...   [click here for more]
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BattleTech: Activity Book

BattleTech: Activity Book


TAKE AIM AND FIRE! Join the Clans and all their friends on their fun-filled adventures against the Great Houses of the Inner Sphere! MechWarriors of all ages can take command—each page features ‘Mechs to color, puzzles, mazes, games, cutting activities and things to make and do. Your favorite ‘Mechs and characters are featured in other great BattleTech products. ...   [click here for more]
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BattleTech: Adventures: Empires Aflame

BattleTech: Adventures: Empires Aflame


There May be Some Turbulence… The year is 3095. Ten years after the Jihad, peace has finally reached most of the Inner Sphere. Within the newly created Republic of the Sphere, the post-war drawdowns have made industry of disarmament. But even here, not every mission goes smoothly—for, sometimes, the universe itself has its own agenda! BattleTech Adventures: Empires Aflame...   [click here for more]
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BattleTech: Adventures: Ghosts of Obeedah

BattleTech: Adventures: Ghosts of Obeedah


Echoes of the Word It’s 3152. Clan Wolf has taken Terra, and many of the Great Houses are in turmoil. As the Republic of the Sphere collapses once and for all, the fallout even affects those who lurk in the shadows. On an otherwise insignificant planet, a mysterious plague outbreak hearkens back to the horrors of the Jihad. But is this truly the work of the fallen Word of Blake, or is something...   [click here for more]
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BattleTech: Adventures: Necromo Nightmare

BattleTech: Adventures: Necromo Nightmare


A World Gone Black… The year is 3072. The fires of the Word of Blake’s Jihad threaten to consume the Inner Sphere. On the borders of Capellan space, the vital world of Necromo has suddenly gone silent, perhaps the victim of a Blakist strike. But what could hit such a busy and well-defended planet so hard that even the Chancellor’s best would fail to call for help? Time to find...   [click here for more]
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BattleTech: Adventures: War of the Tripods!

BattleTech: Adventures: War of the Tripods!


“A Million to One,” They Said… The year is 3138. Behind the walls of the “Fortress”, the stormy world of Bryant remains cut off from interstellar communications, apparently ignored by the rest of the Republic of the Sphere. Just as the usual cycle of continent-spanning “hypercanes” gives way to a pleasant, crop-friendly Calm Season in the planet’s polar hinterlands,...   [click here for more]
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BattleTech: Alpha Strike

BattleTech: Alpha Strike


BattleTech: Faster Than Ever! For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter. It only raised...   [click here for more]
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BattleTech: Alpha Strike Cards: DropShips and Small Craft

BattleTech: Alpha Strike Cards: DropShips and Small Craft


Combat drop to the battlefield! BattleTech: Alpha Strike Cards: DropShips and Small Craft provides players with unit cards to bring these units to your Alpha Strike or BattleForce games. Featuring DropShips & Small Craft from across the range of Technical Readouts and other sourcebooks, this product contains nearly 200 DropShips & Small Craft. Note that DropShips...   [click here for more]
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BattleTech: Alpha Strike Cards: WarShips and JumpShips

BattleTech: Alpha Strike Cards: WarShips and JumpShips


Take your battles to the depths of space! BattleTech: Alpha Strike Cards: WarShips & JumpShips provides players with unit cards to bring these units to your Alpha Strike or BattleForce games. Featuring WarShips & JumpShips from across the range of Technical Readouts and other sourcebooks, this product contains over 140 WarShips & JumpShips. Note that Alpha...   [click here for more]
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BattleTech: Alpha Strike Companion

BattleTech: Alpha Strike Companion


Amp Up Your Game! BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!...   [click here for more]
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BattleTech: Alpha Strike Preview 1

BattleTech: Alpha Strike Preview 1


BattleTech: Faster Than Ever! For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter. It only raised...   [click here for more]
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BattleTech: Alpha Strike Preview 2

BattleTech: Alpha Strike Preview 2


BattleTech: Faster Than Ever! For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter. It only raised...   [click here for more]
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BattleTech: Alpha Strike: Commander's Edition

BattleTech: Alpha Strike: Commander's Edition


COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally...   [click here for more]
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BattleTech: Battle of Coventry

BattleTech: Battle of Coventry


BATTLE OF COVENTRY (PDF) [FAS1693p] Print Price (1996): $12.00 File Size: 20.3 MB REMATCH: CLAN VS. INNER SPHERE A failed alliance tears a nation apart. Ancient rivals join forces. The winds of change are blasting across the worlds of the Inner Sphere, and the battle for Coventry is the center of the storm! In early 3058, following the disastrous Trial of Refusal with Clan Wolf, Clan Jade Falcon...   [click here for more]
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BattleTech: Battle of Tukayyid

BattleTech: Battle of Tukayyid


On 1 May 3052, over twenty Galaxies from seven Clans clashed with twelve Armies of ComStar’s Com Guards. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid brings players back to this gargantuan conflict, allowing them to relive one of BattleTech’s most pivotal moments. It builds off of the Chaos Campaign:...   [click here for more]
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BattleTech: Battle of Tukayyid Supplemental

BattleTech: Battle of Tukayyid Supplemental


EXPAND YOUR OPTIONS! The Battle of Tukayyid campaign book brings the pivotal conflict of the Clan Invasion to life in stunning grandeur. But the Tukayyid experience is too exciting to be contained in a single volume, and this Supplemental expands upon the options within that book. Two sections dig further into BattleTech lore, allowing players to use the full range of mapsheets and record sheets published...   [click here for more]
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BattleTech: BattleMech Manual

BattleTech: BattleMech Manual


Your Avatar Awaits!     •    Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons     •    Powered by an armored and shielded fusion reactor     •    Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell     •    Locomotion generated via bundles...   [click here for more]
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BattleTech: Blake Ascending

BattleTech: Blake Ascending


The Early Years of the Jihad November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary. When the Star League self-destructs, a shadowy power...   [click here for more]
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BattleTech: Campaign Operations

BattleTech: Campaign Operations


Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play. Campaign Operations...   [click here for more]
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BattleTech: Chaos Campaign Rules

BattleTech: Chaos Campaign Rules


TAKE COMMAND!  A time of chaos and confusion. A time of trials and troubles. A time colored in war. Conflicts continually rage across the Classic BattleTech universe. Raise your faction’s flag as you wage war across alien worlds for king and empire, seeking your place in legend. The Chaos Campaign ebook is a free download, providing the core rules for the open-ended "track" campaign...   [click here for more]
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BattleTech: Chaos Campaign: Succession Wars

BattleTech: Chaos Campaign: Succession Wars


Any able commander can win a single battle, but only true leaders with skill, guts, and vision can win a war. Do you have what it takes to change the course of the Succession Wars and add your name to the annals of history?  Building off of the BattleTech Beginner Box and BattleTech: A Game of Armored CombatChaos...   [click here for more]
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BattleTech: Chaos March

BattleTech: Chaos March


WELCOME TO MERCNET Get the latest scoop on the hottest region in the Sphere. Our GUIDE TO THE CHAOS MARCH is featured this month as a primer for all interested employers and units. This is a must-read file for all out-of-work mercs! The latest de-classified breakthroughs in battlefield technology are being discussed live in the MERCNET FORUM. Get first-person reports...   [click here for more]
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BattleTech: CityTech

BattleTech: CityTech


In the year 2784, General Aleksandr Kerensky led the Star League Defense Forces in a mass exodus from the Inner Sphere. Almost three centuries later, the descendants of those men and women returned with a vengeance. Armed with advanced BattleMechs and power-suited infantry, the fearsome warriors known as the Clans cut a swath of destruction through the Inner Sphere, shattering the proud regiments of...   [click here for more]
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BattleTech: Classic BattleTech RPG

BattleTech: Classic BattleTech RPG


Get outta yer 'Mech… …and into the action! It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from...   [click here for more]
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BattleTech: Combat Manual: Kurita

BattleTech: Combat Manual: Kurita


To Honor the Dragon Some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis Combine Mustered Soldiery there is only one reason for service: the honor of the Dragon. From the moment Shiro Kurita raised the Dragon’s banner, the soldiers of House Kurita have remained dedicated to the warrior’s...   [click here for more]
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BattleTech: Combat Manual: Mercenaries

BattleTech: Combat Manual: Mercenaries


Have 'Mech, Will Travel. Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We’ll fight for that too, whatever your cause, as long as the check clears. For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the stars,...   [click here for more]
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BattleTech: Dark Age Turning Points: Liao

BattleTech: Dark Age Turning Points: Liao


Free Liao! When The Republic of the Sphere was founded by Devlin Stone after the Word of Blake Jihad, Sun-Tzu Liao was forced to give up many of his worlds to the new nation. Several times in the following decades the Capellan Confederation tried and failed to reclaim those worlds, including the ancestral homeworld of Liao. But Sun-Tzu’s son, Daoshen, is crafty and patient. In the wake...   [click here for more]
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BattleTech: Dark Age Turning Points: Vega

BattleTech: Dark Age Turning Points: Vega


For the planet Vega, the collapse of the hyperpulse generator network signaled the beginning of four years of chaos. Beset by terrorists, foreign invaders and the shattering of the planetary militia in a devastating civil war, the world descended into a seemingly endless spiral of death and destruction. Ruthless warlords divided the land and fought amongst themselves to claim what little remained of...   [click here for more]
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BattleTech: Dig Defend or Die [BUNDLE]

BattleTech: Dig Defend or Die [BUNDLE]


This special bundle product contains the following titles. BattleTech: Dig, Defend, or Die Regular price: $0.00 Bundle price: $0.00 Format: PDF Stotzing was not an easy planet to settle. The first colony, Eisenstadt, failed after less than a decade and its location was lost to historians for almost five centuries. The final throes of The Jihad caused...   [click here for more]
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BattleTech: Dig, Defend, or Die

BattleTech: Dig, Defend, or Die


Stotzing was not an easy planet to settle. The first colony, Eisenstadt, failed after less than a decade and its location was lost to historians for almost five centuries. The final throes of The Jihad caused the announcement of the discovery to be relegated to the small number of archaeologists and historians interested in lost colonies. But there was one other group that caught wind of this...   [click here for more]
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BattleTech: Dominions Divided

BattleTech: Dominions Divided


Across the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the Draconis Combine invaders. But the demands of war and politics will test the fragile alliance between First Prince Julian Davion and Prince’s Champion Erik Sandoval-Groell, and threaten to renew the chaos they seek to conquer. The Rasalhague Dominion,...   [click here for more]
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BattleTech: Dossiers: Jason Zaklan

BattleTech: Dossiers: Jason Zaklan


Person of Interest Deadly aces can be dangerous wildcards on the modern battlefield. Whether they fight for money or for a cause, these lone warriors can often sway the tide of battle by simply choosing a side and joining the fray. Hidden on the world of Homestead before the war with Hasek’s forces, Sang-wei Jason Zaklan is one such warrior, an elite commando in service to the Celestial...   [click here for more]
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BattleTech: Dossiers: Lamenkov's Liability

BattleTech: Dossiers: Lamenkov's Liability


Notable Warriors Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. In the newborn Republic of the Sphere, Ilyana Lamenkov and her lance of fresh young MechWarriors must earn their stripes on the war-torn world of Schedar. Do these green...   [click here for more]
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BattleTech: Dossiers: Salazar Tsakalotos

BattleTech: Dossiers: Salazar Tsakalotos


Person of Interest Deadly aces can be dangerous wildcards on the modern battlefield. Whether they fight for money or for a cause, these lone warriors can often sway the tide of battle by simply choosing a side and joining the fray. Surviving the Jihad by his wits and his will, Salazar Tsakalotos has become one such warrior, a lone wolf who sells his services to the highest bidder. His latest...   [click here for more]
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BattleTech: Dossiers: The Bounty Hunter

BattleTech: Dossiers: The Bounty Hunter


Notable Warriors Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. Feared across the Inner Sphere, the enigmatic Bounty Hunter and his lance of MechWarriors prowl the battlefields of the universe for the most dangerous of prey. Their deadly...   [click here for more]
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BattleTech: Dossiers: Youling Zhanshi

BattleTech: Dossiers: Youling Zhanshi


Notable Warriors Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. In the Capellan Confederation, Sang-wei Arthur Chin and his detached lance of MechWarriors—the Youling Zhanshi must try to resist the Davion hordes on the world of Homestead....   [click here for more]
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BattleTech: Empire Alone

BattleTech: Empire Alone


From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar takes the reins of the Empire, attempting to weather the assaults of his neighbors, and ensure the ilKhan’s realm remains inviolate. Hungrily eyeing their worlds lost to the Empire, now stripped of the Wolves’ best, factions within the Free Worlds...   [click here for more]
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BattleTech: Era Digest: Age of War

BattleTech: Era Digest: Age of War


A UNIVERSE IN FLAMES! Between the collapse of the Terran Alliance, and the rise of the First Star League, humankind was scattered among the worlds of the Inner Sphere. Driven by their own ambitions and united by fear of their neighbors, mighty star empires rose up from the ashes of abandoned colonies, absorbing the remains of mankind’s interstellar exodus, and gave rise to the noble Houses...   [click here for more]
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BattleTech: Era Digest: Dark Age

BattleTech: Era Digest: Dark Age


GRAY MONDAY. 1 August 3132. On that day, eighty percent of the hyperpulse generators throughout the Inner Sphere fell silent and humanity’s communications link across the stars was severed. While many looked to the Republic of the Sphere for guidance through the darkness, others used the crisis to advance their own agendas and political ideologies. As a new era began, old hatreds...   [click here for more]
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BattleTech: Era Digest: Golden Century

BattleTech: Era Digest: Golden Century


Birth of a new society... The Clans, brainchild of Nicholas Kerensky, emerged from the ashes of the decimated Star League Defense Force to create a new order in distant lands. Ritualizing combat, they established a new society where only the strongest warriors rule and justice is won through battle. Ironically, it would be the death of the Clans’ founder that would catalyze this new society...   [click here for more]
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BattleTech: Era Report 3052

BattleTech: Era Report 3052


Dawn of a Deadly New Age... For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars. Then, in...   [click here for more]
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BattleTech: Era Report: 2750

BattleTech: Era Report: 2750


Humanity’s Golden Age
 Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined efforts...   [click here for more]
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BattleTech: Era Report: 3062

BattleTech: Era Report: 3062


Conflict is Inevitable For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset all the previous balances of power and set the stage for cataclysmic warfare to rival the worst of the...   [click here for more]
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BattleTech: Era Report: 3145

BattleTech: Era Report: 3145


As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for the invasions...   [click here for more]
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BattleTech: Experimental Technical Readout: 1945

BattleTech: Experimental Technical Readout: 1945


Humanity’s Finest Hour Long before mankind reached out for the stars, the nations of Terra waged generations of war against one another. While each conflict underscored the barbarism and technological savvy of the human species, the Second World War stands out as the most epic and critical of them all. Locked in battle on land, sea, and air, World War II spared few as the Allied...   [click here for more]
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BattleTech: Experimental Technical Readout: Boondocks

BattleTech: Experimental Technical Readout: Boondocks


TESTING THE FRINGES No world has been left untouched by the Jihad. As the great states battle for survival against their fanatic enemies, the fringes have been left to their own devices, at risk for any number of plots by nearby opportunists and marauding brigands. While some interstellar companies have come to see these frontiers as a potential new customer base for defensive hardware, there...   [click here for more]
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BattleTech: Experimental Technical Readout: Boondoggles

BattleTech: Experimental Technical Readout: Boondoggles


Critical Errors For as long as there have been wars, mankind has been on a quest for ever more efficient means to kill. Yet even as the technologies improve, there are always missteps, unexpected—and, sometimes, unexplained—flaws in engineering that can transform a promising new weapon into a setback costing billions of credits, years of progress, and perhaps even a few lives. Experimental...   [click here for more]
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BattleTech: Experimental Technical Readout: Caveat Emptor

BattleTech: Experimental Technical Readout: Caveat Emptor


After Gray Monday, the Republic has descended into a new Dark Age, ploughshares are being turned back into swords, and the jackals are feeding on the confusion. The desperate need for weapons of new militaries arising everywhere sees mundane machines strapped with outlandish weapons, flamboyant arena ’Mechs returning to the battlefield, and renowned manufacturers engaging in uncharacteristic experimental...   [click here for more]
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BattleTech: Experimental Technical Readout: ComStar

BattleTech: Experimental Technical Readout: ComStar


The Order’s Projects For ComStar, the Clan Invasion sparked a Schism that was, perhaps, a long time coming. When the Jihad erupted, the self-appointed guardians of interstellar communications and the lost technologies of the Star League found itself at war with its brethren on a scale that even the mighty Com Guards could not overcome. As the Word of Blake’s war against humanity...   [click here for more]
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BattleTech: Experimental Technical Readout: Corporations

BattleTech: Experimental Technical Readout: Corporations


Corporate Review Mercenaries aren’t the only ones who see the profits in war. As the Word of Blake crumbles before the might of rallying Houses, the latest surge in military demand could ebb along with it. But there is always another conflict around the corner, and the interstellar arms conglomerates—from Defiance Industries and StarCorps to Imstar Aerospace and Wakazashi Enterprises—are...   [click here for more]
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